First of a series of step by step tutorials for Godot 4. Like if the video was helpful, subscribe for more Godot 4 tutorials in the future! DYNAMIC SKY SYSTEM FOR GODOT 4 ►► stayathomedev.com/product/dynamic-sky-system/
@Olks
Жыл бұрын
Just wow. These two really work well together!
@stayathomedev
Жыл бұрын
The magic of open source.
@kiyasuihito
Жыл бұрын
Thanks for this. This workflow is going to be so nice
@stayathomedev
Жыл бұрын
For sure...there's some improvements to be made but it does well for medium->small files.
@theamericanthinker
Ай бұрын
Hell of a great video! Thank you! And... yes... I am using it now as my godot (GOTO) workflow! :D cheers!
@mikatomik5532
Жыл бұрын
You can just put the textures in your godot project before you assign them to a material in blender, then you don’t have to do the whole pack/unpack thing. Also don’t forget blender disables back face culling by default, so you have to enable it in each material either in blender or in godot.
@Legit_SuperFall
9 ай бұрын
In godot i added a folder named textures and godot/blender automatically put the textures there All i did after was delete the blend file and save it again. Godot did the rest automagically
@MxSmack
Жыл бұрын
This is more helpful than you know! Thank you so much
@stayathomedev
Жыл бұрын
Awesome! Glad it's helpful!
@Zekium
Жыл бұрын
Really clear tutorial on a part I'm not a big fan in Godot (stand to prefer Unity one for that part). Thanks a lot :)
@raphaelguitarx5931
Жыл бұрын
Blender 3.5.1 and Godot 4.1 and it did not work for me :(
@Mission_UR_Success
3 ай бұрын
Its not working when i create complex shaders in blender. is there any solution? (probably not since godot and blender uses different shader programs). currently i'm recreating the shaders in godot.
@ckiimyirhnski1056
7 ай бұрын
Wow, that's so cool! Thanks a lot brother
@CristianAvellino
Жыл бұрын
can you use custom shaders from blender?
@김김-f6d
4 ай бұрын
Should I always do that unpack procedure everytime I save?
@JeysonArdila
8 ай бұрын
I also had issues with this not working for me 1) do NOT set the blender Path all the way to the executable, just the folder that contains it Something like C:\Program Files\Blender Foundation\Blender 4.0 instead of C:\Program Files\Blender Foundation\Blender 4.0\blender-launcher.exe You may need to re-start godot a few times, but then you should see that godot starts to import assets, that come from the .blend file and it will be visible for you
@nathanielsicard
9 ай бұрын
is there anything else to it? I followed the first couple of steps and nothing was imported to Godot. from the Godot window, it seems the file I saved my .blend file is not there. are there any settings I need to change?
@mbladester1
7 ай бұрын
After I imported the model into godot, I cannot change anything in Meshinstance3D SPhere in the inspector. How is it possible?
@JohnStonexDj
3 ай бұрын
Iḿ using M-Tree Plugin in Blener and lose my leafes,, when I import my tree in Godot. It have something to do with the shader. Can you help me?
@megalukes
Жыл бұрын
Anyone having trouble using this? My blend files in Godot are all with that red X indicating the importing process failed. This happens even with a simples cube as a .blend file.
@stayathomedev
Жыл бұрын
What versions of blender and godot?
@megalukes
Жыл бұрын
@@stayathomedev The newest for both. However, I just realized my issue was an old project imported automatically from 3.5 to 4.0. In a new project this works perfectly. Thanks btw and awesome tutorial!
@stayathomedev
Жыл бұрын
Great, glad it worked 💪
@deepakkoli9385
3 ай бұрын
I have low specifications pc so i can't install blender 3 in my pc and godot 4 only support blender 3 or better version
@DarkGigalaxie
6 ай бұрын
my programm exit say this: "modules/gltf/gltf_document.cpp:7433 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN Error importing 'res://foret.blend'." why ?
@antilogicalsociopath
Жыл бұрын
i came to godot from unity just because of blender support
@warsin8641
Жыл бұрын
this is crazy!
@beatdown_kai1534
Жыл бұрын
so this removes the need to ever export gltf from blender?
@javituts3900
Жыл бұрын
Weird, the texture Im using in blender looks completelly diferent in Godot
@barbecuesos6242
9 ай бұрын
pity this doesn't really work on mac
@fabians7807
6 ай бұрын
On my mac it works. What exactly is the problem?
@StefanH
11 ай бұрын
gaddo
@Marduk401
5 ай бұрын
its godot not gado
@ciaala
Жыл бұрын
G "O" dot
@GassemAlkier
Жыл бұрын
just wont work
@IcarusGravitas
5 ай бұрын
I'm a 50 year old physics teacher and this is the most helpful, clear, useful tutorial I've ever seen. Thank you! I'm having a blast living in both Godot and Blender worlds simultaneously!!!
@squishyskeleton09
19 күн бұрын
Hello, that is great to hear, have you made progress in your project in these 4 months?
@hernanarce7549
Жыл бұрын
Could you make a video explaining how to apply collisions to 3d models imported from blender in godot, for example an animated character with collisions in each part of the body?
@stayathomedev
Жыл бұрын
For sure. I'm doing another one for the animations...can do the collisions as well.
@jonathaneversole4068
Жыл бұрын
Any idea when that animations video is going to come out. I am driving myself crazy trying to learn Blender and i feel like this video would be very helpful for me.@@stayathomedev
@francomasip
Жыл бұрын
You can rename de collitions mesh "-colonly"
@skabben88
5 ай бұрын
Great tutorial! I tried this with great success. But I had trouble with exporting normal maps. When Godot 4.1 imported the textures, the normal map was marked with a red "X". Not sure how to make Godot accept the normal map.
@paulcasanova1909
Жыл бұрын
Is there a way to get the more complex shaders done in blender through shader graphs into Godot? It seems to just default to standard shader
@GaryParkin
11 ай бұрын
Thank you so much. This workflow is a game changer. It just works. No fuss. And I can prototype in Blender and see it in Godot. Just perfect. Subscribed and looking forward to more. Can it import animations too? Yes... For those who are confused to how, you drag the blend file (cube) into the node tree just like you are placing it into the scene, then you'll see it in the view port. Next right click it and choose Editable Children. Now you can see the Animation Player. This is so cool. At first glance, it appears to import a lot of key frames. Maybe a setting I missed.
@JamieBainer
7 ай бұрын
This was perfect. No fluff, straight to the point, and you covered questions I had along the way. Cheers!
@4115steve
Жыл бұрын
Bro, please make a "Godot 4 3d games for complete beginners" playlist and series. I might learn godot before unity if I had more tutorials and resources. Thanks for sharing this and making godot tutorials
@stayathomedev
Жыл бұрын
You're welcome! I plan on working with 3D exclusively so more is on the way. More tutorials are needed for sure.
@yuku7911
9 ай бұрын
I am thinking about BGE and the old days actually.🐝
@718Outdoors
7 ай бұрын
Really one of the clearest tutorials on the subject matter out there.
@millerbyte
11 ай бұрын
Thank you! This is very helpful. I love how seamless this integration is.
@GaryParkin
11 ай бұрын
It's just perfect. Whoever coded this gets a high five from me. Love it.
@danielketcheson1965
3 ай бұрын
If you saw the rate at which my eyebrows raised during this video, you might think I was coming onto you.
@stayathomedev
3 ай бұрын
Haha. Comment of the week
@jaye6612
Жыл бұрын
Does this method work for objects that are textured, aninated &rigged with multiple nla actions? And how does parenting carry over?
@BadPlayerZero
Жыл бұрын
Very helpful, exactly what I needed right now! Been looking for days on how to get the image textures working and yesterday settled on exporting to fbl. Great tutorial!
@stayathomedev
Жыл бұрын
Great! Glad it was helpful!
@718Outdoors
7 ай бұрын
You don't hear the "God-Oh" pronunciation much, usually "Gahdeau", "Go-Dot"
@foshe
10 ай бұрын
Hi! I hope you see this, since I cant really find a video on importing animations through this method. I would like to know if that requires manually importing them or if it can be done with this method. Thanks!
@mewingmonkey-q4g
2 ай бұрын
nince!
@Nvvvvvvvvvvvvvm
7 ай бұрын
Dude i had no idea that something like this is even possible and i love it
@aneckdope
Жыл бұрын
this is a gamechanger, thank you very much for covering this!
@stayathomedev
Жыл бұрын
No problem! Thanks for watching
@chikky4671
7 ай бұрын
i attempted to follow along with the importing material textures section, the only difference is my texture is a brick texture rather than an image so theres no unpack option in the shader. do you have any advice for what i could be doing wrong?
@gparakeet
3 ай бұрын
If you see black textures in Godot, ensure that textures are actually loaded (right click on mesh > Subresources > Choose you Surface/Material > Check Albedo tab). Also check your UVs in Blender: Data > UV Maps
@Yumemocchi
Жыл бұрын
This is really awesome thank you ! But I'm wondering if it's okay to do this for production game or if it's just a nice to have to prototype games ?
@FullBitGamer
5 ай бұрын
I tried doing this with the Blender via Steam, IDK if I am just stupid but it doesn't seem to work for me as it does for you. I linked GODOT 4.2.1 to Blender 4.1 via the folder "C:\SteamLibrary\steamapps\common\Blender" (Blender's root for Steam install) and whenever I edit something in Blender it does not update in Godot 4.2.1 like it does for you.
@gregorywatine
Жыл бұрын
I just discovered that, in the french version of Godot 4.0, in the project settings at the beginning, the name "Blender" was translated, so i saw "mélangeur" and didn't understood why i didn't have the same option 😂 and before that "advanced settings" which is a fonctionality and not a name wasn't translated. Thank you for this video. It's easy to understand and helpfull at the same time :)
@stayathomedev
Жыл бұрын
That's hilarious 😂
@juliorolandi6694
Жыл бұрын
Please submit the correction to godot so they can fix it!
@gregorywatine
Жыл бұрын
@@juliorolandi6694 i went on the website of godot but i have no idea where i’m supposed to put this info, i’m sorry 😶
@juliorolandi6694
Жыл бұрын
@@gregorywatine Hey, thanks anyway! I'll do it, I wonder if this error also shows up on the documentation
@YannAbdel
Жыл бұрын
Please can you make a tutorial on making 3d terrain in godot4 and maybe also how to make large grass fields
@stayathomedev
Жыл бұрын
Absolutely 👍
@chatteyj
Жыл бұрын
Can you make such stuff in godot? Or does it have to be imported? I'm using godot 3.5 and can't see any art creation tools.
@Silom13
8 ай бұрын
@StayAtHomeDev can you help me out with this one issue I still have: My meshes have a boolean modifier and whatever I try to do I cant get rid of the subtraction meshes. On normal export as well as using the blend file it will always be visible in the scene inside godot, so what I have to do at the moment is to review all scenes, make local copies and cut all the overhead out. I wish I could just tell either godot or blender that these layers are only to be used or considered if its of the modifier input :o. Thanks in advance for any brave soul helping me out on this :*
@taminodauth1108
8 ай бұрын
Is the Blender scaling the same as in Godot? I have created a box with 0.7, 0.7 and 1 meters dimensions in Blender and in Godot it seems to be much smaller after putting a collision shape with a box around it which has the same dimensions but in Godot.
@fabians7807
6 ай бұрын
Many thanks. But how can I change from StaticBody3D to e.g. CharacterBody3D?
@zak-ks7ee
5 ай бұрын
if you want to make an asset pack in blender? how would you seperate the object (imports all the assets as one large mesh), would I need just just model the assets in individual files?
@adhdGameDev
9 ай бұрын
How does it work with work with texture nodes? Like, if you use mixshaders in blender gor more advanced texturing?
@StarlaSao
5 ай бұрын
I keep getting an red x by my model and can't use it. I linked it but still nothing seems to work. have any suggestions on what I missed?
@harbandansingh3059
8 ай бұрын
I downloaded some pre built files online in .blend format. Import in godot was successful along with collisions but colors are missing. What to do ?
@xtratoothpaste
8 ай бұрын
Perfect video dude , exactly what i was looking for. I cant wait to make a shitty 3d game with this workflow.
@haroldmcbroom7807
5 ай бұрын
Can I use Maya instead of Blender? I don't like the corporate logo for Blender, too "agenda based".
@marczwander893
Ай бұрын
I was very lost with the texture setup, thank you. I wish it would just automatically work lol
@iambooj579
5 ай бұрын
I want to import it and have it created as an animatedbody3d so I can control it with inputs and have it interact with other objects, but this imports as a static body which cannot do this. Help?
@kaduyeah
9 ай бұрын
My textures are not importing correctly, even though i don't have any images on them, maybe have something to do with the shader to rgb i put in them, help please?
@liamkoehler8820
Жыл бұрын
Thanks for the nice tutorial! One aspect I'm struggling to understand is how "conflicts" are resolved, when reimporting. For example if I modulate my albedo texture (as you show in the video). Is that persistent, even if I change the .blend file? What if I change that texture? Or rename the material?
@stayathomedev
Жыл бұрын
As far as I understand those are overwritten UNLESS you make those changes unique in your project. You could also save those changes as a resource and have them reloadable.
@curranh.8328
5 ай бұрын
Blender 4 still works for me in place of 3 just fine if you had that question.
@samthesomniator
3 ай бұрын
Does it do Geometry Nodes... That would be perfect. 😅
@brazen3550
Жыл бұрын
stood up at the materials reveal, this changes everything
@FlexFoundry
4 ай бұрын
This was really helpful, thank you very much! I had a question though, how can you edit the imported materials in Godot? I have it disabled for me when it's imported from Blender.
@stayathomedev
4 ай бұрын
Make it unique OR save as inherited resource
@dakota_rayher
2 ай бұрын
is there a reason the advanced settings tick doesn't appear at all for me?
@CrushingJosch
Жыл бұрын
Are you a wizard? I just triet it yesterday and was unhappy with the official documentation. Could not make it run (did not read that I not only need to set the path but also have to enable the option in the project settings) and decided to leave it for another time. And just a day later, the "another time" apparently arrived :D I will give it another try later today Super useful that you also explained the resource packing, I guess this would have been the next issue that I would have been running into!
@stayathomedev
Жыл бұрын
What are the odds?? The resource packing works, it's just too 'hacky' for my taste. Manually placing them works too. Will have to dig deeper.
@AdelHaiba78
Жыл бұрын
Beautiful, Thank you very much, subscribed for more tuts 👍
@mostafabalboul3966
11 ай бұрын
I love that the progression of the tutorial flows so perfectly in line with the questions that arose. As I was contemplating a solution for getting rid of the lighting from the blend file or adding collisions, the explanation came up shortly after. Nice job!
@stayathomedev
11 ай бұрын
Glad it was helpful!
@grarldbrown6812
10 ай бұрын
Note: From Blender to Godot 4 might recommended 3.6v
@edgartdev
11 күн бұрын
Is there any disadvantage of this method?
@АртурАмбаров-ы1ю
Жыл бұрын
great job, please create a couple more examples of collision videos and animations, I understand that you gave subtasks in the description, but I ask you to clearly show at least not the best example
@nopopshots2722
Жыл бұрын
So with this way of importing, do I need a new blender file for every single object? Or would I create a "3D atlas" style import file and then inherit the files children into individual game objects within Godot?
@stayathomedev
Жыл бұрын
You could import an entire scene (though size may become an issue at some point) and extract what objects you wanted to save separately into new resource files...and those should still update if you reimport.
@chloestudio9215
11 ай бұрын
i HAVE A ERROR IN GODOT TO IMPORT .BLEND "FILE LOCKED, IN USE OR WITHOUT PERMISSION"
@PB33F
9 ай бұрын
did you find a solution?
@wilimelano
11 ай бұрын
never seen such a good intro. 0 bs, jump right into it.
@anttivainionpaa5879
2 ай бұрын
*(looks at Unity with disgust)*
@Ttiheuns31
Жыл бұрын
just wan't to say thanks to unity's foolish
@yeetyeeter956
6 ай бұрын
What do i do if i cant find the correct folder
@xbelanch
11 ай бұрын
In the godot documentation they talk about the option of working with -conly but I can't even understand how to fit it in the process of importing blender models to godot. Any tip?
@robvp71
11 ай бұрын
Super helpful! Thanks
@MartinMachacek-im4hj
4 ай бұрын
Great video! Solved my issue and shown me a little bit extra! I'll be coming back for more :) Keep it up!! :)
@VojtechLacina
Жыл бұрын
Would be awesome if we have a chance to mark Collections with -noimport :)
@stayathomedev
Жыл бұрын
I didn't test that...is that not possible?
@VojtechLacina
Жыл бұрын
@@stayathomedev I haven't tested the Godot importer personaly yet, so I don't know. WIll give it a try in a next days. But kinda doubt that Godot importer reads anything else than geometry for now.
@pliniojrm
11 ай бұрын
So, how do you suggest me to do, because all my assets in just one .blend file which i use to match the scale of every object. Is there another way to import just one object from blender to Godot?
@ericghaugenful
Жыл бұрын
Super useful tutorial! Thank you very much for making this video.
@stayathomedev
Жыл бұрын
😎👍
@steventomek4236
Жыл бұрын
Hi there, I created my own texture in blender and have no panel name.jpg like yours , what can I do to extract the texture file ?
@chatteyj
Жыл бұрын
Thank for this although I was having a hard time understanding where you were importing to. For awhile I thought you were importing from blender to 'gateau' lol. Its quite funny the variation in pronunciation godot gets, as an Englishman I was calling it initially 'go-dot' but I've since heard people calling it 'godough' and now lately you calling it gateau lol.
@franciscojusto4744
Жыл бұрын
Hey! If you see my question and can answer it that would be awesome :) i feel like this seamless blender godot relationship allows for a super powerfull workflow :D but i still have a question about how to use it. sorry if its stupid -> the type of the new inherited scene root node: does it matter too too much or can i just use it as a basic 3D node and then add more nodes and add a script to it and just code as normal? I guess my question is how important is the type of a root node really? because intuitively (but maybe mistakenly) i want to work and think of a blender model as just a mesh in a mesh node and nothing more :) sorry for my thought process spaghetti! Also thank you for the awesome video and insight :)
@ArieSne
Жыл бұрын
Thanks. Excellent tutorial! very helpful.
@j.o.t.u.n.n
10 ай бұрын
uv maps is it a thing or no
@TheStigification
Жыл бұрын
lol that would be a tutorial in college, "let's make Kamino" 5 seconds later "There, a blue sphere"
@slayer8485
Жыл бұрын
why when i change the albedo color to red, it's red in the editor but not in game? ditto for UV Scale or any other option...
@doomstadt2371
11 ай бұрын
Would it be able to import Instances of objects even if you told it not to import the originals contained in the blend file? What about modifiers? so interesting!
@miturtow
Жыл бұрын
Thanks for the video! Can you use such an object in the game "as is" or do you have to save it as something else?
@stayathomedev
Жыл бұрын
It imports, by default, as a 3D scene, which you can just drag into your parent scene. You CAN save parts of it separately if you want, and it should still import any updates.
@miturtow
Жыл бұрын
@@stayathomedev awesome, thank you! I've tried it yesterday, and it didn't let me change any of the nodes, telling me they're inherited. Is there a way to create a scene out of this blend file without inheritance?
@skepsys_d
11 ай бұрын
That is freakin awesome, thanks for sharing this.
@stayathomedev
11 ай бұрын
Thanks for watching!
@aztecagames
11 ай бұрын
Where in the documentation can I find the info on these suffix settings? I can't seem to find it myself.
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