We use eight keyframes to make a more convincing walk animation with a cutout sprite that is rigged with skeletal animation and inverse kinematics.
0:00 Intro
0:20 Guide sheet
0:50 Contact Keyframe
1:40 Down Keyframe
2:36 Passing Keyframe
3:27 Up Keyframe
4:31 Contact Keyframe (Reversed)
5:21 Down Keyframe (Reversed)
6:05 Passing Keyframe (Reversed)
6:38 Up Keyframe (Reversed)
Link to guide sheet: opengameart.org/content/walk-cycle-guide
Негізгі бет Ғылым және технология Godot 4 Cutout Sprite: Making a Better Walk Animation
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