Dude, really love your channel. Started godot few weeks ago, and met some questions to solve. This one was "an issue to research a bit later". You solved this for me in 3 minutes. Great job again, thanks a lot for your work
@Gwizz1027
10 ай бұрын
always glad to help!
@xreev0x
6 ай бұрын
One of the best Godot tutorials I have seen yet!
@Renkinjutsushi
8 ай бұрын
THANK YOU! I've been banging my head against this issue for the better part of a day. I couldn't get everything to scale and stay centered. The CanvasLayer was what I was missing. Thank you so much. Your tutorial style is excellent. Short, sweet, and straight to the point. Exactly how it should be.
@jelanibyrd5031
2 ай бұрын
You make the absolute best Godot tutorials on KZitem. I'm subscribing.
@zipicontent8012
4 ай бұрын
straight to the point, all the essentials, love it!
@NexusBaum
9 ай бұрын
On point all the stuff I needed. Not a single second wasted. BIG THANKS!
@Versanitybutreal
3 ай бұрын
Thanks dude for very useful tutorials that will actually be useful because those are essential things to know
@003cat
3 ай бұрын
Thank you very much!! you save me.I've been looking for a solution to this problem for 4 days.I even created a custom screen mode to solve this problem. But your video can easily solve this problem in 3 minutes. I really appreciate it. I don't regret my time watching this video clip.
@ZaphyrVonGenevese
7 ай бұрын
Exactly what I've been looking for, and only 3 minutes long. You are the best.
@ko-ko-ko-la
6 ай бұрын
Thank you so much for your series, every video helps A LOT
@noise_dev
7 ай бұрын
how much I needed that! straight to the point! thanks
@edge3220
10 ай бұрын
Could you do a tutorial on how to add multiple languages/translations into a game in an organized way?
@bunnywabbit
2 ай бұрын
There are a lot of problems with Godot's approach to resolutions. Upscaling isn't possible by setting the viewport's size. There's no way to play with a 2k resolution on a 1080p monitor. It also doesn't downscale properly since if you set the size lower than the screen's, it'll become a smaller window within the screen.
@rekkedstudios
Ай бұрын
DUUUUUDE. Thanks so much I was so confused on what to do thanks so much
@4sphalt524
3 ай бұрын
Bro you're actually so awesome, thank you so much!! Instant sub
@edit_chamber
3 ай бұрын
Thank you so much for making my life easier❤
@whoeverofhowevermany
10 ай бұрын
I wrote code to achieve this manually 😂
@infinite2692
5 ай бұрын
You are a genius
@whoeverofhowevermany
5 ай бұрын
@@infinite2692 no, it's just attaching screen measurements and ratios to node size variables and such. I'm just picky, and had very specific behavior I wanted.
@infinite2692
5 ай бұрын
@@whoeverofhowevermany okay mate
@readyplayerone5220
7 ай бұрын
Nice vid but if you want to put HUD on a 3D game and avoid that pixelation issue the window stretch mode should be set to canvas_items instead.
@thehyper4288
10 ай бұрын
This was super useful, thank you!
@asleeperj
4 ай бұрын
On the last bit I get an error "invalid set index 'size; (on base: Window) with value of type callable.
@gamasaurus1226
15 күн бұрын
I noticed that if i use a tilemap it can show more of the tilemap and the area around them if they expand the viewport, is there a way I can make it so that the camera will dynamically zoom to match the "correct" size of how it will look on a viewport? problem ex. a tree is 100 px to the right of the viewport, if someone extends the viewport 100 px they will see it. is there a way I can fix it?
@RockdeSolid
5 ай бұрын
Thanks, exactly what i was looking for.
@liamspruyt
2 ай бұрын
thanks this was really helpful!
@me551
4 ай бұрын
But if i have a word environment node the canvas layer will cancel it. somebody knows how to fix that please??
@lukaspaver
5 ай бұрын
The problem is that the UI scales with the screen resolution. So in my game, when I set the resolution to 4K, the UI gets so small that you can barely read it. Can you adress this?
@DevWaddle
10 ай бұрын
Another great video by a great content creator
@nelsondiaz2711
10 ай бұрын
Quality content
@N.O.Official
10 ай бұрын
I'll be adding this to my tutorials in making my 1st game..thanks😊😊
@BlueNem0
7 ай бұрын
Is there a way to scale everything? Like have the game designed in 4k and everything should scale according to device’s resolution?
@LIGMABALLS-bv7rx
6 күн бұрын
this tutorial helped me making the UI better but my game looks different on different devices and thats a big problem can you help with non UI elements also
@bigblueheron
7 күн бұрын
Question on this would this work for different resolutions as well?
@Mosquitoz0
Ай бұрын
Thank you so much!
@sleepingcolossus
10 ай бұрын
Right on time. I was looking for something like this >:D
@MonaChan-im1jl
5 ай бұрын
In my project ui gets bigger on low resolutions (16:9 aspect ratio)
@osaid56
10 ай бұрын
a well made, and needed video.👍
@agriasoaks6721
10 ай бұрын
Nice, very informative
@yaboibedrivingafordexplore7404
2 ай бұрын
What a legend
@EnormiE
2 ай бұрын
love you man
@casachezdoom2588
Ай бұрын
Simple, to the point! +like +sub
@heavygaming6596
2 ай бұрын
Great Video 👍
@NatiiixLP
7 күн бұрын
You almost never want to use the "viewport" stretch mode. And you also don't really want to change the viewport resolution in project settings unnecessarily due to how it affects the camera, and everything else transitively. The default resolution should be something meaningful and universally acceptable, and higher resolutions should be handled by setting the stretch mode to "canvas_items" instead of viewport. Your example would be fine at 1080p, but it would look terrible at 4K or 8K, and you definitely wouldn't want to design games with 8K as your default viewport resolution, hence "canvas_items" being the universally correct stretch mode for 2D games. The viewport stretch mode is meant for games that _definitely_ don't benefit from a higher resolution and/or are very expensive to render at higher resolutions. This is almost never the case for 2D games. If you are very careful with scaling and alignments, it can be used for pixel-art games, if all the fonts and assets are also heavily pixelated by design. In such case, "canvas_items" offers little benefit over "viewport" stretch mode. However, any other type of 2D game may suffer quality loss with "viewport" stretch mode. For 2D games, you never really want to change the viewport size at runtime, with very few niche exceptions.
@MadPrinceSheo
6 ай бұрын
Great work!
@JOZUWE
6 ай бұрын
thank you!
@serpico_daniel628
5 ай бұрын
heyy, i need help, i want to crete 2 ui, one for the mobile and one for the desktop in the same project, its possible? ps. thanks your video are amazing
@i_dont_know_my_name
Ай бұрын
saved, thanks
@Plazaify
8 ай бұрын
How do you do this for parallax layers?
@petrusCollection
9 ай бұрын
that helped a lot but for some reason the pixel game I am working lose resolution by doing that, is there a way to fix this resolution problem?
@cpubug
6 ай бұрын
short & sweet :) love ya
@Betegfos
6 ай бұрын
Awesome stuff! Could you please show us how to make a functioning setting menu that saves the users settings?
@Gwizz1027
6 ай бұрын
I have a few tutorials that may help, my main menu tutorial and my 2 videos on saving
@rickardk7229
7 ай бұрын
That was awesome :)
@devabdul
10 ай бұрын
Thank you so much ❤❤❤
@estudioingless
13 күн бұрын
great
@herbalvegetable6534
7 ай бұрын
LIFESAVER
@BELEM102
6 ай бұрын
sos el mejor
@owenlloyd2528
10 ай бұрын
Thank you
@lifesymbiont5769
8 ай бұрын
thank you
@_TechInsightHub
10 ай бұрын
Tysm bro
@beta_J
8 ай бұрын
Thanks 🙏
@Alex115
7 ай бұрын
thanks pal
@collinsgichuhi8255
10 ай бұрын
Please update the Android Export Tutorial. I did an export yesterday and it was painful to say the least. Also, please do a tutorial on optimizing the size of an exported project. Save Us, Godot Guru Gwizz
@edowardo1353
10 ай бұрын
what did you find troubling?
@Gwizz1027
10 ай бұрын
Which android tutorial were you watching?
@collinsgichuhi8255
10 ай бұрын
@@Gwizz1027 Yours, the New one(2 weeks ago) But I fixed the issue. It needed a release keystore and I generated one. I inputted the details and loaded the keystore in the export section. The app installs and plays well on my phone. Though there is an issue with the game on Android because there is a black screen for a good 5+ seconds before the game launches. In the Godot Discord, people have said to change the renderer to compatibility, but I have been using compatibility all this time. Do you have any ideas on how to solve this?
@pufi1114
22 күн бұрын
i love you you are so cool
@Kagekao_666
8 ай бұрын
кайф теперь качество пиксельное и нужно изменять разрешение иконок на 2048х2048
Пікірлер: 70