A follow up video to my last video showing the small differences in setting up an OpenXR project in Godot 4.
Timecodes:
00:00 Introduction
01:00 Downloading Godot 4 beta 2
01:30 Creating our project
02:00 Changing our project settings
03:00 Setting up our scene
05:15 Writing our initialization script
05:50 Setting up our environment
06:15 Testing on desktop
06:45 Introducing our Godot XR Tools library
07:35 Setting up for Android deployment
08:40 Installing our Android OpenXR loaders plugin
09:15 Configuring our export in Godot
10:15 Testing on the Meta Quest
Links:
- godotengine.org/article/dev-s...
- github.com/GodotVR/godot-xr-t...
- docs.godotengine.org/en/lates...
- github.com/godotvr/godot_open...
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Негізгі бет Ойындар Godot 4 OpenXR Getting Started
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