This tutorial walks through the process of making an AR hand tracking application in Godot and exporting it for both Meta Quest and WebXR.
This uses the latest build of Godot 4.3 and Godot-XR-Tools 4.4 to pull in some bug fixes and features.
0:00 Introduction
0:37 Installing Addons
2:05 Create Main Scene
2:57 Create XR Rig
8:02 Create Block
9:53 Configure Exports
13:23 Test WebXR
13:54 Test Quest App
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