In this new series I'm going to look at various effects but instead of doing a full tutorial walk through I will simply discuss the solution.
In this part we'll look at how a traditional mirror setup works, why this is a bad idea for VR, and how we can fake a mirror that actually doesn't tank our performance.
Links and credits:
- Godot: godotengine.org/
- Room assets: github.com/wbu...
- Godot arcade by Nuno Lopes: sketchfab.com/...
- Sci-fi fighter by CGPitbull: sketchfab.com/...
- Sci-fi boxes by Luis Cherubini: sketchfab.com/...
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Негізгі бет Godot Smoke and mirrors part 1 - Faking mirrors in 3D
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