This is the third part in my tutorial series on handling weapons in VR using the Godot game engine.
In this part we'll use a ray cast to shoot at a target on our range.
We'll also add a laser pointer to see what we are aiming at.
When we hit the target we'll draw a bullet hole.
Links:
- Godot: godotengine.org/
- OpenVR plugin sourcecode: github.com/God...
- VR commons github.com/God...
- Gun range: www.cgtrader.c...
- M1911 gun: free3d.com/3d-...
Get the project (minus the range model) here:
github.com/Bas...
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Негізгі бет Ойындар Godot VR Weapons tutorial part 3 - firing our gun
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