Wtf ?!?! Why do you compare the same game ?!? The cd version was the same as genesis, but on a.....CD. Eventually they add a video intro. But its the same.
@vcdecide
Ай бұрын
- Different Tracks (Music) - Different Sound Effects - Lacks CO-OP on Sega CD (2 players) - Golden Axe is included in a 5-game CD on the Sega CD - Golden Axe is included in a 6-game cartridge on the Mega Drive - The 6-game cartridge for the Mega Drive contains all the games from the Sega CD - The Sega CD disc is missing Sonic 1 from the Mega Drive cartridge - The music on the Sega CD doesn't stop when enemies die - Along with various other differences involving bugs, difficulty, coloring, collision... I compare these 'identical' games to see how many people are able to notice the differences. After all, if they can't notice the differences even when side by side, it's obvious they won't notice them when they're not side by side. - Expectation: Games Superior to Cartridge versions - Perception: Games Identical to Cartridge versions - Reality: Games Inferior to Cartridge versions
@williamsanborn9195
Ай бұрын
@@vcdecideAlso, from what I see, the colors on the CD version are a bit brighter. That could just be me though.
@EWOODJ
Ай бұрын
Super Hang On and Super Monaco GP are not the same game.
@ADHGaming
Ай бұрын
I hated the mega cd version as it only supported single player. It did have a two player "dual" mode from memory which the megadrive version didn't have.
@SoushinSen
Ай бұрын
@@vcdecide I didn't understand why you didn't put two players on the Sega CD version, I didn't realize that it's because you COULDN'T. That's wild.
@baronhausenpheffer
Ай бұрын
"The Sega CD: Now With 80% More 'OW!' Than The Genesis!"
@SomeOrangeCat
Ай бұрын
Really justifies that that $300 price tag, huh? 🤣
@derekbuckler9888
Ай бұрын
People complain About the Sega CD, but it was a pretty powerful piece of hardware. Batman Returns, The Terminator, and Soul Star showed off the sprite capabilities of the hardware. And I find it hard to believe (I had this when it was released) that the Sega CD couldn't handle a two player mode in Golden Axe. The hardware was more than powerful enough to do it, this was either Sega being stingy with their money. Or just lazy, I can't tell which
@SomeOrangeCat
Ай бұрын
I don't understand why the co-op was taken out of the Sega-CD version. There's no technical reason for it. This is the same hardware that runs Soul Star, a game that looked sounded and played like something from the early 32-bit console era!
@FranMatsusaka
Ай бұрын
Maybe there was not enought space in the Mega CD RAM (512Kb) for a second player. Don't forget that in the CD version you need to load the assets from the CD and keep them somewhere, while in cart version you just take everything from the ROM and load it directly to the VRAM when needed.
@pam8352
Ай бұрын
@@FranMatsusaka mega cd has 6mbit of ram, it is fully capable to sustain an extra sprite for 2 player mode. street of rage on mega cd runs with 2 player mode enabled.
@BurritoKingdom
Ай бұрын
@@FranMatsusakafinal fight had 2 players and that game had much more detailed sprites.
@FranMatsusaka
Ай бұрын
@@pam8352 In some places it is said that the Mega CD has 6MB of RAM, but it is really 4MB of main RAM + 2MB of VRAM. Data that is loaded from the CD initially goes to main RAM. The Golden Ax cartridge occupies 4MB, so if you need to add something else, you are already exceeding the established limit. In my opinion, a 2-player Golden Ax is perfectly possible, but I think that at SEGA, when it came to making the port, between having to implement a more optimized resource loading system or removing the second player, they opted for the latter.
@metrocity4117
Ай бұрын
Sega is infamous for its rushed projects, nothing really changes in 3-4 years apart from the CD audio! In the Japanese version of Streets of Rage, if you play 2-player mode, the second player dies as soon as they appear :D while in the US version you can play 2-player. Sega has a history of underutilizing its IPs, always doing the bare minimum with as few megabytes as possible. If they had wanted to, they could have made amazing games on CD and 32X...
@ImWithTeamTrinity
Ай бұрын
The Sega CD had better sprite abilities than the Genesis, but was not much more powerful. To be fair, CD's were pretty new when the Sega CD released, so it was still pretty cool tech at the time. The problem was the feuding between Sega of Japan and USA, and if they had properly supported the Sega CD for the minimum 5 years expected for a new console and released more good games on it, they would have had a success until the Saturn released. With CD quality audio, FMV capability and massive storage, they could have focused on releasing more high quality RPG's like Lunar and Shinning force, which have always been popular and top sellers, and are games that would take advantage of the Sega CDs strengths that the Genesis lacked. Im pretty sure FF7 would have run on it, I bet there are tons of high quality PS1 RPG's that would run fine on the Sega CD with some tweaks. Its too bad, because they finally got it right with the Dreamcast, but it was too late by then, they had lost their customers confidence. I cant even understand why they would release two versions of a game for two consoles that do not work apart, it makes no sense.
@TChighbury
Ай бұрын
FF7 isn't going to run on a SegaCD
@iwanttocomplain
Ай бұрын
Sprite scaling.
@ImWithTeamTrinity
Ай бұрын
@@TChighbury I guess you are right, the fight sequences are fully 3D , I doubt the Sega CD could handle that.
@BurritoKingdom
Ай бұрын
Sega of Japan supported the Sega CD more than SoA. There is a weird revisionist history that Sega's downfall was on SoJ but other than the Genesis, SoA had alot failures. Especially since SoA was the one who put the emphasis on FMV games like Scottie Pippen Slam City. Also it would have been impossible to do ff7 on the Sega CD. It had no polygon capabilities and it's FMV ability was really bad since it relied on software decompression.
@iwanttocomplain
Ай бұрын
@@BurritoKingdom well their first fumble was calling the console something strange and difficult to pronounce, especially in plural form and an awkward logo that breaks all the spacing rules I learned in logo college and references religion, despite that being absurd for a hugely confusing message. Then it was downhill from there. The FMV was really variable in quality. like very very. Tomcat Alley is not too bad. NO it doesn't do Polygons. But the 32X-CD could easily run FF7.
@JohnCharb87
Ай бұрын
Interesting. So the Genesis 6-Pak is superior the Sega CD's 5-Pak Classics. 1. 2 player mode must of been two much for the Sega CD. Kind of no excuse. 2. I assume your Magic demonstration near the end was to show that you can spam and juggle the enemies. Which was funny. 3. 8:05 (Gen) Player 3 scored higher in strength than player 1. I feel you were playing both characters. 4. Nice remix of one of the Columns themes for the Sega CD.
@Lightblue2222
Ай бұрын
Streets Of Rage on the same disc handles 2 player. I would love to hear the story of why Golden Axe CD is 1 player only. There should have been room on the disc for the full game.
@FranMatsusaka
Ай бұрын
@@Lightblue2222 this is just my assumption, but it is likely a RAM issue. In a cartridge you have all assets accessible from the ROM, but in a CD machine you have to load it to the RAM. If your game is smaller than the machine RAM you just need an initial load, but if your game is bigger, you need to load necesary assets on each screen/stage. My guess is that Golden Axe was slightly bigger than Sega CD RAM, so they need to implement multi load system. But probably enemy and stage tileset wasn't very well ordered in the original cartridge to load them in a CD version easily. Reorganization of tileset and reindexing sprites could take a lot of time in this hypothetical case, and removing a second player (and all its assets in RAM) could be a faster solution in a short development time circumstance.
@Lightblue2222
Ай бұрын
@FranMatsusaka that's the most detailed possible reason I've heard yet. Thanks I wonder if they had just ditched the newly added sound samples and just used the original rom if it would have helped fit 2 player mode. It seems like the CD version is the best version "for single player"
@JudgmentStorm
Ай бұрын
The arcade music in the CD version is nice, but the new voice samples are as bad as "Bleh!' from GA2. Then you don't get the 2 player feature, which is in the Genesis version. Sega could have redone the backgrounds to be more like the arcade, with 6 Mbits RAM (768 KB) available. No... it looks identical to the 4 Mbit cart. Highly disappointing.
@rael_gc
Ай бұрын
Yeap. Really rushed release.
@Eric-ef9rz
Ай бұрын
Fue un autentico timo era igual no habia necesidad de pagar un mega cd pobre en juegos al que no se apoyo en ningun momento por parte de sega y encima tenia las misma calidad que megadrive salvo que dogitalizaba videos y voces cosa que megadrive no podia hacerlo igual
@verdadeiroWolfRAC
Ай бұрын
Preciso rejogar esta maravilha! Só joguei Golden Axe quando era criança (sim, falo sério)
@davidbarlee4722
Ай бұрын
My childhood memories are summed up in 8:20 of video 😊
@damin9913
Ай бұрын
Sega Genesis is the best version ❤
@pauliedibbs9028
Ай бұрын
Many more Pros on the Sega CD -- obviously -- except it fails majorly by losing 2-player....
@user-py1xw4iy4m
Ай бұрын
Other than better sound and fmv clips, was the mega cd any different to the main console, mega drive?
@msw0322
Ай бұрын
The Sega CD version doesn't have a 2 player mode for some reason.
@iwanttocomplain
Ай бұрын
Sprite scaling.
@msw0322
Ай бұрын
@@user-py1xw4iy4m Ahh gotcha...well, I do know a typical Sega Genesis cartridge is about 8-16 megabits of data, whereas the CD rom was 640 megabits, offering more storage. This allowed for bigger platform and RPG's that the Genesis and SNES couldn't achieve, such as Sonic CD and Lunar The Silver Star. It was meant to expand on that 16 bit formula but unfortunately a lot of developers got carried away with too many FMV button command games, which I think is what lead to its downfall. I still think it was a cool experiment for its time though.
@Mr.Atari2600
Ай бұрын
@@user-py1xw4iy4m Sega CD adds a faster processor at 12.5Mhz & extra effects like Mode 7 & Scaling which the Genesis lacks. Other than that, not too different.
@mattkennedy6115
Ай бұрын
@@Mr.Atari2600it’s a shame cd’s were expensive when the Sega Cd debuted. If they were cheaper then Sega could’ve released games on cartridge and cd in one package and had the Sega CD enhance Genesis games
@PlasticCogLiquid
Ай бұрын
They changed the samples on the Sega CD, they're lame! It's actually worse. "Ow!"
@iwanttocomplain
Ай бұрын
Higher quality from the 8channel, 8bit chip.
@PlasticCogLiquid
Ай бұрын
@@iwanttocomplain Yeah the music is arcade perfect, but the samples suck
@aterikasedi
Ай бұрын
Please compere jungle-desert-urban strike genesis-sega cd versions.
@bit-ishbulldog2089
Ай бұрын
@@aterikasedi the Strike games were never officially released on Mega CD/SEGA CD. I know there is a version but that was finished of by a different programmer, it wasn't finished by Electronic Arts back in the 90's it was cancelled.
@aterikasedi
Ай бұрын
@@bit-ishbulldog2089 ah thanks for the info.
@frajaos2
Ай бұрын
The sega CD was created to have cheaper games in CD format, ...the people dont understand what was its purpose... Better graphics or sound were a plus only.
@Accelluter
Ай бұрын
Podiam ter melhorado na versão do SegaCd do que apenas colocar um "OW" nos inimigos
@dougs408
Ай бұрын
Que jogaço, um melhor quebo outro.
@iwanttocomplain
Ай бұрын
Given the option to press mute or not. I always press mute? Why? Because the cacaphony that ensues is not enough for me to plug in my headphones for the amount of your videos I watch.
@rppmJFpNdjEK35C
Ай бұрын
Sega CD was such a waste. The secondary 68000 was not used to its extent. Scaling not used much even though provided the necessary chips. Kept the same shitty color palette as the Genesis and the 1x speed to CD readings completed the failure package. The SegaCD should bring a whole System16 hardware to refresh the Genesis experience and failed to so so.
@Jolly-Green-Steve
Ай бұрын
Word. They should of waited till Fall 93 and release it as standalone but compatible to the Genesis and called it Sega Giga-Edge. 15-bit(256 simultaneous color)... 4mb ram.... 2x CD-Rom. That way Genesis games would run on both systems and Giga-Edge games could be designed specifically for the hardware. Pack-in game Racing Hero.... launch titles include Outrunners... NBA Jam.... MK2.... Run N' Gun Basketball.... Street Fighter 2 Trilogy.... TMNT Arcade Double Pack.... Final Fight SE.... Virtua Racing 2.... Contra Redux.... Galaxy Force 3..... Streets Of Rage: Burning Edge.... Cadillacs And Dinosaurs..... Golden Axe: RODA.... Alien 3: The Gun..... Lethal Enforcers..... Space Gun..... Terminator 2: Arcade Game.... R-Type Leo.... Metal Black.... Raiden 2.... Baseball Stars 2.... Super High Impact.... NARC.... Smash TV....
@LLNgames
Ай бұрын
Pelo vídeo as tonalidades cores Gênesis são mais fortes, já o som é efeitos sonoros de vozes Sega CD destaca mais
@YokomoHoyo
Ай бұрын
Golden Axe to me was a bad game even back then. I don’t understand why is so beloved.
@SomeOrangeCat
Ай бұрын
Exactly one developer seemed to really understand what the Sega-CD was all about, and what it could really do...and in true Sega fashion, it wasn't Sega. Sega was too busy farting out stuff like this, or titles like Sonic-CD which *barely* used the new hardware's power. Sega was always Sega's own worst enemy.
@EduardoSilva-ze8tp
Ай бұрын
Ter um Sega CD devia ser frustrante, porque diferenças eram quase nenhuma 😂
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