Updating this comment to be a quick FAQ for frequent comments I've gotten. If you haven't already, please read the video description as it has some details of other projects and where to find the general modding community for this game. "This is cool and all, but Lost Age really needed this more": Good news. A previous mod I made, "Lost Age 2oth Anniversary" got you cover. It has most of the features that this mod has, including earlier access to fast travel. Link in the video description. "Is this compatible with The Lost Age?"/"Really? Selling items? Won't that break the game if you transfer." Technically yes, it's compatible. But I would recommend playing Lost Age 20th Anniversary instead of the vanilla game if you plan on playing this mod. Not only do they share similar QOL features, but the latest version also assures that even new items will transfer between games. As for the mindset of selling items. Long story short. It was one of the features I imported from Dawn of Djinn without much thought, even though Dawn of Djinn was initially made as a GS1 exclusive ROM Hack, where I didn't have to think too hard about Lost Age compatibility. In hindsight, it probably not even worth promoting in the trailer now that I restricted what you can sell, but you can't edit KZitem videos (at least not well or easily) and I know you all would stop finding this if I removed and reupload it. It's kind of a freak accident that this trailer became so popular. "Can you implement X/Y/Z?" No. While there was a time I was considering it. I am not experienced enough with Golden Sun modding to make the updates needed to improve this. I only really know how to updates values with a pre-existing editor, the fast travel/avoid code isn't even something I have access to the code of, let alone change. It doesn't help I also don't have interest in learning as I'm currently working on a major update to Dawn of Djinn and learning programming in Godot so that I can eventually move away from modding all together to make video games of my own. "If you don't code, how did you make this mod?" For the Avoid/Retreat changes, I used an old blank seed from the Golden Sun Randomizer and edited the ROM that seed created with the TLA editor tool. The editor is shocking straight forward and doesn't require any programming to use. There's even a better tool call "GS Magic" that's even more advance than what I use, but mostly built for editing The Lost Age. I would recommend looking up the Golden Sun Hacking Forums for more details on both these tools. forum.goldensunhacking.net/index.php "Did you fix the "auto defend" problem?" Speaking of not being a programmer, here's a perfect example of something beyond my scope. Based on previous discussions I've had with more advance members of the modding community, this is apparently would be a tricky thing even for them to implement. So sadly, this is not a feature of QOL and I highly doubt ever will be. Closing Thoughts: Kind of caught off guard by how much this blew up. It seems like the QOL part of the title might of bother some people, so I want to say sorry for that. I named it that because it's improved the game for me, but I get that it's not for everyone. That's okay, and if I could have thought of a better name that captured the changes I made, without coming off as "the objectively best way to play", I would have. Didn't really intend for this to be much more than a filler in between bigger projects and released stuff I still needed to make a trailer for. Highly recommend checking out my other works if you're not impressed with this. Besides that, thanks again for all the love. If you loved this or even if you've were craving something more out of a Golden Sun ROM Hack/mod, check out my Github. There's plenty of projects already released. Majority of them are Golden Sun related. Though I've dabbled a bit with Paper Mario as well. I've sprinkled a couple of those trailers throughout this video, or you can just see them here: kzitem.info/door/PLvJ4DiaQo6ZJyS9WBA2QAEb2Oyf10OoZ4 That said I want to also give a shout-out to the Golden Sun modding Community. It's small and quiet but basically everything I'm able to do is thanks to them one way or another. Forums are here, but everyone mostly chats in the Discord server that you can find on the page. forum.goldensunhacking.net/index.php Again, if you want a full list of everything I've done so far, check this out below. github.com/JackitK?tab=repositories
@Sherkel
10 ай бұрын
As long as the title screen doesn't look like it does in the video, it's fine.
@JackitK
10 ай бұрын
@@Sherkel In that case, don't worry you're good.
@Lord_Malkior
6 ай бұрын
I IMMEDIATELY started shouting "WHAT ARE YOU DOING?!" at my phone when I saw him selling consumables.... then the second line of text came up. 😂
@RaD_ian
10 ай бұрын
This appeared out of the blue from my recommended videos. I'm so happy that we have folks like you who want to keep adding quality of life to this already awesome game.
@snoxeri
10 ай бұрын
Very nice work! Anything which renews interest in Golden Sun is a win in my book!
@LivingGuy484
7 ай бұрын
The fast travel thing alone is an amazing feature, especially for the Lost Age where the map is much bigger
@matthewhanf3033
10 ай бұрын
Honey, wake up! It's time to replay Golden Sun for the 72nd time!
@JackitK
10 ай бұрын
And I thought I played this game a lot. Best of luck to you.
@Purpylon
8 ай бұрын
For fun, i made a list of things i would change: 1: Buff Quartz and other "chance to revive" Djinn so they never fail but revive at random HP. 2: A bit too ambitious perhaps, but i would add a limited amount of tablet summons from The Lost Age. Think all except those guarded by bosses. 3: Correct some spelling errors. Fire blessing -> Fire breath for example. (And in Lost Age, Formina Sage -> Fulminous Edge) 4: Allow Djinn to recover even when the character holding them faints. 5: Make healing Djinn recover a percentage instead of a flat amount (Not sure if they already do this though) 6: Buff Mist, it's the worst attack Djinn. 7: Allow renaming of the entire main cast by default instead of requiring 3x select. 8: Make Isaac learn Growth without a mars Djinni, like how Matthew can in Dark Dawn. 9: Mia should have Frost and Douse at all times and not require equipping Douse Drop and Frost Jewel. 10: Ivan needs buffing. He always faints. 11: Skippable cutscenes. It's annoying when they are before a tough fight you may need to try multiple times on.
@classyrobot5648
5 ай бұрын
Matthew is the son of a Venus and Mars adept, so he would naturally learn Growth while Isaac can't
@jaymartz8934
10 ай бұрын
WOW!! I just found this randomly today and I love it!! I remember as if it was yesterday when I traded my Mario Advance game for GS and despite some friends were thinking I was crazy, I don't regret it up to this day. I passed the game about 3 to 4 times, the same as Lost Age, and still conserve the game cartridges in my mother's house and a world map, that came inside the Lost Age box. Just seeing this makes me want to play the whole saga again!!
@chillinon3263
10 ай бұрын
This randomly appeared in my suggestions, looks pretty sweet. Would you recommend this for a new player curious about the game?
@alxjones
10 ай бұрын
I haven't played the mod, but based on my knowledge of the game, I would say yes. However, there are some caveats: 1) Maybe this is obvious, but don't pick the version that skips the prologue. It sucks to replay every time but it's important for a first experience. 2) Either don't sell items that give you psynergy, or remember that the solution to a puzzle could be in a shop if you do. 3) Not patch-related: if you're the type of person that likes to rename your party in RPGs, that's locked behind a cheat code in this game and the patch doesn't seem to change that. Look up the code if that's your thing, or by default you will only be able to rename the main character (Isaac). Keep in mind, you choose the names at the very beginning, so you have no idea of the characters' personalities, and it's also kind of a spoiler for who will join you.
@JackitK
10 ай бұрын
Hi Chillinon. First of all, awesome to hear your curious about Golden Sun. It's a great series on its own merits without mods. That said, while this mod was made from the mind set from someone who's replayed the game too many times, I do feel this can enhance a first playthrough as well. Though I'll echo the stipulations alxjones made and then some. 1.) The prologue does give a ton of narrative context and eases you into gameplay, so it's highly recommended to NOT skip your first playthrough. The code that skips the prologue also skips a tutorial shortly after that I feel is critical to new players. It does mean it'll take a couple hours to get into the real heart of the game. However, I can assure you the gameplay that makes this game different from other RPGs worth it. 2.) Double stressing alxjones point on Psynergy items. TBH making them sellable is mostly a band-aid on the game's inventory issues that I'd fix directly if I knew how. It's a feature that was more useful for the full ROM hack I made and first implemented these features. Not only was there more items to juggle, but there was also a new class that could give you access to those Psynergy in a pinch. 3.) I recommend only turning Avoid on for backtracking. As tempting as skipping random encounters is, the game's balance is built around it, so you'll fall under level if you abuse it too much.
@chillinon3263
10 ай бұрын
Thank you both for your thoughts, I think I'll give it a go with these comments in mind, cheers :)
@JackitK
10 ай бұрын
Cool to hear. If it's any help. I made an update the other day that should help with the item management, especially if you plan on playing the second game. It limits what you can sell, but assures you'll have everything you need by end, especially with how it links to the sequel. So it might be worth updating, even if you already downloaded it.
@bassistomaster
10 ай бұрын
Reaaally good game, but as a jrpg there is a lot of dialogue, past that the gameplay is absolutely good, One of the few game where I replay it from time to time, just to have the feeling (not even finishing those session)
@andresdeleon9697
10 ай бұрын
Fast travel isn't too much needed, but highly appreciated, but it would have to be unlocked late-mid to late game to feel relevant. The extra psynergies are kinda pointless in that precise location, since it's a safe zone there. Maybe showcase them in another more relevant place. Maybe adding a faster Psynergy recovery method would work better (in my opinion), like a "meditation-like" method. Avoid has been completely useless on every one of my playthroughs. The inventory stuff is just plain bad inventory management 😅. The Prologue skip is the best QoL I've seen, the prologue feels too long sometimes. Glad to see GS getting some love.
@asra-5180
10 ай бұрын
Aw yeah. Having key items take up a slotis great design aw yeah!
@CAMPANELLO
10 ай бұрын
Super random suggestion but I'm absolutely here for it
@caturiges
10 ай бұрын
Being able to teleport made it more similar to Dragon Quest, and that's awesome imo!
@starrk7158
10 ай бұрын
Imagine taking the cloak ball from a dying man only to sell it off.
@daltoncarverxc
10 ай бұрын
I’m so happy to see Golden Sun getting more love! Any chance for a mod that combines the two games someday in the future?
@yoso378
10 ай бұрын
These are some pretty good changes! I really don't understand why "skipping a long, mostly plot intro" isn't standard even in modern games. It really does prevent me from replaying even games that i really like... looking at you modern persona 😅
@JackitK
10 ай бұрын
Oh cool, it's not just me. Like I love Golden Sun's prologue... the first time I played it. But I can only play through it so many times, when the best part of the gameplay is just on the other side.
@velvetbutterfly
10 ай бұрын
@@JackitKyou could also copy a file right after you finish the tutorial and keep it. For OP. At least modern games have cutscene skips, which does greatly speed up those long intros
@asra-5180
10 ай бұрын
@@velvetbutterfly though that makes you unable to rename them. Which is cool.
@yoso378
10 ай бұрын
@@velvetbutterflyhonestly cutscene skipping is hit or miss in JRPGs. Sometimes scenes that involve dialog but are not in a cinematic don't count as a cutscene so you can't skip. I watched my brother start up Persona 5 and afterward (since we were sharing a copy) it still took at least 20-30 minutes to get past the intro scenes because you can't just skip them, only fast forward. That's not to mention the tutorials you need to do. Dishonorable mention goes to kingdom hearts 2, since not only do you need to make a new game to change Sora's growth and combat focus, you have to go through minigame hell with Roxas before getting to the actual game.
@velvetbutterfly
10 ай бұрын
@@yoso378 you actually don't have to do a single minigame. You can just leave and do the story. Only thing you miss is 1-2 AP. And yeah. P5 isn't amazing for a fee reasons but at least I can talk to people during the fast forward scenes
@crazedust3696
9 ай бұрын
Being able to see the enemy hp as well as our skill damage would be nice. As well as enemy resistances and skills
@Sherkel
10 ай бұрын
What this game deserves, in hopes that it may inspire more of its kind this decade!
@Jaknize1
10 ай бұрын
Nice! That fast travel thing would definitely be helpful.
@ciontachthecthonicchampion3576
10 ай бұрын
It’s insane this game is still getting stuff like this…just shows how much peope still love this game
@vincentthelego7967
10 ай бұрын
Oh, this is really cool. I know the game like the back of my hand, but this might actually make for a good way of introducing friends to the series.
@DataDream
10 ай бұрын
Very nice! Always good to see one of the best RPG's getting some love!
@darklordauron
10 ай бұрын
The only thing that would make it better is if stackable items like tickets and herbs stacked to 99 instead of just 30. I always had a hell of a time getting through any part of the game and gathering needed items but getting the full inventory problem because the stack overflow was insidious.
@velvetbutterfly
10 ай бұрын
I feel like by the time you would be using up 120 herbs between town visits, you'd have access to much better healing items
@darklordauron
10 ай бұрын
@@velvetbutterfly It's not that I am using them, it's that I am not using them. The minor items tend to build up passively and quickly, choking the inventory space off. Then something important turns up and it becomes a hassle to either burn them off, sort them between characters, or lose the good item entirely.
@atdynax
10 ай бұрын
This game is actually the last one that needs QOL changes. I played it so many times i never ran out of Psynergy and never had a full inventory. The teleportation is nice but the world is so small. The second entry is a much better contender for these.
@JackitK
10 ай бұрын
Then I got good news for you. A lot of these features have already been implemented in a previous mod I made called Golden Sun 20th Anniversary edition. The biggest difference is instead of Fast Travel Retreat or the Togglable Avoid, you just get Teleport and Retreat early. It's not a perfect alternative, but it works decently well as an alternative. Here's a link to the trailer if you're interested in learning more about it. kzitem.info/news/bejne/jqJu36aPn3mUm20
@UltimaKeyMaster
10 ай бұрын
If this were most other JRPG's, the 0 PP for puzzle Psynergy would be awesome QoL, but when you can run in a circle and recover that PP in five seconds, it borders on unnecessary despite being objectively better. Plus, even though I haven't beaten The Lost Age, I- >Reads pinned comment Oh you did that already. You just did the first game second with these additions. Well never mind then, there goes the one suggestion I would've had, hahaha.
@skins4thewin
10 ай бұрын
Sounds impressive! Another great achievement would be to combine the two GBA games together to create one full adventure. Not sure if such a thing is even possible, but it sure would be nice as I believe they are basically one full game anyway.
@PunishedFelix
9 ай бұрын
This is awesome! If I stream GS I gotta use this lol
@JackitK
10 ай бұрын
On the off chance I didn't already miss the window, feel free to let me know what quality of life features you'd like to see in Golden Sun if it were ever remastered. Not sure when or if I'll revisit this project. I got bigger things on the horizon to focus on, including a major V2 upgrade to a Golden Sun ROM hack I'm working on. But as a fan of the Golden Sun series, I love expanding my horizons on what people like and dislike about the games. Mostly because I do have dreams of making my own game some day and the current concept for that OC takes inspirations from RPGS I grew up with like this one. Learning as much about this game from different perspectives helps me expand on those ideas and learn from the series mistakes if that dream game ever does become a thing.
@simonefiumicini
10 ай бұрын
in battle, when a character kills an enemy, all the others who were targeting it skip the turn instead of changing the target, might be a good quality of life to fix that
@michaeltylerstewart
10 ай бұрын
@@simonefiumicini This guy gets it. That was the first gripe I had with the game.
@velvetbutterfly
10 ай бұрын
Maybe some way to check enemy weaknesses? Maybe have Psynergy trigger that bonus EXP thing, not just Djinn? Perhaps some kind of Class selection menu or at least being able to save a party. Experimenting with Djinn is fun but having to transfer them one by one is a bit tedious when you want to experiment
@guthetanuki4173
10 ай бұрын
I think the most obviously annoying part of Golden Sun is how precise the positioning of certain non-battle psynergy moves have to be. The game isn't fixed to a grid, but you'll have to cast things like catch, force, douse, frost, etc repeatedly if you're not perfectly in line with the object you're casting on. Either the positioning being less precise, or providing a crosshair or something would make that a lot less annoying.
@LHCollider
10 ай бұрын
@@simonefiumicini This 100%. My main issue with the game from back in the day.
@virusINJUSTICE
10 ай бұрын
Is it possible when someone targets an enemy and they die immediately, that attack.will automatically attack another enemy instead of attacking nothing?
@Evilriku13
10 ай бұрын
that would be something I'd rather look forward to then having the option to gamebreak a savefile for GS2 by selling key items, or having an "everybody can learn everything" sorta addition.
@JackitK
10 ай бұрын
That would be a cool feature, but beyond my scope. I don't even think any of the more advance modders in the community have been able to get something like that working, let alone someone who mostly just works of preexisting tools.
@weirdproq
10 ай бұрын
Very nice! These updates are amazing!
@JackitK
10 ай бұрын
Thank you.
@joshuawerdiger1214
10 ай бұрын
Perhaps for inventory management, maybe just expand the bag? But excited for this :)
@quicksilver2923
10 ай бұрын
idk why I was recommended this but cool (mod?) and keep up the good work!
@JackitK
10 ай бұрын
You all got me wondering why KZitem recommended this so hard as well. It's kind of tame in comparison to some of the other stuff I released. But thank you and I will.
@MeWantHoneycomb
10 ай бұрын
Miss Beyond the Beyond, they need a bundle release of that and all golden sun games. Wouldn't mind a balancing out of beyond the beyond though, that game was hard as sht, but really a cute game :)
@therealmorganofficial
Ай бұрын
So nice!
@Deus35
10 ай бұрын
This is phenomenal
@freddychopin
10 ай бұрын
Ah no. Now I have to decide whether to play this or Reloaded.
@SomeSunshineOutside
10 ай бұрын
what the... i finished my first playthrough of this just a few months ago. if only i had waited...
@typhlocube9359
6 ай бұрын
Thanks so much for the fast travel. The lack of it is really my only issue with the game
@PassngrsPassngrs
10 ай бұрын
I miss this game so much
@JackitK
Ай бұрын
I realized it may have came off as vague if this project was ongoing or dead so I want to make a post to clarify. There are no plans for new update Golden Sun QOL, as my time is too focused on other projects to make any further adjustments to this one. There was a time I was considering applying popular additions/adjustments after finishing Dawn of Djinn, however as time has passed that has changed. As I get deeper into learning how to make my own games outside of modding, my interest in Golden Sun modding has wane. Especially considering the only reason I got into modding was because I couldn't program. I still want to finish Dawn of Djinn 2.0, due to it's scope and being so close to completion, I can't say the same about other projects I've done that I've tease possibly coming back to after words. I wanted to apologize for leading people astray, as that was not my intent. I did not like the concept of closing that door out of disappointing people after seeing how popular this became. But I think for the sake of my sanity and anyone who may assume otherwise, I should be a bit more clear about my stance of not updating Golden Sun QOL.
@TheDaftChemist
10 ай бұрын
whelp, time to reply this gem
@blackdragoncyrus
10 ай бұрын
Why would you reply a gem
@canos263
10 ай бұрын
Nintendo has us Golden Sun fans starving 😭
@zpeedowagon5436
9 ай бұрын
Nostalgiaaaa
@classyrobot5648
5 ай бұрын
PATCH available? I used to be on this side of KZitem all the time, about over a dozen years or so ago. The community was all but dead then. Have you crazy beautiful bastards been keeping it alive this whole time? I can't believe I missed this. ANOTHER great Golden Sun vid from 5 months ago...? Did something happen to revitalize people's interest in the game?
@JackitK
5 ай бұрын
Well, the games did get released onto the Nintendo Switch's online service a few months back. So, maybe that helped? Hard to stay because I've always been here. I gotten into working on projects like this a couple years ago and there are others still around doing thing much more advance than me. It's just most of the modding community tends to stick to forums and Discord. Being active on KZitem just natural to me because I've already been doing this stick for so long as is.
@StoneKnight1
10 ай бұрын
golden sun content in 2023? God damn
@JackitK
10 ай бұрын
Been in this scene since 2022, feels even longer. Then you got stuff like Reloaded that makes me feel like baby in comparison. It's actually fairly active despite it size. It's just most of the people tend to stick to forums and Discord from my experience.
@Ultriac301
4 ай бұрын
My casting choices for a live action Golden Sun movie directed by either James Cameron or Peter Jackson: 1) Jack Quaid as Isaac 2) Patrick Schwarzenegger as Garet 3) Evan Peters as Ivan 4) Sophie Turner as Mia 5) Dylan O'Brien as Felix 6) Emma Watson as Jenna 7) Maisie Williams as Sheba 8) Sam Worthington as Piers 9) Mark Hamill as Kraden 10) Dane Dehaan as Saturos 11) Margot Robbie as Menardi 12) Domhall Gleeson as Alex
@NoviceGamer420
10 ай бұрын
for me it was how long the areas were, some felt extremely long and the encounter rates in them.
@Vernas_R
Ай бұрын
I can't say when I played this, I ever had an issue with Psyenergy costs in a puzzle.
@juanjotur114
8 ай бұрын
The fact that he removed out of battle pp cost means no retreat glitch shenaningans
@xavi3vila
10 ай бұрын
Thanks for yout work, ist the best
@sethpayne3054
10 ай бұрын
This is awesome and I'm stoked to see it. One concern though, and this is more on the original game than the awesome qol work shown here, but are there any options to make the characters not talk so god damn much?
@JackitK
10 ай бұрын
There's no changes to the dialogue itself. But if you don't mind skipping the dialogue all together, there might be an option out there for you. Awhile back, a cutscene skip patch was made for the speed running community. That might be of interest to you. Even updated the download link for QOL to include a couple of these community made patches that are compatibility with this mod, as well as the original game.
@TheRealZXXZ
10 ай бұрын
You know what would be reaaaaaally great? Someone making a full editor for the sprites, effects, and transitional sequences for the game.
@JackitK
10 ай бұрын
Do you know of TLA Editor and/or GS Magic? I'm not sure if it's features will answer all of your desire. But majority of the modding I do is with the TLA editor, and GS Magic is supposed to be even more advanced. Main reason I still use the later is for better comptability with the first game. But it sounds like it'd be worth it for you to look up those tools if you haven't already. I include a link the GS Hacking forums in the pin comment, if not video description, and you should be able to find both of them from there.
@Evilriku13
10 ай бұрын
I'm torn about this. For one, I really like the skip prologue, retreat as a teleport or perma protection/avoid additions alongside an option for one tile back growth cast (basically like in GS3/DD). On the other hand... why make psynergy for puzzles cost nothing? I dont think it was EVER a problem for players to worry about psynergy cost in the first place, as the game doesn't have questionable high costs for them to begin with, also cuz it's balanced with the movement that restores them that makes this change questionable if not unnecessary. I'm unsure if the frost and whirlwind cast was to show that Isaac can use those psynergy too, because I dont think that should be an option, like.. why? You have a team and when the team gives you additions like this from the get go with low Psynergy Point cost.. why even hand them over to "non native" adepts like tha? And I'm personally against the gamedesign idea to sell key items like those psynergy gained by items to free itemspace. I get it, the limited space for it isn't the most comfortable to work with, but you do know that you could potentiall gamebreak a savefile with it right? With that I mean a situation where you would transfer this savefile to GS2, which like nearly everybody would do cuz it was designed as one game, and I don't think there would be a failsave to give you those key items back when you would go to the finale or when you would transfer the savefile like that. Overall, as much as I appreciate the work being done for half the changes.. I don't wanna lose my progress by breaking my savefile because you made key items sellable without brainstorming about potential consequences, imo common consequences for GS fans. Thus I cannot recommend this "QOL" addition to people starting or wishing to replay this game.
@asra-5180
10 ай бұрын
It was a problem for me to worry about it. Wasn't fun having almost no PP in battles.
@JackitK
10 ай бұрын
Hello. If you don't mind, I'd like to address a couple of your concerns. The frost, whirlwind was just to showcase the free skills and their new name. These skills are still exclusive to Adepts that used them in the original game. The only changes to those skills are... - Ivan can use these skills regardless on their class. (Like how the wind adept always had access to Whirlwind in Dark Dawn) -Skills like Frost and Douse are available on more classes than the vanilla game. Isaac himself doesn't gain any new Psyerngy by default, I just didn't want to show the menu while selecting each one. Secondly, I see your concern about transferability between to the second game. I made a quick hot fix and updated the download link with it. Every Psynergy you should need for the second game is locked from selling. The spells from the first game are barely used so I remembered it being for side content and made that feature under the mindset that would rebuy the items before credits, even they were planning to transfer. But this trailer really got out of its intended scope, so I agree that changing that is for the better overall. I'll admit, a lot of the changes are carryovers from my previous ROM Hack and may have made more sense in their original context. I was not expecting the QOL label to have as much weight as it did. It was just a little mod I made because a couple people showed interest in Dawn of Djinn but wanted things that it lacked, like the game's dialogue. So, I'll admit some of these changes may have made more sense in that original context. Yet I didn't really see them hurting the game that badly.
@Evilriku13
10 ай бұрын
@@JackitK Happy to hear that you are insidefull about this. I wish more people would rather change up or create new locations with a GS hack then keeping the game the same with only like difficulty adjustments or changing psynergy around or QoL stuff that is mostly not that needed for the overall experience.
@JackitK
10 ай бұрын
Fair. I know I wouldn't be opposed to messing with that sort of stuff, if it was more accessible. Right now, it seems like map editing is kind of limiting. Especially when you're working with the first game instead of its sequel. It's why you probably don't see too many mods explore that avenue.
@simonpajarillaga2501
10 ай бұрын
Does it have the feature from The Lost Age where when you hold down the B button, you can breeze through the dialogue rather than having to keep pressing the buttons to keep going?
@JackitK
10 ай бұрын
Sadly no. But if you're interested in skipping cutscenes all together. There's a patch out there, made way before this mod, that basically skips all dialouge. It's up on the speedruners page for this game as a practice tool. Though I decided to package it in the most recent update for QOL, as an optional patch to add on after setting up the base mod.
@BigIndianBindi-jy1cz
10 ай бұрын
there's items to find in barrels during the prologue.
@dannysimion
10 ай бұрын
ooh I wanna play this for my switch. so hard to find this game
@velvetbutterfly
10 ай бұрын
I'm sure this appeals to someone out there. But outside prologue skip I'm not very interested. Return being a Teleport is cool but there's like 2 instances in the whole game where that's helpful Regardless, good work
@JackitK
10 ай бұрын
Appreciate you having enough interest in Golden Sun to comment anyway. If you're looking for something to spice up the game, rather than just adding minor features to it, I'd recommend checking out my main Github. I mentioned a few of them in the pinned comment. So if any of those strike your fancy, it could also be a fun way to revisit the game.
@Nauj809
6 ай бұрын
Hola buenas Como no te eh visto desde el comienzo y ya nuevo sub A mi me encanta este juego y ya estaba algo repetitivo pasarmelo de la misma forma Por eso para pasar los ratos me hacia retos absurdos pero con su dificultad A todo esto las roms que creas se puede jugar en mobile??o si o si es para pc
@joshuafoote5144
6 ай бұрын
I like the game as is but I’d like to see what you come up with.
@servantbyday
10 ай бұрын
Hi there! I saw this drop a bit ago and wanted to ask if there were any plans to have a Lost Age follow up receive the same treatment. I have a feeling how it stands it isn’t compatible but please correct me if I’m wrong.
@JackitK
10 ай бұрын
Disregard my previous comment. If you want full assurance of Lost Age compatibility, just assure you're using the latest version (1.0.1H as of writing this comment) and transfer to the Lost Age 20th Anniversary edition, which is also available on Github. The latest version is also mostly compatible with vanilla Lost Age, but doing it this way should assure even the one new item properly makes the transfer. I've also updated the video description to include a direct link to Lost Age 20th Anniversary as well.
@servantbyday
10 ай бұрын
@@JackitK Thank you for taking the time to share that with us! This may be how I go back into the game. I'll have to check out what Lost Age 20th brings to the table.
@RuneKatashima
10 ай бұрын
As someone who loved this game as a child but never got to play 2. Should I pick this up or Lost Age, if I want to finally put an end to this chapter of my childhood? Should I download a regular ROM?
@JackitK
10 ай бұрын
This is a tricky question to answer, but I'll do my best. No promises I'll have a straight answer. The hardest part of just picking one is that the narrative of both games are tied so close together, many in the community consider them a single game divided into two. Because of that, I would typically recommend starting with the first game and then going into Lost Age for a full experience. Not only for narrative reasons, but because the sequel rewards you for transferring data from the first game. But if you're only going to get one, then my recommendation gets more complicated. It sounds like you're already familiar with the first game, so you might be able to get away with skipping right to Lost Age. There is the whole transfer system, but with the password option you don't have to have to play the first game if you look up a password of a completed Golden Sun file. For example, if you're watching a playthrough of the game and they share the password while transferring to the Lost Age, you could use the same password they do. Plus, if you already have Nintendo Switch online, they do plan to release Golden Sun on their GBA service (someday). So, once they do, you'd be able to replay the first Golden Sun at no additional cost and no additional moral gray ground. So yeah, if I had to pick one, I'd probably go with the Lost Age, especially if you're already familiar with Golden Sun. Just be prepared to do a little research if you don't want to miss out on transfer data. As for the second part of your question. I have avoid talking about downloading ROMs, as I don't want these projects to encourage piracy. The legality of it all is a big reason why QOL is released as a patch in the first place. If you own the original games, you can dump a copy and use that to legally play these sorts of projects though. I'd look into Epilogue GB Operator for the most straight forward way I know. But if that's not an option (which I get because it's a bit to ask just to play one mod.) there's other ways, I'm less familiar with that you're better off searching the web for more details.
@mobileplayers5008
10 ай бұрын
They need to remake golden sun n part 2 with bigger graphics engine.
@HaidesTunicaRoja
10 ай бұрын
Hi... i played the game many years ago, about 2003-2004 thanks to a friend of mine that had the game. Actually i have been watching to replay GS 1 & play, for first time, GS 2 via roms, but i am not sure how to use the data from the first game to continue in the second one... So, i fear to loose all my progressions in the first game... Do you know if this doesn't suppose a problem?
@JackitK
10 ай бұрын
If you're just asking about transfering data between the games. There's actually a password system built right in the game. This video sums up the process quite well. kzitem.info/news/bejne/spmj1p6kjXeVo6gsi=U3HbAl0XOVZWH4g1 You can use the gold password as shown to transfer everything in your possession. But it's worth noting that you only need the Bronze password to do everything in the game. That will transfer everything you need, such as Djinn and Psynergy items, and is much shorter than the novel long gold password. You don't even need to replay the first game if you still have the complete save data or password. As in terms of compatability of this mod with the sequel game. The short answer is yes, as long as you use the latest version. (1.0.1H as of writing this) If you're not using a Gold Password or just have all your Psynergy items on hand before beating the game, you don't even have to worry about that. I had a little trouble following your question, so hopefully, this answer suffices. Feel free to follow up if you need any clarification.
@HaidesTunicaRoja
10 ай бұрын
@@JackitK wow! First of all, thank you for your really complete answer!! And second... sorry for my english ^^U I'm sorry you had problems trying to understand what i wanted to express in my post. As you can see, english is not my native language and i can't express correctly everything i want as i should do... ^^U I have yet to see your links, but i have (with your answer) everything i need to encourage myself to start to play Golden Sun again. My saved game was deleted more than a decade ago by my friend (it was his cartridge, after all), but its not a problem: i actually want to play the game again!! I want to enjoy them both from zero... ANd after that, i want to play the 3rd one, but i think i should play it in the Nintendo DS instead in emulator; i find emulators more handy for me... but in the case of NDS, i find the emulators can be a bit more problematic than the proper console. Well... what else to say. Thank you, very much, for your guidance and your fast response, it's really appreciated. And again... sorry for my english ^^U i wish you had understood what i've written without many troubles... All the best! ^^
@JackitK
10 ай бұрын
You're welcome. If you use this mod for Golden Sun 1. I would also recommend using the "Lost Age 20th Anniversary" mod for the sequel, since it has similar features to this and to assure it carries over any new items made for this mod. Otherwise. Hope you enjoy.
@Milkex
10 ай бұрын
gorgeous
@Yabe_uke
3 ай бұрын
This is not QoL, this is "easy mode". All those "annoyances" are part of the game design. This is just "I don't want any challenge" kind of romhack.
@JackitK
3 ай бұрын
I can understand if you rather play the game the original way. People take the QOL way too literally, it's just a name. If you feel the game is better without the mod, just don't use it. Heck, if you're looking exclusively for Golden Sun mods that have more challenge, or new elements sprinkled into them, I have an entire Github specifically of those types of projects. However, I feel you're exaggerating things out of frustration and I don't appreciate that negativity; nor putting words into my mouth just because I made one mod that removes or changes them. I never implied anything in the original game was annoying, I just thought some people would appreciate other options and considering how much this blew up, I think those people actually do exist. Though, I am confused how you feel this mod "removes all challenge" out of the game, especially when so many of them like prologue skip or fast travel have zero impact on battle. Maybe if you could better explain how the changes make the game look too easy to you, we could come to a better understanding on things. Otherwise, it just comes off as you lashing out at me. If you're looking for hard mode stuff with Golden Sun, I'd highly recommend something called "Golden Sun Reloaded". It was made long before this so you get your extra challenge and don't have to deal with the "QOL" features that bother you.
@brianp235
10 ай бұрын
Skipping the god awfully long dialogue heavy prologue is the real MVP of this. I love the game do much, but the intro is the only weak point imo because its such a slog. I know friends thst never got into it because of that haha.
@meowza0215
10 ай бұрын
nice
@nebulaneka8946
10 ай бұрын
Will this work on pizzaboy
@darklink2300
10 ай бұрын
looks cool, not sure how I feel about some of the changes (like no random encounters with avoid) as I feel like that's part of the experience, but nonetheless it's good stuff overall
@asra-5180
10 ай бұрын
Can always just not use it. That's why it's a toggle. Avoid is supposed to avoid enemies afterall lol.
@WildBassfly
10 ай бұрын
but why tho
@s1mplet0n94
4 ай бұрын
Honestly I just want slightly less monster encounters and its a much better game imo
@icecreamman2687
10 ай бұрын
nice i guess, and im glad youre doing something you enjoy, but i dont see the point
@JackitK
10 ай бұрын
To be fair I didn't see a point either, at first. It was initially just taking stuff I already made in more advance mods and allowing a more casual audience to have access to it. But it did become one of the most popular videos I've ever uploaded. So apparently there was a point to a lot of people who came across it.
@delmarquisclark1590
10 ай бұрын
what does QOL stand for
@GroundThing
10 ай бұрын
Quality of Life
@JackitK
10 ай бұрын
Short answer: QOL = Quality of Life Longer answer I named it that instead of just spelling out Quality of Life because I get that these "improvements" are a bit more subjective and built around my personal tastes. Other comments I've read kind-of prove that suspicion. That said, I struggled to fit "Golden Sun with the features from Dawn of Djinn, but the original game's gameplay" into a catchy title so I settled with QOL. If only so Quality of Life wouldn't be as much in people's faces if they disagreed.
@NukeOTron
10 ай бұрын
I hate to say this, but I always thought Golden Sun had big, obvious problems to begin with, including how a game that's literally first in the series ending at what would narratively being the halfway point because most of the game is plot-distracting roadblocks. Well, you can't fix that, but at least you're doing everything else. Did you fix the "automatically choosing 'defend' if the enemy's already gone" problem? Because that's a classic 8-bit RPG problem.
@StanDaMan4487
10 ай бұрын
Golden Sun 2 was more annoying and harder with a one godly long dungeon
@JackitK
10 ай бұрын
If you're looking for something that's basically this but with Lost Age, I'd recommend checking out Golden Sun 20th anniversary edition.
@GoldenSunAlex
10 ай бұрын
Eh, some things are good, but some things like 0pp cost for using spells in puzzles etc. might as well be an easy mode. I think I'll give this one a pass.
@blackdragoncyrus
10 ай бұрын
Does this patch make the writing not suck?
@asra-5180
10 ай бұрын
That'd be a rewrite not qol
@Evilriku13
10 ай бұрын
what's wrong with the writing in GS1 for you?
@ARGssszzz
10 ай бұрын
Not so much of "QOL" . Mostly unnecessary alterations of the game.
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