Turn on CC for analysis.
This video is an example of architecture in a dystopian world; what follows is a crowded city where the only solution is to build vertically. But what happens if we build too tall and compact just to house as many people as possible?
SPOILERS:
A large portion of the plot is within Golem city.
"Deus Ex: Mankind Divided" is a game made by Eidos Montréal and published by Square Enix. The game is a sequel to Deus Ex: Human Revolution where tensions grow between naturals (regular humans) and augmented humans. This game takes place in Prague, Czechia where its architecture has been enhanced with augmentations.
0:00 Intro
1:21 The search for Tibor
2:11 Passage into ARC Territory
3:29 Louis Gallois
4:49 ARC Territory
7:35 Credits
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Music:
The UTULEK Complex: Golem City · Michael McCann
Deus Ex: Mankind Divided (Original Soundtrack) (Extended Edition)
℗ 2016 Skill Tree Records
Released on: 2016-12-02
Gloom · Frank Klepacki
Command & Conquer: Tiberian Sun (Original Soundtrack)
℗ 2005 Electronic Arts Music
Released on: 1999-01-01
Photomode Mod:
Otis_Inf
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Негізгі бет Ойындар Golem City | Architecture In Gaming | Deus Ex: Mankind Divided
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