In this episode, Phil and Pat discuss various topics related to airsoft gameplay and game design. They start by addressing some comments on their recent video and the perception of skill in airsoft. They then talk about their excitement for the upcoming airsoft season and the need to come up with new game modes and design ideas.
The conversation shifts to the debate around airsoft replica classes and the impact they have on gameplay. They also discuss the possibility of implementing a semi-auto only rule and the concept of a juggernaut in airsoft games.
They explore the importance of balancing solutions and gameplay, ensuring players take advantage of opportunities, and providing clear instructions and materials. They also discuss the need to design for players of all skill levels, modify rules for different replica classes, and implement rules for accessibility and fun.
Additionally, they consider the layout of the field, different team configurations, and the feasibility of ideas. Overall, they emphasize the importance of engaging game fields and encouraging innovation and change in the airsoft community.
---
If you're looking to support the channel, check out our merch store here: stormriders.th...
And join our discord by following this link: / discord
Негізгі бет Good game design in airsoft - brainstorming concepts for upcoming events - Call Your Hits
Пікірлер: 16