So I took the subtitle of the newest release of Granblue literally and I noticed that the opponent was literally Rising higher and higher as I combo'd them with this corner combo. BUH DUM TISH So I wanted to know if it was possible to get the opponent super high up in the air with as many attacks as it allows, including the new mechanic and end in super. I REALLY wanted to make the DP into super ender work because it is so very close to possible, but alas, you cannot, they fall past it or you don't recover in time (BOO). So you can at the very least get the opponent really high up and combo into super which is still cool that you can even do it. Without this height gain, you can't even do this. They will always fall at least the little bit I tried to do. Maybe there's some way to make them go even higher. I couldn't figure it out for now. The 2nd combo is just to squeeze as much damage as possible so you have to let them fall into the last Heavy into super to maximize it since you can get one more hit in before super. That's why I used the starter I did, don't think too much else into it, I know it's not practical to get this.
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Негізгі бет Gran - Granblue Fantasy Versus Rising: Can We Get Much Rising? Corner Combo w/ High Damage Ver.
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