The 3D Keyer is ok. But Deltakeyer combinded with clean plate is better :)
@Moons_mooniverse
2 жыл бұрын
Thanks for letting us know :) Do you have a tutorial that you would recommend for that? I like how easy 3D Keyer is, but I have no doubt that you can achieve even better results with your suggestion.
@mass23
2 жыл бұрын
Nice!
@Moons_mooniverse
2 жыл бұрын
Thank you :)
@Doug2Funny
2 жыл бұрын
You reach me and teaching me 🎉
@patfish3291
2 жыл бұрын
Why do you want to keep the green spill on the girl, and why is the girl transparent in your comp? :D
@gracezuniga6302
Жыл бұрын
I am intrested in the course however I AM not getting My computer until januarybor february can I pay the course now and take it when I AM ready?
@Moons_mooniverse
Жыл бұрын
Hey 👋 thank you for your interest. Yes, sure you can start whenever you want
@caseyandtim
Жыл бұрын
In DTLA watching this... Magenta LED's in at least 5% of all sky rises. You are more or less here.
@brettcameratraveler
2 жыл бұрын
If you extrude a traveling 3D mesh of a stock head to add faux depth to your 2D video, the directional virtual lighting from your scene might cast on the face in a fairly realistic way. I'm approaching this problem from a different direction because I want to keep everything real-time and optically realistic as possible. Gearing up to use light probes in Unreal to send the color/intensity info to IRL wireless DMX light tubes. Add a vive tracker to the light and I hope to be able to create 6dof dynamically reactive, synced IRL/virtual lights. Not sure how well it will work but potentially very quick and realistic way to light.
@Moons_mooniverse
2 жыл бұрын
Yeah, I'm experimenting and paying close to this technology as well since this would be a huge deal!! Its' not there yet 100%, but I'm sure we are getting there. In my last video I have some additional colored lights in use and synced them up with my virtual lights in Unreal. Right now I'm connecting my real lights via DMX to Unreal. This works very well. Will make a video where I showcase my DMX workflow. This is also pretty amazing. That was always my goal when I started with Virtual production to sync real life and virtual life that it matches everything. Anyways... Thanks for your comment & talk soon!
@brettcameratraveler
2 жыл бұрын
@@Moons_mooniverse Definitely look forward to it! :) Adding the vive tracker might tie it all together if you are in a situation where you are constantly moving IRL lights. I suspect there will be a calibration process to get the IRL/virtual lights to give off the exact same quality of light. I hope the process isn't too lengthy or at least the profile curves can be saved so it doesn't have to be individually adjusted for each shot..every time. That might make or break the effort.
@trulgn
2 жыл бұрын
Can you move the greenscreen plane? Example camera remains still but greenscreen animation plane is brought forwards backwards left or right?
@Moons_mooniverse
2 жыл бұрын
Yes, that’s possible
@SilviF..
2 жыл бұрын
Ich staune auch immer wieder, wie schnelllebig heute alles ist, wie rasant sich die Technik auf allen Ebenen entwickelt. Bald kann niemand mehr "Echt" und "Fake" unterscheiden. So kann man sich auch schnell mal überall hin beamen, mit Beweisfoto bzw. -filmchen.😂
@Moons_mooniverse
2 жыл бұрын
Bei dir war ich mir noch nie sicher, ob du echt bist 😂
@SilviF..
2 жыл бұрын
@@Moons_mooniverse 😂Mein Echtheitszertifikat von Dezember 2021 ist wahrscheinlich nicht angekommen.
@gracezuniga6302
Жыл бұрын
What would ve minimun requierement for a PC I can still make changes in what I Will purshase
@Moons_mooniverse
Жыл бұрын
Get a good gaming PC. The better CPU & GPU you have the bigger the projects can be. It’s really not easy to say what the minimum is. But we need as much power as possible (you can afford) for Virtual Production.
@jappla1
2 жыл бұрын
ca you do a tutorial in Aximmetry
@Moons_mooniverse
2 жыл бұрын
Yes, will do one the next days. I also cover Aximmetry very detailed in my courses.
@domination4100
2 жыл бұрын
What's the software you use beside unreal for keying and camera moves?! Is it built in unreal!?
@pakamijo
2 жыл бұрын
Its aximmetry
@Moons_mooniverse
2 жыл бұрын
Correct it’s Aximmetry :)
@Moons_mooniverse
2 жыл бұрын
It’s not build in Unreal. But Aximmetry has a DE Version. DE stands for Dual Engine, which means it’s made to run beside Unreal. You create your scene in Unreal, use the feature “Cook for Windows” in Unreal and then drag the Unreal project file into Aximmetry DE. Then you have your Unreal Project there and can use it how I use it in the video (keying, virtual cameras and all the other details I share in the second half of the video.
@Ollie_sm
2 жыл бұрын
does the 3d keyer come with the free version of davinci resolve?
@Moons_mooniverse
2 жыл бұрын
Yes, it does! :)
@raptorkoko
2 жыл бұрын
Axximetry community and studio versions, for real time virtual production, are useless and on top of that, studio version cost 500 euros. So, if you want sdi - ndi you have to pay almost 2000 euros.Thanks but not thanks...
@Moons_mooniverse
2 жыл бұрын
If you want SDI because of 4k you can simply record your camera footage in 4k and replace the HDMI (HD) footage you recorded in real-time in aximmetry with it. You need to use timecode. But if you use TC, it's as simple as relink the footage in Aximmetry sequencer. I paid for the studio version and it was one of the best VP investments I made (beside my PC). Just curious what would you need NDI for?
@raptorkoko
2 жыл бұрын
@@Moons_mooniverse Hello. First of all , i like your work. I am not sure if i got right your suggestion. If you could do a quick tutorial about that, would be great. I have a small green screen studio and i do live webinars from there. Recording the talents and sending them through sdi ,in a blackmagik 8k pro to vmix and then streaming directly to Facebook KZitem etc. That's why i need SDI capabilities.There not other solution. At the moment my ptz cameras, unfortunately does not providing timesteps, genlock or anything. I need external generator for that. Planning on getting a bmpcc 4k in future. NDI is needed for sending my remote guests and other digital content to the software. Right now i have started to learn Unreal engine. Its great and i think can do whatever Axximetry does, even more to be honest, but it needs more setup for everything. Even for the simplest task. But i am ok with that. Axximetry is great and if studio version had the SDI -NDI input, i will certainly have had bought a license. About your camera tracking sensor. Are you using a realsense T265? Do you recommended over the htc vive? Anyways, keep on the good work...
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