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The Mandalorian tells the tale of a lone bounty hunter who after saving "Grogu" is forced to go on the run. Unlike the full-length Star Wars films, where they could happily take several years to complete a 2-hour movie, The Mandalorian is a "season a year" series, with 8, roughly 40 minutes long, episodes a season, which is the equivalent of 2 and a half "Star Wars" movies a year.
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Pixomondo
Pixomondo worked alongside ILM to create the majority of creatures and vehicles that appear in the series. Working "off-set" using Sketches, concepts, and ideas sent from Lucasfilm and the director, Pixomondo created a wide variety of sentient beings, monstrous animals, and droids, from the tiny nameless lizard nicknamed "Groovin Snu" to the winged Reptavian to the humongous Blurrgs and all within a tight timeline of 10 days per episode.
Blurrgs
The largest creature and also the most involved was the "Blurrg".
These creatures originally appeared in the film "Ewoks: The Battle for Endor" and the director loved their "Stop-motion" look, so Pixomondo tried to emulate this effect.
They made the muscle work stiffer and didn't do a full muscle simulation on them but let the animators drive them. This "Physical effort" made the motions a little more jerky and unnatural, whilst being able to see how the muscle worked under the skin, made them still look like a living creature.
In the scene where Mandalorian learns to ride a Blurrg, Pixomondo dictated how the Blurrg was to move.
On-set, the crew built a mechanical bull-like model of the Blurrg called "The Buck" and Pixomondo had to map out the exact movements for it.
Grogu (Baby Yoda)
Early on in the series, the Mandalorian is tasked with bringing in a target alive, this target turns out to be Grogu whom the Mandalorian decides to protect.
Legacy effects created an animatronic puppet and a stuffie version for use on set.
Originally Grogu was going to be CG for the majority of shots but after seeing the puppets, the director felt there was something magical about them and so he re-designed the shots to be able to use the puppets as much as possible.
This meant that the bulk of the VFX work on Grogu was augmenting eye blinks and rod removal.
ILM did create an identical CG asset to be used on shots where Grogu is walking or picking things up. however they didn't just have to match their asset to the puppet, they also had to match their asset's animation to what was possible to do with the puppet.
StageCraft
In order to reduce production time and costs, ILM created ILM StageCraft.
In conjunction with Golem Creations, Fuse, Lux Machina, Nvidia, Arri, and Profile studios, and using Epic's Unreal game engine, ILM created a system that allows filmmakers to generate complicated digital backdrops in realtime.
Over 50% of the Mandalorian was shot using StageCraft, and it alone is the main reason they were able to get such amazing results so quickly.
The system consists of a 270-degree LED video wall, 20 feet tall and 75 feet in diameter on which Pre-Created Interactive CG environments are projected, this, combined with practical set pieces meant very little post-production was needed.
If you'd like to know more about this system, here's an awesome breakdown about it.
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Image Engine
The battle scene in Nevarro was shot on a soundstage with a variety of props and practical elements. Image Engine extended everything beyond it with full CG environments. They also had to create digital doubles for the Mandalorian and other members of "The Tribe", matching their movements to those of the actors on rigs.
A surprising amount of work went into the laser blasts. In order for the audience to understand the trajectory of the blast, it has to appear for a certain amount of frames, but if it appears for too many frames, it looks slow and unmenacing.
Hybride
Hybride's main task was the creation of the bounty hunter droid "IG-11".
This droid has double-jointed shoulders and elbows, it can rotate its chest and head 360 degrees, and its arms and legs are hydraulic. In order to help understand the droid's range of movement, the Hybride team created a highly detailed CG version that could be 3D printed, this was then used to create a live-action puppet that could then be used on set.
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Негізгі бет Фильм және анимация Grogu, Blurrg & More CGI Creatures in the Mandalorian VFX Breakdown
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