Today we are going to look at the hidden debug features which were used to test Grand Theft Auto 3 during its development.
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Today's narrator:
●Badger Goodger
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●Max Payne 3: Originally Set in Russia
• Max Payne 3: Originall...
●GTA Vice City Beta - Gator Keys Analysis & Speculation
• GTA Vice City Beta - G...
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Used material
● "Ebay Find: Playstation 2 TOOL (Dev Kit)" by Thekempy
• Ebay Find: Playstation...
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● My Twitter ●
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Time stamps
0:00 Introduction
0:26 What is debug?
0:41 Render collision lines
1:20 If you were a developer
1:54 GTA San Andreas Debug Build
2:41 Debug left in the PlayStation 2 version
5:56 Debug left in main.scm
13:01 Console leftovers
13:36 Simplified main.scm
14:42 printf strings
15:50 Animviewer
17:00 Ped text
17:41 Display game debug text
18:29 Menu debug (PS2)
24:17 Render debug
27:01 Display path data
27:48 Debug menu(PC)
28:48 Debug output
29:25 Unknown debug
30:07 End screen
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