okay... getting a lot of questions here Q: Actually A means area. A: Technically possible but it seems weird to refer to chapters as areas. Q: Actually C means chapter and A means act. A: This would mean there are four chapters in the game and that acts are divisions of chapters, which simply doesn't make sense. Q: C4A1TITLE was intended as a "breaking the game" thing. A: Gearbox is not that clever.
@boxfigs1710
7 ай бұрын
Chapter and act makes a lot more sense given HL1's development. The chapters we have grew out of a smaller assortment of chapters, but the naming convention stayed.
@lutherkitty278
7 ай бұрын
I'm pretty sure that in the WON version of Opposing Force, it said XEN and not C4A1TITLE, I vaguely remember it saying that. I imagine that they forgot to include that when they ported the game to Steam
@fatperson1152
7 ай бұрын
none of those are questions lol
@xanious3759
7 ай бұрын
@@lutherkitty278 i swear the WON version it wasn't broken
@proletariandreams69
7 ай бұрын
The TITLE thingy may be an oversight, but honestly considering the context, I'd rather look at it as a feature, because it can only be achieved by jumping into the portal after Freeman and presumably killing him, causing a time paradox and failing the game. Giving it a proper name would have probably been more confusing, as players would have thought they have to complete a Xen chapter in OP4 too, which most definitely isn't the case, as Xen itself practically only makes cameo appearances in the game, compared to HL1's and BS' scale and length.
@MegaZeta
7 ай бұрын
It’s funny… I didn’t realize “Opposing Force” was as much a physics joke as “Half-Life” and “Blue Shift” until this video. And “Opposing Force” is the simplest of the three…
@Eliasdbr
7 ай бұрын
Also, some chapters from the HL Series like Surface Tension, Entanglement or Dark Energy are physics terms
@concentratedcringe
7 ай бұрын
That's why I reckon some of the best mod names (like Induction and Field Intensity) continue that convention. If your mod's supposed to be an addition to the official games' stories, then having a similarly punny name is a good start 😌
@racer927
7 ай бұрын
@@concentratedcringe So something like Half-Life: Cross Section or Half-Life: Transmutation would work?
@concentratedcringe
7 ай бұрын
@@racer927 Yup! Those'd be great names. I especially like the ring of 'Half-Life: Cross Section', you could get some interesting gameplay and plot ideas out of a name like that 🤔
@PineappleDealer37
7 ай бұрын
What is the joke on blue shift?
@PedanticPig
7 ай бұрын
The words in the map names in HL2 also affect what the metrocops say when describing their location and how they refer to the player (e.g. "workforce intake" and "citizen" in the trainstation maps vs. "residential block" and "freeman" in the c17 maps). A lot of these you don't get to hear normally because there's no metrocops in those areas.
@rocktobot4851
7 ай бұрын
that's actually really nifty. how subtle!
@dkskcjfjswwwwwws413
7 ай бұрын
dont they also affect what city scanners look like? im pretty sure those claw scanners only pop up in maps with a certain prefix
@Skorpeonismyrealname
7 ай бұрын
Those are a seperate NPC exclusive to those maps. We likely were going to be combating against the other two Synth units at that time, before they got cut.@@dkskcjfjswwwwwws413
@Templarfreak
7 ай бұрын
@@dkskcjfjswwwwwws413 -shield scanners just happened to be used on certain maps in general, them spawning is not exactly map specific afaik, as in it's not hardcoded into the game to turn city scanners into shield scanners if the game is on certain maps.- EDIT: previous statement not completely true, see luke's comment. in the case of what OP said tho i think _that_ might be map specific, although i dont know that for a fact but it makes sense to me
@vrad_exe
7 ай бұрын
There is code in HL2 to make scanners automatically turn into claw scanners if the map name starts with d3_c17_. The episodes turned them into a separate entity.
@a1batross_
7 ай бұрын
Fun fact. GoldSrc hardcodes all these map names, with the only purpose to show chapter names correctly in save menu. Mods can override this through undocumented export function.
@lymphoid
7 ай бұрын
More interesting trivia for those who care: When saving c4a1f, the gate before Nihilanth, the save file displays as "Xen", although the map is technically part of Interloper. The Blue Shift training maps are ba_hazard1 thru ba_hazard6. In Half-Life Day One, t0a0b was not split up; and c1a2d is still part of c1a2. Uplink simply uses hldemo1 thru hldemo3. Decay for PS2 uses maps that begin with ht (for Hazard Team, as it was originally to be called). HL's cXaX schema also resembles Doom's numbering system: eXmX (episode x map x). Cheers
@eklipsed9254
7 ай бұрын
Then I guess c stands for chapter and a would stand for area?
@kirtheweasel
7 ай бұрын
Wait Aren't they started with dy?
@lymphoid
7 ай бұрын
I assumed it was Chapter, Act; but Pin is probably right, it might just be a separator.@@eklipsed9254
@lymphoid
7 ай бұрын
The PC Port devs used dy_@@kirtheweasel
@Awesomeness-iz3dh
7 ай бұрын
I was wondering about Decay. Thank you.
@nfwrambo
7 ай бұрын
As is tradition at this point, half life alyx also has a completely different naming scheme for it’s maps
@David-bh7hs
7 ай бұрын
Unfortunately no one has actually played that game, so we don’t really know what it is.
It's similar to Portal 2's naming scheme. For example a1_intro_world is in the first act (Entanglement) and is the introduction map on the balcony. a2_pistol is when you get the pistol, etc.
@BeerDone
7 ай бұрын
The convoluted naming of HL1 and OP4 must have been due to development still being done in the DOS file system. It did not support file and folder names in excess of 8 characters, so you had to come up with ways to stay under that limit, while keeping the structure somewhat digestible. My guess is Gearbox had moved to NT sometime between developing op4 and Blue Shift, which allowed them to use more "legible" file names.
@fabiosarts
7 ай бұрын
but even Windows 95 did support long filenames
@odinatra
7 ай бұрын
Multiplayer maps disprove your theory
@SneedFeedAndSeed
7 ай бұрын
that would make sense, they were using a modified engine of a dos game so development must have started somewhere with dos
@Zack_Wester
7 ай бұрын
@@fabiosarts yes and no. it supported longer but you didn´t really know how long the filename path was to the install directory. HL by default install in. C:/Siera/HL/map01.map (well in margin). or in ProgramfileX32/sierra/HL problem was I could easily install it in C:/Programfilex32/Mygames/games/First_Person_Shooters_1996/Sierra_valve/Half_life/map01.map Might start to get to long. X32 could also be X16 (maybe need to dubble cheak that was ages sinse I last used windows 95.
@DaHitch
7 ай бұрын
@@fabiosarts While that may be, certain naming conventions from DOS persisted for a long time after DOS fell out of common use. I too, for a long time into using Windows, avoided naming files with more than 8 characters, using spaces, or special characters (@,&,#, etc) to avoid issues. Technology changes faster than human habits.
@adr2215
7 ай бұрын
Portal 2 does things in a similar way: each map has a prefix denoting what "act" it is, in the format "sp_a#_" seperate from the actual map chapter, in the following order: Act 1 starts with sp_a1_intro1 and ends with sp_a1_wakeup, one map before the end of chapter 1, The Courtesy Call. Act 2 starts with the final map of The Courtesy Call, sp_a2_intro, and runs through The Cold Boot, The Return, and The Surprise, and ends at sp_a2_core, the final map of The Escape. Act 3 starts with sp_a3_00, the first map of The Fall, and ends in the final map of The Reunion, sp_a3_end. Act 4 starts with sp_a4_intro, the first map of The Itch, and runs until the last map of The Part Where He Kills You, sp_a4_finale4. Act 5 has only one map in the entire game, sp_a5_credits, and is only used for the chapter called, well, The Credits.
@adr2215
7 ай бұрын
small note: the sixense dlcs for portal 2 also work in a similar way, with 8 "acts", although i don't know enough about them to list the map order
@thecaketubby5764
7 ай бұрын
Correct - singleplayer maps use sp_ and multiplayer maps use mp_. Also, the map names actually have some code built within them. Adding a sp_ prefix to your map will give you a portal gun on spawn, and the a# determine the loading screens. a1 - Act 1 (overgrown; shows broken down GLaDOS) a2 - Act 2 (reconstruction; shows destroyed chamber reactivating) a3 - Act 3 (old aperture; shows the junkyard) a4 - Act 4 (wheatley; shows a Wheatley chamber with some frankenturrets)
@DolanDuking
7 ай бұрын
@@thecaketubby5764 huh, you'd think mp would be the one to give the portal gun since sp has more levels where you don't have the portal gun
@OssyFlawol
7 ай бұрын
There’s a lot more going on with Portal 2’s map names beyond the sp_aX_ naming convention. As someone explained in a reply above, Coop uses mp_coop_, but the game actually checks for two other potential naming conventions - if a map has ‘2guns’ in the name, it will load the game logic for the cut 2Guns campaign, spawning Atlas with the Portal Gun and P-Body with the Paint Gun, due to the Paint Gun not being compiled into the final game though it leads to P-Body spawning with nothing. If a map has ‘vs’ in it’s name, you won’t be able to replace eachother’s Portals, which is an unknown remnant of a competitive gamemode they tried to make. (I speculate it’s related to the cut Nuggets) Sixense Maps are a little special - they use the sp_aX_sx_ convention, and what’s strange is that the developers at Sixense seem to have treated the act counter as a whole chapter - I’m willing to bet this was done for them to have more loading screens. (Which is a little stupid, because they would have been able to modify the Portal 2 code anyways??) What this leads to is Acts that 90% of the time are 2 maps long. While there is 8 total acts, you cannot transition from Sixense Act 4 to Sixense Act 5, as Acts 1-4 are for the Main Campaign, while 5-8 are for the Advanced Campaign. And to cover all bases - yes, the Coop DLC for the Sixense DLC has it’s own convention of mp_coop_sx_.
@DolanDuking
7 ай бұрын
@@OssyFlawol omg it's ossy
@lightning1116
7 ай бұрын
So one of the level designers of Half-Life, Dario Casali is doing a 25th anniversary playthrough of the game. In his playthrough of chapters 2 & 3 he shows off an early draft of the game’s original story. These chapter divisions follow the original draft pretty well, with the major differences being the removal of the original acts 4 & 6 of the game (probably scrapped for scope and time reasons) and the later addition of Endgame. Endgame is actually a very interesting thing for them to add because it seems that the G-Man was actually reused from the original concept for Xen, where he played a minor role. I guess they liked him so much they decided to make him an elder god for some reason lol.
@qq_gabe797
7 ай бұрын
I always thought the A in the HL1 map names stood for “area”
@qq_gabe797
7 ай бұрын
Also I thought the C stood for “chapter”
@tiranito2834
7 ай бұрын
personally i've always thought the naming meant "campaign X, act/area Y" for example c0a1 would mean campaign 0, area 1, makes sense, right? But this video somehow tries to claim that 'a' serves no purpose other than separation and tries to use some kind of weird "act" system for what is obviously the campaign number... specially if you have played other valve titles like l4d where the maps are ordered like c1m1_map_title, which means that 'a' would stand for some kind of synonym of "map", and wouldn't you know, the words "act" and "area" make quite a lot of sense in that regard. Also, knowing how modern map titles are still in a very similar format but include the map title at the end makes it clear that the map files were short strings due to system limitations of the time at which half life was programmed, but considering how the multiplayer maps have longer strings, and how even in legacy systems a 255 byte length file name limit was pretty common, I would say it was simply done that way because it made it easier to order the maps visually. The multiplayer maps don't really have a chronological order in which you need to play them, but the campaign does, so I would imagine it would make things easier during development to have maps ordered in such a way that you could easily insert or remove new maps while also keeping your directory easy to order when displayed so that you could quickly find whatever map you wanted to edit.
@containerseightandnine9756
7 ай бұрын
I always read C1A0 in my head as ciao
@KingMetalMario
7 ай бұрын
Notice how several maps are missing in HL2 such as d2_coast_06 and some c17 maps. There were a lot of maps that were cut late in development some of which you can play unfinished versions of in the leaked 2004 build.
@N64gamer124
7 ай бұрын
While i understood the naming format of the Half-life 2 maps i was always confused by the map names for half -life one maps.
@the-guy-beyond-the-socket
7 ай бұрын
thank you so much for making proper subtitles! when i was outside without headphones i was able to watch this video as fine as if audio wa turned on.
@mort_brain
7 ай бұрын
As child, I played old WON versiob of Opposing Force and it had XEN chapter title, when I followed Freeman.
@Zmeeed01
7 ай бұрын
Chuckling Pinsplash is something I was not prepared for.
@scantyer
7 ай бұрын
Much prefer the way they named maps and blue-shift and HL2. It's much more intuitive. Also about the last maps of Sandtraps and Entanglement, that's because even though you changed scenarios, you're still in those chapters. So it's like a mid point
@mihael64
6 ай бұрын
Strange, I personally prefer the way they named the maps in HL1.
@lucialambda
7 ай бұрын
i've always wondered how the heck the maps were named in both games. especially hl1, it just didn't make sense to me lmao
@DruCart
7 ай бұрын
Bro that absolutely vile hacking chuckle at the end. Straight villainous.
@Woot100
7 ай бұрын
1:31 all bops are castards
@nuxx1876
Ай бұрын
custards
@darksloomianlegacyworld3211
7 ай бұрын
4:43 I finished playing Opposing Force today and I can safely say that this mistake happens when you jump in the portal Gordon jumps in. You get teleported into a void and drop down, though you can’t really see it for very long.
@chewtag
3 ай бұрын
everyone already knows that
@minermemecoffee8256
7 ай бұрын
i feel like you made this entire video for that joke at the end
@llSuperSnivyll
7 ай бұрын
I've always treated the "a" as in "act" like you do in this video. So "c2a1a" would be Chapter 2, Act 1, Map A. (Though "Interloper" makes things weird... or maybe the Interloper maps were meant to come before Gonarch's Lair at first?)
@ZeraphZen
7 ай бұрын
This
@segarallychampionship702
7 ай бұрын
I always assumed c means chapter
@proletariandreams69
7 ай бұрын
As far as I'm aware, yes. The order of the Xen maps was originally going to be different, but got changed around towards the end of development (which also came with plenty of cuts for Xen).
@xanious3759
7 ай бұрын
afaik, gonarch used to be after interloper but before nihilanth. it got moved cuz they thought two bosses in a row was a bit much.
@randomcommenter10_
7 ай бұрын
fun fact: in the hl2 beta, the canals maps have a different name for when you're underground called *d1_under_*
@TheAntlionGuard
7 ай бұрын
That outro was a bit outlandish don’t you think?
@BrockRogan
7 ай бұрын
bravo another top notch vid, i wonder if they changed the map naming convention again for alyx
@nfwrambo
7 ай бұрын
Half life alyx uses acts again, so it’s a#_name and sometimes the map has multiple words in its name now with underscores between them. For example, the first map is called a1_intro_world. The only exception to this is the second half of the intro to the game which is called a1_intro_world_2, all other maps have unique nsmes
@MUSiCK9
7 ай бұрын
Oh man I just installed half life 1 not that long ago and I was trying to figure out what the map names ment! Timing of this video could not be any better! Thank you Pinsplash!
@lefishauchocolat2915
7 ай бұрын
pinsplash is completely serious for 30 minutes and then hits you with the worst pun in existence
@TehEpicMike
7 ай бұрын
I knew it was something like "Chapter0, Act1" or something.
@totograne
7 ай бұрын
im such a fan that I know all the names of the maps by heart.
@Agartha_Inhabitant
7 ай бұрын
I always thought the "a" stood for "area"
@Templarfreak
7 ай бұрын
very interesting video. it's always nice to just review over ideas and concepts like this, even if you already think you have a good enough understanding of it. you could have missed something you didnt notice before, or maybe something new will click that didnt before.
@limelime293
7 ай бұрын
I stayed up for 2 years to watch this I'm so excited
@Trash_prince
7 ай бұрын
That joke at the end was so weird because Pinsplash sounds soothing like Daily Dose of Internet, and then suddenly in the end a deranged homeless
@GreatCollapsingHrung
7 ай бұрын
that laugh at the end was kind of disturbing...
@NickJerrison
7 ай бұрын
I almost want to believe the entire reason you made this video is those last five seconds.
@MrBrax
7 ай бұрын
This is scary, I was asking myself this question yesterday with specifically the "a" in the middle
@denifnaf5874
7 ай бұрын
Could be an unused idea for the story branching into different paths Maybe b was gina's pov She was mwant to be gordon's wife back in 97'
@teaboy301
7 ай бұрын
I wonder why they couldn't use underscores for separating the characters in Half Life 1
@Mikle_Bond
7 ай бұрын
Maybe they needed all filenames to fit into 8 characters to comply with 8.3 short names in windows
@mfaizsyahmi
7 ай бұрын
It hasn't been invented yet
@teaboy301
7 ай бұрын
@@Mikle_Bond I don't know anything about windows at the time so I guess I learned something :)
@ksysinf
7 ай бұрын
For me or looks like they just picked quake style naming eg e1m1 and just switched episodes for chapters and maps for areas/acts
@wibs0n68
5 ай бұрын
@@ksysinf tbf, the map designers of HL is basically Quake/Doom mappers
@solushyperborea
7 ай бұрын
i cant believe you got the ancient valve games autism instead of like the rocket science autism or the helping the world autism
@nextros4440
7 ай бұрын
honestly i always thought the glitchy placeholder text when you exploit yourself into xen was on purpose, since youre doing something to intentionally break the flow of the game
@MyScorpion42
7 ай бұрын
opfor dev: "uh... right! I *meant* to do that..."
@csgoyuri6413
7 ай бұрын
thanks for captioning your videos
@biygas
7 ай бұрын
because that joke at the end was so bad i'm uploading 7 no commentary reaction videos of this.
@suicidalbanananana
7 ай бұрын
I have some vague memory that the second character was used in alpha & beta builds to differentiate between different versions, but i'm very much unsure about it 🤷♂
@ecksdee1149
7 ай бұрын
What does he mean by "that was almost based" at 1:34 ? Am i missinng something?
@alika3651
7 ай бұрын
1312 is a way to write "acab", meaning "all cops are bastards"
@denifnaf5874
7 ай бұрын
I tought 1214 would have been based because valve can't count to 3
@shifty_dragon3679
7 ай бұрын
It is similar to "1312" which is an anarchist dogwhistle
@kwak0
7 ай бұрын
i never realized that "d" stood for day
@MillywiggZ
7 ай бұрын
Do you format all your videos like: YT_DweebStuff02b
@XanderNiles
7 ай бұрын
I always wanted to know why the maps from the campaigns were labeled in specific ways and this solves the query.
@stefano7868
7 ай бұрын
Damn, bro pulled out the Lego Palpatine laugh at 7:44
@Yourlocalwordrobe
7 ай бұрын
that laugh at the end :skull:
@nolram
7 ай бұрын
I’d love to see this for Portal and Portal 2 as well
@TomatoRadio
29 күн бұрын
If you are still interested, here you go, Portal one uses a Blue Shift style naming scheme. All test chambers use the prefix "testchmb_a_#" going from 0-15, with 12 not being present. Most chambers with only the blue portal have two chambers in the same map. The escape sequence uses maps escape_00 to escape_02 with the very beginning being part of chamber 19's map. Advanced chambers use the original map name with the "_advanced" suffix. Portal 2 uses a system more like HL2. The first categorization is whether it's a single player or multiplayer map, in which "sp_" or "mp_" will be placed. Then if the map is singleplayer, they are then categorized by the "Act Number" which corresponds with the main menu background you will see, as the map name is what determines that. "a1" Features all maps until GLaDOS is reawakened. "a2" Features all maps while GLaDOS has control of the facility. This includes the Chapter 5 and the last map of Chapter 1. "a3" features all maps of Old Aperture, so Chapters 6 & 7 "a4" Features all maps from Chapter 8 & 9 "a5" is used for just the Credits. Then after that a brief description of the map is placed like "laser_intro" or "finale3"
@taibasarovadil
7 ай бұрын
Now that I think about it, yeah, it IS a bit outlandish
@topsecret396
6 ай бұрын
that laugh at the end of the video caught me off guard XDDDDD
@nevoobrazimiy
5 ай бұрын
That grinch laugh at the end caught me off guard
@Poleskeris
7 ай бұрын
years ago I'd guess random numbers and see what map I've gotten
@illegalwaffles
7 ай бұрын
You made this whole video just for the closing joke, and I respect it
@Oni32-ir2ob
4 ай бұрын
4:23 The game replaces the text with placeholder text for translation purposes, Valve could have written the actual text directly within the map, but that will definately create a problem when translating the game to another language, because each time they want to translate the game to another language, they would have to modify the text within the maps and recompile them, which is insane, and it's simply not possible because the game back then was supposed to be released on a CD which can not store more than 700MB total. The actual text is stored in a file named "titles.txt" so the file can be easily modified by translators without having to modify the maps.
@CAPTAIN_CLOCK
6 ай бұрын
I love the Half-Life 2 ones. I always interpreted the middle word as the overall area of the game you were in, and never knew the d meant day. I thought of the middle words as areas because a lot of them include more than one chapter: trainstation includes Point Insertion and A Red Letter Day canals includes Route Kanal and Water Hazard eli includes Black Mesa East town includes "We Don't Go To Ravenholm..." coast includes Highway 17 and Sandtraps prison includes Sandtraps, Nova Prospekt and Entanglement c17 includes Anticitizen One and "Follow Freeman!" citadel includes Our Benefactors breen includes Dark Energy
@gmodmaster22
7 ай бұрын
Maybe the first time ive heard you laugh in a scripted video very good and informative. Imo the second A in hl1 maps could stand for 'area' as a rename for the concept of "map" from the e1m1 days of doom/etc
@Wyattporter
7 ай бұрын
I love the line at 1:34
@denifnaf5874
7 ай бұрын
1214 would have been funny because valve can't count to 3
@shifty_dragon3679
7 ай бұрын
@@TheSonOfRyanIt's an anarchist dogwhistle
@Wyattporter
7 ай бұрын
@@TheSonOfRyan 1312 stands for ACAB which stands for all cats are beautiful :)
@thr0ne1997
7 ай бұрын
lmao that ending :D is this pinsplash?
@denifnaf5874
7 ай бұрын
I guess the a in the middle could indicate a cut plan to have a branching story or something like that....
@incoherentthoughts420
6 ай бұрын
seeing the GCFScape logo on the .bsp files is what separates the boys from men
@kornsuwin
7 ай бұрын
the ending was pretty funny
@xellella4221
7 ай бұрын
01:31 this is the content I'm here for
@lagoozri9568
7 ай бұрын
I WAS WAITING LOAST COAST TO BE MENTIONED
@sleezymagyar8276
7 ай бұрын
Not to be that guy but half life 2 your stuck teleporting for a week after the prison part.
@scantyer
7 ай бұрын
Well then the devs named the maps wrong. But from Gordon's perspective it had been 3 days
@sleezymagyar8276
7 ай бұрын
His perspective yeah. From outside it's been a week
@SASTSimon
7 ай бұрын
NEW PINSPLASH VISEO! LETS GOOO! I LOVE NERDY HALF-LIFE VIDEOS
@TwixtheFox
5 ай бұрын
1:32 is great Thanks for being so cool :3
@psltmtir
7 ай бұрын
1:35 _seinfeld bass slaps_
@konna6130
7 ай бұрын
you just had to say it in the end
@proletariandreams69
7 ай бұрын
Quite useful. I actually had no idea until now that the map names in HL1 do mean something, it always seemed like random or overcomplicated nonsense to me, which, I suppose it partially is, as the map name format there is definitely unintuitive. What HL2 and the episodes did made a lot more sense, even the OP4 and BS formats are more intuitive (ironically, all these years I never bothered to look at BS' map names, I had no idea they carry a ba_ prefix lol). But I sense a bit of a missed opportunity here as well - you didn't cover HL:A too, but, I suppose I could make an obvious guess as to why that is.
@Blurns
7 ай бұрын
There were maps in the HL2 leak with a d4_ prefix.
@TheBreakingBenny
6 ай бұрын
HL2's "D3" does not account for taking place a week after destroying Nova Prospekt and bailing, but I digress. Left 4 Dead 2 brings the C#A# format back, but it's called "Campaign #" "Map #". This becomes for instance C1M1: Dead Center, The Hotel
@revolutionstudios5052
7 ай бұрын
The purpose of the C is twofold: it indicates “campaign” and “chapter”. The second A indicates the act of the chapter. It’s part of the general “unravelling” of Half-Life’s story. C1 explores Black Mesa as an innocent research facility, where it seems that what happened was accidental and unpredicted. C2 shows that Black Mesa, with its ties to the military, to NASA, and especially that rocket containing a satellite that - for some odd reason - has the capacity to close the rift, is not as innocent as C1 let on. C3 is where we learn that not only did Black Mesa know about the dangers beforehand, they were already toying with them; and in C4, Xen, we learn exactly how far antagonistic science witbout moral boundaries or reassurance will go at Black Mesa. It’s why you hire a writer to write your video game, John Carmack.
@nanopone
6 ай бұрын
1:33 you're so awesome
@kylefinn5301
7 ай бұрын
I bet how the C4A1TITLE thing happened is that Gearbox directly copy pasted the first Xen map from HL1 for use in the sequence if you try to follow Gordon
@rch5395
7 ай бұрын
the small a could be used a character to split up the map name into 2 different parts (idk why they would ever code it this way)
@martso9288
7 ай бұрын
Lovely.
@chopshops
7 ай бұрын
babe wake up, pinsplash uploaded
@Mert-cc
7 ай бұрын
bro that laugh at the end 💀
@ksysinf
7 ай бұрын
Always thought c stands for chapter. And I find the division to be perfectly logical one. C1 is Gordon's pretty much lonely journey to get out of the complex. C2 is a quest for getting into lambda core. Alien-human warfare is at its peak in this chapter. C3 is lamda core. Human army lost at this point and it's freeman vs alien swarm all alone
@sugoha_2548
7 ай бұрын
I really like that they kept the placeholder text in opposing force when you follow freeman because it breaks the 4th wall so it's really in theme since you're supposed to create a time paradox when doing that, maybe it's intentional ?
@crabot
7 ай бұрын
From what other comments said, it seems that in the original version it did say xen, but when ported to steam it broke
@sugoha_2548
7 ай бұрын
@@crabot oh ok, well I still like it the way it is :) Thanks for the info
@Gherkins
7 ай бұрын
little bit outlandish of a video don’t you think?
@davedog0984
6 ай бұрын
What do the parentheses around some of the map numbers mean? I'm a little confused sorry
@Moonknife
7 ай бұрын
4:51 maybe its like lore accurate, i dont know causing a paradox messing with the area name
@beggarsbazooka9517
5 ай бұрын
6:09 Ummmm ackshually Half lifer 2 takes place over more than 3 days becuz a whole week passes when Gordo and Alix teleport out of Nover Prospet
@scantyer
5 ай бұрын
Yeah but from Gordon's pov, its 3 days. Also it was valve who named the maps so it's not our fault that they were the wrong ones in there
@pinkocean310
6 ай бұрын
I'll give you a like just for that laugh.
@issholland
7 ай бұрын
How am i a member?
@Pinsplash
7 ай бұрын
gifted
@ethanlivemere1162
7 ай бұрын
I thought this video would be useful so that I would be able to determine map titles myself if I ever wanted to load one using the console, that I could just follow the logic "okay so it's the nth map of this chapter..." After watching this video, no, that won't work.
@mariokid-yx4kt
7 ай бұрын
that epic
@MiningJack777
7 ай бұрын
What about HL:A's map naming scheme?!
@sbplankton_1999
6 ай бұрын
You forgotten missing maps name, hal-life decay, half-life uplink, Counter-strike, half-life source, HL2 ep1, HL2 ep2, Lost Coast, garry's mod, portal 1 & 2 and Tfc, TF2. Why not trying thought.
@Stickman_Productions
7 ай бұрын
7:44 cackle
@DolanDuking
7 ай бұрын
4:34 more accurately, the term for that text is unlocalized, it gets localized by a string table that is fed that text and replaces it with the title in your language.
@StickerWyck
7 ай бұрын
These "acts" apart from Xen make no sense. Surely that time you get ambushed and waking up in a compactor would be the start of a new act. Or maybe each act could group episodes in terms of similar tones. Act 0: Before the disaster, ominous. Black Mesa Inbound, Anomalous Materials Act 1: SHTF. Unforeseen Consequences to We've Got Hostiles Act 2 is you fighting back in a bigger way. The first long-term goal given to you is to launch the rocket. Blast Pit to Apprehension Act 3: Get your bearings, make your way to Lambda. The war between HECU and Xen reaches a tipping point. Things looking bleak as the military starts it's retreat. Residue Processing to Surface Tension. Act 4 depicts the situation deteriorating as Gordon reaches the other side of the desert. You need to go back underground where the inhabitants of the mysterious Lambda Complex await your arrival. Impending doom hangs in the air. Forget About Freeman, Lambda Core. Act 5: Xen (obviously)
@Gelatinocyte2
7 ай бұрын
I imagine the middle "a" meant "and", but that didn't make sense.
@nfwrambo
7 ай бұрын
I thought it meant area
@scantyer
7 ай бұрын
Kid named c2a4a
@polyrobo
7 ай бұрын
I always thought it was Chapter - Area - Variation
@wildwilly356
7 ай бұрын
i still dont get it
@HaAJPaAJ
6 ай бұрын
7 acts is pretty unconventional, isn't it? Opposing Force's act divisions are confusing yet sensible at the same time.
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