Medium fidelity. RTSS overlay is showing SteamVR res after upscaling, rendered was 1760x1844. You can go up in SteamVR rendered resolution to 2757x2890 and 0.9 scale with good frametimes (link to video: • Undertow/HL: Alyx/RTX3... ) in game DRS will kick in on heavier scenarios more often.
VR Performance Toolkit config used: upscaling:fsr, render scale:0.9, sharpness:0.7, PO radius:0.6, MipBias: false, fixed foveated rendering: true (0.6,0.8.,1.0) vrperfkit by: github.com/fholger
Headset: VR Pico Neo 3 Link via display port 1.4, 72 Hz
I had to disable MipBias (there was some issues with graphics, white flashes over the main circle). foveated rendering can be visible on particles like blood stains and fog. It is hard to notice improvements in performance without comparing the same scene 1:1 but I think laptop temps are overall a bit cooler with this mod applied (in this game you need to rename mod dll file to kernel32.dll)
Laptop: Gigabyte Aorus 15P KD/i7-11800H/3060 6GB 115W/16GB/1TB M.2 Gen4 SSD
DB2.0 OFF, control center: default gaming mode profile
Operating system: Windows 10 20H2
NVIDIA Drivers 528.02
Recorder: NVIDIA GeForce Experience Shadowplay 100Mbps
Game: Half Life: Alyx / Valve
Platform: Steam VR
FPS&Stats: Guru3D RTSS Rivatuner Statistics Server 7.3.3 Internal HAL
Негізгі бет Ойындар Half Life: Alyx - RTX3060 6GB i7-11800H with VR Performance Toolkit FSR
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