Check out part TWO of this topic!: kzitem.info/news/bejne/qXmHxYJrcGOHdHY Here it is. As promised, my Halo video to celebrate 50,000 subs. I actually made this many months ago, and decided it would be fun to hold it for a 50k celebration. That's why the audio and production may feel a little different compared to my most recent material. Thank you to everyone who's been supporting me. All the new Doom people, back to the MK9 boys. This video isn't one of my normal analysis or opinion pieces. It's a collection of thoughts I've had for 20 years about how this game affected the world around me. I know it's not what was expected, but I hope you enjoy it anyway. (I can feel a bad like ratio coming just based on the title, but hey, that's okay. I'm having fun here.) *** side note, when I say Bioshock felt modernized (even though it had some classic shooter mechanics), I meant that it felt made for console playing speed. Not talking about regenerating health and weapon limits. I could have worded that better. If you like my content, consider supporting me on Patreon. patreon.com/underthemayo KZitem Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo Join the Discord: discord.gg/s4PEVcc
@underthemayo
3 жыл бұрын
@@HK-07 It was a good game that I played as a kid. Played a little of the second one. Didn't play the others.
@mano7636
3 жыл бұрын
Mayo you should check out RAGE 2, it's very aggressive combat with extremely satisfying gunplay and health dropped from killed enemies. But the story and open world is bad
@bruse14
3 жыл бұрын
Wow I thought I was the only one who felt this way about halo, I don’t hate the game it’s ok but it felt so slow, tedious & frustrating. Halo 2 is slightly better and halo 3 didn’t really improve the gameplay that much, I also agree with Under the Mayo about FEAR gameplay is much better than halo.
@freemank8207
3 жыл бұрын
@@mano7636 I'm quite sure he's already played it. (Edit: he hasn't yet)
@jfelling5535
3 жыл бұрын
Not the video I was expecting, but I liked it and made me look at my one favorite franchises from another set of eyes. I never thought of Halo as ruining something, but now I know it kinda did indirectly. It’s cool and weird to see how our scenarios were kinda similar yet completely different outcomes. I saw halo for the first time when I was very young like kindergarten or younger and immediately became fascinated by it because I loved sci-fi as well. I couldn’t get a hold of my own halo game until way later in life but I was so happy when I did. But now all that kids want to do is play fortnite, and when I mention they should try halo I get immediately turned down. Sorry for the rant thing I just did, I just think this video really opened my eyes to something I never thought of before
@Jaden-Ring
3 жыл бұрын
I garuntee you'll get less hate for dissing battle royale than halo
@WhatIfMessmerHadAGunlance
3 жыл бұрын
guarantee it
@Jaden-Ring
3 жыл бұрын
@@WhatIfMessmerHadAGunlance ah. A fellow james. Good day to you bro.
@WhatIfMessmerHadAGunlance
3 жыл бұрын
@@Jaden-Ring brot- brother?
@Jaden-Ring
3 жыл бұрын
@@WhatIfMessmerHadAGunlance yes brother. We must unite and pave the way for the James regime. Our army will conquer all. When the 2020 nightmare is over a new world will be born. Born of Jameses. Rise up great army of Jameses! Our time is nigh!
@WhatIfMessmerHadAGunlance
3 жыл бұрын
@@Jaden-Ring CHARGE
@Gruntvc
3 жыл бұрын
Halo didn't ruin FPS games, everyone else desperately trying to copy it overall ruined FPS games. Same with CoD. Honestly, extremely tired of giuant boring open world FPS games with RPG elements.
@daniel-student4679
3 жыл бұрын
That's literally what he is saying lol!
@Grivian
3 жыл бұрын
I would say COD ruined FPS games, but they took so much from Halo
@BobsRevenge
3 жыл бұрын
Halo actually did ruin FPS games by itself creating the demand for these mechanics and Halo itself being pretty much intolerable to play for gamers used to PC FPS games
@yabo_san
3 жыл бұрын
u preaching to the choir G
@Rancherino
3 жыл бұрын
Like the new Halo? Rip
@Twisted_Tempest
3 жыл бұрын
When I first played Halo, and used the Rocket Launcher for the first time, I attempted a rocket jump. It was a bad move.
@carrotmaster8521
3 жыл бұрын
technically you did jump tho
@pradeepdungdung4379
3 жыл бұрын
F
@Vexonia_Music
3 жыл бұрын
You'll love the Halo 3 Brute-Shot and Halo 2 Energy sword. Both can function as good movement utilities.
@purpleemerald5299
3 жыл бұрын
It’s not about if you _can_ rocket jump; it’s about if you can survive it.
@ShadowRainX
3 жыл бұрын
@@pradeepdungdung4379 My grenade button
@Jarekthegamingdragon
3 жыл бұрын
The interesting thing about Halo is that I feel it kind of did coincide alongside PC shooters that existed in a different part of the market. While Halo certainly did affect console shooters, I saw a lot more Half-Life influence in PC releases. Games like F.E.A.R. and Doom 3 were definitely more Half-Life than Halo. Hell, I refer to that time as the Half-Life era.
@snake41411
3 жыл бұрын
pro jarek when billybob
@devindalton4688
3 жыл бұрын
You're definitely right about that. Not many games tried to replicate Halo's gameplay loop on PC, probably due in large part to the more free controls available, and the fact that Halo obviously had a very limited audience on PC. I think Call of Duty had a much more obviously negative impact on the style of games we got after it got big and popular.
@UnchainedEruption
3 жыл бұрын
Yeah I agree, it wasn't really until the late 2000s-early 2010s that PCs started getting games that were console-first and the markets merged. PC had Battlefield 1942/Battlefield 2, Half-Life 1/2, Doom 3, Far Cry 1, Crysis, to name a few. All huge PC shooters that were scaled back, if available at all, on console releases.
@fuckso2342
3 жыл бұрын
PC shooters were influenced by Half Life 1 focus on narrative, scripted set piece moments and world building but gameplay wise those games are not really similar. Doom 3 was a slow paced action horror game and FEAR was a intermediately paced tactical shooter. Half Life 1 plays and feels like Quake 2 but with reloading, more interesting levels and story. Its gameplay is still very fast paced with fast movement, b-hopping, aggressive enemy ai and no weapon limit. GoldSrc engine is also heavily modified Quake engine.
@Jarekthegamingdragon
3 жыл бұрын
@@fuckso2342They play waaay more like Half-Life than they do Halo. Narrative focused linear fps where you can carry as many weapons as you want (aside from fear)
@AnakinSkywakka
3 жыл бұрын
I'd argue that Halo to the fps genre is what RE4 is to the horror genre. It's an incredible game but because of its success, it had spurred an enormous amount of cheap cop outs and imitations in order to leech off it.
@csabaszabo6859
3 жыл бұрын
hey good to see ya here buddy
@AnakinSkywakka
3 жыл бұрын
@@csabaszabo6859 I apologize if I don't recognize you. Are you from George Salonikh's stream?
@csabaszabo6859
3 жыл бұрын
@@AnakinSkywakka yeah
@funkyreapercat5280
3 жыл бұрын
The same can be said of Doom
@kaejuka6249
3 жыл бұрын
i mean thats how the fps genre got started in the first place. for a while, every new fps game that came out was labeled a doom clone.
@Vexonia_Music
3 жыл бұрын
Halo is like the Shrek of FPS games. Green bois staring in great games who would cause shitty imitators to copy its mechanics without understanding why Halo used said mechanics.
@pradeepdungdung4379
3 жыл бұрын
tell that to 343
@InnuendoXP
3 жыл бұрын
Halo(CE)'s health system makes sense in the setting. You're in a power suit with a recharging energy shield built on reverse-engineered alien technology, along with some armour plating that could take some hits that shared a system with the marines. What happened to the genre was like if Metroid took off like Halo did & then you had WW2 & modern military soldiers morphballing all over the place & having guns instead of hands. But at least that would've been kinda fun & wacky!
@Gruntvc
3 жыл бұрын
And then CoD became extremely popular after MW1 2007 and the same desperate copying happened again. This industry is not good.
@InnuendoXP
3 жыл бұрын
@@Gruntvc at least major publishers finally seem to be understanding that diversification is better for ongoing profitability than putting all your eggs in the trend-chasing basket. But they still wish they were Zynga & Epic so bad. It's almost like they forgot they swallowed Blizzard already then WoW stopped growing & what they're trying to do is neither possible nor sustainable.
@perrytran9504
3 жыл бұрын
@@pradeepdungdung4379 343's Halos are hiliarious. For all the harm Halo did to FPS's diversity, it was at least a trendsetter. And then 343 comes along to follow new trends that more or less killed Halo's relevancy today. Let's hope that id doesn't start making the same mistakes now that Microsoft owns them too.
@beetheimmortal
3 жыл бұрын
Halo didn't ruin anything. The industry cluelessly trying to copy it, while not understanding its principles, is what ruined FPS.
@aceskeletonne7446
3 жыл бұрын
"capitalism breeds innovation" my ass
@shadowcheto85
3 жыл бұрын
Yeah, a more apropriate title may be "How the Success of Halo ruined First Person Shooters"
@viperlife914
3 жыл бұрын
so basically what he said in the video then nice
@thepotatoof4219
3 жыл бұрын
@@shadowcheto85 How the success of Halo ruined the state of the then-ongoing FPS game genres.
@perrytran9504
3 жыл бұрын
@@viperlife914 I swear most of the people defending Halo here didn't watch the video in full. I love classic Halo and yet I still agree 100% with Mayo's points.
@jacemoran1190
3 жыл бұрын
It was a good video, but if you were worried about this video getting people angry before they clicked, i would changed the title to something a little Less clickbaity.
@FolstrimHori
3 жыл бұрын
If it were less clickbaity, it would not have gotten as much attention. He knew what he was doing.
@xshullaw
3 жыл бұрын
The most I took away from this video was "rElOaDiNg" and "goofy aliens in my space shooter". Like bruh.
@belottov
3 жыл бұрын
@@xshullaw That's more of an indictment on you, man.
@ClassMRule
3 жыл бұрын
@@belottov to be fair, he had some really shitty hot takes in that video with opinions he probably could have just kept to himself. It just comes off like he just wants every game to play exactly like Doom. Which I doubt he actually believes, but it does come across that way.
@John-996
3 жыл бұрын
@Steps for sure but when people copy over games it starts to feel stale.
@nxg5207
3 жыл бұрын
Now I feel like I’m weird for loving both games, doom and halo
@underthemayo
3 жыл бұрын
You can love them both. They're both great games.
@fishnutz5196
3 жыл бұрын
Doom is Eternal and Halo is Infinite. But both are legendary
@CyriuX7
3 жыл бұрын
Nothing wrong with that.
@TheAbsol7448
3 жыл бұрын
@@fishnutz5196 Ohhhh.... Clever.
@flameredm4022
3 жыл бұрын
I feel like their is a huge overlap in their communities so likely not as weird as you think.
@kadirgarib3459
3 жыл бұрын
While I understand you felt that as a kid, you're wrong at Halo's role in gaming. Halo isn't a cover shooter, and I don't recommend playing it like one, you're actively thinking, reloading, or repositioning yourself when your shields are low and shouldn't just be sitting in a corner doing nothing. Halo was the transitional game between the old quake likes and the cover shooter, it's a mix of both. Halo fans have no problem with battle royale when it comes to changing gameplay (how does that affect halo?) Games like COD actually changed Halo with sprint and loadout-like mechanics is what damaged Halo for many. I don't mean to be rude but I just felt that you misrepresented Halo's role in the evolution of shooters
@kevinwesel2472
3 жыл бұрын
Agreed
@Scruffest
3 жыл бұрын
I think a good analogy can be made, and that's with comics Before Superman, many heroes wore trench coats, duel wielding pistols and was extremely detective driven, until Superman happened and everything changed, the golden age of comics is when everyone copied the spandex trend with powers until YEARS until a handful of publishers took action and returned to the old.
@krafter8652
3 жыл бұрын
absolutely
@john-ek9gv
3 жыл бұрын
Anyone who thinks halo is a cover shooter must have a negative iq
@thatonedeadmeme2206
3 жыл бұрын
@@HK-07 you don't have to imagine it cuz we're doing it right now
@darkphoenix2
3 жыл бұрын
"I tried to give Halo another chance, so I played the oldest and slowest game" It's obviously your opinion that the tactical, cover, whatever you want to call them shooters had detrimental effects on the genre. But saying it that way also implies that the only good shooters are the extremely fast arena Quake/Unreal/Doom style ones. How would you create a believable world and tell a believable story about humanity fighting against a technologically superior alien alliance if you designed the game with large, open levels, aliens that died very quickly, and a super soldier that can carry an entire arsenal all on his own but dies just as quickly as the aliens? None of it goes together. Now, we could sit around and think of how to make those gameplay elements work that way, but that's the point I'm making. Gameplay and narrative serve each other. Doom will never have a moment like Noble 6 sacrificing himself to ensure the Pillar of Autumn escapes Reach. The Spartan super soldiers, as strong as they are, are still normal humans and their deaths are impactful moments. Doomguy is an unstoppable superhuman force and the gameplay is meant to make you feel that way. It's just pure chaotic fun. A game like Halo puts me in the middle of a real conflict, as a real human soldier. Like, when I get the rocket launcher in Doom, I got, alright, another weapon. In Halo, picking up the rocket launcher is a big deal. They are a precious resource and getting the maximum damage out of it is very satisfying. I dunno, that's how I see things. I like Doom and Halo. Not for the gameplay, for how they make me feel.
@theencore398
3 жыл бұрын
He is just verifying his bias and love for fast paced shooters, thats what all it is.
@tuckerhenrikson7709
3 жыл бұрын
It's crazy to think that Halo 2's movement is faster than Halo 5's sprint.
@DatcleanMochaJo
3 жыл бұрын
Really good points about how the movement and the lore create an impactful moment in the games. even when I was a young dude these moments did not make me cry but certainly touched me. I hated Halo 4 and the direction Halo went in after Halo Reach. I replayed these games years ago and the ending of Halo 3 touches me more than had I not played it in a more aware status.
@OnlyLiarGameFan
3 жыл бұрын
Holy shit that's a long comment.
@Ashamedofmypast
3 жыл бұрын
While I agree with the sentiment. You can 100% make a realistic style game with the setting you proposed.
@sainsburyshopper
3 жыл бұрын
Halo had a dozen copycats that imitated the health regen and two weapon limit, but forgot to include the varying enemy types that played off each other and sandbox level design.
@Gustavo-nm3eu
3 жыл бұрын
A lot of the design choices in Halo weren't done because of console limitations, they were done intentionally. Bungie wanted players to make more tactical choices and interact with the environment more by limiting them to two weapons. Making grenades and melee attached to buttons instead of a whole weapon slot made combat flow better, even on PC. Halo was revolutionary for finally moving FPS combat forward instead of sticking with the stale formula used since Wolfenstein, also, weapon balance in Halo is entirely built around only being able to carry two weapons. It's not Halo fault if a million other games copied that limitation without copying the overall design that made it work.
@tatinthehat2813
3 жыл бұрын
EXACTLY, it’s much more tactical. That’s what it’s designed to be
@doommaker4000
3 жыл бұрын
Yes, I watched the video too
@BobsRevenge
3 жыл бұрын
Halo felt intolerably slow and unfun for PC gamers by itself and without the help of any other games, games trying to copy it basically just turned it into a vortex that was sucking in franchises we loved and watering them down, and though that was the real injury, you guys are all ignoring that another point the guy made and that a lot of people share was that Halo was not a fun game for PC FPS gamers
@dunadan7136
3 жыл бұрын
People like you throw the word “tactical” around a lot, I don’t think you know what it means. The two weapon limit isn’t tactical, its disruptive. The game wants you to use the right weapon for the job, yet the game expects you to stop playing the game for a while to look for the right weapon on the ground. It’s not fun, it’s not clever and it’s just fucking annoying. And before you go “you just can’t play the game lol”, I cleared the entire of CE of Legendary and have beaten nearly all Covenant levels with just assault rifle and pistol, so don’t pull the “you can’t play” crap on me. “Moving FPS combat forward”? Don’t fucking make me laugh.
@Jack_War
3 жыл бұрын
@@dunadan7136 its a halo fanboy, what do u expect? 🤷🏻♂️
@1010otep
3 жыл бұрын
"hide so you can heal" you sure are gonna hate halo 2 legendary
@cg5380
3 жыл бұрын
Why hide snipers will kill you in 1 hit anyway
@skeletonnoise6178
3 жыл бұрын
*Shakes* jAkAL SnIPerS
@florianz8922
3 жыл бұрын
@@cg5380 yeah why hide? XD the chiefs armor in halo 2 is made out of wet paper
@genenatalejr.3593
3 жыл бұрын
@Something Diabolical The key to being good at halo is running pistol / sniper and headshotting everything before it even is close enough to spot you. Because you move like a man stuck in mud
@AlturdWalker
3 жыл бұрын
I mean at least in halo 2 your shields regen faster.
@adiveler
3 жыл бұрын
One of the biggest offenders must be Duke Nukem Forever: from what started as a fast-paced old-school shooter, just to embrace the modern trend of regenerated health & taking cover, linear path, and being limited to hold only 2 weapons at any given times! All this while marketing makes him looks like the same badass he used to be, only to reveal that you just play another one of those shooters where you hide like a bitch every time you get a boo-boo!
@Gruntvc
3 жыл бұрын
Duke Nukem Forever and Aliens Colonial Marines are two of the worst FPS games ever made. Do not buy Gearbox.
@ProsecutorValentine
3 жыл бұрын
@@DMCMaster550 Down right hypocratic then.
@Conflict1922
3 жыл бұрын
@@DMCMaster550 almost any time Duke Nukem does that it's more a friendly poke, but tribute to those games. It's more for the devs. Duke Nukem 3D did the same with Doom. DNF is still ass though.
@underthemayo
3 жыл бұрын
The period of around 2010 to 2012 is when things were really at there worst with the themes I'm talking about in this video.
@alastor8091
3 жыл бұрын
@@DMCMaster550 dude, nobody likes or liked DNF. Duke fans don't associate with that garbage.
@squid-boy4178
3 жыл бұрын
"There's no bunny hopping" are we playing the same game.
@underthemayo
3 жыл бұрын
I'm talking about how the game to felt when it came out and I was sitting in rooms with my friends playing casually. Most of my feelings and evaluation of the game in this video are voiced in the past, reflecting how I felt 20 years ago.
@squid-boy4178
3 жыл бұрын
@@underthemayo o okay thanks for clarifying
@ClassMRule
3 жыл бұрын
@@underthemayo i too had some really dumb opinions when i was six years old, thankfully i grew out of them, and now i leave it buried in the past.
@superior96
3 жыл бұрын
Is there actual, momentum gaining, bunny hop in halo? I've never played it but I highly doubt it.
@ceoofgex7552
3 жыл бұрын
@@superior96 it’s not momentum based, but there are movement mechanics and skilled tricks you could use.
@the_fc4life
3 жыл бұрын
As a hardcore Halo fan, I loved this video. I loved your honest critique and your different view of the shooter industry coming from the PC world. And I loved how you connected Halo's effect back then to the Battle Royal effect today 🙌🙌
@underthemayo
3 жыл бұрын
Thanks. I really do respect the series even though it's not for me. It's not Halo the game that was bad. It was the homogenization of shooters in the wake of its success.
@harold6848
3 жыл бұрын
@@underthemayo yea I love Halo, it is my childhood and i see your arguement and agree with it, great video
@underthemayo
3 жыл бұрын
@@harold6848 I wouldn't want every game to play like Doom or Quake or Fear either.
@harold6848
3 жыл бұрын
@@underthemayo no absolutely not you'd just burn yourself out playing that forever but you made some really good points and all I have to say is great job, a well executed video
@harold6848
3 жыл бұрын
@@underthemayo no absolutely not you'd just burn yourself out playing that forever but you made some really good points and all I have to say is great job, a well executed video
@cringenormie9095
3 жыл бұрын
The title is misleading. A better title would be “Halo’s Legacy Ruined First Person Shooter”
@markcobuzzi826
3 жыл бұрын
Or maybe “Halo Imitators Ruined First Person Shooters”?
@adrianvasquez7177
3 жыл бұрын
its not misleading its an appropriate title
@adrianvasquez7177
3 жыл бұрын
@CessNight5672 how is it misleading
@adrianvasquez7177
3 жыл бұрын
@CessNight5672 he's saying halo ruined fps it was the first case of this not the legacy or whatever this one game then everything else that adapted these systems
@adrianvasquez7177
3 жыл бұрын
@CessNight5672 the industry made the game the design choices is what ruined the fps genre the game mechanics and systems completely made fps games different so it is the game or at least what makes up the game
@liamzeeson576
3 жыл бұрын
Bashing on Halo? Nah Bashing on Battle Royale? *Yes*
@Gruntvc
3 жыл бұрын
Battle Royal and FTP games full of microtransactions and pay to win mechanics are the true evil of this industry.
@TheAbsol7448
3 жыл бұрын
Tetris 99 and Super Mario Bros. 35 are the only exceptions.
@OnlyLiarGameFan
3 жыл бұрын
Too bad Mario 35 is limited time only.
@Z3RO5286
3 жыл бұрын
Battle royale is just copy and paste garbage trash. Blackout and warzone are ass.
@stormer9952
3 жыл бұрын
@@Gruntvc Not entirely Apex Legends is pretty awesome EA is just greedy.
@zaidlacksalastname4905
3 жыл бұрын
"it's not doom eternal" _round of applause_
@steliosvagianos8445
2 жыл бұрын
this is literally the video. I see everyone praise his takes, but.... the second he starts talking about Halo, which is around 8 minutes in, he just says "it isn't doom". Every negative he says is just something that Doom had and Halo didn't, as if any shooter that isn't Doom automatically hurt video games. Reloading, the shield, the movement that isn't almost flying, the 2 weapons. Yeah man, it isn't doom, but there's a very good reason it became so popular Xbox Live would have failed without it. Doom (both original and new) are extremely good games and very influencial, but... just because Halo wasn't doom, that doesn't mean it wasn't good. I can understand where the criticism comes from, but all of it feels like "It wasn't like the game I loved, so it's not good".
@lolmarko4897
Жыл бұрын
@@steliosvagianos8445 amazing you successfully missed the entire point and are criticizing a point never made in the video. gg
@steliosvagianos8445
Жыл бұрын
@@lolmarko4897 I didn't miss the point, I watched the entirety of the video. The points he makes, however, I do not agree with and continuously boil down to shooters after Halo not being like Doom, which he liked.
@erin3967
Жыл бұрын
@@steliosvagianos8445i think what they mean by point of the vid is that mayo said at the beginning that nearly the whole video is opinionated and biased, but how he feels. So its completely fine to disagree, this is just what he personally thinks.
@TheCapitalWanderer
Жыл бұрын
every mayo video
@tropicaljupiter
3 жыл бұрын
"I would bring my PC and play quake and the other 16 guys would play halo with each other" wow
@GrandMastaKiwi
3 жыл бұрын
I felt that when he said that in the video. As far as I know, I don't recall having that happen to me before (mainly cuz I rarely went to a few game tournament parties), but I honestly felt sad when he mentioned this happened to him. I can only imagine being the only person to bring their setup for a game your friends use to play only to find yourself playing that game alone and remembering the fun times you had playing said game while your same friends are currently playing the next big thing a few inches away from you in walking length.
@GrandMastaKiwi
3 жыл бұрын
@@HK-07 oh I get that. For me I grew up on the fps games he doesn't enjoy like halo and call of duty, etc. So those type of games never truly bugged me because I never saw, or let alone noticed, the walking speeds or the amount of guns you can carry because I just stick to the flow of the shooters I play. I never cared about my character running like the flash, or carrying an arsenal to experiment with against enemies, but for those who did grew up playing those type of fps games I can totally understand the frustration. The only thing I disagree with him on in this video is him putting the blame on halo as being the sole reason for the pivot of game design when it comes to fps games in the 2000s/2010s. The industry should be blamed for trying to make shooters feel like halo rather than trying to do their own unique style of fps games. But hey, with the growing boomer shooter renaissance that's been happening lately, and with triple a companies making fast paste 90 style games like the new doom and wolfenstein games, who knows? We might be seeing more of these style of fps games in the years to come. I just want a new turok game damnit! Lol
@Lae-zel_enthusiast
3 жыл бұрын
@@HK-07 nothing wrong with casual players, I cannot stand these hyper cuck doom players, I like doom, but almost everyone who plays doom has some superiority complex like they’re somehow better than other gamers and casual gamers can’t play.
@WOW-ul2bk
3 жыл бұрын
@@HK-07 "it made me want say “YEAH! Fuck you!” to the people or “casuals” that the industry favoured but shamelessly left the old-school FPS players in the dust. I wouldn’t actually say that to them though." B R U H
@Cactus_fucker
3 жыл бұрын
This is so sad
@handlessuck589
3 жыл бұрын
Isn't this pretty much the cycle of literally anything popular. I can argue the same for JRPGs and Action RPGs. Or Kanye West being so good that everyone who tried to be him sucks ass at it. This is literally just pop culture in a nutshell. engineer gaming.
@pangilli1880
3 жыл бұрын
Yeah, I mean, it's really hard to blame a specific video game, or just thing in general, for "ruining" something else. Of course, it might've helped pave the way towards all these more popular games attempting to "copy" it, but I don't think it really should take the fall for just being a good game. Hell, things Battle Royales aren't even that bad, Fortnite is a ton of fun with pals and it shows that they're a viable genre if effort is put into them, so of course there's gonna be a lot of garbage out there trying to bank on its success.
@MurriciTerceiro
3 жыл бұрын
DAMNED ENGINEERS, SEARCHING FOR THE FASTEST OR EASIEST WAYS OF MAKING MONEY OVER PAST SUCESSES gamineer enging
@bolson42
3 жыл бұрын
Honestly this is really true lol
@pangilli1880
3 жыл бұрын
@Paul Martin Well, yeah? I mean, a game being good, not broken, and free would probably make it a lot more popular and well-received, especially since it was one of the only battle royales to finally compete with PUBG. If you don't like it, that's completely okay, you shouldn't be forced to. However, disliking it purely because it influenced other games is silly. Fortnite didn't directly make contributions for, let's say, Call of Duty to make Warzone, that was a decision made by the team working on it.
@fishsayhelo9872
3 жыл бұрын
the man the myth the legend:
@stinkyfartguyofficial
3 жыл бұрын
"No grapple hook" Guess what...
@recluse9978
3 жыл бұрын
*REALLY* ...
@stinkyfartguyofficial
3 жыл бұрын
@@recluse9978 yes
@camoking3609
3 жыл бұрын
@@recluse9978 yes
@gorogoro7384
3 жыл бұрын
I mean the energy sword was basically a grapple hook in Halo 2
@stinkyfartguyofficial
3 жыл бұрын
@@gorogoro7384 truuuue
@bushfighter21
2 жыл бұрын
Mans is complaining about reloading lol
@maxj9204
3 жыл бұрын
I see where you're coming from as a massive doom fan, but man... Not everyone wants a game as fast paced as Doom. I love the shit out of it and it definitely has the best combat in any shooter ever, but the downside is that it's *exhausting* to play for any length of time, especially for someone used to other FPSs. Most of the time I like being able to chill behind cover and pick enemies off with precision weapons, use stealth in any capacity, basically use the playstyles that Doom makes completely impossible. As for enemies' shields recovering, git gud. If you can't keep fire on someone long enough to kill them before they kill you, get better, that's where the challenge comes from in Halo. Learn to use cover, learn to stop your enemies from taking advantage of it. It sounds like you just don't like the mechanics of Halo (which again I get, it's just not your style and that's fine), but you can't say that one of the most innovative and successful FPSs of all time ruined the genre; that's objectively false.
@vothbetilia4862
3 жыл бұрын
@Leon Johansson Well then, Halo would eventually get boring if it was it's only own game mechanic, the point of gaming is to expand and be creative, it's all about preference, but from this guy, he's being biased as hell for fast paced shooters.
@vothbetilia4862
3 жыл бұрын
@Leon Johansson Well guess what, Doom isn't even close to being a dead franchise, and people have to accept the fact not everyone likes fast paced games every now and then, Mechanics like Halo feel fresh and alive, while mechanics like wolfenstein gets repetitive at times. Its called "Innovation".
@vothbetilia4862
3 жыл бұрын
@Leon Johansson That's not point I said, what I said was If the whole Wolfenstein mechanics were still around and Halo didn't even exist, then the Wolfensteins mechanics would get repetitive, and the genre of fps would fall, same goes for Halo vise versa though, BUT there's other games like Halo that are somewhat similar to Halos mechanics, but are different from one another, people didn't just like cod for it's gameplay back then, it was also it's story telling and characters, every has preferences on these type of games, however when I looked at the title of this video, all I saw was pretty much ( Make Fast Paced Shooters great again), there's nothing wrong playing those types of games, people just intend to find other game mechanics more interesting. Good day.
@ChawedMirthPrattEnterprise
3 жыл бұрын
this was a video about his own opinion, i dont see why mayo would want to include other people's opinions when this is how *he* feels
@lucidreclamation1323
3 жыл бұрын
YEAH!....... -what he said!.....
@chxsek
3 жыл бұрын
I really don't think it was Bungie's fault for causing games to change this dramatically. They just tried shaking it up a little bit, and people liked it. Because of that, fps games changed. More and more companies tried to recreate what halo has created. I just don't think it's right to blame halo, and halo only, for trying to be different.
@chxsek
3 жыл бұрын
Before you comment, think of it this way. You're in school and you have lots of time left in your math class. You decide to leave early, because one person leaving can't hurt too bad, right? Well there's a full classroom full of students with nothing to do, so they follow you little by little. Its not the first persons fault for trying something new, it's the people who followed.
@deriznohappehquite
Жыл бұрын
@@chxsek Halo didn’t even start out as an FPS game. It was originally supposed to be a science fiction clone of Bungie’s previous fantasy RTS, the StarCraft to Myth’s Warcraft.
@chin258456
3 жыл бұрын
it's not HALO that ruin FPS it's the gaming industry tried copy HALO's style that ruined FPS that's what his point actually
@underthemayo
3 жыл бұрын
Such a long title though...
@rickygforce4217
3 жыл бұрын
@@underthemayo Yes but the short title is the one that would most likely get people to hunt you down xD
@captain-chair
3 жыл бұрын
Clones, the bane of the entertainment industry...
@smalliesmalls9601
3 жыл бұрын
@@underthemayo Ok, can I prompt you with something? Halo is built as a tactical shooter, but I feel like other shooters borrowed Halo’s mechanics, despite not being tactical shooters. A run and gun fps game shouldn’t adopt features for a tactical shooter like Halo. I think it was just “Halo is popular, lets put Halo features in our game” without understanding the purpose of Halo’s design choices. This is coming from someone who’s beat all of them on Legendary, so I’m obviously biased.
@Conflict1922
3 жыл бұрын
@@underthemayo just call it the Halo effect, or "Halo is now feeling the Halo effect"
@blake4249
3 жыл бұрын
"dead space isn't an fps" y-yeah, thats because its a third person shooter
@tuscanollie1242
3 жыл бұрын
whats ur point. he said it aint a fps cuz its not
@jonjones66696
3 жыл бұрын
@@tuscanollie1242 using that logic, he might as well state every other game that isn’t FPS just so we know haha
@tuscanollie1242
3 жыл бұрын
@@jonjones66696 ok idc
@belottov
3 жыл бұрын
@@jonjones66696 Yeah, but it's a very good console shooter. Mayo probably brought it up because he likes it.
@UnchainedEruption
3 жыл бұрын
Also it's a horror game first, not an action title.
@giacomobergonzi4906
3 жыл бұрын
I kinda understand your feelings, but to me it seems like you wanted every FPS to be an arena shooter, but arena shooters are obviously a subgenre, the fact that Halo and the generation of games that followed took the attention away from arena shooters is also because of a point of no innovation that arena shooters had reached. I personally love the Halo saga, maybe more than any other game franchise, and as a guitarist the fact tha Halo 2 had a soundtrack improvised by Steve Vai was a big part of that. The skirmish mode in Reach is something you would rly love imo anyways, give it a try.
@youtubecommenter2527
3 жыл бұрын
Yeah, Halo isn't DOOM or UT or Quake so Halo ruined FPS. What? He just wants every FPS to be fast paced Arena Shooters.
@nickporter4279
3 жыл бұрын
It's not just arena games that had fast pace, advanced movement and OTT combat in the '90s: it was almost the entire PC FPS genre.
@jacksonhernandez3670
3 жыл бұрын
@@arnoldSwollenmember what I don’t understand is how halo is the reason for that. Is it just because it is successful?
@ultimatum117052
3 жыл бұрын
@@arnoldSwollenmember well you could argue that the 90s were all just Wolfenstein and Doom clones. Its a dumb argument. The industry will chase trends where the majority of attraction lies. This happens with all genres, not just FPS.
@summerchilds
3 жыл бұрын
@@arnoldSwollenmember he talked about how halo didn't have a feature that quake had
@user4n55
3 жыл бұрын
While I don't agree with you, it is refreshing to see someone who can critique something they don't enjoy without attacking it, or the fan base. Halo 1 is still my favourite FPS. You can have a different opinion, mayo, but as a huge fan, it's good to hear that you can respect why people do enjoy it. Criticism without hate, thank you.
@Dio-fw4bm
3 жыл бұрын
Correction of the title, "how halo ruined my experience with the fps genre"
@LockheedC-130HerculesOfficial
3 жыл бұрын
Kinda seen this comment coming lol
@user-vy8fz3nc7t
3 жыл бұрын
yep
@shizno1872
3 жыл бұрын
That’s click bait for you
@JZStudiosonline
3 жыл бұрын
It's more "PC Gamer cries about something that has nothing to actually do with Halo." There was multiple large properties before Halo that had all the "issues" Halo had, but apparently they don't count for some reason.
@LockheedC-130HerculesOfficial
3 жыл бұрын
@@JZStudiosonline typical PC gamer
@ToveriJuri
Жыл бұрын
Without watching the video: Halo did not ruin FPS games. CoD did. Now let's see If I have to edit. edit: Should have known. These _"It's not my thing because it's not DOOM"_ arguments are starting to get boring. Except this time it's _"Halo ruined FPS games because it turned FPS games into not DOOM"_ Mayo really needs a new talking point...
@underthemayo
Жыл бұрын
Correction: it ruined FPS games by making them not Unreal Tournament. 😉 I didn't really become a big doom fan til 2015. Halo popularized regenerating health (and featured it before COD) and led the charge of the consolification of shooters where we had to deal with 2 weapon limits for 2 generations because controllers can't handle more. You can dislike Cods influence influence you want. Doesn't make Halo innocent.
@ToveriJuri
Жыл бұрын
@@underthemayo I didn't expect you to respond to a comment on a 2 year old video. So let me make some points in a more polite manner. I don't expect another response, but I hope you'll will appreciate a different perspective on this same topic and why it was games like CoD that really did ruin FPS (and some other games too) The thing about halo is that while it had some reductive design, It brought other interesting things with it. Weapon variety was great. You probably think it's a bit redundant to add good weapon variety while reducing your available weapons to two, Which is fair, however it does bring replayablility. Having to work with limitations brings it's own interesting aspect to gameplay, a different way to play than having the best tools for every situation readily available. Levels with open level design and vehicles bring some variety to the campaign. These levels also give tons of player agency and options to go through them as you like with the tools provided. Some Halo games do these better and some do them pretty badly. What CoD did is hyper focus on a single aspect. They give you those extremely linear and limited roller coaster ride where the game is almost just a movie and gameplay is almost inconsequential. Player agency is very limited. Even weapon variety is mostly just you switching between different similar options. And it's this linear movie set piece mentality that really fucked over many modern games. It's part of the reason you disliked modern GoW. And either your or someone else also pointed out why RE6 campaign was so bad. It's a big part of why RE3 Remake is so bad even in a vacuum without comparing it to the original. Sometimes these modern games feel more like an interactive cutscene than a game. And while halo was part of the console "bastardization" of PC games at the time, it still understood that it's a video game and not just an interactive movie. Half-Life is actually the precursor to a lot of this rot, but that game wasn't excessive in it's use. A lot of it was still just pure gameplay. That is why I really can't agree with you that it was Halo that ruined FPS games. They just changed the focus to something you personally didn't enjoy, but at least they still played like video games.
@thewanderingartists
3 жыл бұрын
Sees the title, grabs a pitchforck, well fellas let's first listen to what this folk has to say.
@thewanderingartists
3 жыл бұрын
Guess he lives, he made valid points, just like he did in Alien Isolation. And that's why I subscribed !!🤠 Howdy !
@eatershep6280
3 жыл бұрын
This ended well
@deckerthedude2560
3 жыл бұрын
Started sharpening my pitchfork when he complained about reloading.
@Delta-kt4gj
3 жыл бұрын
Same
@Ashamedofmypast
3 жыл бұрын
I'm expecting this to be a good quality video that I disagree with. Open to being convinced but doubt that will happen. Expect this to be more an argument for homogenization in shooters post halo like we saw with cod and titanfall after that.
@verikan4241
3 жыл бұрын
You're not imagining stuff, what you said about NIN is true, Trent also told the developers themselves when he was making the music for Quake. He also confessed that the Fragile was also constantly delayed because of Quake's multiplayer. I think you can find that interview if you google it with the right words.
@arsenijevic564
3 жыл бұрын
I would LOVE to hear your take on the Battle Royale genre.
@underthemayo
3 жыл бұрын
It would be hard to do because I'd have to play more of it and I really don't want to lol
@arsenijevic564
3 жыл бұрын
Understandable
@Legion849
3 жыл бұрын
You mean Fortnite mode because every game has one these days.
@fastenedcarrot9570
3 жыл бұрын
@@underthemayo Based.
@arsenijevic564
3 жыл бұрын
@@Legion849 Pretty much, yes.
@MaavaaM
3 жыл бұрын
Really, really interesting video. Not something I see very often: a highly subjective, individual-level interpretation of a game, based more on past recollection than objective analysis. And as a longtime Halo fan, it was indeed refreshing to see. I love Halo and always will, but you made some great points from a perspective that I don't have.
@Paddy656
3 жыл бұрын
This idea of Halo being this game designed to be a molasses-coated slogfest so that it could be playable on consoles is kinda funny to me. I first played Halo CE on PC and absolutely loved it, and I still play it on PC to this day because it's my favourite way to play. I love Halo's slower pace because, well, it's different. Every shooter wants to be this coke-snorting hyper-speed ADHD nightmare and it gets tiresome sometimes. I like Playing Halo because it's more mellow pace is refreshing and allows other parts of the game to shine. I hate how recent games have tried to constantly speed up the pace of gameplay. Also, you say the enemies are visually bland? *HERESY*
@brotherhoodofsteeld.c.chap1917
3 жыл бұрын
I agree, slower FPS games like Halo and Metroid prime are amazing
@corvus_armatura7595
3 жыл бұрын
I somehow doubt that considering that COD came after Halo and they're essentially very close to the same type of movement and gameplay mechanics like regenating health and nerfed movement compared to games like Quake 3 in 1999.
@brotherhoodofsteeld.c.chap1917
3 жыл бұрын
@WlmsKds GD Pffffff in a few centuries
@MasterKiller540_
3 жыл бұрын
The problem isn't Halo, the problem is we need more games like Doom 2016, Doom Eternal and Quake Champions but game companies don't wanna develop those types of fps's
@jajkub2001
3 жыл бұрын
Well, to be fair, we have a metric fuckton of throwback FPS shooters made by Indie companies now. Look up New Blood Interactive if you wanna look for a publisher with them, they wear that shit like a badge of honor. DUSK, Blood, ULTRAKILL... Then there's other amazing shooters with retro graphics and high adrenaline gameplay like Project Warlock and Strafe. Long story short, there's a ton of stuff to enjoy, but it's indie games
@Wickedroonz
3 жыл бұрын
@@jajkub2001 yeah i don't think those games ever stopped to be honest its just that cover based shooters were more mainstream... plus there have been hybrid game like the borderlands series where u can run and gun and play slow methodical if u want.
@soggyeggroll2003
3 жыл бұрын
@@jajkub2001 dusk singleplayer alone is satisfying but frantic. I couldn't imagine what duskworld is like
@juanjoyaborja.3054
3 жыл бұрын
@@jajkub2001 So, make triple A classic shooters, since doom 2016, doom eternal, and quake champions are triple A.
@lucaspanto1442
3 жыл бұрын
They don't want to develop them because of halo
@fckkngio
3 жыл бұрын
Huge halo fan boy here but I totally see your point of view. Halo isn’t for everyone. My gf actually thinks it’s very slow paced and is always the game she’s least down to play. Same with my best friend. So I get it. Even I feel like that sometimes after playing the new doom games. Totally agree with the Halo effect thing going on with battle royals now. I hate it lol.
@felathar1985
3 жыл бұрын
I never got the hype for Halo. The story is booooring as shit and the gameplay is super lame. Maybe because it came on xbox back in the day everyone got in the hype train. I always compare Halo with Skyrim. Both water down FPS.
@GSG743
3 жыл бұрын
May you please elaborate on how the story is boring and the gameplay is bad. I would like to know why you hate a great.
@makoshark40
3 жыл бұрын
its not more of halo ruined fps its more everyone else saying i want to do that also. and then that just became normal so yeah and no its halos fault
@GSG743
3 жыл бұрын
What?
@andregonzalez2086
3 жыл бұрын
Oh god here we go....
@LuciusBurke
3 жыл бұрын
It's funny you mentioned bioshock because that series is a perfect example of how consoles affected shooters. The first two games let you use your full arsenal and even had different ammo types for each weapon. Then infinite put in a two weapon limit , regenerating shields and went from a free roam environment to wave based encounters.
@BananaMana69
Жыл бұрын
The logic here makes no sense. The first two games were made on console so how did console gaming affect the third one negatively? You are confusing console and the games on console that became popular, COD being the most popular game for years in a row is what created that, not the console.
@ToveriJuri
Жыл бұрын
@@BananaMana69 Actually he's right, but for completely wrong reasons. Bioshock was dumbed down for consoles. If you Play System Shock 2 you'll realize that Bioshock is just a dumbed down System Shock 2, but with a more unique aesthetic and nice graphics. Even the story beats are somewhat copied, but maybe a bit more cleverly presented in Bioshock.
@SpiritOfFire88L
3 жыл бұрын
Just have to say, Halo is a military shooter with a sci-fi setting.
@countvincentthethird2341
3 жыл бұрын
Facts
@ZahrDalsk
3 жыл бұрын
Yeah it's... kind of weird how he keeps talking about how X is ok in military shooters and not ok in the military sci-fi shooter Halo. Bit of a retard take.
@Snow-sc4gz
3 жыл бұрын
Games can be grounded in reality without being stuck in a modern setting
@czhousehold
3 жыл бұрын
Exactly what I was thinking, glad someone said it.
@abhinavchauhan5575
3 жыл бұрын
Look at ur likes. The company which now owns halo
@tovbyte
3 жыл бұрын
I get you’re points mate and honestly fair enough. But I feel you’re kinda missing the point in halo: it’s supposed to be a mix between sci fi Action and grounded military shooter.. I think most design decisions were made with that in mind
@ColdNorth0628
3 жыл бұрын
Pretty much this. A good 50%of this was basically "hey....this isnt doom, or quake, what the hell?!!!!!" Kinda ticked me off because the thought process is kinda idiotic. Every game should be seen through a new lens, if you want to compare you have to compare them between accurate means, comparing halo to quake is apples to oranges.
@Dan_Tactics
3 жыл бұрын
Most people forget that Bungie tested different guns at shooting ranges so that they could model in-game weapons after real-life weapons in terms of looks, sounds, and how they feel. Oh, and they also fused vehicular combat into a FPS in campaign and multi-player which really hadn't been done before Halo CE, other than Mech Warrior (but you couldn't jump out of your Mech, Titanfall style and run and gun on foot).
@vothbetilia4862
3 жыл бұрын
Because Hes biased with Fast paced shooters, imagine if every game were to be a fast paced, the shooter genre would be repetitive and no longer be interesting for people and move on to something else, people may say other game companys are copying Halos mechanics, but it isn't really copying, it's just expanding more mechanics and more new gameplay feels from other franchise, such as cod, hunting games, battlefield, Rainbow six siege, etc. If every game were to have Doom game mechanics, then what's the point playing other games, if Doom is that only arcade special franchise to enjoy.
@flashygreenx8828
3 жыл бұрын
Also, In real life you reload. That’s more realistic and you can’t expect the future to not have bullets reload themselves. And it’s balanced for multiplayer because who wants a guy spamming none stop. Not all games can just be like your taste
@_KillerD_
3 жыл бұрын
there's a point where realism gets in the way of fun.
@DeFantasticFiend
3 жыл бұрын
Well this looks like the classic story of an industry learning the wrong lessons from a success and you suffering because of it
@imtoddhowardandimadeskyrim6553
3 жыл бұрын
So a industry that never learns anything teeheehee
@lugbzurg8987
3 жыл бұрын
@@imtoddhowardandimadeskyrim6553 Let's all laugh!
@trash7493
3 жыл бұрын
As a person that grew up with CoD and halo and shooters like this. I can confirm that after I finished playing fortnite because it just wasn’t the same. I’m realizing that this is going to be bad for the games that I love like CoD and such. I tried DOOM 2016 out and loved it and ever since I have loved those boomer shooters more than anything. In fact DOOM Eternal is now my favorite game to release.
@UnchainedEruption
3 жыл бұрын
It's not about trends, it's really down to execution. Activision milked Call of Duty to death, and between all the imitators and endless marketing it was easy to hate on it, but at the end of the day they made great blockbuster singleplayer campaigns and had addictive multiplayer deathmatch when at their peak. Doom Eternal is a very different kind of shooter, even compared to the other Doom games, but I think it is definitely one of the best FPS games of all time, and I'm a classic Doom fan first. Just because battle royale is popular among the kids who play Fortnite because it's free, it doesn't mean the game is good. In fact, usually the free shit sucks. If it didn't, the devs would realize they could charge money for it.
@riddell26
3 жыл бұрын
You are giving Fortnite too much credit. Its literally just a test bed for Unreal Engine 4 and now UE5 updates. Do you really think the seasons are there to give people new things? No, it's to test new mechanics, bug fixes, physics etc.
@trash7493
2 жыл бұрын
@@riddell26 I just enjoyed the game, I never said it wasn't just a test bed. I just used to enjoy the gameplay
@TaimatCR
3 жыл бұрын
Not gonna lie, as much as I love halo, I miss the old frantic pace of arena shooters, damn you fortnite for killing the revival of unreal tournament and overwatch for causing quake champions to have abilities
@gorogoro7384
3 жыл бұрын
OW is a bad game imo.
@doommaker4000
3 жыл бұрын
Quake Champions is pretty good. Otherwise they would have to make Quake Live... Oh, it's dead cause new players stopped coming?
@nickporter4279
3 жыл бұрын
Not even just the arena shooters (which we still have - although I guess Apex Legends and Overwatch aren't as fast as UT/Q3) - what's totally missing is that arena combat/movement system in a *single-player* campaign-driven game. There is no modern equivalent of Unreal, Half-Life, Quake... except *maybe* Doom 2016/Eternal.
@Junya01
3 жыл бұрын
What are your thoughts on tf2? 12v12 games on payload, last point, get pretty frantic for me
@gorogoro7384
3 жыл бұрын
@@Junya01 Tf2 is my favorite class based shooter
@etlttc353
3 жыл бұрын
Man getting angry at reloading in fps games for 20 minutes
@heatyeet6538
3 жыл бұрын
Here they come
@mexido165
3 жыл бұрын
It does suck tbh.
@etlttc353
3 жыл бұрын
@@mexido165 if done wrong
@DukeoftheAges
3 жыл бұрын
@@etlttc353 lmao
@Miyakolover
3 жыл бұрын
He only talked about it for like 30 seconds if not less.
@rolph5967
3 жыл бұрын
“Looks at title” “Tread lightly, for this is hollowed ground”
@TheMiner16
3 жыл бұрын
A Shepard must tend to his flock
@rolph5967
3 жыл бұрын
@@TheMiner16 Thank you
@colbycoolby1592
3 жыл бұрын
May the light of lights be with you!
@rolph5967
3 жыл бұрын
@@colbycoolby1592 Yes
@ThatGenericPyro
3 жыл бұрын
"tAkE cArE, aRbItEr... *WhAt YoU sAy Is HeReSy"*
@kangarooogaming2071
3 жыл бұрын
With all due respect, a lot of this is wrong, Halo saved the FPS genre and is completely different to other shooters in so many great ways
@JBzucc
3 жыл бұрын
You've got to be taking the piss but as a long time halo fan I'm seeing current trends ruin halo itself with them trying to add all this mediaeval stuff into MCC and how they just seem to want to turn it into fortnight with wacky armors and bring back armor effects
@yoavmend1909
2 жыл бұрын
@@JBzucc how is this in any way related to this comment ?
@Theoszombie
2 жыл бұрын
How did Halo save the FPS genre? I don't recall any threat to shooters during that time.
@Colvice
2 жыл бұрын
@Aether fax
@FBWalshyFTW
3 жыл бұрын
As someone who has been playing Halo for 15 years and (obviously) loves Halo, this is a really well-made video and I personally think it's spot on. However, I want to add some context on the Halo multiplayer in particular that I hope others watching the video find useful. For Halo 1 and 2 in particular, the games were *much* faster than you would originally think due to the extremely high technical ceiling for these games. The famous TSK (three shot kill) in Halo 1 with the primary weapon (the pistol) is extremely fast and you got around the inherent slowness with reloading and close-quarters combat with glitches like the backpack reload and BLB (grenade - beatdown - grenade). The sniper of course was also a 1 shot kill that felt smooth and fired quickly. Movement felt smooth overall but did feel stilted when jumping. There were some tricks (grenade jumps, OS + rocket jumps, etc) to make movement faster that also increased the skill gap. For Halo 2, things got even crazier. The auto-aim in that game was so ridiculous that it wasn't hard for anyone to put together a relatively quick kill, but if you got good at reticule positioning, general reaction time, and map understanding, you would be unstoppable with the sniper in particular due to quickscoping. And then there were so many button glitches to make things even faster. YY (double switch which acted as a ubiquitous end lag canceling mechanism) and grenade reloading (off-host, which is most of the time) made reloading feel lightning quick. BYYB, BXB, BXR, RRBX for near instant kills close up. RRX (double shot) to make the BR almost a 2 shot kill when combined with YY. Crouch jumping felt really smooth and powerful as it unlocked so many locations around the maps (Ring 3 on Sanctuary, Pink 3 on Midship, shortcut jump on Lockout, etc). The button glitches all had pretty tight execution windows and they, combined with all the other wonderful aspects of Halo 2, made Halo 2 an amazing fast-paced competitive shooter with a sky-high skill ceiling. Unfortunately, Halo and the rest of the industry moved away from the speed of the first 2 games (who can blame the devs, a lot of this was on accident), so I've been getting more and more jaded about Halo and the shooter genre in general since Halo 3. But in the end, even the best Halos can't compete with the original PC shooters in terms of fluidity and speed - There's no denying that. Anyways, thanks for the video - I can tell a lot of effort was put into it and it's just really good. :)
@donovan6320
3 жыл бұрын
I think the main thing is the 2 weapon limit and the slow player speed Both of which cannot really be worked around.
@doritoscoolranch738
3 жыл бұрын
Thanks for the essay! A+
@holysparkbatman
3 жыл бұрын
I’ve been watching your content for so long I’ve went through entire life periods.
@Dean123123100
3 жыл бұрын
Aaaand BXR
@ClassMRule
3 жыл бұрын
@@donovan6320 i dont consider Halo to actually be all that slow in reality, sure its not "Fast" like Doom, but just because its not Fast doesnt mean its Slow. Now you can say comparatively its Slower, but again this is relative to what its being compared to.
@ChezzyKnytt
3 жыл бұрын
"Everytime I emptied my clip and had to reload, it's like the game was saying stop having fun now and wait a few seconds" What.
@cesarchavez922
3 жыл бұрын
Yeah, because in real life weapons don't need to reload.
@ChezzyKnytt
3 жыл бұрын
@Low Tier BBCFactory Fully agree. Reloads can be super fun and add to the strategy of a game. In Halo, having a point where you're incentivised to switch weapon or charge at an enemy to melee them because your clip ran out is good. On the flip side, Doom having no reloads plays into the gameplay style. The strategy in that game is learning how to keep your guns stocked with ammo so you can keep putting out as much damage as possible. Both fun, very different games.
@KaptainKommissar
3 жыл бұрын
It's almost like you don't understand his points
@ChezzyKnytt
3 жыл бұрын
@@KaptainKommissar I understand his points fine, especially because I'm a huge fan of the kinds of games he's talking about. I specifically think that saying "reloading means waiting till I can have fun again" is batshit insane. Please explain what I missed.
@bryce7344
3 жыл бұрын
@@cesarchavez922 Because video game guns don’t need to reload* Video games are not real life and shouldnt strive to be realistic most of the time
@LP-PADICIA
3 жыл бұрын
*Under The Mayo uploads a video entitled "Halo Ruined First Person Shooters"* Mission Objective: *SURVIVE*
@musictorin
3 жыл бұрын
I disagree with your statements about how you should be able to carry multiple weapons and no reloading in Halo. You know how some older games have plots like "It's the distant year of 2003, and humanity has colonized the entire galaxy", but in 2003 it's not that big of a leap? Halo takes 500 years in the future, but still tries to feel modern, which is why I think having reloads and limited space for guns makes sense. The reloading is in place so that you can't just spam your gun, and encourages you to use it more tactically, like pacing your shots. I think it's like another "resource" to manage, which is apart of Halo's combat flow. Another part of halo's combat puzzle is picking the right guns for the right situation, and using the environment around you to win fights, which I think explains only being able to have 2 weapons at a time (it's also more realistic). If you really hate reloading that much, then use a plasma based weapon. They'll overheat if you fire them for too long, but if you pace your shots you won't have to sit through a vent animation. Everyone is entitled to their own opinion though, and I can understand why you think this way. Great video
@underthemayo
3 жыл бұрын
I do not think you should be able to carry multiple weapons with no reloading in Halo. Then Halo wouldn't be Halo. What sucked is that it proved such a successful formula for console shooters that so many shooters had to be just like that. For like 2 generations. I don't want Halo to change just because I don't like it. It just sucked seeing everything be slow, limited arsenal, reloading, and recharging health.
@Tonybc99
3 жыл бұрын
@@underthemayo having to reload, so scary
@DarklordKermit77
3 жыл бұрын
@@Tonybc99 when you ignore a comment and go straight to blindly setting up a strawman
@Tonybc99
3 жыл бұрын
@@DarklordKermit77 0OOooOooo having to cover and use your brain! Scarryyyyy
@DarklordKermit77
3 жыл бұрын
@@Tonybc99 you did the same thing again
@03chrisv
3 жыл бұрын
Just waiting for Doom Eternal clones now
@mabes448
3 жыл бұрын
Ultra skull
@Ismael-kc3ry
3 жыл бұрын
Can’t wait for people to call them “Doom-likes”
@FoxDie77777
3 жыл бұрын
The boomer shooter returned for a while now. Play Dusk (the best one), Amid Evil, Ion Fury, HROT
@JackChop
3 жыл бұрын
I doubt any will be as good as eternal tho
@FoxUnitNell
3 жыл бұрын
@@JackChop I had heard that Rage 2 plays a lot like Doom Eternal since there are a lot of upgrades that will make you feel like a bad ass in the later game - which I know came out before, but a youtuber compared rage 2 to doom reboot and eternal.
@businesserinokripparino404
3 жыл бұрын
I am really interested to see what the act man thinks about this video
@underthemayo
3 жыл бұрын
I'd love to know too. I love his channel. And it's not like I hate halo or think it's a series. I get why its loved and why it's important. This video is more about capturing why myself and others felt this way when it came out. ActMan's thoughts would be great.
@Spartan-ng6sx
3 жыл бұрын
@@underthemayo I disagree with you opinion but good video but I think halo saved the FPS industry
@lordtachanka7229
3 жыл бұрын
@@Spartan-ng6sx are you trolling are are you just stupid
@tomturtl
3 жыл бұрын
@@Spartan-ng6sx alternatively, you could watch the video.
@Spartan-ng6sx
3 жыл бұрын
@@tomturtl I did I thought all of his points were completely biased bs because he didn’t like it
@johnnoswithy6316
3 жыл бұрын
Dude, you couldn’t have said that any better, I’m a hardcore halo fan myself and halfway through the vid my fanboy blood was boiling a little, but somehow you got your point across and I understand, subbed Absolute legend
@underscore_5450
Жыл бұрын
Jesus dude, it feels like you only like one specific type of shooter game and playing anything else frustrates you. Maybe don't play those games and keep to your boomer shooters.
@slcc5005
3 жыл бұрын
In my opinion halo moved the industry forward just as much as doom but in a completely different way. If movies were video games doom would’ve been the first movie with sound but halo would’ve been the first movie in color, two major milestones just done in two completely different ways
@najdatmz
3 жыл бұрын
Wow that was a great analogy holy shit
@kittenmittenkitten
3 жыл бұрын
I have a feeling you'd find Marathon a really interesting missing link here. Reloading, story/objective based level design, checkpoints, but naturally a huge Doom influence with health being an even bigger rarity.
@MrBigmanhimself
3 жыл бұрын
What made Halo so damn good was its sandbox. Which future games that tried to be like Halo failed at understanding. It wasn't halo's fault for revolutionizing the console shooter, but more of the developers of said clones and such that did not replicate what made halo so goddamn good. Which in my opinion was the sandbox, and the enemies that big man chief fought.
@hyperx72
3 жыл бұрын
Recharging health done to keep the pace of gameplay up and to reduce backtracking "CONSOLE" Reduced movement speed to allow for vehicle implementation. "CONSOLE" 2 weapon limit to make your weapon choice more tactical as opposed to just giving you an arsenal. "CONSOLE" Controls that don't suck ass "HALO" (But in a negative context because something something natural order). The rise of military shooters coinciding with a rising popularity of dark and/or realistic elements in entertainment media "HALO" "CONSOLE"
@michalski9141
2 жыл бұрын
sure bud
@hyperx72
2 жыл бұрын
@@michalski9141 Let me guess you think that every decision Halo made was ONLY because of the hardware it was put on?
@sorridusnakerru
3 жыл бұрын
"Doom doesn't reload." You made doom 3 feel sad 😞
@andmillions
3 жыл бұрын
@Michal Litecký I loved it personally. It's not perfect but it does action horror well.
@voaihieuvotrungthuan934
3 жыл бұрын
Well doom 3 has done great at its job as a horror fps game
@donovan6320
3 жыл бұрын
@Michal Litecký Doom 3 didn't suck. Doom 3 just wasn't Doom. Give it a different story and a different name and it would have been completely different in its reception.
@matt0198922
3 жыл бұрын
I also kinda get the feeling that the original doom games didn't have reloading due to how young the genre was, rather than it being a tactical, purposeful exclusion by the devs for gameplay reasons.
@beniscurious6762
3 жыл бұрын
I think 3 is alright it's just not like the original dooms it's a solid game in my opinion
@jkbscopes1233
3 жыл бұрын
if you simply had added "for me" at the end of the title you would have alot less dislikes halo didnt ruin the FPS indistry it just ruined it for you
@joshlaufenberg7980
3 жыл бұрын
Exactly
@biglad3701
3 жыл бұрын
You obviously didn't watch the full video.
@jkbscopes1233
3 жыл бұрын
@@biglad3701 well i did watch it so, things change over time and its sad that he doesnt see that as a good thing, the entire video is basically him going "WAAAHHHH two weapon limit sucks WAAAHHHH recharging health WAAAAHHHH reloading" its like reloading makes the game more tactical as you have to chose when to leave yourself vanurable, its like a two weapon limit means you have to be tactical about your choice of weapons, its like recharging health means the action can go on for alot longer, if you have 5 health in wolfenstine or doom you have to go back and find a medkit or die in the next encounter witch slows the pace
@biglad3701
3 жыл бұрын
@@jkbscopes1233 In modern Doom, glory kills refill health. At least Doom improved in keeping the fast-paced gameplay interactive, whilst Halo did not. He did bring up some valid points as to why he disliked the instant healing feature and how it affected future titles. Again, he never said it was a bad game, nor did I.
@ThDragoomba
3 жыл бұрын
I don't think that would have worked. Xbox fans get triggered too easily.
@KylePhantomK94
3 жыл бұрын
You misspelled Call of Duty.
@OnlyLiarGameFan
3 жыл бұрын
Yeah, it's "Cale uf dooty".
@CannibalSodom
3 жыл бұрын
No, even call of duty has better gameplay than halo in my opinion. It's not my type of game, but I can stand playing it for more than 15 minutes, unlike halo 3, which is literally the worst shooter I have played. This is all my opinion by the way.
@patrickcarranza2823
3 жыл бұрын
As a fan who grew up with Halo, this is a really interesting perspective. You have really opened my eyes to your perspective, I now feel like I understand how trends and different land mark games effect the industry. Halo was the next Doom, Fortnite is the next Halo.
@CardfightCasual
3 жыл бұрын
Great points, I totally agree with your observation except for the last bit. Halo was an arena shooter, so it was really more in the same category of COD, even Counterstrike. What happened is that a new genre of game became the main thing. I think that had something to do with the changing times and definitely the advances in technology. Having 16 people on a LAN party was crazy back in the say, but a massive online arena with 150 people was inconceivable. Fortnite was the next PUBG and PUBG took a concept that was itself first popularized in media by the rise of Battle Royale. Not in games even, but first in the Hunger Games book and movies, itself part of the trend of YA post-apocalyptic novels. I guess it just goes to show how the different areas of media and tech intersect to form pop culture.
@Soulfly415
3 жыл бұрын
Quake was the next Doom, Half-Life was the next Quake and Halo was the next Half-Life... too bad Half-Life 2 didn't become the next Halo, because that would have been a great direction for the shooters to come... instead Call of Duty, and it's ilk of boring tactical, cover based shooters became the next trend.
@riddell26
3 жыл бұрын
Fortnite is a test bed for Unreal Engine 4. Don't delude yourself
@Insky_
2 жыл бұрын
but Fortnite is a third person shooter
@Outofrealman
Жыл бұрын
TBH, console ruin gaming, in a way, when Devs actively limit themselves BECAUSE they make games with console in mind, thats why you have 4 skills because of controllers... when games made with PC in mind with have 8-10 skills because you have 1-0 on a keyboard.
@piggyharris7988
3 жыл бұрын
I mean I like both doom and halo. Fast paced is great and all but sometimes sitting back and playing something slower is pretty fun. I just generally enjoy first person shooters as a whole, regardless of speed
@badgasaurus4211
3 жыл бұрын
Halo is really tactical on legendary (mainly CE and 2) and you have to make tough choices about encounters its great.
@benjiii3407
3 жыл бұрын
Doom eternal and halo 3 👌🏾
@mythhead2688
3 жыл бұрын
@@benjiii3407 Man of culture 💪
@perrytran9504
3 жыл бұрын
@@badgasaurus4211 2 on legendary just isn't fun, and 2 is probably my favorite of the classic games. You die in 7 plasma bolts, get oneshot by the (many) jackal snipers, and the noob combo is so good and everything else so underpowered your playstyle becomes extremely restricted.
@emin166
3 жыл бұрын
I am a doom and halo fan at the same time lol
@chungusmogus8832
3 жыл бұрын
I'm a Halo fan and I loved this video!! Our backgrounds in FPS games are very different considering what Wolfenstein was for you Halo 3 was for me, but I totally understand where you are coming from. I'm happy I subbed to you all those months back, it was definitely worth it. Congrats on 50k!!
@underthemayo
3 жыл бұрын
I'm encouraged by how many halo fans get where I'm coming from. Respect man. Hoping for a bright future for halo fans! Thanks!
@Junya01
3 жыл бұрын
As someone who’s put in 1500 hours into TF2, I kinda felt the way you did about HALO in regards to Overwatch - the shift from CLASS-based shooter to HERO-based shooter, with fancy abilities you can do with a press of a button. Imo, abilities dumbed down the potential of hero shooters by restricting the mechanics with cooldowns. But now since OW blew up the genre, all hero fps games follow suit. I am not a fan of pressing a button to do something and having to wait an arbitrary amount of time to press that button again. It makes no sense Genji can reflect with his sword but then not pull it out again after, or how Winston has to wait a certain amount of seconds to leap again, or Ana having an unlimited amount of sleep darts but can only use it once every x seconds. Waiting on cooldowns, as opposed to actively filling up a bar to use something powerful (Uber, Soldier’s banners, scout’s bonk, pyro’s phlog crits) just ain’t that engaging for me. With the latter, it forces you to engage with the game instead of passively waiting when on cooldown, and rewards the player for doing well. Compare hero shooters to tf2, and how the latter is balanced around the ammo mechanic (something that OW needed to not be so spammy imo) - Pyro can airblast/reflect projectiles unlimited times, but spamming it leaves u vulnerable and eats ur ammo away. Soldier can rocketjump at any given time to truly zoom in and out of battle, no need to wait for a cooldown just to do ONE jump. It’s balanced by health getting splashed from each rocket, and in the case of the Gunboats secondary, which reduces splash damage immensely, being super mobile comes at the cost of a secondary shotgun. Demo can also stickyjump, which is more mobile but costs greater health. Spy can disguise at ANY time, turn invisible at ANY time, and can OHKO the enemy from behind at any given time. No need to wait for some dumb timer to dictate what u can do, the player controls the flow of his gameplay. That’s not even mentioning the deep movement mechanics for all the classes, scout with his double jump, pyro with flare jumping/reflect jumping and switching to the powerjack for extra speed, Soldier/demo and rocket/stickyjumping, demoknight with trimping, *heavy has nothing*, Engineer with sentry jumping with the wrangler to get to different spots, Engineer with the Eureka effect to teleport instantly at the press of a button, Medic constantly trying to surf damage to add mobility and lessen splash damage, *sniper same as medic but to less effect*, and the Spy with a whole subset of Trickstabs and movement techniques to expose the back of an enemy - seriously, the things spies can do after hours of mastering their movement is insane - and that’s not even including how you can use your guns alongisde your movement to kill. My point being, there’s a reason why Tf2 is still being played by thousands of people everyday, 13 years later - there’s no other game like it. It’s truly one of a kind, from the culture to the mechanics and the characters and unique weapons and taunts and situations that arise from playing. I will love this game till I die, but I’m just kinda disappointed that the potential Overwatch had didn’t really come to fruition in the way I thought it would. Thanks for the vid Mayo, you a real one.
@thataberranthalo8032
3 жыл бұрын
this isn't a video about TF2 or overwatch, ur comment is irrelevant
@mcdonkey500
3 жыл бұрын
Halo ruined FPS games? Really? Not CoD4 with it's braindead gameplay and mindless XP grind and loadouts? Almost every big shooter copied it for over a decade.
@xenerith5536
3 жыл бұрын
The same could be said of the shooters of the mid-late 90’s being Doom Clones
@MrRastawannabe
3 жыл бұрын
Right? Lol hes upset that everyone copied halo when the previous generation was everyone trying to smash doom and quake together
@MrRastawannabe
3 жыл бұрын
@MEME GOD you’re clearly salty bud it’s ok lol
@ThrashMetalWolf666
3 жыл бұрын
That’s why nowadays it’s way better since classic, and modern can exist instead of being one sided. Which is basically what happened in the past 15 years of shooters.
@MrRastawannabe
3 жыл бұрын
@MEME GOD I mean you were clearly salty. You threw out a heavily opinionated comment and insulted new shooters lol running fast and shooting at the same time doesn’t require more skill than good positioning and good aim. Just different skill. You have no arguments you’re just... salty
@lordrillo5398
3 жыл бұрын
@MEME GOD running around and shooting takes as much skill as positioning, and having decent enough aim. Obviously, games like quake require skill, from denying weapon pick ups, to area control, but the same can be said for games like Rainbow Six Siege, or even Halo 3, you need skill for every game, unless your playing something like COD💀, honestly why can’t we just appreciate these games and stop arguing over them? It’s one person opinion to the next .
@dingspingle9121
3 жыл бұрын
When you said a lot of old school halo players might have adverse reactions to battle royale games like you did with halo I instantly understood how you felt and for the entire video I was thinking that "yeah halo blew up and changed shooters for sure but its not that big of a deal right"? But holy shit I understand now, I grew up with halo and it was the first shooter I ever played and seeing all these battle royale games just pop up out of nowhere and completely change everything felt kinda shitty. Now I'll be honest I've spent more time playing fortnite than I'm happy to admit and the game isn't inherently bad (got a horrible community though) but like you said about halo and how you could just never truly get into it because it wasn't like your classic fast paced pc shooters, well I guess its the same for me with all these battle royale games. On a side note though I absolutely fucking love the old school fast paced shooters. Doom is definitely one of my favorite games alongside Halo and Dark souls. It was interesting to learn about your perspective of halo.
@miguelcorreia6777
3 жыл бұрын
Battle Royale was fun in the beginning, but now everything has to have a battle royale mode for some reason
@dingspingle9121
3 жыл бұрын
@@miguelcorreia6777 yeah, battle royale has been heavily over saturated with how much its been shoved in our faces.
@thepotatoof4219
3 жыл бұрын
@@miguelcorreia6777 That's because of hype. Back then, when games were announced, very few people got to see the trailers, teasers, etc. They didn't know much about how the game would be unless they attended conventions or had demo versions. These days, you have an autistic entity called 'the internet' that would over-intensify any kind of trailer or teaser and give revenue to the greedy company making the said game and release it in an unfinished state anyway. For Halo CE's case, this one game went against the mainstream view that FPS games aren't suitable on console, and absolutely astounded everyone who played this game. This game had the quality and ability to revolutionize FPS in the way it did. Don't forget though, games like Return To Castle Wolfenstein (my favorite Wolfenstein even to this day and I'd still recommend this game to anyone who wants to play quality FPS shooter games) came after Halo and it was still praised a lot. That game has heavy traits of the old school arena genre. We also have games like System Shock 2 and Deus Ex that also influenced the class-based SP side of things a lot, and I feel sad that this genre (supposedly coined as 'immersive sim') isn't that talked about these days. And you also had the terribly underrated MilSim sparkers like Operation Flashpoint CWC (now called ArmA CWA) which set forward the Military Simulator genre. All these games had traits and qualities in them that made them contribute to the gaming industry and provide more variety. You like fast paced action? Go play the old school arena games. You like ultra- realism? Try games like ArmA. You want a challenging action game with a compelling story and also a small blend of realism? You can try STALKER. You have so many options with such unique playstyles. While games like CoD came out and 'copied' the design that Halo set in motion, it made it's own contribution by bringing WW2 games to console and made them go mainstream. And games like Medal of Honor also had good campaigns. But Battle Royale has no redeeming factor in it. It's just a mod that came from another survival mod which was from a MilSim game. The only reason why it still exists now is because it's where the money's at these days, and thanks to the drama that unfolded between PUBG and Fortnite when this genre was new. This genre hasn't revolutionized anything. The current state of the video game industry is a show to how degenerative things have become. When BR was new, it was fresh. People like to try new things every once in a while. That's why it was enjoyable, BUT ONLY FOR THE SHORT TERM. It didn't have any more sophisticated things that could separate this gametype into a fully different genre. And now, despite that people have already enjoyed it for it's worth, the companies still want to milk it as much as possible.
@BobsRevenge
3 жыл бұрын
It was way worse with Halo than with battle royale imo, because the effect of Halo was inescapable, but these days there are so many games being made you can really have your pick. I occasionally pick up battle royale games to check them out and sometimes even enjoy them for a while, but I never feel like the genre is infringing on the games I enjoy. Hell, the game that I have the most hours in on Steam is Hunt: Showdown, which is I suppose a kind of battle royale game. I guess that's a bit of a tangent, but Halo really did change basically the entire FPS landscape for the worse for PC players and did it in a way that was largely inescapable for years. You lived with the awareness that even if one of your favorite games got a sequel, it would most likely suck because of what Halo did to the market. You might get annoyed that Fortnight is so popular and how much your friends get into Twitch streamers, but you have so many other options and communities now that you can safely ignore that battle royale is even a thing when it comes to finding games you enjoy.
@dante_02
3 жыл бұрын
This may come out of nowhere, but you actually managed to make me realize something: I've been playing Team Fotress 2 for years, and me and a bunch of friends have always had trouble against a single class: Sniper. Thanks to your vid, I could finally think about it better, and realize that, even for a Arena-style shooter that has a ton of elements from Quake gets fucked over by a single class, and that's because Snipers directly contradicts the free roaming nature of TF2 by denying entire areas by just being there. He slow the game down to a croll and it's the most gamebreaking class in the sense that it can completely deny the other team as long as he can aim well. Even for a 2007 game that continues to be played and receive bits of content up to this day, Sniper still remains as an intruder to the whole game's foundation by imposing a way of playing that directly contradicts the nature of the other classes. So, thanks Mr. UnderTheMayo.
@doommaker4000
3 жыл бұрын
I, umm... Shoot at them to make their aim shake? Send a spy? Spam flares/rockets? Use uber? Are you sure you're not talking about sentries? Is the sniper so good or do you just stand around? Countersnipe him and be done? And finally - is railgun broken in Quake?
@dante_02
3 жыл бұрын
@@doommaker4000 -a class being countered by itself and only itself is dumb, since most other classes have ways of dealing with each other -spy has to get trough the entire enemy team just to get close to the sniper, which doesn't even guarantee a kill due to quickscopes being a thing -spamming projectiles doesn't work due to the fact that they aren't hitscan and can be avoided, and also the fact that, to do so, you need to get in his sightline, which will more than likely get you killed for doing so -bullet spread and awful hitreg fuck up most attempts at tweaking a Sniper's aim from afar, which would lead to you dying to him for exposing yourself to him -Quake wasn't class based, and allowed for a lot of counterplay thanks to the faster pacing, dynamic map design, and multiple option Quake incentivizes your movement due to everyone else doing the same and the maps being designed around that idea TF2's sniper only lacks in KotH maps due to their smaller design, while he dominates in every other enviroment because of the rest of the map pool having plenty of room for him to keep the distance and abuse the short ranged nature of the other 8 classes And if you want more backup, I have played a fair amount of Highlander matches, and you also have devs claiming that Sniper is the only class they ever considered removing
@codyschwarz5155
3 жыл бұрын
@@doommaker4000 you got rekt
@Rei322
3 жыл бұрын
@@doommaker4000 Are you sure you are not taking about Heavy?
@sodium7127
3 жыл бұрын
Insightful nice. Although I do disagree with you on some points, you have my full respect and admiration for turning a video I was ready to dislile (due to my ignorance) into something that helped me look at things through the bigger picture with excellently presented constructive criticism. Bravo! I wholeheartedly thank you for enlightening me and you have my utnost sympathy.
@cringenormie9095
3 жыл бұрын
This is what sums up my opinion with Halo perfectly. Halo is one of my favourite franchise of all time. Yet, I despise it’s legacy. After Halo release, the FPS genre slowly turn into regenerating health slow moving copypastas, incorporating Halo’s mechanics willy nilly, without thinking of the possibility that it might not mix very well.
@Retro_Fear
3 жыл бұрын
Call of Duty ruined the FPS genre.
@underthemayo
3 жыл бұрын
It certainly made it worse for a while.
@noblewolves3142
3 жыл бұрын
I don't think COD itself did, I think oversaturation of COD poisoned the genre. I think it's recovering and COD is adapting and becoming more like it used to when it was good, but still. I can agree to an extent.
@rohinkaushal1401
3 жыл бұрын
@@underthemayo cod and battlefield ruined it in not halo
@underthemayo
3 жыл бұрын
@@noblewolves3142 Yeah exactly. This isn't about the individual games. It's about their affect.
@feedthemeat543f
3 жыл бұрын
The original modern warfare was a great game, hell it's one of the few cod games I genuinely like But it would be hard to ignore its impact on oversaturating the market, cause EVERYONE wanted a part of the modern warfare gravy train
@halopvphq8772
3 жыл бұрын
I don’t agree with some of your points but I respect this vid
@desko2041
3 жыл бұрын
This is a way better comment than the comments that write entire essays on why they disagree
@Pertlight
3 жыл бұрын
@@desko2041 Eh, I have a nitpick with this comment. You see, although people type out long and exaggerated paragraphs on why the disagree, it’s a bit ridiculous to boil it down to something so small. Do you get that? Because I don’t think you do. I really don’t understand how someone could say something so preposterous and benign, that I MAY just smoke a cigar and read a page from my favorite book, “Writing for Dummy’s”. Anyways, to get back to your point, I think people have a very good reason to type out an extremely long comment on why they disagree. I mean, if this “Mayo” man can make a twenty minute video on it, why can’t I comment a two thousand word essay on I think he’s wrong? Interesting how a different perspective can change someone’s opinion...
@desko2041
3 жыл бұрын
@@Pertlight yes
@Pertlight
3 жыл бұрын
@@desko2041 I just want someone to love me
@desko2041
3 жыл бұрын
@@Pertlight no
@davidaceituno5130
2 жыл бұрын
The points you make are honestly so horrible😂😂 you complain about Halo following a different formula, and other games expanding/alter the halo experience and cry how it’s not the exact same run and gun deal from games like Doom, I honestly believe you went into all these games thinking “oh just another cover slow paced shooter” which obviously fogged your mind from actually giving it a valid criticism that isn’t “why isn’t this as fast pace as doom🤓”. Saying that it ruined fps games because other games were inspired from its gameplay is honestly stupid. Imagine how repetitive games would be today if they continued following what quake and doom did?😂😂 evolution in games is not a horrible thing and your attempt to sympathize with us saying that we can agree with you because battle royale games are trendy and aren’t the classic arena type shooter is a joke, I mean shooters like Cod and Titanfall have now created their innovation on battle royale, which many og fans can enjoy. I do respect your love for your type of fps and I am very tempted to play doom, but I think the points you make in this video are honestly the most horrible takes I’ve ever heard🤦🏻♂️
@Tingus__Pingus
2 жыл бұрын
You completely missed the entire point of the video
@davidaceituno5130
2 жыл бұрын
@@Tingus__Pingus I get the point😂 but he criticizes features of the game that we’re different from Doom and it is honestly stupid, like imagine complaining about “reloading” or having to hold 2 weapons? Stupid video it is
@ananon5771
Жыл бұрын
he says in the video he doesn't feel that way anymore, seems you got mad over how he felt in 2001, and applied that to him years later.
@olucaspc
3 жыл бұрын
and then The Halo Killer was Halo itself.. (in Palpatines voice) Ironic..
@GamingMafia_id
3 жыл бұрын
I'd love to hear your full analysis and thought on Half Life.
@1337GameDev
3 жыл бұрын
9:58 - I disagree that the weapon limit is a bad thing. I also dislike the critic on shield recharge making engagements useless. The issues here are: 1. Weapon limits reinforces they idea that a player who is on a streak, has less curb stomping ability on players that have died. This reduces a snowball effect of dieing and makes it less frustrating. 2. The weapon limit forces you to choose weapons for ever situation and removes clunky mistakes of switching to #4 weapon, when you want #5. It reduces impact of natural human error. I think this is good. Instead of losing because you fat fingered a number, you lost due to your actions in the firefight - a more important reason to lose. 3. Players moving slower reduces the exhaustion from playing and gives newer players a better chance. It also reinforces that the skill to win isn't reaction time, but more or less what you do in the firefight. Reaction time being they primary factor in shooters isn't as fun imho, and gets boring for people who aren't as good at that. Halo evens out natural skill in that area, as variance amongst players in natural ability for reaction times varies a lot. 4. The shield mechanic made it so that you need to COMMIT to a firefight with good tactics instead of purely surprising them. It also gives more reaction time to both players and reduces the impact of a single natural human mistake has on the firefight. If you can't kill an opponent and their shields recharge, your tactic failed. You need to try again and improve. A stalemate can be possible if you have a larger hallway, but then both players need to try a different tactic. 5. You wanting to experiment with guns is noteworthy, but after a few levels, you KNOW what the guns do. For the first time player, yes it can suck a bit to regret switching, but then you learn. That's part of the learning process. 6. Your complaint about not being able to check your flanks is notable.... But for the first few matches on higher sensitivity. I usually adjust to a 7/8 out of 10, and can handle it fine. It also encourages map awareness and limits your information you can obtain and if you want to check your flank, you need to be smart about when you do it.
@ThrashMetalWolf666
2 жыл бұрын
I don't see how having multiple weapons makes it harder to switch. In a FPS that's designed for mouse, and keyboard it's very easy to switch weapons in the middle of a firefight.
@1337GameDev
2 жыл бұрын
@@ThrashMetalWolf666 Well, with mouse and keyboard, you have to do unreal tournament hotkeys to switch between "weapon slots" or you need a many like mass effect / far cry for controller. It just adds extra complexity.
@ThrashMetalWolf666
2 жыл бұрын
@@1337GameDev That can be fixed by just using the mouse scroll to switch weapons. I can't say all shooters do this, however the ones that are designed for mouse and keyboard have the option of using the mouse to switch weapons which is far easier than using the number keys. Counter Strike for example has multiple slots for grenades which can be easily selected by just scrolling the mouse to select them.
@_Phen_
2 жыл бұрын
@@ThrashMetalWolf666 Halo is more fast paced and intuitive in general when it comes to controls. Especially grenades and melee. Weapon limit isn't there to limit the fun or to make the game realistic for consoles. Even before Halo was developed on console, there was a form of a weapon limit feature. I play both old school and modern shooters and i see that switching between two weapons with a press of a button is just more smooth and dynamic to me. Plus it encourages me to try and experiment and figure out how to engage in certain situations using my brain. I think that enemy encounters really get slept on in these kinds of discussions. You can have the most varied, balanced, smooth and complex game in the world with excellent weapons and features, but without real enemies that push you to challenge and think strategically, the game falls flat and becomes boring. And i think this is Halo's strongest feat. Every fight feels like a chess match where enemies dynamically respond to your actions and make various decisions at the moment. Couple that with an extremely unique set of "baddies", and you will have an awesome experience...
@giovanegas5710
3 жыл бұрын
By today’s standards bioshock definitely feels prehistoric, funnily enough, I feel that it plays better on pc than console, but even with the clunky and weighty controls, it’s still worthy of a play through and is really a genuine classic that’ll be remembered as much as many of the other games you speak of
@basedostrich
3 жыл бұрын
Still waiting for a B4
@noobguy9973
3 жыл бұрын
bruh ı fucken loved Bioshock due to its different plasmoids and no weapon limit (unlike Bioshock Infinite WTF) its story was great and enviormental and elemental attacks with different ammonation types and tonics made it a different fun RPGish game. Bioshock 1 is obviously my fav in the series with its unique settings , unique gameplay and story (thoe the whole little sister harvest or rescue thing was useless since there is no reason to harvest them cause you get more than enough ADAM throughout the game)
@666chapelofblood
2 жыл бұрын
It "feels" prehistoric if you're a zoomer.
@giovanegas5710
2 жыл бұрын
@@666chapelofblood just play any modern fps, they’re just variations of the same control scheme which make them feel similar. I think the clunky controls of bioshock add to its charm
@samba1367
3 жыл бұрын
I admire your openness about your own opinions, that's pretty respectable. At the same time, I feel this is not a just representation of Halo and its core mechanics. I had actually hoped somebody like you, with your attention to detail in game design, would pick up on more of its fundamentals. So, fearing somebody might find out about Halo over this video, here's my attempt at more clearly defining Halo's systems and appeal: Halo's main approach to gameplay follows sandbox design; while games like Doom mostly offered you your environment to traverse, weaponry to use smartly and enemies to kill, which on its own is quite stunning (I can hopefully claim, having played through most Doom games), Halo focuses more on the the 3d game world (more about that later). Halo's core interaction and combat system is organized via the Golden triangle: Meele (easily accessible as opposed to being its own 'weapon'), Weaponry from close to long range, and grenades with different effects. Combine this with different damage types (bullets, most useful against unshielded enemies, and plasma, most useful against shields of any kind), and your weapon variety easily complements your enemies. Fittingly, there exist enemies with and without shields and different ranks. Doom would force demons against you in any scenario, so it might be smart to make them fight each other, which you can do with movement alone. Halo, on the other hand, gives the enemies a clear, and similar to Doom visually distinct rank structure, so while it might be smart to use your Assault rifle to spray down unshielded Grunts before engaging their leader (an elite), it may be equally smart to kill the tougher elite first by depleting his shields and then taking his life, which leads the Grunts to run away in fear. The main takeaway: it is in your hands how you approach enemies and each corner of the golden triangle forces you to bargain appropriately. Only use plasma weaponry and get up close to melee away lives? Use plasma frags to scatter enemies, deplete an elite's shield and go for a sniper kill? And that's just the dynamic between two of Halo CE's four main Covenant enemies. Back to the sandbox: by giving enemies and players access to the environment, Vehicles and weaponry, the outcome to your plans may always differ. Shields aren't there to force you to hide, quite the opposite: previous games had you sacrifice lives for every mistake you made, Halo gives you a buffer to encourage interesting plays. Slow movement? Makes you think about your placement and options rather and offers vehicles in the sandbox. Two weapon limit? Doom and similar games have a (albeit branching) hierarchy of weapons. In Halo, every weapon has major strengths and weaknesses which balance each other out, giving each an individual role beyond 'killing'. You may use two different damage types to counter Covenant enemies but which weapons have the perfect range you curently also need? Or do you plan on only using projectiles, the Flood's main weakness? Or only plasma, the Sentinel's main weakness? Lastly, the sandbox offers multiple solutions to your, Mayo's, main problems. Every enemy carries a weapon you can pick up and use to your advantage. Learn the strengths and weaknesses of each weapon and the gameplay will feel similarly methodic to Doom Eternal (which,borrowed many of Halo's mechanics). You're out of ammo and there's a weapon across the room you might need? Sacrifice a frag and let the weapon fly towards you. Or just explode a vehicle and make it flip onto your enemies. All in all, different from Doom to an extent you fail to present properly. Especially obvious in your 'redemption' of Halo CE' in the end. The example you use of enemies being in an open field and lacking cover is one of the early points the game teaches you that you and your enemies are dependant on the environment. Had you played on something more than normal, you would have quickly realized enemies spot you faster and spread accordingly, dodge more frequently and attack more viciously. And yet, every enemy can die in less than one clip of any weapon if you also utilize the sandbox, your movement and positioning and your melees and grenades, as opposed to most of the gameplay you show here, Mayo. On a final note, I'd suggest playing Halo CE Anniversary with classic graphics, since they quite clearly distinguish your enemies as well as their ranks and more properly present the tone of each level, but that's another debate
@cellglhf
3 жыл бұрын
It takes BALLS to post something like this (esp w the click baity title). But I understand and respect why you posted it. While I may disagree very VERY heavily about how you view FPS, it's not to say it's wrong. You just view it differently. Hope you get more subs Mayo Man.
@underthemayo
3 жыл бұрын
Thanks. Again, this isn't a click bait title. I stand by the title. I can say that while still thinking halo was a good game.
@hayabuzon8219
3 жыл бұрын
@@underthemayo halo didnt ruin the fps genre tho lol, companies that tried to copy it did
@mabes448
3 жыл бұрын
@@hayabuzon8219 honestly i agree with you mostly
@funnyjupiter4499
3 жыл бұрын
@@hayabuzon8219 So basically what he said in the video
@notkcots
3 жыл бұрын
@@funnyjupiter4499 but not in the title
@agbrenv
3 жыл бұрын
Serious Sam 2 2005, Prey 2006, Painkiller 2004 these are all good oldschool type shooters
@underthemayo
3 жыл бұрын
Yeah theres some good stuff that still came out, no doubt.
@agbrenv
3 жыл бұрын
@MEME GOD don't you think it's a good game?
@spoonermcgee
3 жыл бұрын
I was thinking the same thing man, Painkiller is definitely a classic and amazing FPS title! Just wish the sequels would have been better than what we got..yikes
@6bambolbi6
2 жыл бұрын
You're wrong + ratio
@underthemayo
2 жыл бұрын
Oh no! MY RATIO!!!!
@ryantheminer1
3 жыл бұрын
10:35 "No grapple hook" Halo Infinite: Im gonna stop you right there
@CrimsonBlood0357
3 жыл бұрын
I mean doom eternal even has a grapple hook right? Master chief has it in his wrist, and doom slayer has it in his super shotgun...
@ChairmanKam
3 жыл бұрын
Speaking of the Halo series being ruined by following trends...
@starhammer5247
3 жыл бұрын
@@ChairmanKam The "Just Cause" series and a hundred other games have grapple hooks, "Halo: Infinite" has been in development since before "DOOM 2016", now shut the fuck up about Halo 'stealing' ideas from other games, no one owns an idea or a concept only their IP and this video explains it best: kzitem.info/news/bejne/l5CHtqyBgGOAZo4
@ChairmanKam
3 жыл бұрын
@@starhammer5247 You clearly missed my point, but that's ok. 343i has been allergic to Halo's DNA since "Legends", and they need to actually acknowledge what they have here. They have VERY clearly been chasing trends. Believe me, no one wants me to be wrong more than me.
@starhammer5247
3 жыл бұрын
@@ChairmanKam Alright, but the grapple hook in Infinite is meant more for exploration than combat and has been in development for longer than Eternal, and in the trailer, you can see the grapple hook is used in far more creative ways than the meat hook as the meathook is primarily used for combat rather than exploration (speedrunner's don't count). But I do agree that 343 hasn't been doing the greatest job when handling Halo, but I get really pissed off when people start criticizing crap when it isn't even out yet or haven't even looked at the rest of it so I'd prefer for people to post their criticisms after they've played the game rather than before it's even released, it's just annoying when someone judges something before it's even out or complete.
@HiTechLoLife
3 жыл бұрын
There's definitely a resurgence of classic FPSes in the indie scene. You'll definitely have to look beyond the AAA scene for the sorts of games you want. Also on another note, try Vanquish.
@ariezon
3 жыл бұрын
woaaah vanquish dude
@Suiax
3 жыл бұрын
You know, i love Halo. I was ready to rage at this video before watching the whole thing, but as i was watching the intro, and your backstory, i started to remember my childhood, and playing all those amazing shooters on my dad's PC. Unreal Tournament is my favorite game of all time. Whenever i hear the term "First Person Shooter" it is the game that immediately comes to mind. I first played it back in 2001, i must've been only 7 years old at the time. My dad asked me if i wanted to play a game like DOOM (He didn't have Quake). Loving DOOM i of course said yes, and i was shown Unreal Tournament. I credit UT, as being the catalyst that made me into the gamer i am today, and despite what my play time on Steam says, (like 25 hours) over the past 18 years, I've played Unreal Tournament for untold thousands of hours. I can load it up anytime, and enjoy it, with a huge grin that stretches from ear to ear. Prior to 2016, i remember longing for an experience like Quake 3, or Unreal Tournament. And outside of a couple of examples like TOXXIK, and Nexuiz, i always went back to Quake Live, UT99, UT04, and UT3. Then DOOM (2016) came along, and hit me with such a huge dose of Dopamine, Adrenaline, and Nostalgia, i couldn't stop until the game was beaten. But, even then, DOOM had me concerned for a different reason Here's the status i wrote on Facebook shortly after playing DOOM (2016) for the first time: "Playing the new DOOM, makes me really depressed. Not because it's a bad game, DOOM Is amazing. No, what makes me depressed is just knowing it's gonna be overshadowed by less deserving Spunkgargleweewee games like Infinite Warfare, and Battlefield 1." While it wasn't completely, the talk was definitely about Infinite Warfare, BF1, and Overwatch. It was really disappointing to see so many GOTY awards go to Overwatch, when DOOM felt the freshest in 2016. Nowadays, it seems the old school shooter is starting to see a decent resurgence especially in the Indie scene. I really hope this renaissance of old school shooters continues for years to come. The popularity of DOOM (2016), and DOOM Eternal is great start. In the words of the late Totalbiscuit in his closing thoughts of DOOM (2016): "I certainly hope it spawns some imitators, and hopefully some good ones to." Fantastic video.
@parkanyipeter3077
3 жыл бұрын
I think BF1 was amazing. It has a better atmosphere and gameplay than BFV.
@chrll
3 жыл бұрын
"I was ready to rage at this video before watching the whole thing" hehe Good ol' Mayo is good with clickbait titles, uh?
@Suiax
3 жыл бұрын
@@chrll He ended up being kinda right. Halo did kinda ruin shooters to an extent.
@chrll
3 жыл бұрын
@@Suiax yep. More than "kinda right", I would say "absolutely right". But that title!
@thatguysix-
3 жыл бұрын
@@Suiax yea he's complaining cause companies started giving a different sub category of fps that he didn't like so he was mad
@carrosivejones1969
3 жыл бұрын
I'd say the shift in mainstream FPS design didn't just happen with Halo, but also with Half-Life 2 and COD 4; all of them were slower paced FPS games, compared to the classics, with a focus on more realistic design, story telling, more linear map design, etc. I'm sure there are others, but those are the main three I can think of.
@MildMisanthropeMaybeMassive
9 ай бұрын
I think MOH and COD1 had even more of an effect.
@ShreddedNerd
3 жыл бұрын
I think that you neglect to mention the effect of Halo on games you do like. Doom Eternal is far more restrictive in terms of weapons than Doom 2016 for example, basically to force people into not using the path of least resistance. Thats the exact reason Halo implemented 2 weapon limits all those years ago. Doom has just taken 19 years to catch up. your general argument against weapon limits is pretty weak. You thought it was lame? You are aware that people think Doom Eternals ammo restrictions are lame as well? They literally force you into an animation (glory kill) to get ammo back. I also think its pretty ridiculous to hold Halo responsible for cover based shooting of all things. You do realise that most of the enemies in Halo aren't hitscan right? You can circle around the enemies. Giving the melee its own dedicated button indicates the kind of gameplay Bungie were going for. If anything, the issue is that Halo wasn't restrictive enough, it allowed you to just sit behind cover to regen shields and you just assumed that was the only way to play. In the sequels they added the black eye skull, which makes it so that you only regenerate health on melees. Try playing halo again, but this time, think outside the box. Try different strategies and modifiers which you wouldn't have before.
@dunadan7136
3 жыл бұрын
Doom wasn’t playing catch-up, the classic Doom games already had you managing ammo because the massive number of enemies means resource management is something you need to account for. Also the two weapon limit does fuck all tbh, you can still just noob combo everything or just use the sniper rifle in place of the plasma pistol. The pistol has so much ammo to the point that you could pretty much always use that as your main weapon and there’s more enough sniper ammo to go around if you actually have a half-functioning brain and know to use sniper ammo for the big guys. Call the two weapon limit for what it really is, a compromise solution that aims to make shooters actually playable on a console, because god bless you if you’re carrying 8 weapons at once which also means 8 hotkeys. There’s nothing tactical about it, don’t kid yourself.
@ShreddedNerd
3 жыл бұрын
@@dunadan7136 First of all, I never described two weapon limits as 'tactical'. Furthermore, you do realise that there were several console fps before Halo that allowed you to carry multiple weapons at once, right? Also not every level has a sniper. I think your gravitating towards snipers and pistols, again, says more about you than it does the game. Every weapon in the game has a purpose, especially in CE. You can't just say that the way you played the game is the way its meant to be played. Also, how can you possibly argue that Doom Eternal wasn't a significant departure from previous Doom games in terms of the ammo system? I can't speak for everyone, but I found I was running around in Doom 2016 and classic Doom with basically enough ammo to use any weapon I wanted at any point.
@dunadan7136
3 жыл бұрын
@@ShreddedNerd it’s like you forgot that I also mentioned the noob combo and how you can also use that for pretty much everything. “says how much you know about the game” I wager I would know more about it than most people, including you, given that I’ve completed the entire campaign on Legendary many times in the past and have done challenge runs just for the fun of it. all weapons having their use in CE? bahahaha, don’t kid yourself. the plasma pistol was far too strong and there is no reason to use the plasma rifle over it. against the Flood the shotgun is pretty much your only option at close range. for the covenant levels, unless you see a power weapon there is absolutely zero reason to use anything besides plasma pistol + pistol for most scenarios. the only reason why I even used the assault rifle over the plasma pistol is that i felt like it. “how is Doom Eternal not a departure from previous games in ammo” last time I played the classic games, it is very possible for you to run out of chaingun ammo even in episode 1 if you aren’t careful about your ammo management with it. however because of its fire rate and ability to stunlock small demons, you still need to use it if you want to quickly clear (and thus stand a better chance at winning) the at times absolutely massive number of hitscanners in episode 1. iirc for doom 2 there’s also barely enough ammo for the first map so you want to use the chainsaw.
@infinitedeath1384
3 жыл бұрын
@@dunadan7136 huh it seems you play halo pretty much the same way as me. Plasma pistol/pistol combo, and snipers whenever you can use them. I kinda wish the plasma pistol had better tracking though. There are a lot of times when i fire at an elite, and he just moves so fast that the plasma pistol doesn't track and hit him. Nothing wrong with my aim either. I use the snipers whenever i can, and it's pretty easy to take out elites, despite how fast they move. It's SO much easier to hit elites with the plasma pistol in all the other halo games, mainly thanks to better tracking, and slower elites.
@dunadan7136
3 жыл бұрын
@@infinitedeath1384 I mostly prefer to use the assault rifle because plasma pistol + magnum made the game way too easy and the assault rifle is more fun to use anyway. But from a gameplay purpose standpoint, there’s really no reason to use anything other than plasma pistol + magnum unless you spot a power weapon.
@Spaz0001
3 жыл бұрын
I feel like Painkiller doesn’t get enough love - even though it came out in like 2004, it felt like the last hurrah of the fast 90s style FPS. Doom 2016/Eternal seem to have taken a decent amount of inspiration from its mechanics (monster arenas, weapons with weird alternate fire modes, the risk/reward cycle of healing by killing enemies up close)
@saimori7372
3 жыл бұрын
Yea I totally feel ya. It’s how this industry evolves, something successful, now everybody starts trying to copy that formula. The downside is some styles/genre get neglected but will eventually make a comeback.
@yasurething5417
3 жыл бұрын
“Watch your tongue arbiter what you say is heresy”
@kaparoveldar2628
3 жыл бұрын
you just wait until act man becomes friends with mayo after this video
@DOOMile
3 жыл бұрын
I think they wanted to make halo a strategic style fps game and I would say they definitely succeeded at least on legendary difficulty
@donovan6320
3 жыл бұрын
But on what cost.
@Benjamin-ey9jg
3 жыл бұрын
@@donovan6320 They made a badass game and a successful formula that people liked and was implemented into other games. Just because you didn't like the trend doesn't mean it wasn't good.
@donovan6320
3 жыл бұрын
@@Benjamin-ey9jg They weren't talking about the game being bad they were talking about the games legacy and how it affected 1st person shooter games poorly. All games trying to become Halo or Call of Duty clones Trying to smash mechanics together that didn't work in order to create the next big thing.
@graysonix1414
3 жыл бұрын
You should probably change your title to “how halo ruined my experience of the FPS genre”
@nareshwildbones
3 жыл бұрын
Its HIS channel. So 'my' is automatically implied
@XmarcX92
3 жыл бұрын
@@nareshwildbones But he’s correct. Everything this guy whines about is a personal problem
@Nightflyermike
3 жыл бұрын
@@XmarcX92 if your going to insult mayo, the least you can do is say the name right
@XmarcX92
3 жыл бұрын
@@Nightflyermike Huh?
@Cardboard_Cut
3 жыл бұрын
@@XmarcX92 Yeah, but it's also *his* channel, by the theme of the video ALONE it's clear that “personal” is implied here.
@malceum
Жыл бұрын
CoD and Medal of Honor did more damage. Halo plays much more like old school shooters, particularly Half Life. Modern shooters are all about the "cinematic" experience of being part of a team. Fights are nothing but disjointed setpieces.
@Cristian-nn5jj
3 жыл бұрын
A lot of the symptoms you’re complaining about only really happened after the halo games. I don’t disagree with you, but Halo CE was innovative and new, with a well defined and balanced sandbox and incredibly advanced AI. It was also one of the first FPS games to launch with a fully developed story, and arguably perfected controls for FPS. Halo was also built around challenging and fair gameplay. Notice how the only people in the campaign to have hitscan weapons are the good guys? The covenant only ever uses slow, projectile based weapons because they are more fun and fair to dodge, providing a more skill based experience. The game was designed to teach newcomers to the console FPS to shoot (the needler gun was designed exactly for this purpose). 99% of the times that you die in Halo CE, it is because of a mistake you made and not because of bullshit difficulty (except rocket flood). And taking into consideration that Halo CE was one of the first games to properly execute environmental storytelling through subtle context cues which rewarded exploration and attention to detail. Halo has a lot to boast about, but when the video game industry misinterprets what made it successful, you get shit like Battlefield and CoD, which feature boring and non-memorable campaigns with slow-paced and generic multiplayers. Lots of people also criticise Halo CE for reusing levels a lot, but when you actually play those levels, they are entirely different because of the different sandbox elements which are present. When you play assault on the control room, you have a tank and heavy weapons, but Silent Cartographer is less bombastic and more desperate, which is a symptom of variating enemies and weapons. You might think that Pilar of Autumn and the Maw arethe same level, but in Pillar of Autumn, you only have access to 4 of the weapons and 2 of the enemies. The Maw features almost every weapon and every enemy the game can throw at you. Another important thing to note, Halo isn't a slow paced game. If you play the game right, you fall into something called a "Covenant dance" in which there is no need to hide in cover, or take time to reload, because you do it instinctively and it falls in the brief breaks between the action, so you spend more time subconsciously repeating the "30 seconds of fun" rule.
@tuckerhenrikson7709
3 жыл бұрын
Dayum bro, you wrote a whole essay. And it's a good essay.
@Cristian-nn5jj
3 жыл бұрын
@@tuckerhenrikson7709 lmao thanks
@OnlyLiarGameFan
3 жыл бұрын
CoD is very fast paced to me. IDK wut ur talking about.
@Cristian-nn5jj
3 жыл бұрын
@@OnlyLiarGameFan Compared to most arena shooters (including Halo CE), not really. COD creates the illusion of fast paced action the same way Halo 5 does through advanced mobility. They're not truly fast paced however. Also, COD doesn't need to be as fast paced as an arena shooter, and thats ok because it is a different experience.
@Cristian-nn5jj
3 жыл бұрын
@Orion343 Thank you very much! A mistake I notice commonly is that people tend to insult (either on purpose or not) any opposing points of view. I try not to insult peoples opinons while expressing my own, and that usually leads to a more constructive conversation. And yes, I did watch his review of it and I think he sums up what I try to express better than I ever could. :D
@grimtygranule5125
3 жыл бұрын
And then we have people raised on Halo saying that DooM 2016 and Eternal are too fast and "too restrictive" when they are the opposite of restrictive.
@perrytran9504
3 жыл бұрын
Halo forcing you to use the noob combo on Legendary is the epitome of restrictive. The only one that isn't really like that is CE where you die slowly enough to actually use the other weapons.
@darrenmichaelsen8908
3 жыл бұрын
@@perrytran9504 I would say it's only really Halo 2 that has the problem you are talking about. Halo 2 on the legendary difficulty is infamously cheap and more than likely was not thoroughly play tested and fine tuned due to the hellish crunch nightmare of that game's development. I think pretty much all the other games have really well balanced legendary modes. There is a time and a place for almost all the weapons in the sandbox unlike Halo 2 making you noob combo the whole way through. Halo 2 is my least favorite of the campaigns to play through for that reason.
@perrytran9504
3 жыл бұрын
@@darrenmichaelsen8908 Halo 4 and 5 both suffered from the same thing, only instead of plasma pistol + precision weapons it was just precision weapons (and really just because the former wasn't as common.) They just overall were horrendously unfun as a result since it was mindlessly plinking at Prometheans while hugging cover since their weapons were either hitscan or homing.
@darrenmichaelsen8908
3 жыл бұрын
@@perrytran9504 ah hell. I was thinking primarily of the old Bungie games and totally forgot about those. You are correct. Both those games suffer from the same problem, as well as a multitude of others. 5 in particular is such a train wreck that I've never even finished that campaign.
@perrytran9504
3 жыл бұрын
@@darrenmichaelsen8908 Yeah 5 killed my interest in the series especially as someone who was into the lore for a while. It somehow managed to flip off Bungie fans, Halo 4 fans, and EU fans all at once with its nonsensical story. I think you have a point about 3 not being as restrictive as 2 though. Brute shields were pretty weak tbh so you didn't save too much time with the noob combo, and in general I think 3 was the easiest game on legendary.
@emilianohermosilla3996
3 жыл бұрын
Wow, I love this video! The different perspective you give on this game is amazing and actually gives good points. I'm talking from the view point of a guy who is subscribed to the Actman who LOVES halo so seeing this review made me think about in a more in-depth way. Thank you, man.
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