also, when exporting a mesh for a game engine doesn't it need to be triangulated?
@datnastysalad5616
Ай бұрын
Knowing that there's an auto reload add on has fully rocked my world oh my god, thank you so much for this. It's such a brisk but thorough tutorial, I love you for this.
@moltenbolt
Ай бұрын
Thank you hahah 😁 yeah when I realized Blender could update in realtime my brain exploded a bit hahah
@blenderdiscord
Ай бұрын
I love using procreate for things like this because you can import the 3D model with the UV and just paint right on the 3D, and because you do it in procreate, you have all the common tools
@moltenbolt
Ай бұрын
I have got to get me an iPad so I can try procreate, it just seems so bonkers good
@nikolaaskaas
Ай бұрын
I've tried but noticed it's quite buggy (paint going where you don't want it, sometimes just not working at all). That was over a year ago though, is it better now?
@blenderdiscord
Ай бұрын
@@nikolaaskaas I can’t say for sure, but you definitely need to plan the UV for it.
@PixogenPixels
26 күн бұрын
@@moltenbolt Its insane. There's nothing else like it. However theres no way to turn off lighting on the 3D model lol. So you cant hand paint values. Black is gray cause the fill light so it becomes hard. Theres 4 pages of requests for it on the forums and its been ages and no word.
@moltenbolt
26 күн бұрын
@@PixogenPixels Dang, can't wait to try it out though!
@weez6575
Ай бұрын
your painting leveled up what the heck
@moltenbolt
Ай бұрын
Thanks Weez 😁
@fadepanther6224
Ай бұрын
While a tad intimidating seeing you paint, this was very useful. Setting up the workflow is the bigger part of this tutorial in my eyes. For those of you using Krita and got confused about the rasterize thing, know that importing the image as a paint layer is the same thing (From what I've looked into) so go to [Layer] then [Import/Export] then [Import] and finally [as Paint Layer] and you're set to continue following the tutorial. ^^
@moltenbolt
Ай бұрын
Amazing, thank you FadePanther! I totally agree, setting up the workflow is, in my opinion, the hard part!
@mirandadrake3508
Ай бұрын
As a 2d artist and blender newbie, I like this method because it means I get to use the program I’m already familiar with and I won’t need to redraw the texture every time I use that model. Of course I would probably just stick with mid tones since the direction of light can change depending on the scene/environment I’m drawing. Unfortunately, as a newb, I have no idea how to make UV maps so I guess I need to learn that first lol
@moltenbolt
Ай бұрын
I like having all the tools from CSP and PS as well. Check out youtube vids by Grant Abbitt on UV unwrapping. They are excellent tutorials for beginners 😁
@xard64
Ай бұрын
I think more fitting title for this video would be: "How to Avoid Handpainting Anything in Blender. It's easier than you think."
@moltenbolt
Ай бұрын
Lmao
@gonderage
Ай бұрын
Nah, the title is informative enough. This one is a little clickbaity
@RocketPunches
Ай бұрын
If you right click in the menu bar for a workspace (the bar where View, Select, Add, Object, etc are) you can open that viewport in a new window and then snap that window instead of the entire Blender workspace with the unnecessary UI on the right side.
@moltenbolt
Ай бұрын
Oh heck yes, thank you for the tip! 😁
@KaelthasProductions
16 күн бұрын
this is really helpful that means the painting can be done in photoshop also for those people who already have existing photoshop subscriptions
@moltenbolt
16 күн бұрын
Yep, its kinda nice to have the flexibility 😁
@aolukuro
Ай бұрын
you're hella underrated. i look forward to the stylised pbr tut!
@moltenbolt
Ай бұрын
Thanks! I'm still pretty new to making stuff on KZitem, but I'm growing slowly and surely 😁
@crinhet.
Ай бұрын
@@moltenboltFor a new KZitemr your content is really good and entertaining! Looking forward to the good work!
@moltenbolt
Ай бұрын
@@crinhet. Thank you! 😁
@grishan-b
Ай бұрын
I just wanna say that Krita is amazing. It's free and that I think gives it a worse rep than it deserves. It has some features that are miles ahead of Clip Studio, let alone Photoshop. You can do great professional work in Krita, and you should always use Krita over Photoshop for drawing. If you can, overall CSP is slightly better, but in my art I use CSP alongside with Krita. Don't let Krita's free-ness discourage you. It's amazing.
@moltenbolt
Ай бұрын
Very much agree with this. I've been digging into the workings of Krita more and more lately, and it's astonishingly good 😁
@mjdevlog
Ай бұрын
I'm so lucky finding this up to date texturing tutorial in blender (and external software). Before i use Substance 3D, but it's more complicated, heavy, and not quite fitting since usually it's for PBR i think (my game is stylized).
@moltenbolt
Ай бұрын
Sweet 😁
@ApplePie1529
15 күн бұрын
this is the exact tutorial i needed, I was getting sick of not being able to see my textures automatically in blender. Than kyou SO MUCH
@moltenbolt
15 күн бұрын
Awesome! Happy to help, thanks for watching 😁
@virturii2571
17 күн бұрын
Wow! Where has your channel been? Keep up the great work!
@moltenbolt
17 күн бұрын
Thank you 😁😁😁 hehe
@tobycat7
Ай бұрын
Excited for that PBR video, subbed!
@moltenbolt
Ай бұрын
Thank you kindly! 😁
@Nathan_RM
Ай бұрын
I'm really looking forward to that PBR texture painting video 😭😭😭
@moltenbolt
Ай бұрын
Thanks Nathan! 😁
@kikon78
Ай бұрын
As a very silent deuce I must say every new video of yours makes my day brighter!
@moltenbolt
Ай бұрын
Hehe thanks Don 😁 that's very kind of you to say!
@terragolemenjoyer8359
Ай бұрын
This is way better than your old ucupaint tutorial, I didn't like that you said nhya here everytime you selected something in the other video, so hearing you be so straightforward here makes the video just easier to follow. Thanks for the tutorial.
@moltenbolt
Ай бұрын
Thank you! I am trying to learn from my previous mistakes and present better content as my channel evolves. It's nice to hear that I'm moving in the right direction 😁
@GorblinRat
Ай бұрын
I think the nyah was superior@@moltenbolt
@moltenbolt
Ай бұрын
@@GorblinRat Some folks do! hahah thanks 😁
@bryanpritchard4709
Ай бұрын
Very solid tutorial! I love how you walked through all the specifics at a great pace. I'd love to see a slower speed mode for the paint though. :)
@moltenbolt
Ай бұрын
Thank you 😁 Im trying to incorporate feedback from the comments to make better tutorials hehe. The best time to see the painting in real-time is when I'm streaming (I haven't streamed in a while, but I'll be starting again soon). I also upload real-time footage as a perk on my Patreon
@bowmanruto
Ай бұрын
clear and concise video as always, keep up the good work, did not know about the bake features of ucupaint so I'll definitely have to look into that in future! one small change I personally use in this workflow is to make heavy use of autosaving, to essentially get 1:1 real time painting from krita to blender (by setting the image texture in blender as the autosave and setting the autosave interval and reload interval to something like 0.3-0.5 seconds), I have unfortunately not found a way to make that work both ways, its also pretty performance inefficient and can lead to bad habits so use this trick with caution!
@moltenbolt
Ай бұрын
Thanks for the tip Bowmanruto! 😁
@ravanin
Ай бұрын
You should make vids on ucupaint updates. Like testing new stuff and whatnot
@moltenbolt
Ай бұрын
Next video is gonna be ALLLL about Ucupaint hehe 😁
@luiztrindade
7 күн бұрын
@Molhenbolt Nothing like a proper pipeline! Thanks for share it, its really useful and easy to catch up.
@moltenbolt
7 күн бұрын
My pleasure 😁thanks for watching!
@Breadnewsbears
Ай бұрын
Awesome! Clear and concise as always & its great to see you just kicking mire and more butt with every tutorial!
@moltenbolt
Ай бұрын
Thank youuuuuuu hehe 😁
@hotsauce7124
Ай бұрын
Learning more about texturing per in a blender would be cool. Thank you.
@moltenbolt
Ай бұрын
Allow me to locate a monolith-sized Blender hahah 😁
@tnturnip
20 күн бұрын
Awesomely informative video! I'd love to learn texture painting and UVs another time, and I'll be revisiting this when I do. 3:23 I'd like to point out that in Blender 4.1 onward, installing add-ons with "Install from disk" requires you to select the .py file located inside of the .zip file. At least for me, clicking on the .zip file directly no longer installs the add-on. Hope this helps!
@moltenbolt
20 күн бұрын
Thank you for your kind words and also for the addon install tip 😁 Cheers!
@DailyPaily
Ай бұрын
Lovely Shield ! a normal map to be perfect !
@moltenbolt
Ай бұрын
Thank you 😁 next tutorial will cover stylized PBR, which will have all of the normal channels and stuff!
@TylPhumin
Ай бұрын
I love you! been looking so long to directly paint in my beloved CSP!
@moltenbolt
Ай бұрын
Hehe thanks 😁 yeah it's neat that you can use them together!
@user-nc9on4bp2o
Ай бұрын
Excellent tutorial. Highly informative. 10/10.
@moltenbolt
Ай бұрын
Wow, thanks! That's very kind of you to say 😁 Cheers!
@LollyPoppi
11 күн бұрын
It will be really hard to make some other maps (normal, spec., rought...) with this technics. But it's a really good work!
@moltenbolt
11 күн бұрын
Thanks 😁 For sure, this video covers just the emissive shader method. For a tutorial on how to use Ucupaint with PBR maps, check out my more recent video on the subject here: kzitem.info/news/bejne/mZWX1ox_p2KYaKw
@kkoal1
Ай бұрын
I am kritas #1 gal frfr free program and consistent updates, the pattern wrap view so you can make tiling patterns super easy, gradient maps back when it was just a photoshop thing, open source, good stuff
@moltenbolt
Ай бұрын
It is awesome, it's true. I've been learning more about Krita, might make a tutorial on some neat stuff it can do in the future! 😁
@Yumemocchi
Ай бұрын
Thanks for this video! I learned a lot ! The workflow seems really cumbersome compared to just painting in Substance or 3D Coat, and you also need perfect UVs, so it might be even harder on complex objects, but at least it provides a free and viable alternative compared to Blender's texture painting!
@moltenbolt
Ай бұрын
You're welcome, thanks for watching. And yes, exactly. Blender is too generalized to really excel at texture painting, but with the right combination of addons and external software you can get a lot done for free. It's just a pain to learn to set up 😜
@aminuteofhappiness6852
Ай бұрын
waiting for that stylized pbr tutorial. 😊😊😊
@moltenbolt
Ай бұрын
It's in the works 😁
@SirpumpkingtonArt
Ай бұрын
Bro youre my f*** savior! thx god, i was looking for subtance painter to traslate paints but its really annoying learn a specific software when i love paint on photoshop.
@moltenbolt
Ай бұрын
Sweet, I'm glad it was helpful 😁
@bovineox1111
6 күн бұрын
Nice video. I’d have shown the unwrap and I found the diagonal triggering me that it wasn’t aligned to cardinal axis.
@chaosordeal294
Ай бұрын
Quixel Mixer is a bit underwhelming, but it's free and allows you to paint right on the 3D model with layers and a decent material maker. I found it a little buggy, but I plan to use it and clean up and punch up with Clip Studio Paint.
@moltenbolt
Ай бұрын
There's also InstaMat, which last I checked was free, and is a brand new contender to the Texture Painting game. I haven't messed about in it too much, but it's essentially the entire Substance Suite in one package from what I can tell, Painter, Designer, etc. Worth checking out perhaps 😁
@mickdundee364
Ай бұрын
i love the style of that shield! reminds me a lot of WoW
@moltenbolt
Ай бұрын
Thank you! Been trying to learn that kind of handpainting. Slowly improving 😁
@mementomori9391
17 күн бұрын
Really good tutorial but you should try to bake some high map on it. For exaple if you had sculpted the metal part it would be finish (with your amazing skills) in just arround 15 mins for sure. Have in mind that Warcraft artist use high poly too in order to bake those maps and save tons of time. In order to keep it free you can sculpt and bake thise maps in blender too so give it a try. If you need some guides dont esytate to ask😊
@moltenbolt
17 күн бұрын
Hey 😁 thanks for the advice! I am familiar with the processes used to make stylized assets - blockout, sculpting, retopo, UVs, baking, texturing, export etc. and yeah, using curvature maps and stuff for masking saves a TON of time. I just haven't made a video on the entire sculpt and retopo workflow yet. Also Blender can be very tricky to get good bakes from, so for a lot of baking I use InstaMat, which is also free!
@mementomori9391
17 күн бұрын
@@moltenbolt you are doing 3d on hard mode XD. No pirate things just free stuff and show it to the people. Cool... Anyway I have to make a bit of research on your channel, but I will ask anyway. ¿Could you make a tutorial for render stylizes stuff? Because when I render mine looks awfull, don't know why, in substance base color looks really cool but when I render in blender it looks too off
@moltenbolt
17 күн бұрын
@@mementomori9391 probably has to do with the color management mode in Blender. You could try switching from AgX to Standard and see if that helps. Hahah I do plenty of high to low stuff using maps to make it easier, but it still always feels like hard mode!
@low-keyterrible7859
Ай бұрын
Outstanding! Can’t wait to see more 😊
@moltenbolt
Ай бұрын
Thank youuuuuuu 😁
@aruharu
Ай бұрын
Thank you so much! I needed this!
@moltenbolt
Ай бұрын
You're very welcome 😁
@NickEnchev
Ай бұрын
Hey, I worked on an application for hand painting artists like yourself that lets you load up your UV mapped model and assign a KRA or PSD to it. You move the preview window wherever you want on your screen (its always on top) and draw in your painting program. As soon as you hit save in Krita or Photoshop, it will quickly refresh and display it on your model. Let me know if you're interested in giving it a try, would love to get someone testing it other than myself. This works directly with the PSD or Kra, so you can use all of the layering, blending etc tools in Photoshop.
@moltenbolt
Ай бұрын
If it's on github, link it up and I'll take a look. Might simplify this process
@NickEnchev
Ай бұрын
@@moltenbolt The tool is using a renderer and game engine I've worked on which aren't open on GitHub (yet), I can send you a test build of the tool, any way to contact you directly?
@colettebezio1913
Ай бұрын
Maybe I missed something as a total beginner, but when I exported the baked edges file, it saved it as a PNG file (without giving me any obvious option to name it or change the file type.) So it doesn't update. (Unless I'm meant to paste it as a layer into my map file.) On the other hand, I'm not sure why it was all necessary, since it seems that you can change the edge color and width right in the menu. Otherwise, this has been a super useful tutorial so far, thanks!
@moltenbolt
Ай бұрын
You can indeed change the width and color right in the menu, but I thought it would be useful to show that you can export specific baked maps if you want to edit them in your painting software 😁 and that's awesome, I'm happy if it was helpful!
@AlejandroAguirreMontoya
Ай бұрын
Hey friend, thanks for these videos. They are really of great help.
@moltenbolt
Ай бұрын
You're very welcome, and that's awesome to hear, thank you 😁
@Shalfatk01
Ай бұрын
rly nice piece! video and shield as well.
@moltenbolt
Ай бұрын
Thank you kindly 😁
@rechargegamesstudio2803
3 күн бұрын
i would love to have a set of brushes like the ones you are using please
@moltenbolt
3 күн бұрын
Check out Marc Brunet's free brush pack, that's mainly what I use 😁
@patty4449
Ай бұрын
Also a Pro Tipp, I learned this from a designer who worked on larger games... Make asset walls... Like Wooden planks just as a Base n stuff as a tool to have... Having a foundation like that saves MONTHS of work... Genshin designers for example did that for the 1st and 2nd region to speed up lots of the things... Its worth it, trust me
@moltenbolt
Ай бұрын
I have been looking at making myself an asset library of pre-baked and handpainted trim sheets to save time. Definitely gonna try it out
@StevenDiLeo
Ай бұрын
I am at a loss why you would paint directly onto a 2d uv map. It works ok with a simple model like this, but what to do with models with seams that need to be covered up? Or many UV split parts, why not paint directly on the model to avoid dealing with many uv islands and seams?
@moltenbolt
Ай бұрын
I didn't do it in the video, but you can paint past the margins of your UV's, or use a dilation filter to deal with seams and fill the gaps between painted bits. The main reason I use external software is for precise selection tools and speed. Like I said in the video, this is all completely doable in Blender, I'm just showing that using your normal digital painting software for textures, in realtime, is a possibility😁
@StevenDiLeo
Ай бұрын
@@moltenbolt I appreciate the time showing your workflow! I know you can draw past seams, my concern is when the seam needs to be not seen and the seam might be in a not so great spot. for example let’s say I had a seam going down the middle of a model of a human face. If I draw in 3d, I can paint over the seam no issues. Now if I draw in 2d directly over the UV maps, somehow, I need to blend each edge to be able to match up with each other to make it look seamless. Which is very tough to do. This is my main concern when introducing this idea of drawing directly over 2d UVs
@moltenbolt
Ай бұрын
@@StevenDiLeo 100% it can be tough to line up and blend the seams using a purely 2D approach, even if you are super careful with planning how you unwrap. That's the downside, really - in some areas Blender simply can't compete with Substance Painter and 3DCoat.
@cerkuenik
Ай бұрын
I think there’s a way of painting a projection of what you in see in the viewport. Kinda like a screenshot, then you paint in photoshop for example, save it and it will update the texture
@moltenbolt
Ай бұрын
@cerkuenik I made a video on this, it's called Quick Edit, and it lets you paint on a screenshot in an external application, then uses camera projection to apply it to your model. P handy
@MathieuJedoux
Ай бұрын
Nice tuto, thanks !
@moltenbolt
Ай бұрын
Thank you very kindly 😁
@Azzazel_
6 күн бұрын
It's kind of funny seeing blender users discovering how people used to paint stylized textures 15 years ago, and also a little bit sad too.... quick tip, try 3d coat or even substance painter..... don't be afraid of using some professional tools
@moltenbolt
6 күн бұрын
I have used both 😁 I also like them both, though 3D Coat feels better for painting. Btw, this video wasn't meant to be some massive revelation. It was just to show another workflow 🙃
@kianusteve9633
Ай бұрын
excellent video as always. stay strong
@moltenbolt
Ай бұрын
Thank you kindly! 😁
@c47_erik45
26 күн бұрын
Its a very good tutorial, but is there also one for objects where you need to make/have seams in places that dont have hard edges aka where both sides of the seam need to match up in order for the seam to not be noticable in the final product? cause if I unwrap a cylinder for example, I have to run a seam at least in one place of the "tube" part, so I then can only texture it in blender in the 3D viewport or would have to use a 3D texturing software like substance painter or very painstakingly match both sides of the seam up in the 2D texturing Programm. So my concrete question is "Is there any way to make the drawing program recognize the seams and continue your stroke on the other side of the seam, even though the the edges of the UV arent touching in the texture, like blender Is doing if you texture in the 3D viewport?" or, "Is there a way to place seams that the UVs are still not distorted or overlapping, in absolutely any situation and for any Object?" Which I highly doubt, but maybe ive been placing my seems wrong all this time. Edit: I just noticed that you should be running into that very problem in this video as well, because the shield is a very short cylinder in some way.
@moltenbolt
26 күн бұрын
TLDR: Do most of your hand-painting in Blender, then export hand-painted texture for finishing touches in 2D software. Thank you for your kind words! To answer your concrete question, as far as I'm aware there is no way to make a 2D program automatically jump from one seam edge to the correct seam edge on a different UV island. For context, my usual process for hand-painting does not use the external 2D method - I usually do most of the hand-painting in Blender where the jump from UV to UV while painting happens automatically, then I'll go in and touch up the final in 2D. This video was just to show how this process can be done in real-time, using entirely free software, and totally in 2D software if people prefer that. Oddly enough, some do. I took care to arrange my UV's in as sensible a manner as I could manage before exporting them to the 2D software. There's just no other way. Your UV's need to be legible and organized. In other words, it's a lot of work to set up - but if you paint super fast in your 2D software, and that's your preference, it might be worth doing. Hope that answers your question 😁
@Its.Cube.
16 күн бұрын
Question as a Newby: Why do you have "lighting" and those highlights drawn on the shield? It's 3D and you never know where the light will be comming from later, right? (thats what i thought about it) So what is the idea behind drawing it? Coudln't figure it out. (if i missed the explanation in the video, i am very sorry)
@moltenbolt
16 күн бұрын
All good, it's a good question. The shading method I am using in this video is "Emissive", meaning that the object doesn't require any 3D lights to show up. This method is used for pure hand-painted assets because it ignores the 3D world's lighting information. The method of rendering that Would care about lights is called PBR, or Physically Based Rendering. You can see an example of that workflow here: kzitem.info/news/bejne/mZWX1ox_p2KYaKw
@InteractiveDNA
Ай бұрын
That is the HUGE problem with Blender. A TONS of steps to do a simple thing.
@moltenbolt
Ай бұрын
True, Blender's learning curve is massive, but every software has a learning curve and at the very least Blender is free. I do wish one didn't need to hop around the interface so much to find things, for sure. I have to take notes in a document when I learn to do something new just to remember all of the steps and locations of things. Also if you use a workflow frequently, it becomes far less daunting to get from point A to B, but it can still be a pain.
@Terribleguitarist89
Ай бұрын
@@moltenbolt as a newbie the other thing that kills me is how the layout has changed over the years. I'll find a killer tutorial but then spend hours trying to find where things have moved since the version the vid creator used.
@JakubSK
Ай бұрын
It being free chances everything.
@patty4449
Ай бұрын
Well unless you just know how to use scripts or write them... I usually just make the tool I need like MultiSculpt or Depthdraw for Normals
@manmadeartists
Ай бұрын
Thats what I kind of love about blender.
@TheRoadTraveledByFew
Ай бұрын
Excellent video. Tx for making it.
@moltenbolt
Ай бұрын
You're welcome, thanks for watching and happy painting 😁
@Assortment54321
Ай бұрын
I just overlay 3D shapes and curves over the uv and export it as a new image with the camera facing down over it. I suppose if you like manually painting. I’m more of a ‘Dick around with shaders’ type of person.
@moltenbolt
Ай бұрын
To be clear, this isn't my normal handpainting process. It just blew me away that it could be done. Usually, I'll do most of the painting in Blender and then make any final edits in the painting software 😁
@Assortment54321
Ай бұрын
@@moltenbolt Nothing wrong with that. Probably leads to more stylized paints. Just not my cup of tea, personally. Too many steps. Its good if you want to get that feeling of hand painting, I'd imagine.
@moltenbolt
Ай бұрын
@Assortment54321 100%. I've honestly never really jumped into nodes too hard, but I can definitely see the appeal there, too
@learningtodrawstudios4773
23 күн бұрын
really hope blender works on texture painting for there next update. The fact substance painter is the best but is also owned by adobe is so its incredibly unfortunate. I hope its some well made layered texture stuff
@moltenbolt
23 күн бұрын
I think Blender is reworking their texturing setup, supposedly sometime this year it might get an overhaul. Will def be looking out for it 😁
@goblinman3010
Ай бұрын
Like ur work bro but the main thing am waiting for is porting it to game engines ( my case unreal engine ) and seeing how it works
@moltenbolt
Ай бұрын
Thank you. And I'm not sure if you watched to the end of the video, but uh.. I export the shield and bring it into unreal engine 😅
@goblinman3010
Ай бұрын
😅😅 i didn't no i got excited when i saw u draw the textures and told myself to wait till i can port it and not commit already ... , guess i have no excuse now..
@user-ot3ot5ny6q
Ай бұрын
Awesome video, dude! I'm currently learning to draw in 3DCoat, but it was interesting to watch this video because it replaces a paid program with a free opportunity to draw textures. I have a question about drawing textures and materials in general. Where and how did you learn this? I often get frustrated and start over because my work doesn't look like the references. I think I need a foundational knowledge base for this. Can you recommend anything for that?
@moltenbolt
Ай бұрын
Thank you 😁 I've learned to draw and paint just by studying and practicing a lot, really. And it's normal when you are learning for your work to not look like the references, it takes practice to get used to breaking things down into simple shapes. But for general learning resources I can definitely recommend a few: Books: How to Draw / How to Render by Scott Robertson YT Channels: @YTartschool @marcobucci I also made a video a long time ago that covers free art teacher resources: kzitem.info/news/bejne/z65sp6eQrJFpeYI Hope that helps!
@denniscarballo4151
Ай бұрын
so awesome video!
@moltenbolt
Ай бұрын
Thank you kindly! 😁
@kirbtime5333
Ай бұрын
Why does your default cube look cool?
@moltenbolt
Ай бұрын
I've changed the "Cavity" settings in the viewport shading mode, and also use a MatCap instead of the studio material 😁
@bensdecoypoondummy1189
Ай бұрын
What would your advice be for using this method on a more organic shape with a lot more parts? Like a character with boots, hands, face etc. should I try to lay out my UV's so that they're all "front facing" so when I paint in krita they don't get distorted? or does this method not work too well with more complex shapes
@moltenbolt
Ай бұрын
This isn't my usual method for texturing because the downside to this method is that you can get lost with the UVs rather easily with complex shapes. It's probably best to do as much texturing/painting as you can in Blender (using Ucupaint to make it easy), then touch up the painting and details in Krita.
@bensdecoypoondummy1189
Ай бұрын
@moltenbolt lol I was hoping to avoid painting directly in blender :P but that does make sense. Thanks for the advice, I'll try it
@christinejademontera9586
20 күн бұрын
I have a problem with mine T_T whenever I try to save my csp/psd file, it keeps saying it failed to save, but it works just fine when blender is closed.
@moltenbolt
20 күн бұрын
Hmm. The only time I've encountered issues with failed saves is when I'm using the 'save as' function and give the file the exact same name that it already has. Aside from that, it should work 🤔🤔🤔
@MichaelGame_Dev
Ай бұрын
Really interested in the course you mentioned. Any other recommendations for blender for game dev resources? Most of the courses/tutorials are asbout how to do everything in Blender, which doesn't always translate to a game engine.
@moltenbolt
Ай бұрын
Thanks 😁The course is going to take a while to make to the quality I want. Hm, there's a few, but the only channel that comes to mind immediately is Jayanam, some of his tutorials on modeling/animating in Blender and exporting to engine are excellent!
@MichaelGame_Dev
Ай бұрын
@@moltenbolt Thanks I'll check that channel out! It's just so difficult to even understand what I'm trying to ask sometimes. much less know if what they suggest I do in Blender will translate over to my game engine of choice (godot right now). And trying to figure out what to do in Blender vs in-engine is so tricky! Feels like I'm slowly figuring things out.
@moltenbolt
Ай бұрын
@@MichaelGame_Dev hehe keep at it, you'll get there. Every new skill or technique I learn feels like it unlocks a whole new world, and that feeling becomes very addictive 😁
@dude2542
Ай бұрын
I have a lot of questions. Can you hand paint normals? Here you didn't need it because you painted your own lighting, however if someone still wants dynamic lighting on their models for better effects they will need normals. Also can you somehow manipulate how the shield gets lit? Thank you.
@moltenbolt
Ай бұрын
All good questions! Since this is a purely hand-painting workflow, there is no dynamic lighting - that's why I used an emission shader setup. All of the light information is painted in and can't be changed without repainting. If you want the asset to react to light normally, you'd want a PBR workflow, which is the subject of the tutorial I'm editing right now. The PBR workflow uses the Principled BSDF, so your asset reacts to light and you can hand-paint normals 😁
@dude2542
Ай бұрын
@@moltenbolt You can?! That is awesome. Sadly I cannot do this stuff, because I dont have a tablet to work with. May I ask how you paint while looking at the monitor? Was it hard to learn? Lastly how much time does it take to create such a simple object with your skills?
@moltenbolt
Ай бұрын
@@dude2542 You can do it without a tablet, it's just less precise and sometimes slower. When I'm concepting things out I just bash out a shape using the mouse - all the tools are there. Painting while looking at the monitor just takes practice - your arm and your eye will link up with a little time spent doing it. Yeah, it was hard to learn hahah. Drawing and painting is really difficult, mainly because you have to accept that it takes a long time to improve. But if you like doing it, and you are intentional and consistent, it speeds up pretty quick. That shield painting took about 2.5 hours for me to do from start to finish, which is slow because I'm only just starting to get better at painting. It takes less time now hehe
@pottokmkzi8132
Ай бұрын
Bro posts this literally the day after I drop $260 on substance painter. I'm so cooked.
@moltenbolt
Ай бұрын
I've had this comment before, and I'll tell you the same thing I told that person: You now own the Cadillac of texturing software. Dunno if that's any consolation or not, but if I could afford substance right now, I'd still be using it for more complex stuff.
@pottokmkzi8132
Ай бұрын
thanks for the reassurance man, was really worried about the purchase but the more I use it the more I see what you mean.
@roofoofighter
Ай бұрын
260? Where did you buy it? It’s only $199 on Steam
@Ftsh1100
17 күн бұрын
Yo bro good tutorial ! I just want to Ask im new to texture painting and idk how to use Krita im about to get deco mini 7 tablet so i can learn more about painting any advices on how to start learning or do u recommend any yt channels thanks ❤
@moltenbolt
17 күн бұрын
Hey, thanks! 😁Yeah I actually made a video a while ago about some good resources for people wanting to learn art hehe. Here ya go: kzitem.info/news/bejne/z65sp6eQrJFpeYIsi=MfW0F15IalOF8iMi
@Ftsh1100
17 күн бұрын
@@moltenbolt yo thanks
@moltenbolt
17 күн бұрын
@@Ftsh1100 np!
@kakkak1
Ай бұрын
Hey man, great video. Only reason why i don't swap to blender for texture painting is the falloff? not sure if that's the correct word to use here but, for example. If i'm painting character's legs and go over the edge it leaves jagged edges to the sides of the mesh that turns away from view. Usually in the shapes of polygons or pixelated, even with high resolution image and good uv's. Have you found a fix for this or is this just how blender currently operates?
@moltenbolt
Ай бұрын
Thank you 😁 yeah the falloff can be a pain for sure, I hate that painting is based on camera projection. The only workaround I know is to decrease the falloff value from the default 80 in the brush falloff settings, I find around 60 usually works but it depends. It just helps to prevent the paint from going over the edges and creating jagged bits.
@miteshsharma3865
Ай бұрын
Thx a lot is really an amazing tutorial and i will subscribe to your paterion
@moltenbolt
Ай бұрын
Thank you, that's very kind of you! 😁
@ArksideGames
Ай бұрын
1 minute in :D This is good , subscribed
@moltenbolt
Ай бұрын
Thank you kindly 😁
@3Rton
Ай бұрын
Pretty cool, but why is the channels name Molten bolt and not Molten rupee
@moltenbolt
Ай бұрын
Hehe 😁 it has to do with my IRL name, but it is slowly becoming cannon that I am a sentient rupee lmao
@cc95g85
Ай бұрын
This vídeo is so amazing How do you learn to paint?
@moltenbolt
Ай бұрын
Thanks 😁uhh I learned to paint just by studying and practicing a lot, reading art books and watching tutorials
@cc95g85
Ай бұрын
@@moltenbolt thanks
@GenericInternetter
Ай бұрын
strange, you an literally do all of this natively in blender without any extra tools if you use custom brushes and wire up the shader nodes yourself, you have far more control than in any other typical editor
@moltenbolt
Ай бұрын
True, and for the most part, I hand-paint using only Blender with the Ucupaint addon. Kinda neat that one can straight up paint in digital software if they prefer though. Some folks are allergic to node spaghet 😁
@zzeekkey
4 күн бұрын
Not even close to "like a boss" ))
@moltenbolt
4 күн бұрын
Engagement helps though, thanks! 😁
@parallelhighway4191
Ай бұрын
great tutorial sad part is that i cant use it becouse i cant paint sadly. I wish i could learn it but its like dark magic to me
@moltenbolt
Ай бұрын
Thank you 😁Yes you can paint, it just takes practice to get better, that's all. I believe in you! It's still like dark magic to me even now muahahahah
@parallelhighway4191
Ай бұрын
@@moltenbolt but you have some foundation and i never did draw even as a kid i bought graphical tablet but everything a draw is very very bad and if i try to make chracter from my drawing its always coming out so bad. Thank you for response i will be still trying but for now i am waiting to motivation to come to me.
@moltenbolt
Ай бұрын
@parallelhighway4191 we all have off days, but if you keep at it you will improve. Just remember to have more fun painting and worry less about the result!
@GotenxAura
15 күн бұрын
idk why my edge detector is a full image without alpha channel help
@moltenbolt
15 күн бұрын
I dunno why that would be either, but you can ask Ucupumar (the addon's creator) for help on the Ucupaint discord. He's very helpful! discord.gg/CNGK3QrA
@amaraha-17
Ай бұрын
thx
@moltenbolt
Ай бұрын
Np, hope it helps 😁
@AINIMANIA-3D
Ай бұрын
Damn, that’s quite a lot of steps. It shouldn’t be so hard, but Blender hates humanity and free time.
@moltenbolt
Ай бұрын
Everything in Blender is a lot of steps its true lmao
@chronolecte4388
Ай бұрын
I can't seem to find the auto reload add-on unfortunately :
@moltenbolt
Ай бұрын
I just followed the link in the video description for the auto-reload addon and it took me to the right place to download it. It should work for you as well 🤔
@chronolecte4388
Ай бұрын
@@moltenbolt Yes i might be very dumb thank you
@moltenbolt
Ай бұрын
@chronolecte4388 ive been there hehe 😁
@gyatsolix
Ай бұрын
what is it that lets you see the actual 3d model on the side at explorer screen in 23:33 ?
@moltenbolt
Ай бұрын
I think it's called 3D Viewer? And I think I got it from the microsoft store 🤔
@gyatsolix
Ай бұрын
@@moltenbolt thank youu i ll check it
@rokasb9441
7 күн бұрын
Sub, i'll need your wisdom in the future ;)
@moltenbolt
7 күн бұрын
Hehe I'll do my best 😁 Thanks for watching!
@vivekcharan417
Ай бұрын
Is that some kind of link with blender and photoshop
@moltenbolt
Ай бұрын
Blender can work with .PSD files as images, so yeah, you can work in any digital painting software that can export .PSD's and have it update in realtime in Blender.
@erkling5865
Ай бұрын
does this work for version 3.6LTS?
@moltenbolt
Ай бұрын
It should, as far as I know. It doesn't rely on anything that was introduced later I don't think 🤔
@aev1an728
Ай бұрын
do you think quixel mixer is as good as blender with ucupaint? dont know if i should learn that program for texture painting since it also has other useful things
@moltenbolt
Ай бұрын
Quixel Mixer is a perfectly good piece of texturing software, and it's free as far as I know, though I don't think it has been updated for some time 🤔 there is also Instamat, which is free and worth checking out. The main reason I love Ucupaint so much is because it has most of the tools I need and it's contained within Blender. Makes the workflow faster 😁
@roofoofighter
Ай бұрын
Quixel Mixer is basically dead.
@moltenbolt
Ай бұрын
@@roofoofighter that's pretty well what I thought. Sadge
@aev1an728
Ай бұрын
@@roofoofighter any good alternatives for texturing software?
@aev1an728
Ай бұрын
@@moltenbolt thats what i thought but i still had some hope :/ kinda says that since there is no tutorials on it, might have to bite the bullet and crack substance
@monkeyhead23
Ай бұрын
это конечно прикольно, НО хреня. карты высот, нормалей, ао - нет. хэндпэинт? да. но не для игр. для стилизации графона надо использовать возможности 3д движков, dishonored как пример
@moltenbolt
Ай бұрын
This isn't a stylized PBR tutorial, it's just to show how you can use an emission shader and painting software with Blender. I am making a stylized PBR tutorial though, which will indeed cover normal maps, ao, curvature, roughness etc. if that's more your thing.
@victor.novorski
Ай бұрын
Dwag, be real with me was this worth the time?
@moltenbolt
Ай бұрын
Yes, because it's actually only 3 steps. It seems like a lot when you learn it for the first time, but it's actually just: export UV image, convert to PSD, reimport. Doesn't take terribly long
@victor.novorski
Ай бұрын
@@moltenbolt 💀
@victor.novorski
Ай бұрын
@@moltenbolt I usually would set up a basic bsdf for all parts of the mesh and them I cook it and then bring UV + Base Albedo to ps and make new detailed texture and roughness.
@victor.novorski
Ай бұрын
It's usually because I struggle to pack all my UVs correctly and proceed to forget what is where, this is helpful with high poly models
@moltenbolt
Ай бұрын
@@victor.novorski for sure. My usual handpaintin process is done using only Blender with a bit of quick edit and Ucupaint, then touching up in ps or csp
@nathanlaidler9606
Ай бұрын
If you’re using Photoshop to create an image for painting in Blender, why not just paint it in Photoshop? Wayyyy better toolsets and brushes in PS.
@moltenbolt
Ай бұрын
100% agree, and that's kinda the idea. This is just to show how to link PS/CSP/Krita to Blender for real-time feedback.
@piotrmazek540
6 күн бұрын
Clickbait title. You're not painting IN Blender, but instead you're using an external program to paint in.
@moltenbolt
6 күн бұрын
Semantic argument, but reasonable position.
@MrAkurvaeletbe
Ай бұрын
Why do you call ucupaint u2paint?
@moltenbolt
Ай бұрын
That's how I heard the addon's creator Ucupumar pronounce it 🙃 what do you call it?
@1knightstands
Ай бұрын
@@moltenbolt I thought it was 'you see- you paint" - had no idea, ty
@moltenbolt
Ай бұрын
@@1knightstands hahah I remember when I was just learning how to use it, I didn't know how to say it, so I looked up one of Ucupumar's videos. since then Ive pronounced it you-chew-paint lmao. you see you paint is pretty clever tho!
@volatileepiphanies5547
Ай бұрын
You wouldn't download a tablet....
@moltenbolt
Ай бұрын
I would, personally....😂
@camilianSLC
Ай бұрын
Lmao.
@JustaJabberwocky
18 күн бұрын
I would download people
@noahbanana7526
Ай бұрын
24 Minutes x How long it takes for me to finish tutorials… so thats four hours. Pretty short tutorial.
@moltenbolt
Ай бұрын
There truly is no way to please everyone LMAO I asked my community how long they preferred their tutorials to be and around 20 minutes was the answer 🤷♀️ I sometimes really wish that doing things in Blender was as simple as a single click, but it never is 😬
@noahbanana7526
Ай бұрын
@@moltenbolt No it’s a good tutorial! I’m making fun of how long it takes me to do them!
@moltenbolt
Ай бұрын
@@noahbanana7526 ohhhh lmao I hear you, I'm the same. And thank you 😁
@saphi2716
16 күн бұрын
Missleading title. This is using 3rd party software
@moltenbolt
16 күн бұрын
Hm, I'll try to think of something more fitting then 😁
@Goodnight.Pepper
26 күн бұрын
its easy if you already know a 2d software sadge
@moltenbolt
26 күн бұрын
The painting is never really easy, it's true 🙃
@Goodnight.Pepper
20 күн бұрын
@@moltenbolt can I do that with a mouse :/
@moltenbolt
20 күн бұрын
@@Goodnight.Pepper For sure! Everything works with a mouse, it's just a bit more tedious. Definitely doable though! 😁
@nanakomatsu7425
Ай бұрын
...
@madmaster3d
Ай бұрын
i like ur painting but it was speedpaint not good for noobs
@moltenbolt
Ай бұрын
Thanks 😁 best way to see painting in real-time is either catch me when I'm streaming. I also post the real-time painting footage for my Patreon supporters
@Jaggukajaadu
Ай бұрын
24 minutes video ..its easier
@moltenbolt
Ай бұрын
Fair. But considering that up until a couple weeks ago, I thought it was impossible... well, it's easier than that 😁 Perhaps it should be 'It's easier than I thought' hahah
@andreyromashchenko8967
Ай бұрын
I give up. So many steps, and each step is like doing tax returns. Except with no money back.
@moltenbolt
Ай бұрын
I know, Blender can be like pulling teeth. It took me a good while to distill the steps into something even remotely sensible. My next tutorial will be pretty much all Ucupaint though, which I think is much simpler
@Pachupp85
Ай бұрын
Thats a terrible workflow.
@moltenbolt
Ай бұрын
If there's a simpler way to do it in Blender, for free, with a lasso tool, I'd love to hear it 😁
@Pachupp85
Ай бұрын
Why even use lasso in first place. Than why not to ask developers around paint module to implement lasso tool in paint mode. I guess if you write a nice email to Campbell he could add it. Personally i think this aint necessary. I dont know a single pro artist that use lasso for handpainted textures. Im not even sure if there is lasso in coat or substance. All necessary tools are in blender like 2.7. Somewhere around that time was added mirror and fixed color picker and all of them are crazy fast and efficient. No need to rediscover a wheel.
@moltenbolt
Ай бұрын
Agree, no need to rediscover a wheel. I did mention up front that all of this can be done in Blender, without anything else. It's worth considering that some people might prefer their painting software though, since it's an option. I'm pretty new to hand-painting, maybe been doing it for about 6 months. I'm also a hobbyist who is sharing what I learn, not a professional, so my choice of tools and skill level will reflect that. I personally like the flexibility of the lasso tool when painting, that's why I use it, even if professionals might not. And I suppose I could somehow convince the developers to implement a very specific, evidently useless tool, but why would I when I can easily link the painting software I'm used to? It's only actually 3 steps: export UV image, save as PSD, reimport. Seems reasonable to me. I'm always willing to learn a better way though, so if you have tips you're willing to share, I'll gladly listen 😁
@Pachupp85
Ай бұрын
@@moltenbolt The idea showned here is very old and inefficient. Painting in 2d and switching around is just slow and does not give you precision. If you are into handpainted textures and history i suggest very old stuff made by slipgatecentral where he used deeppaint3d which is a step up from your workflow and can be recreated with existing features of blender. It is also inefficient thats why get more comfortable with nodes and addons for layers if you need them and paint as much as possible inside blender.
@moltenbolt
Ай бұрын
@@Pachupp85 Awesome, thank you! I'll check out slipgatecentral for sure. I think with the Ucupaint addon (for easy layers) and a lot more practice, I'll be better at just using Blender 😁
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