The really useful information that I get from one minute of your tutorials equals to 10 to 15 minutes of any other instructor's! And that's not just because of your lightning fast style of talking {which by the way I love it :)} , it's the pure quality of your teachings. Thank you so much Mr.Pavlovich for sharing these amazing tips and techniques.
@IgnorantedelaVida
7 жыл бұрын
"lightning fast style of talking" oh yeah!!!!
@avagoyamug
8 жыл бұрын
Thanks Bro, seriously! It's so rare to stumble across tutorial that actually explains good stuff in detail without beeing a real drag to watch.. Learned a lot of shortcuts, thanks!
@WonderG
7 жыл бұрын
Mike, I have sat through thousands of tutorials, and I love your channel the most.
@Gatz3D
4 жыл бұрын
Excellent video!! So much information and useful technique here. Great stuff! Thank you!
@creeper20ps
7 жыл бұрын
Thank you for this tutorial... fast and simple. You get to the point. It also doesnt matter if you go over things fast and talk too fast...Because its youtube and we can always rewind.
@shizyninjarocks
4 жыл бұрын
I'm struggling with hard surface. This is extremely helpful.
@tooManyMidgets
8 жыл бұрын
thanks michael, I can't believe how convoluted this is, but this was an excellent tutorial
@draupone
10 жыл бұрын
These are awesome Michael, I do believe its tough to find very thorough hard surface technique tutorials, but these are top notch, keep em' up!
@CrayVee
7 жыл бұрын
Another clear and fast technique we can use right away! Thanks Michael! :)
@Explore-Gobal
3 жыл бұрын
Wow, gonna have to soak that up and watch it again a few times. Thank you.
@8thlvlMage
2 жыл бұрын
Zbrush 2021 has new slice tools that (finally!) solve these issues, so don't waste your time lol.
@MotoMarios
9 жыл бұрын
Very nice, thanks. One can find tons of tutorials but specific workflow methodology is harder to find.
@akshayfreefire9074
2 жыл бұрын
your the best zbrush user in the world i never see anyone like u
@jkdoodlesdaily3589
10 жыл бұрын
Really awesome tutorials Michael! big fan of your work and having a hard time with Zbrush hard surface at the moment so these are great Thanks.
@manojlogulic4234
5 жыл бұрын
This is old 5 years, I know we can do it same as you show now but I wonder is there any better workflow to cut at 2019? What about live boolean?
@richnosworthy2497
9 жыл бұрын
These tutorials are amazing Michael. Thanks so much, please keep making em! : )
@trl2342
8 жыл бұрын
Great tutorial, thanks Michael.
@khloemp4994
Жыл бұрын
There is a much faster way of doing this now by using knife tool with bradius on, then you can split the mesh afterwards
@cerqueirapv
7 жыл бұрын
Very very very Good! Thanks for great techniques!
@andmotion1
9 жыл бұрын
Wow your tuts is really good you shoud get these more defo much better then everything I saw so far(cash/no cash) your the best!!!!!!!!!!keep it up dude!!!!
@lastchance3260
4 жыл бұрын
2020 just start learning zbrush , this video still very useful!! It's help me a lot !!
@Escondido55
6 жыл бұрын
At 5:14: I know this is an older video but does laying down the transpose line on the right edge of the object, and clicking the white circle..... which appears to rotate the view(not the object) so that edge is now laying horizontal across the x-axis(even though the green line suggests Y).... is that functionality gone in 2018 or some other way of doing it?
@MichaelPavlovich
6 жыл бұрын
Hit the "y" key to switch from gizmo to the transpose line, then ctl+click the white circle to rotate the object to match!
@Escondido55
6 жыл бұрын
Thanks, Mike. I wasn't aware of hitting the Ctrl key when tapping the transpose-line's white circle. Keep up the great work. I recently purchased your Zbrush Intro part 2 and 3. You are outstanding!
@crimsonBen
6 жыл бұрын
oh this is actually a great tip!
@C4llm
8 жыл бұрын
perhaps I'm wrong, but you could cut out the side using a boolean with a rectangle. then model the button and fit it in the gap. right? perhaps not as tidy but simple.
@MichaelPavlovich
8 жыл бұрын
for sure, or even better use a boolean duplicated as a subtraction, then an insertion, even easier. I'm out and about right now, but I'll link a video to what I'm talking about later--
@MichaelPavlovich
8 жыл бұрын
+Michael Pavlovich here it is! kzitem.info/news/bejne/mZpmsWyJfYKkiKA
@annigel1
7 жыл бұрын
Amazing and such helpful videos! Big thanks!)
@_MGPz
4 жыл бұрын
Great video as always and thank you for your videos, Michael. Actually, I ended up here trying to find out how to panel the handle of your sci-fi weapon XD and after browsing through the comment I find awesome you still find time to answer post here, in a 4-year-old tutorial. My question is: do you have any video where you explain how to panel and split as a whole piece more complex panels ( with curve shapes and borders for instance ) for what I have to understood and checked in the videos related this technique only works for regular straight lines shapes as "Close Holes" when Dynamesh with PG doesn't close the gap cleanly. Thanks again.
@_MGPz
4 жыл бұрын
Never mind. Found it Michael: kzitem.info/news/bejne/1aKwmnhspZ6rlJw Thanks for everything
@qiuvincent3267
Жыл бұрын
hello there, I wanna ask in 1:00 which key you were holding to move the curve that can put upper and left a bit?
@JPax-og5ip
3 жыл бұрын
For the indented panel/button, wouldn't it be cleaner/faster to use an IMM cube, duplicate the subtool and cube, then intersect one and difference the other? I know it'd work, just wondering why you'd pick your way over that.
@MichaelPavlovich
3 жыл бұрын
several novel methods have come to light since this ancient relic was posted over a millennia ago
@r00sterbok
5 жыл бұрын
Can it be done with a brush like dam standard or a different brush.Or will it look not as good
@zangiefcyclone4264
5 жыл бұрын
but how did you get the clean diagonal panel in the first place
@sunku260
5 жыл бұрын
you need more polygons.. to get more clean lines
@pawpotsRS
6 жыл бұрын
though I'm a real beginner but I got the idea of this slice brush thanks dude! super fast explanation but very clear. \m/
@MichaelPavlovich
6 жыл бұрын
Nice! Video 61 in this playlist will be a slightly updated version of this approach: kzitem.info/door/PLkzopwqcFevY_yAkRTXflCN5KXYmcUvhi
@pawpotsRS
6 жыл бұрын
you also made the update! man that's awesome thank you so much \m/
@emmanuelhenne
10 жыл бұрын
You are REALLY good.
@gamegame6089
7 жыл бұрын
i love you so much, your tutorial is really great.
@miagifodder5599
8 жыл бұрын
kool i'll have to remember this tactic instead of scratching anymore of my head.
@venubamandla6496
5 жыл бұрын
nice and clean just like your cuts
@ArminJohansson
9 жыл бұрын
This was Crazy imformative, amazing
@xZedd
8 жыл бұрын
Hey Michael, was wondering how you got the un-docked (quick)window with Modify topology in it (the one at 5:39 ). Thank you for the extra insights, cheers.
@MichaelPavlovich
8 жыл бұрын
+Erik Visschers For sure! The "marking menu" window is covered in two spots actually; there's some freebie Intro to ZBrush Part 2 videos that cover custom interfaces: kzitem.info/news/bejne/pX6ospVogndpqJw and there's another video that covers the custom menu in this video as well: kzitem.info/news/bejne/u4-C32yshGZ_o2k
@xZedd
8 жыл бұрын
+Michael Pavlovich Awesome, google didn't give me anything when using terms like 'undocked window' etc. Thanks again!
@jerodvel
8 жыл бұрын
Nice tutorial and thank you. When I use the slice curve it leaves a wall of mesh at the slice point can't figure it out why. Will you know why is doing that? Thanks.
@MichaelPavlovich
8 жыл бұрын
hard to say, I'd have to see the wall of mesh you're talking about
@MichaelPavlovich
8 жыл бұрын
ah; so when you have the "group" option turned on when you dynamesh, it will basically dynamesh any polygroups you have as separate objects-- so if you have an object sliced once (2 polygroups), it will (behind the scenes) split the objects, close holes, which causes the wall of polygons with a different polygroup, then dynamesh the result, retaining the polygroup. That way, when you select a part of one of your "groups", then do ctl+shift+a, it will grow visibility to select the polygroup, PLUS the wall mesh, which was created when you dynameshed with the group option on. Hope that makes sense, it's a little crazy to type but makes more sense when you do it
@jerodvel
8 жыл бұрын
Thank you so much Michael. It does makes sense.
@saleh_afkhami
2 ай бұрын
Just want to say thanks
@todortodorov9903
10 жыл бұрын
what machine you are using and and how you keep the dyna always on 2048 levels. im new to zbrush. tutorials are great !
@MichaelPavlovich
10 жыл бұрын
I believe I used my laptop for most of this (Alienware i7-4800MQ @ 2.70GHz, Windows 8.1 64-bit, 32 GB of ram); I kept the dynamesh at 2048 because it happened to be the right resolution for the scale of this object and not lose my edges. If you're taking or inserting pieces of the mesh, it should inherit the dynamesh settings as well, which comes in handy.
@todortodorov9903
10 жыл бұрын
Michael Pavlovich hmmm... do you overwork those videos. i mean do you cut time from them to looks like everything is smooth because my pc is i7-4770K 3.5 ghz 8MB with 16 tons of ram. and ... for example i have a dyna spere at 2048 steps and i`m loosing 3 to 5 seconds to clip the sphere with clipping brush.
@michaelpavlovich8881
10 жыл бұрын
Jason Twistedd Ah, I see. If you have a large complex mesh at 2048 that has a lot of surface area (and ends up getting into the 2+ million polys) I'll definitely have that 3-5 you're talking about (I don't usuallybut I MAY have edited those pauses out?). However, on smaller objects with not a lot of surface area, if the polycount stays under a million, it's usually pretty instantaneous and smooth.
@todortodorov9903
10 жыл бұрын
Michael Pavlovich Yes. sounds logical to me. maybe the general problem is me that rip off this software and send it outerspace with too much polys. thank you so much for your time and attention. one other thing - do you think its okay to play with the memory slider in Preferences-> Mem.
@michaelpavlovich8881
10 жыл бұрын
Jason Twistedd Sure! I don't mess in there much, I've been using ZBrush since the early days, and the only thing that kept it truly "snappy" was to keep each subtool under 4 million polys, and working in solo mode (I can't stand a slow or un-responsive zbrush, I'm super impatient). Doing this keeps me sane, and I haven't run into an instance where I've needed to go over 4 million on a single subtool (I break things up pretty early).
@shiing1122
7 жыл бұрын
Idk if you'll reply to this Michael, but the model I'm working on requires clean hard edge slices, to get all the basic edge shapes down... should I dynamesh at a high resolution say 980+ to get those clean cuts? Or too soon? Another reason I'm asking is the whole softening after splitting into polygroups, when it's low-poly, doesn't keep those straight edges haha
@MichaelPavlovich
7 жыл бұрын
Hard to say the proper workflow without knowing what you're making. That and the "proper workflow" is usually pretty subjective. What I try to do while I'm in ZBrush is not worry too much about fidelity if it's just base meshes--I can always rebuild or clean them up later, and any time i save by being "careful" up-front usually ends up being detrimental to the overall design (gets difficult psychologically to delete something you spent a lot of time on if it ends up not being right for the design). That's not to say you can't work smart, but that usually comes with experience. Keep in mind this is a reaallllyyy old movie, this helmet was made 5 years ago, way before a lot of the current ZBrush tools were available, and techniques developed. It's kind of a non-answer, but the Intro to ZBrush series for free on my youtube channel might shed some light, and there's free videos in the part 2 / part 3 / zbrush boot tutorial / speed modeling / stylistic modeling techniques that are a lot more current and might be of more use to your workflow: kzitem.infoplaylists
@shiing1122
7 жыл бұрын
Thanks for the reply Michael! I know the video is 5 years old but you'd be surprised how helpful it still is. For some reason, to truly understand how new tools work (with better updated workflow), I prefer to learn how the old tools worked to truly understand how and why the new workflow tools are better, somehow it just helps me figure out how to work smarter. For the sake of discussion, I also try not to worry about fidelity too much, maybe i'm too meticulous but I always think hypothetically that if an audience were to look at my base mesh, I'd want them to at least be able to tell what it is. I will however, never jump to details at first, I always prioritize forms, proportion and overall silhouette. Upon asking you about clean cuts and watching a couple of your intro videos, I realized that could actually wait.
@franco6445
8 жыл бұрын
If this was for a game engine, would you retopologize a further time as one object and bake normal maps and diffuse? Im trying to learn about the process of modeling game characters. Great Tutorials
@MichaelPavlovich
8 жыл бұрын
For sure; in fact, if you want to see the final game res with textures, download it here: quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples ; I haven't done a hard surface game res series per-se, but I've got other game res and technique videos in my playlist: kzitem.infoplaylists
@franco6445
8 жыл бұрын
its kind of confusing... Can I please swap it for the game res creation?
@MichaelPavlovich
8 жыл бұрын
If you're talking about the quixel downloaded file, that is the game res with baked textures; if you want another example, I have a full body character up on substance share here: share.allegorithmic.com/libraries/427 if you want tutorials on how I textured it, I have some in my playlists (in this case, Substance Painter Quickstart): kzitem.infoplaylists
@franco6445
8 жыл бұрын
Your tutorials and work are superb man,but its slightly confusing Intro to zbrush part 2 game res package part 2 and then tutorials that dont play consecutively on youtube, all with the same model. It could just be me as I'm rushing to learn the process as I have some work to complete. But I have to take a character possibly with assets, retopologize, and bake game ready ? So would my best bet be Part 02 Game Res Process?
@MichaelPavlovich
8 жыл бұрын
ah, I see. For the game res process for what I have available, I would watch Part 2 of the reptile series: gumroad.com/l/sRlZ Assuming you have a high res asset to work from, Part 2 will take you through several ways to retopologize your object, bake maps, and texture your game res asset. Now, I'm not trying to sell you anything--you can probably find what you need for free elsewhere. BUT, if you want the videos where I only go over the game res process, that gumroad link is what you want (Part 2 only). The tutorials that don't play consecutively on youtube are sample videos for the paid tutorials on gumroad--if you think they're terrible, DON'T buy the gumroad vids! I put those up to make sure people are comfortable with the quality and know what to expect. If you think they're pretty great, feel free to buy the series off gumroad, and hopefully they help you on your road to production asset creation!
@arcofwind
8 жыл бұрын
It's works ! AWSOME!!
@muzboz
5 жыл бұрын
Excellent, thanks. :)
@speedfreakpsycho
6 жыл бұрын
I ahve 2 questions, what does the CRTL+SHIFT+A do? And what is the merge down shortcut, i didnt understand, Tnx
@MichaelPavlovich
6 жыл бұрын
Ctl+shift+A is Tool > visibility > grow all, so you can select a small part of a mesh and then grab all the verts associated with it. Merge down is whatever hotkey you want to assign to that (there isn't one by default); this playlist will walk you through custom menus, interfaces, and hotkeys kzitem.info/door/PLkzopwqcFevbwRUsPn13Pu8ZmCvIej9qm
@speedfreakpsycho
6 жыл бұрын
Thank you for your reply.I apprecciate it. Cheers.
@Moneyaddthenmultiply
8 жыл бұрын
Isn't this easier to do in a traditional poly modeling app? You're going to have to retopologize it in the end anyway if you want to use it for anything other than a portfolio render right? I do like concepting but I can never get my rough sculpts to look better than blobby crapfests (especially with the Polish Brushes... they suck and I don't like them.) These videos help a lot though.
@MichaelPavlovich
8 жыл бұрын
for sure, use whatever methods work for what you're trying to create. I don't exclusively do this technique, it's just one of a number of methods.
@Domzdream
4 жыл бұрын
When I slice - why does my object disappear? After I slice the object, how do I make it stay, but be split into two parts? (eg: at 1:05).
@MichaelPavlovich
4 жыл бұрын
are you using slice or trim? slice shouldn't remove any parts of your object. to re-dynamesh and have them be separate objects, turn on the groups option in your dynamesh (if I understand correctly)
@Domzdream
4 жыл бұрын
@@MichaelPavlovich Hi Mike. It's ok. I've figured it out. You'er right it was the Slice Trim VERSUS the Slice Curve. I've been a game artist for many years (since like 2000) but I've never really perfected the art of Zbrush in totality so now I'm going balls-deep with it. I'll be referring to your vids since you're so knowledgeable, and thank you so much for getting back to me so quickly!!! I really appreciate it bud. I'll be asking you many questions, but I'm hoping to join you guys (the porfessionals) in the zbrush community of artists.
@knight2battle
8 жыл бұрын
why not just use transpose modelling and extrude? you can just slice the whole thing and no need to dynamesh groups? btw how do you make holes in a piece like that with a curvature on that piece at 2:46
@MichaelPavlovich
8 жыл бұрын
that'd work if you were doing something like insetting or extruding a section of a mesh (like midway down this page: www.zbrushcentral.com/showthread.php?182273-Mech-helmet-100-ZBrush-sculpt-(plus-game-res-real-time-renders!) ) but I don't think transpose modeling would do you much good if you wanted separate, fully closed off panel parts?
@MichaelPavlovich
8 жыл бұрын
For the holes, if I'm understanding you correctly, see these vids: kzitem.info/news/bejne/uYZvuoKasal0mWkm20s kzitem.info/news/bejne/zol7m6WifGd_doo kzitem.info/news/bejne/xq-ht4qEpZxlYKA Also covered in detail in these gumroad videos (see description): gumroad.com/l/lEei gumroad.com/l/gkfCu
@knight2battle
8 жыл бұрын
wow thanks a lot man, ill be sure to buy these tutorials!
@carmitzehavit2597
6 жыл бұрын
Hi! Thank you for your awesome streams. I am trying to curve primitives in zbrush into different types of curves and am trying to use the deformers and bend arc tool under gizmo but am not getting the curves I want. Is there an easier way to do this? Is there somewhere I can send an image of what I mean? Thank you!!
@MichaelPavlovich
6 жыл бұрын
sure, you can pm me on facebook or twitter or probably easiest post it on my questions section on my discord discord.gg/QS4Gcs
@Dtikwa
7 жыл бұрын
do u have a tutorial on making a quick interface for yourself? cant seem to find it and want to be able to speed up the process :)
@MichaelPavlovich
7 жыл бұрын
Videos 2, 3, and 4 in the Intro to ZBrush Part 2 playlist will walk you through it: kzitem.info/door/PLkzopwqcFevbwRUsPn13Pu8ZmCvIej9qm
@Dtikwa
7 жыл бұрын
awesome i have to say im a pure 3ds max user but for my net project i want to purely use zbrush so im sure with your vids ill make it :) going to IFCC soon are u going to any events?
@MichaelPavlovich
7 жыл бұрын
Nothing big on my docket for a while!
@Kcimor78
6 жыл бұрын
Is this really how pros work?? Isnt easier to concept on zbrush, retopo and split in maya, for example, and then bring it back to zbrush and add more detail with brush inserts and booleans?? Sounds alot easier... Im sure different artists work different ways, just asking to know what you guys do
@MichaelPavlovich
6 жыл бұрын
This video is really old. I'm not claiming to be a pro, but consider checking out the 750 videos that came after this one over the past 5 years.
@matthiasreichshof9896
7 жыл бұрын
Holly molly so complex to cut out a peace of **** out of an object... Im 3ds max designer and do lot of character/creature designs in zbrush pretty well, thought about doing some hardsurface designs also in zbrush, but now im struggeling - shall i keep hardsurface design only in max and organic stuff in zbrush or is it worth to do both it in zbrush. i dont know, im just negatively flashed from so much steps for simply things. I use r7 maybe r8 is better, because of its advanced functionality in polys like in max (loop edges, bridge, select faces etc.).
@MichaelPavlovich
7 жыл бұрын
This video is old as fuck. Look at my zb4r8 what's new playlist to use better, faster hard surface techniques, as well as the other 200 newer videos on my channel.
@matthiasreichshof9896
7 жыл бұрын
Thanks for the advice!
@samdavis1228
7 жыл бұрын
As I'm just getting into Zbrush (less than 24 hours) I'm listening to you like, WTF?
@MichaelPavlovich
7 жыл бұрын
S. Davis the intro to zbrush part 1 series in my KZitem Playlist might be more interesting to you.
@samdavis1228
7 жыл бұрын
Michael Pavlovich I'm definitely going through your videos. Nice work, my plans for Zbrush is mainly to create sculpts for paint overs. Then maybe down the road I'll get more involved. This definitely looks like fun. Zbrush core's price is what has me jumping on board. Thanks.
@MichaelPavlovich
7 жыл бұрын
Right on, make sure you check out the ZBrush core playlist just in case you haven't already: kzitem.infoplaylists
@bigzynzoogangB
7 жыл бұрын
My project's Grow all seems doesn't work. can I get some advice?
@MichaelPavlovich
7 жыл бұрын
if it's a super high resolution mesh it may take a while, but normally it's pretty snappy even then; I usually keep my individual subtools 5 mill and below, so I haven't really experimented with ctl+shift+a on, say, a 40 million polygon mesh
@bigzynzoogangB
7 жыл бұрын
Thanks Michael! but my case seems little different. can I ask to check my thread from Zbrush forum? www.zbrushcentral.com/showthread.php?206887-Visibility-Grow-all-seems-doesn-t-work&p=1208854#post1208854 Thank you so much for all you do.
@opiut
10 жыл бұрын
everytime that I cut with the slide line and press the Dynamesh button,,,, y have this fail poligrous from 7:23.. dont know whats happend :(
@MichaelPavlovich
10 жыл бұрын
I tried to explain in the video the best I could; basically, you need to re-polygroup (ctl+w or autogroup the pices) before dynameshing--if you don't, there will be a "flake off" polygroup that gets webbed like what you linked to
@opiut
10 жыл бұрын
ooooops i had selected the options ''groups'' and ''PROJECT'' in dynamesh and allways happend this shit... my fault! thanks
@Compufighter
8 жыл бұрын
whats does 'groups' do?
@MichaelPavlovich
8 жыл бұрын
if you have a subtool with multiple polygroups, it will dynamesh each polygroup as it's own object; if you have that off, it will retain your polygroups, but dynamesh it as one object--
@Compufighter
8 жыл бұрын
Omg you are awesome thank you!
@NAMEISE1
5 жыл бұрын
you have great tutorial sir. but u talkin so fast. so sometime i missing the point that you want to tell,
@sergiovelandia3d370
10 жыл бұрын
master ¡¡
@ex8280
7 жыл бұрын
It use to be easier in r5.
@AnthonyFassolas
5 жыл бұрын
Man you are going too slow in this tutorial lol
@ferencszabo3504
4 жыл бұрын
Man, you're like the squirrel from the Over the Hedge movie, I have to slow the video down to 0.5 x rate to see what are you doing 😁
@youssefabusamra3142
4 жыл бұрын
I don't mean to be rude or anything but the way you never stick to one sentence without interrupting yourself with something unnecessary like "actually let me.." is real irritating. Other than that very useful indeed!
@MichaelPavlovich
4 жыл бұрын
I'd like to say I've gotten better over the five years since this was posted, but maybe not. welcome to 2020! kzitem.infoplaylists
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