A level that completely changes the gameplay, movement and perception, to the point where it isn't Geometry Dash anymore. A minigame where you are constantly moving upward at a consistent pace, with the obstacles and paths you must take falling onto you, making you dodge them, while using the space bar to move left and the up arrow to move right.
The movement for your character can be buggy at times, either it doesn't move much, or it goes flying towards the wall, so the method I found to be the most effective and comfortable is to do short bursts of movement rather than leaving the button pressed down, although there are some parts towards the end where this isn't possible. But the fact that this was able to be created and turned out as playable as it is is very impressive.
The design is well done, it is separated into 5 levels including an intro level at the beginning. Each one has it's own unique style, block design and effects, even their own gameplay mechanics. Even with every section being so different, using a dark cave as a transition was a good choice to connect everything.
Overall it's an enjoyable experience, once you get the hang of the gameplay and it's speed, it becomes satisfying to go through each tricky part, if you like different types of gameplay or minigames, you should give this a shot.
Негізгі бет Hardest Minigame? | ''Falling Maze'' 100% (Insane Demon) by YoReid | Geometry Dash
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