How did you create those different skins? Is it done by using drawing substitutions? ie. if you have 5 different color palettes, do you have 5 different drawing substitutions for each piece of clothing that is changing color? If so, How do you assign a specific drawing sub to a specific skin? Your tutorial skipped over that part. Thank You!
@morhalperin425
2 жыл бұрын
Hi! could you please make a video to demonstrate how to accualy import to unity like how create the harmony gameObject and connecting it with the exported character animation file.. I seem to make a wrong export and then it doesn't show the character (just null).. Thanks!
@TextureAndLight
11 ай бұрын
I'm currently curious about exporting a rig I've set up in ToonBoom, and pairing it with a motion capture file that I import into a game engine. Anyone have any tips about setting something like that up?
@ΖΕΝοΕΠΑΜΙΤΗΣ
2 жыл бұрын
a quick question. In this project and the one that ships with sdk, the piere or smthg like that, you keep the lineart exactly as in toonboom, without antializing vector like. What are the steps to achieve smthg like that.
@pipocaluzesacao
Жыл бұрын
Hi, does your animation software work for any game engine like: Unreal Engine?
@DrawnSean
3 жыл бұрын
I've got a scene with 5 animations in the timeline and I am trying to export this to Easel JS for someone's game. I've put in all the correct information but when I try and preview it in the game previewer nothing shows up.
@ToonBoomAnimation
3 жыл бұрын
Hi Sean, thank you for reaching out. If you send us an email at desk@toonboom.com our support team can take a closer look. -Mike
@DrawnSean
3 жыл бұрын
@@ToonBoomAnimation will do cheers mikey boi
@BaojiKouyu
3 жыл бұрын
It's too blurry! Please upload 1080P version! 😭
@ToonBoomAnimation
3 жыл бұрын
Feel free to bookmark this page and check back later today! The original video is 4K but KZitem's encoding can take a while. -Mike
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