I always thought about it like this: Headshot damage should only deal double damage against HEALTH and not SHIELDS. Not only does that make sense, but it would somewhat even out the playing field by providing new players at least a little bit of time to react, while still rewarding skilled players who aim for the head.
@53Memati53
4 жыл бұрын
If some random guy on youtube can think of a solution like this why cant the devs as well? I dont get it...
@redtsun67
4 жыл бұрын
@@53Memati53 as a dev you have to consider a lot of factors when making big changes to the game, such as "how will this effect gameplay", "how will this effect the meta", "how will the players react", and "how will this effect balance". The biggest factor you need to consider is "does this need to be changed?" It's especially difficult in planetside 2 because the game is basically funded by salty vets who already have an established way they play the game. Say they changed headshots to not deal double damage to shields. What if this pisses off the vets so bad that they quit their memberships and stop buying stuff in game, like xp boosts and new guns to aurax?
@BongRipBing
4 жыл бұрын
Would be weird with Bionics Engi's, especially if they had Jockey. No headshots, but paper to EMP's.
@knavenformed9436
4 жыл бұрын
Sadly Bionics would become game breaking.
@physetermacrocephalus2209
5 жыл бұрын
RIP for the millions of planetmen who fell in battle yet couldn't bring themselves to respawn. That's actually incredibly brutal and sad. D:
@darktrooper9813
6 жыл бұрын
Ok in my experience the word “headshot” is frickin alien to me I figured I could never get any kills because the only time I did get kills was when people ran in circles not knowing what hit them and I could never control my gun’s recoil enough to land shots on people’s bodies, let alone heads. Then I learned that the game is so much fun if only you do not look at your abysmal killcount or KD. Just don’t look at those and focus on being immersed into a battle. I wound up getting like 16 kills total in about 3-4 hours like that and I didn’t even know I was getting kills. I literally ran around not knowing jack shit about FPS games in general (planetside 2 was the first FPS game I ever played), but I kinda just let myself fall into the battles. I actually had a great time and stuck with the game and its learning curve. Then I realized that if the enemy is farming you, get a medic and start reviving people because that’s a whole lot easier than killing and gets you quite a bit of XP. So I played as a medic in those cases and a heavy assault in others. Then I realized that by spending 20-ish minutes each play session warming up in VR training meant I could land more shots and test out new weapons, a lot of which I didn’t like so much, some of which I set my sights on for the future Then I realized that I would much rather put certs into my medical applicator and abilities rather than weapons after watching some videos on how weapons didn’t make good players superior to you, and a level 3 or 4 heal tool is so much better than a level 1. Then I realized that you didn’t have to just gun people down with infantry. You could do crazy shit with engineer anti tank mines which is a lot of fun. You could also play with c4, use tanks, and attempt (unsuccessfully) to fly and be the ace of the skies. It’s been a long ride. Lol.
@Tremadog102
3 жыл бұрын
I think I've ended up in this category as well. I find I spend the most time as engineer and I think the only weapon I would ever Auraxium is the tank mine. :p Still, I do have fun when it's not ruined by being surrounded by snipers. I think I get most kills protecting my Sunderer rather than milling around inside bases.
@enigmaorion7047
3 жыл бұрын
Yea, Ik the feeling I suck at the game and I die way more then kills but that just make does kills even more exciting and my fav part of the game is the coop. And all the crap you can do.
@gary0044187
4 жыл бұрын
3 years later, headshots are still 2.5x damage and they've added implants that increase your life expectancy for headshots, making players that are already that much better than a noob all the more untouchable. even after all this time, there are certain groups that if I see them in a base and am running a mentor squad I will straight nope out of that base, because these tryhard dickweeds will ruin the game for these new players just to pad their K/D.
@tyonamin
3 жыл бұрын
"Please purposefully play like shit for new players." Cyrious' comment section never disappoints.
@gary0044187
3 жыл бұрын
@@tyonamin reading comprehension isn't your strong point is it? where did I say to play like shit for new players? I merely pointed out that gameplay mechanics coupled with tryhard dickweeds who intentionally set up in bases only to pad k/d ruin the game for new players and that I do what I can when running mentor squads to get new players out of those situations. I would even argue that leading the new players away from the tryhard dickweeds, or just showing them how to pop stomp them is, in fact, the opposite of purposefully playing like shit.
@emerykj1830
3 жыл бұрын
Yeah, if you can be killed like 3 seconds back in time with all the latency, you shouldn't be able to drop someone in less time than many humans can react. I wouldn't be opposed to slightly buffing chest shots and nerfing headshots, so average TTKs stay around the same, but the best possible TTK is raised.
@andrewgalloway5181
4 жыл бұрын
This is absolutely why I stopped playing PlanetSide 2. This video is as relevant now as it was in 2017. They released a new expansion and the population jumped up and it's already dropping off a cliff again, and I assure you some % of that drop is because of the points you make in this video, because it's definitely why I left, and I doubt I'm that unique.
@toadstoolicious
7 жыл бұрын
People play 1-10 hours and stop because they don't like the feeling of not being good enough and being farmed. I stayed and still play the game because i don't want to feel that feeling of being not good enough. I was new to the game so i expected to be farmed and suck at it. I grinded and it paid off. I'm no expert by any chance but now i can compete with br 100s. There was this player who was very good and got 30+ kills on me. I always remember his name since we always encounter on 1v1 but then after weeks more of grinding i killed him. But what surprises me was when i checked my profile, it wasn't the first time i killed him. I got 20+ kills on him over his 30+ on me. I grinded and i got better. Learning is the key to this game. I have watched videos and some over and over just to get ideas and playstyle. When to engage and when to run. Yes run. There are more than just the enemy in front of you to consider. You have to be aware of you surroundings for snipers, esf, vehicles, mines etc. Plus the most frustrating of all, team kills. Consider all those factors and compare it with OW for example, being the most popular fps game today.
@bighouse581
6 жыл бұрын
Thats one fact that separates really good fps players from bad. Your legs and ears are going to save you a lot more than your gun and eyes will
@andrewmandrona7891
5 жыл бұрын
@@bighouse581 It really seems like that until you sneak up on an enemy player, land a few shots, and they whip around and drill a hole in your head. Legs and ears save you in other FPS's more than Planetside. Positioning, surprise, and first hit are routinely defeated by great aim.
@ruffnarbobnar5960
4 жыл бұрын
This all sounds great. None of this helps keeping the inferior skilled players in the game. We can each ride around on our high horse all we want in the long run we Need more players. More players will keep the devs motivated, the content will keep rolling but more importantly the lights will stay on and the company sees the game as a success. Imo they should have never added headshots into the game at all but it's far too late now. The high horse is crowded and many would fall off if they removed it now.
@Stego1819
4 жыл бұрын
@@andrewmandrona7891 Absolutely true because it takes so much longer to kill someone in planetside compared to battlefield or Call of Duty.
@grazzer88
4 жыл бұрын
Not everyone is willing to grind through hundreds of hours of gameplay to get to a fun experience. There's absolutely no need to compound skill. The entry level for ESF is a brick wall for many to the point that the only people who play it are veterans who all skilled up together on equal footing and now all these scrubs have to learn to fly against experts; and you can't just whip out a replacement ESF every time you die, they're expensive and lock you out of ALL force multipliers. If you want better player retention you need either a better skill curve or a better entry level kit to widen options/playstyles.
@MarkoVuckovic32
4 жыл бұрын
Heqdshots are ridiculously overpowered in this game. If you shoot someone in the body you can spend whole mag and they don't die which is stupid in my opinion and that's one of the reasons this game fails to keep new players interested
@SteveAkaDarktimes
5 жыл бұрын
experienced players have incredible advantages. indepth map knowledge, wide array of different tools, expert aim, superior positioning, often working in units, fully upgraded vehicles, perfected settings for performance. as a new players just now starting PS2 I find it very difficult to even find and shoot at targets and remain aware of flanking routes. Headshots also promote CQC meta, and disincentives the more long range engagements.
@Doom721
7 жыл бұрын
Headshots aside, this is something I've always thought about this game. The individuals player power is extremely relevant to a game of scale, if its too high then you'll see individuals destroying everything. Whether its a gun, a tool, a vehicle, if a single player in that gun seat or with that rifle can slaughter by the dozens - they will - if its in the game they will abuse it. The question is should they reduce the skill ceiling by reducing player power? Headshots are one reason player power is strong, which is why high-skill infantry outfits exist. Its something I've definitely noticed over the years is the "MLG Heavy" trope of a HA with medkits aiming for the head supported by a good squad. I was late to the infantry game and while not amazing I'm above average. If as a long-term player I get dunked instantaneously by vet players, its way more brutal on the new guys. Nanoweave exists, its used, its a staple loadout. I don't really think they can add a "counter" other than headshots or it kind of invalidates the armor if bodyshots + some sort of armor piercing round could be used. Maybe an ammo type called "armor piercing" that does less damage, but bypasses nanoweave. So no good player in their right mind would use it, but maybe a newer player would?
@CMDRCyrious
7 жыл бұрын
Yeah, maybe they will come out with some implants that help new players ease into the headshot meta or something.
@bellosbude
7 жыл бұрын
aimbot implant that breaks within BR30 x-D
@iPervy
7 жыл бұрын
Headshots really do seperates a always dying player from a always killing player which took me until I got a gaming mouse and 60+ fps to realize how powerful it is. Haha always played the game constantly dying in 1v1 engagements or even when I have the jump on them. Always felt like I could only get kills when I'm finishing off a half dead player or I had a huge advantage getting the jump on someone. Once I got the good mouse and rig though, I naturally started to realize I can finally actually aim for headshots and that changed everything haha. So darn useful. I'm still working on it, but it really has made the game feel much less of me feeling constantly mediocre all the time, and more based on my ability to aim in every engagement.
@CMDRCyrious
7 жыл бұрын
Good for you man!
@CrimsonEclipse5
7 жыл бұрын
Yeah. Framerates are OP as hell. Just wait til you get a high refresh rate monitor - it's a complete game changer.
@bighouse581
6 жыл бұрын
iPervy that's what it seems like,unfortunately. If your rig is even slightly above par you get dominated in PS2. Rule #1 if you dont have a exceptional rig you will suffer
@AimlessSavant
4 жыл бұрын
@@bighouse581 well no shit if you barely meet the system requirements and recommended specs. It's like blaming a car that it can't fit your sofa in it.
@IloveJellow
6 жыл бұрын
the thing that mostly was a disappointment for me was the fact everything was basically a TDM everywhere. There is no real strategy to the game.. Like bases are just cap here and destroy this thing.. In the old way of planetside capturing a base was much harder and more satisfying to either defend or attack you had stages you had to blow through before a capture point was able to be accessed which made fighting for a base take much longer and all the more worth while if you keep it. IN this game its just who ever has the most guns pointing in one direction you will at some point hit something.
@MrBloodyBat
3 жыл бұрын
There's still strategy to it. TDM's eventually work if you have the numbers and spawnpoints, but bringing in flanking armor, taking down the generators to get them inside a base, getting anti-air to get rid of defending esfs, etc. There's still a lot of strategy to it and some outfits do it really well. Hell, much like "Guild wars" this game could be called "Outfit wars", because playing this solo is a bad idea. You don't win a war on your own.
@bellidrael7457
6 жыл бұрын
This is what puts me off of the game. I'm not horrible aim, I play a ton of Overwatch for example, and Battlefield and games like that, so I'm no noob to FPS games, but I'm no pro either. Yet it seems every single engagement I get into is up against those players who have thousands of hours in this game. Every single time I get in a Mosquito, I use the arrow keys to maneuver, because it's MUCH faster than using the mouse right? And switching up arrow keys, flipping backwards, forward, left, right, can be very unpredictable right? Yet 9/10 times an enemy comes after me, they are such a good player that they can perfectly track me no matter how fast or hard I turn, and I'm dead in seconds. 9/10 times I go into an engagement with another player on foot, I unload an entire clip into them, they jump, turn around mid air, and start shooting, and I'm dead in what feels to me like about 2-3 hits. And sorry, but that's not fun. I started playing in the last few days, and every time I die it's to someone whose rank or whatever it's called is literally in the thousands. What rank am I? 154.
@juliomontega2868
4 жыл бұрын
Some combos in this game just are even worse. When a heavy in a room does guard duty and mows down several enemies, you charge in thinking of him being hurt, right? Nope, he refilled his overshield and regular shield by each kill, due to adrenal shield and assimilate. Every single item that impact health, resistance and damage in games like these has the potential to create such big gaps between players, which kill the fun in the game. I prefer games like the good old Star Wars Battlefront 2, no equipment options, just action. Disparity came with kill streak bonus buffs, but those got removed after each death. Planetside 2 still has that incredible scale, but also the potential to ruin each fun fight within a single minute.
@shinkiro403
4 жыл бұрын
@@juliomontega2868 actually, I don't know about multiplayer, but I somewhat distinctly remember that after you got a certain bonus a lot of times (I mean in your whole career, not a single battle), you would eventually be able to get it at the start of each spawn; that was true with bonuses that gave you an improved version of your weapon at least (I remember that you would start with your regular weapon but the first time you swapped out and back to it it would substitute the standard with better one, but again, only after having got that bonus a lot on your profile). Don't know if it was a bug, don't think so, but if it wasn't for that I would fully agree with your example, and your point in general still stands for whoever wants to make/play a game where cosmetics at best are purchasable
@nightlockraven3587
4 жыл бұрын
Ok let me tell you I am an VS infiltrator the class that is known for the least health. I can 1v1 heavies with a Ve-Canis and I have only recently started the game. But I have only started the game and as Cyrious said headshots matter. if I aimed for a body shot I would be dead before the heavy but no I drop the heavy with the light assault right behind him
@l8rn3rds
4 жыл бұрын
tbh i fell like youre almost playing the game for the wrong reasons. almost. in a game this big, with battles this populated, everybody is dying. im pretty new to the game but my mindset is that dying and respawning is just part of it. it feels great to dome 6 ppl in a row with a bolt but this isnt overwatch, nobody is staying alive for 30 minutes or capping a base with only 6 deaths and 45 kills. it does suck getting destroyed in half a second by an fps god, by this game isnt a deathmatch, and for every time youve gotten destroyed you probably destroyed someone else thinking the same thing. i dont think its fair to judge an fps for having a headshot multiplier as if every single other fps doesnt also have a headshot multiplier too. idk, maybe im just used to the dynamic from all my time playing the older cod games where every lobby was just as unevenly matched as a regular ps2 battle, but i find the fun of this game from participating in massive scale assaults, not trying to go on massive killstreaks. just my 2 cents.
@nightlockraven3587
4 жыл бұрын
rizZzo88 same
@VulcanXIV
5 жыл бұрын
I never thought about it like this. I always knew that rewarding headshots was great, but at the same time I thought it proved that some weapons (and therefor some factions) would get an innately easier time in scoring skillful shots. If you reward headshots so blatantly, then you're not rewarding skilled players, you're just rewarding the most veteran of cheesers. With things like bad latancy and quantity over quality matchmaking, you really do end up with cracks in the system that punish more than truly reward.
@rastapopoulos7870
3 жыл бұрын
I'm late to the party but I'd rather decrease the amount of bodyshots needed than increase the amount of headshots. This would emphasize positioning and situational awareness more and not solely the aim.
@milky3552
7 жыл бұрын
I forgot this was about headshots
@corbeaN109
6 жыл бұрын
I always feel bad when I fight a player, popping a few rounds on the head and he is dead in the blink of an eye and then it says it was a low rank player 😅 they don't rly know whats going on for example in a 96+ fight and they are getting farmed. I feel guilty then 😂😅
@blacklight4720
6 жыл бұрын
I agree so much with what you said. English is not my native language so I apologize if it may cause eyes bleeding to certain induviduals. Few days ago I've left PS2 with exactly same opinion and impression and I'm familiar with the game from the beta so I do have an idea whats going on and I have the experience in PS2. I've left and returned,left and returned over course of PS2 life span but always had pleasure playing it. Now though I cant stand the system where headshot or die. Hitting headshots its just matter of practice but the real issue is why? Why would someone implant "skill reward" system into combined arms mmofps? what happened to positioning maneuvers picking your fights,its still there but with much lower impact as it did before.The game is not suppose to be about K/D or someone goes into killing streak, its about players work together to achieve bigger goals and often through leadership who guides them. If I'd like to play micro/reflex skill fps i'd go CS or OW. The way I see now is that Battlefield and ARMA franchise are the only games which offers the balance that I have mentioned . In Battlefield(I'm talking about BF3) there is Hardcore mode where you shoot to kill. Shooting body mass is lethal and headshots are just a bonus. And yet you still fighting over objectives around the map with combined arms. I really like PS2 and I hope they realize how much non devoted PS2 players feel playing it.
@CMDRCyrious
6 жыл бұрын
Your English is great, and all great points! Thanks for watching.
@friedec3622
4 жыл бұрын
as long as your writing is readable and understandable, your English is great.
@zatsuri
7 жыл бұрын
Yo, Patty. Lohnas again. I'm conflicted on this point. I think your previous videos on the new player experience highlighted what I think the bigger weakness is: there's very little by way of training, tutoring, mentoring. There's no doubt that this game is discouraging for new players, especially casual players. I'm not sure that changing the mechanics of the game to cater to new players will be healthy for it either. As you mentioned, most vets will get salty, and many will still find a way to exploit those changes in the meta. I shared my PS2 story with you in a post in one of those videos. For me, there were two main things that kept me around. 1) I hated sucking so bad so I felt driven to learn and improve, and 2) I got into outfit play, where I found some stability and tutelage. And now, I'm a committed player, with three years under my belt. I'm still only BR 86 with a KD hovering around 1, but I love the game and I feel like I can hold my own in most engagements and make meaningful contributions in outfit play. Regardless of changes in mechanics over the years, my enjoyment and desire to improve have remained. I teach at a middle school, and one of my fellow teachers runs an after school Smash Bros. club. But his goal is to train the n00bs up to the point where they are decent competition for the vets or naturally talented gamers. It's actually really cool, because he trains the vets to train their peers. They talk strategy, they analyze gameplay. I've watched the kids improve, and it's super cool. What if we could do something like that with Koltyr? I had already been playing for a while when Koltyr was added, but I don't recall there being any kind of meaningful training mentioned. It seemed like a small sandbox with other "new" players until you hit BR 15 (was it 15?). What if there could be veterans coaching new players in that controlled setting? Maybe even have squad/platoon leads who can spectate and give real-time advice based on their observations? I don't know how feasible that is, or how many vets would be willing to do it, but I think training and guidance is what would make a bigger difference. It did for me.
@CMDRCyrious
7 жыл бұрын
What if there could be veterans coaching new players in that controlled setting? Maybe even have squad/platoon leads who can spectate and give real-time advice based on their observations? This is a really terrific idea, and its been kicked around in a few forms. But some sort of a feature where a leader could designate their squad a "training squad" and the game would naturally put low BRs into that squad when they joined up, would be a great way to give them a soft landing as they enter the brutal planes of Auraxis.
@thelaw3536
7 жыл бұрын
Cyrious Gaming Agreed
@popitrekker1543
7 жыл бұрын
Cyrious Gaming if I may, I play on PS4 and my outfit has been thinking about doing what you are talking about. Our main problem is that we don't have the publicity to get the word out. I personally believe that if we can get at least the top 3 outfits, and I mean the ones that actually play, to work together and teach other players how to play the game. This would result in a better starting experience for new players, which would help retain them. I guess what I'm trying to say is, would you be able to/like to help us out?
@TheHareidGamer
6 жыл бұрын
There are training bootcamps set up for the European players. I first found out after joining [FU] on Miller, we signed up, got a jaeger account, got a lot of tips on everything from system settings to weapon loadouts to aiming and avoiding fire. After that we had a fight with other players, great fun and learned a lot
@galagabyte9046
5 жыл бұрын
@@CMDRCyrious how do you think about the mentor squads that we have now?
@Mdhneo007
5 жыл бұрын
As a player with 250hrs and a .3 k/d, I stayed around for the group play. When I lost the group, I lost interest. I agree with your videos though, Pandora's box was opened and the tiny cadre of players left will evaporate if they changed this. People just have to get good. Started to play again and I just expect to have less than 5 kills in an hour of play. It's about the mindset and sadly my tolerant mindset doesn't attract new players
@amateurishauthor2202
6 жыл бұрын
Well... an easy way to 'balance' headshots would be to decrease headshot damage overall but leave it unchanged for long range weapons (Hello again) I get the drop on one guy and empty a full mag into him (half are headshots half are bodyshots) and I die instantly despite all the bouncing around I'm doing (headshots do more damage, duh) I want to get into this game (been having more fun as a medic due to the endurance and utility they have for infantry than as an Engie) I want there to be a high skill ceiling but also a low skill floor, this is hard to do I know. Maybe reward lower skilled players for killing higher skill players so they can catch up faster? (not a buff, but more like increased XP/cert gain)
@EnvyTheBunny
4 жыл бұрын
@@milsimprodigy NAh, only thing that matters on foot in this game is head shots and broken implants. Though of course your the dude who im guessing DIDNT? watch the vid. Clearly showing where someone did exactly what you said to someone who didnt even have over shields and STILL died. Im sorry but this game would be better if the meta wasn't Headshot whoring and implants that just make it even stronger, plenty of games before and after planetside that dont whore headshots and play just fine.
@solarupdraft
4 жыл бұрын
Thanks for raising this question. It's still worth talking about, years later.
@TITAN0B0A
5 жыл бұрын
8:37 i gotta say, u not hitting that TR guy was truley impresive
@CMDRCyrious
5 жыл бұрын
haha thanks man
@starcoloneldunadansonoft501
4 жыл бұрын
Three years have passed, and this video isn't any less relevant. This game is straight-up not fun anymore because of this mechanic. Yes, headshots should do more damage, but not to the point that body shots are useless. And I don't want to hear a word about this game being 'hardcore', either. I'm an ARMA/Squad player, okay? Those games are hardcore. In those games, if you get shot in the torso, you are almost as dead as if you'd been shot in the head. PS2, on the other hand, essentially makes body shots a waste of time, which is immersion-breaking as hell considering what this game is supposed to be. PS2 touts itself as this combined arms pseudo-simulator, but it just ends up being another CoD-style twitch shooter in the infantry department even as its most rabid veteran players decry such games. The fact that the devs introduced a kill-cam feature a year ago just makes it even more like that, giving players a free wallhack when they die which hurts any sort of stealth or flanking gameplay. I played a lot back near release, but buffing headshots while leaving bodyshots in the dust just killed it for me. Once or twice a year I'll reinstall and roll up new characters to see if the gameplay has improved at all, and I'm disappointed every time. By BR 15-20 I just get so annoyed with this mechanic that I drop PS2 in favor of things I still actually enjoy. It's just sad to watch Wrel and the rest of the devs flush every ounce of potential this game had down the toilet listening to the vocal ex-minority that have become the majority as the population has continued to die because of mechanics like this.
@MikeyBro5728
6 жыл бұрын
I agree with most of what you said, with one exception, this games TTK is to high to begin with. PS2 is a game that at one point attracted not just hard and fast FPS types but, the tactical types too. The rules of the PS2 universe (even if unrealistic) made sense, expectations where managed well. There are plenty of players that are not every going to be great at FPS, but there spatial, tactical, and situational awareness are amazing. This game now punishes good tactics and cooperative team play. An example of this, is a player gets the jump on either a veteran or new player, they begin firing, the player being attacked has time to turn around and shoot and in some cases even kill the one who was doing the ambushing to begin with. That under any circumstance is unacceptable. The healthy combination of tactical (real tactical, not COD Hollywood tactical) and FPS game play with real time strategy worked in, all in one game, is was made this game great. Not all the core tenants of the game have been lost. But the game does seem have lost respect for its players, by over simplifying the game (ie the new critical mass alert system), and treating what was suppose to be a community of critical thinkers and great gamers, like idiots incapable of understanding a real time FPS war simulator. There are a lot of specifics I glazed over or didn't cover, but you get the point. I love this game, and it sucks to see even vets turning on it.
@CMDRCyrious
6 жыл бұрын
Lot of great points man.
@bighouse581
6 жыл бұрын
Ok so its not just me that thinks ttk with body shots is too long. Makes headshots mandatory.
@MikeyBro5728
6 жыл бұрын
Yeah, not knocking anyone who can do it, and i am certainly not advocating a nerf, Im simply saying that if you choose to take a body shot, simply because its tactically sound for the situation, then you shouldn't be punished for it, nor rewarded, just given the tactical advantage you worked for.
@GeonXP89
4 жыл бұрын
If there's one thing wrong about Planetside 2, it's the veteran players' mentality ; you'd think they'd want to constantly improve and compete with each other, but most don't. Why stick to a ~1 K/D ratio in skirmishes with another "elite" outfit when you can just go farm some noobs in 1/12 battles ? Some even go as far as to taunt other players because "lol 60% pop and you can't defend". It's even worse when you try to be decent at every aspect of the game, be it vehicle combat, support, or basic infantry engagement, and you're put up against people who have thousands of hours just tryharding infantry battles. There's no such thing as "playing against people better than you helps you improve" ; if the difference in skills is so high that you don't even have time to understand what mistake you made, you won't be learning anything. That said, I'm hoping Escalation will fix some of these problems with the new competitive continent. At least it'll reward players who actually go against top players rather than farming people who can't aim, such as myself, and these players will stay out of open continents while they're on the new one.
@AimlessSavant
4 жыл бұрын
There are many things I'd remove from Planetside 2, and a skill based headshot damage bonus is not one of em.
@AimlessSavant
4 жыл бұрын
What is there to say other than "get better at aiming or accept you can't fight one on one in an FPS. Support, and armored classes/vehicles exist to keep planetside from becoming a formulaic boots only shooter. The most common reasons people die is that they are away from a squad, or run into a firing line.
@GeonXP89
4 жыл бұрын
Dunno why you had to reply to my comment even though I didn't mention headshots, but sure
@AimlessSavant
4 жыл бұрын
@@GeonXP89 seal clubbing implies from the video that new players don't aim for headshots. Really most of the skill involved with PS2 relates to controlling the recoil, centering on the head/target consistently, and improving your battlefield awareness. Like literally any other shooter aiming for the head is the fastest kill method. It rewards a player who has skill, gives new players a reason to get better, and think more critically about the game than "planetman runs to cap, and sit"
@GeonXP89
4 жыл бұрын
I know, and I agree with you on this one, but you should leave a comment under the video rather than answering to me then, I'm not the one you should be telling that :P
@jaytealstone1687
4 жыл бұрын
The thing about headshots is they're a way for a player to handle more than 1 or 2 opponents, which is pretty much necessary if they're outnumbered.
@aff66
4 жыл бұрын
Lowering headshot multiplier for automatic weapons would certainly make sense for the health of the game, even the one tap shotguns could use a small Nerf, so that at least some of the bullets landed on the head for a 1shot. Veterans have tons TONS of advantages over newer players. Even if the new player is a skilled fps player, they don't know the layout, weapons, behavior, patterns, don't have the certed options... No doubt it would be a good thing. This game is already very complex in many ways. No buffing nanoweave though, that would only make it more meta!
@RemingtinArms
6 жыл бұрын
If the bonus was but down to 50 percent, with body and leg resistances changed to effectively give everyone nanoweave, there would be enough of a bonus for headshots while mitigating some of the disparity and latency shenanigans.
@MisterZimbabwe
4 жыл бұрын
Everything you discussed in this video is why it has been SO hard to get my friends to pick this game up. The BIGGEST constant I get is the "I pumped an entire mag into that guy and he didn't die yet I die in two hits? BULLSHIT, UNINSTALLED, NEGATIVE STEAM REVIEW!" Seriously, if they want to close the gap they should make dumping a mag into someone feel as realistic as getting shot in the head, because that's how it works in real life, which, again, according to how their headshot mechanics work is what they were trying to go for anyway. Heavies and MAX suits get a pass maybe because they're supposed to be frontline soakers, but for real now.
@CMDRCyrious
4 жыл бұрын
Yeah the aim required makes it tough in this game for sure.
@skyhop
5 жыл бұрын
I kind of wish headshots were more of a risky and calculated ordeal. Such as ending up taking 1 less bullet to kill the opponent rather than halving the TTK of most weapons. If you knew 1 missed shot on the head would lose the engagement against someone making body shots, it'd make you a little more likely to only attempt such a thing in specific circumstances.
@AimlessSavant
4 жыл бұрын
Aiming for a smaller target in pvp where latency is anywhere between 100 -300 Ms needs to be more risky and not worth it? Nah. It's fine where it is, most people that complain about headshots just don't bother aiming for the head.
@EnvyTheBunny
4 жыл бұрын
@@AimlessSavant I mean it seems the Pro here gave this man an up vote for this well written comment, id say your retort is probably not the more true statement. But who cares about that. What Tombs has mentioned is actually what most other FPS shooters will in fact DO because...its INTELLIGENT and how it SHOULD be. and doesn't create the problem of gee...idk KILLING the population of your game and keeps the FUN factor and not to mention more realistic, unless you thick the human body can take 5 rounds or more and be A-ok!(lets not even talk about why an over-shield isuddenly is weak at the head) Lastly, if the game didnt have all the micro transactions that it did im confident it would of went under years ago sadly, ps2 would be one of my top fav games if it wasn't being so poorly done fire fight wise.
@AimlessSavant
4 жыл бұрын
@@EnvyTheBunny oh worry not, I feel body shot TTK is god aweful with how implants, and cert upgrades can pad out body shots to 9 hits before killing. The fact non MAX units can soak so much damage is outrageous. It is why headshots are so rewarding. If anything, body shots shouldn't be nearly as pathetic as they are.
@EnvyTheBunny
4 жыл бұрын
@@AimlessSavant Yeah, agreed and MAX units are a whole nother topic entirely, i haven't put as much thought into them as they haven't frustrated me nearly as much. i suppose a lesser of two evils for me personally.
@AimlessSavant
4 жыл бұрын
@@EnvyTheBunny MAX units make any class except Light Assault and Heavy Assault redundant. Especially when you get "MAX crashed". Anymore than one MAX unit you fight in close proximity and you're steamrolled unless you have your own. It is stupid simple getting a MAX paired with a cuckle if engineers repairing it. You start to reenact the "Meet the Medic" video from TF2...
@thetayz72
5 жыл бұрын
Definitely would feel more fair if the full auto weapons only had 1.5x headshot multipliers. As a player who has used the semi-auto battle rifles and scout rifles a lot it feels like you have to be perfect to compete with the above average heavymains, even at mediumish ranges. Serpentining is also super effective against them, and you also have to practice constant trigger discipline to avoid "oversampling" and reducing your overall RoF, which is not even a thought for autos. On top of that they have high down-time (rarely engage more than 1-2 targets before reloading) and terrible hipfire effectiveness. It'd be nice if the semi-autos had a better headshot multiplier to somewhat compensate for these disadvantages.
@ChaosBW
4 жыл бұрын
*preach!* When I started playing years ago and still today I get killed by some BR5 light assault spraying and praying when I am at long range with a battle rifle or semi auto.
@thel8815
4 жыл бұрын
@@ChaosBW then start hitting your shots and stop making exuses...
@EnvyTheBunny
4 жыл бұрын
@@thel8815 Its not an excuse, its taking notice of a glaring balance issue. If you don't have anything actually informative to say then don't. That type of attitude leads to stagnation and support of a flawed system that clearly could be modified to work better then before. People don't want to play a broken game, its not just about you. Just because YOU cant understand a simplistic balancing issue.
@thel8815
4 жыл бұрын
@@EnvyTheBunny Spray and pray at range and hitting all headshots in a burst is not happening. Why is it always shit players coming with "solutions" that aren't gonna solve anything. The netcode, base design, maxes, literally everything else is a problem, the hs multiplier isn't.
@EnvyTheBunny
4 жыл бұрын
@@thel8815 Yeah because the game is in sucha fun state as it is, the problem is the "Solutions" dont get implemented, and they probably wont because these "pros" dont want to acully try, they just want easy head shot garbage that does almost three times normal damage YEAH SO HARD AND SKILLED when the alternative is a shit ton of shots body that will mor ethen likely loose out 9/10 (do i even have to bring up the implants that make it even more fucking BROKE) and lets not even try to factor in these FUTURE shields that cant suddenly stop head shot damage, but anywhere else SUUURE, plus everyone knows the human body can take 5 or more shots from a "future rifle" and shrug it off.yeah? Even Halo had better FPS play (my opinion of course)
@nesano4735
7 жыл бұрын
10:58 The bane of a jaded veteran. Now that I'm back due to that hearted comment notification, I realize I forgot to mention that I actually apologize to people sometimes if I get stupidly lucky or just have a spark of intense focus that results in a Korean-level move.
@TheLazySamurai
6 жыл бұрын
I gotta say this is great, thanks for the video; I've always wondered why I seem to do better at PS2 than other FPS games, when I'd say I'm average (maybe above average) overall when it comes to FPS skill sets. But headshots, I've always, always, ALWAYS, aimed for the head, and you explaining how large of a difference this makes in game, really does put my expectations more in line with reality.
@CMDRCyrious
6 жыл бұрын
Glad it helps!
@thorveim1174
5 жыл бұрын
The bane of my existance... as soon as I meet real targets, i can't set myself to aim for the head at all. I just go center of mass every time, even if I KNOW I should go for heads :/
@user-eo2hk2it5i
4 жыл бұрын
The worst part is that i no longer can play this game with satisfaction because of latency since i moved from US to Europe and there is no way of moving your character because some shitty excuses that they gave on their site. An no, i am not sacrificing all of my certs and satisfying medals on my weapons just to play with normal latency. Now i die in less than half a second. Sometimes i ambush someone from the back i start shooting and they staying in place can turn and kill me and they still have like 80% of their total health. Its really really demoralizing
@zachelkins1229
6 жыл бұрын
It's mid September 2018 and this video is still relevant to me (a very new player, to both FPSs and PS2). The closest experience I've had was with MechWarrior online, a game where actually "head shotting" someone is neigh impossible barring very rare circumstances. I'll admit I've never been good at FPSs, but knowing that part of why I'm so bad is at least reassuring. Given I'm very much a "numbers guy" it was helpful to see just how different the damage scales were/are. All told I know I'm never going to be among the top players, I don't have the time or money to sink, and that's ok. That said I feel that I'm struggling to find good ways to contribute to a combat in a way that isn't "target saturation." I know being a "med tool primary" medic is bad and on the whole only marginally helpful, likewise an engineer that latches onto a MAX to keep it healthy is only so useful as the other person. For now it seems the most effective thing I've been able to do is get c-4 on my LA and go sunderer hunting or trying to take out AI and AV turrets and terminals. tl;dr thanks for the video and expressing the possible frustrations and the history behind the situation. It's made dredging up the will to give it another go much easier.
@CMDRCyrious
6 жыл бұрын
Hey man, thanks for responding. I know a lot of people struggle with I fired 40 bullets at the guy and he didn't die, but I died in three hits. Glad this could clear it up a bit.
@maksbertovic7925
7 жыл бұрын
Here's a Planetside 2 newbie with a probably silly question... How do you enable those pop-ups which say: Kill Streak, Headshot!, Double Kill!, etc...
@CMDRCyrious
7 жыл бұрын
That is the Recursion stat tracker, its a 3rd party program you can install. You can google it for more information. I will release a video on how to install it in the future.
@Lauscus
7 жыл бұрын
The 'git gud' mentality is a gamer disease that I wish there were vaccines for. A game is either fun or it's not - skill is not what factors into it. If a game is fun from the moment you pick it up to the moment you put it down, it sells itself. People tunnel vision on skill somehow making a game fun, no, it's the gameplay that determines this. I'm sure the rest of the discussion has already been hashed out below, but think about that the next time you decide to give the ever-famous two word pep-talk.
@BlademanZX
6 жыл бұрын
I disagree. Now, don't get me wrong, I think the troll-ish "git guid" mentality has a LOT of issues, but that's the thing, some games are designed to be heavily focused on player skill and not on outright levels of fun. This has problems, obviously, with keeping the player-base up, and making it artificially hard (Such as an RPG where all difficulty is is massively scaling up enemy health/damage) is no fun for anyone, but increasing the difficulty by raising the skill floor is not inherently bad. There are consequences for sure, but they're both positive and negative. PS2 does go overboard though for sure.
@tihoanandrei6959
6 жыл бұрын
I agree for the most part. There are lots of things that make a game fun and aren't related to skill. But there are also actual correlations between fun and skill. One psychologist analised the phenomemnon and called it flow. en.wikipedia.org/wiki/Flow_(psychology)
@MrTzemisce
6 жыл бұрын
If there is no way I can improve my gameplay there is no point in playing. Specially for fps. Otherwise its just who shot first gets the kill. Boring.
@zaikolebolsh5724
6 жыл бұрын
Lauscus it is a disease, but if you are good at a game of course you will enjoy it more, i don't see anything wrong with having a learning curve in a game, for example, i likes cod mw3 at it's time, playing like once a week, but it was so easy to pick up that i just made a loadout and just used that, there was no reason to improve or experience new things in the game. If you want to play something with nothing to bring you back do it, i prefer the satisfaction of learning new thing and becoming better at the game and learning it's mechanics
@udpierced
5 жыл бұрын
Booker T i bet you are feeling really stupid right about now.
@Lrofmaulol
7 жыл бұрын
I remember those times. Damn it was annoying. One of the reasons I bought one of the big ol' snipers back then.
@jupiterscreams
5 жыл бұрын
I agree with your analysis at the end. Headshot modifier should be like 1.33x for non-battle/sniper, and only cancel armor/overshield from rifles. More implants/abilities that trigger off of headshots. Good video
@o0-0o693
6 жыл бұрын
I’m sorry, I have a really hard time sympathizing with snipers.
@kalskiratta8633
6 жыл бұрын
I don't think we need to nerf skill that would definitely kill the game. However given that there is a problem with new players leaving so fast. We definitely need to do something. I would say first off restore koltyr to new characters only. And maybe volunteer veteran squad leaders to teach them while on koltyr. Second as much as I hate to say it maybe another small map with significantly less sp gain but make it PVE so they can learn what playstyle they love and how to do things like land headshots. Or even as a way to test builds and do team training.
@EnvyTheBunny
4 жыл бұрын
The fix isnt to hard, dont make head shots the Dominant strategy, then give broken implants to facilitates this even more... just make the head shots do less damage,, other shooters make going for head shots risky but still rewarding "skill" as missing some shots on said headshot can get u killed instead of the kill if you went center mass, but what planet side 2 doesn't seem to realize there is an over-shield, they act like the over-shield doesn't exist and there is only normal health pool so doing head shots doesn't matter if u miss one or two your shield will eat up so many bullets since they are not going for your head that ull come out on top if you do,because thats 2.5 times more damage. As long as you close the gap on this multiplier it fixes the issue while still rewarding "skill" but i guess the "skilled" players dont want to acully have to start REALLY having to try.
@kickstaxmen9355
4 жыл бұрын
O thanks for telling this I have been playing this game for years now The reason why play in this game is because of the freedom I get when flying. My favorite faction is venu because I love alien technology. Every time when I have played I consider stopping this game reason. When it comes to an honest Mechanic, venu is really a pick of the 3 parties And if that's not enough, I'll come across a conflict with cheaters.. Reason why I say this because when I shoot someone in the back, he turns around and shoots me again and again with a few bullets. I have more than 35 years of experience with shooting and flying games... 1. The Battlefield series 11 games and 12 expansion packs released since its inception in 2002. 2. Halo series / 3. Star Wars: Battlefront series 4.Gears of War. 5. Call of Duty: series ...............Modern Warfare Go on and on and I have come to the conclusion.. okey Let me try the other factions on their mobility. The equipment of the cars and planes and characters are much stronger and better not just a little bit but 50 percent stronger and as a novice you make a kill faster and better, also flying is better with these factions .... flying in an aircraft is more stable than fck... I have tested this many times and compared it to the different factions This is frustrating and especially if your favorite faction is venu. Every time while shooting some one if you are venu you have to empty whole bullet magazine before Before making the kill. Yes you guessed it right the person turn around and shoot you and your death.. Most of the weapons from venu having a large spread so not stable at all 🤬🤬🤬🤬🤬 One of the cheats I have encountered is the one that you grab your ammo box out of nowhere while having a conflict face to face with the enemy The other one is where you in the Air flying the other aircraft is turning flipping around in one min strait back to you . If that is not enough, they also use auto iambot on the cannon at the bottom.☠☠☠☠☠ In short, vanu is only there to walk fashion and to pose for the kill....🤬🤬🤬🤬🤬🤬🤬🤬 I swear to God if ever a game comes out with freedom from planetside 2 but then the looks and mechanics from Star Wars battlefrond well balanced battlefield as far as shooting is concerned I will stop with planetside 2 and delite my account and they will figure it out.....😡😡😡😡😡
@heated1333
2 жыл бұрын
A super reasonable point, (just not noticing this is out of date but, it got recommended to me so yay interaction) But for me I'm a really big fan of the headshot damage difference. It's one of the few games where I really feel like headshots matter. I'm not all that good at them, but when I get them it's really cool. I get that I'm a unique case when it comes to enjoying getting shot a lot for a few specks of glory. But I really hope it never dies out, because there are very few replacements that have any worth. I'm glad they're doing everything they can to retain new players, with all of the other interesting and helpful stuff. Without removing the core part of the game that makes me play it
@eduardoborges506
4 жыл бұрын
Starting to land headshots is the *click* that turns average players into good ones. Its all about headshots. And although i agree the game is brutal for new players, i dont realy have a solution. The issue is, planet side will always be brutal to new players, its a giant batlefield always going on. There is no ratings separating good from bad. You either get better or accept that you arent the best. And i dont see the issue. You cant come to a game, knowing nothing, and expect to be on par whith everyone else. New players also complain a lot about weapons because they think that weapon is OP, when in fact, its just the skill and headshots coming in. I feel headshots should be toned down a bit, nanowave should protect the head, and sniper rifles just need a better headshot multyplier to make sure they always kill everything in one headshot. (except maxes and heavies running shield). But this wont fix the issue. The game is always tough, and what makes it fun kinda prevents from making this a easy game for beginers, they will always be against much better players untill they become those better players. The real reason planet side 2 was dying is lack of a general goal besides killing and capturing stuff. We should focus on keeping the veterans, and not necesseraly worry to much about beginers, cause those that truly enjoy the game will stay and join the comunity, those who dont like it will leave anyway.
@MrWuaandax
4 жыл бұрын
Not really. For a few reasons. Now that is aside from headshot, but new players are the lifeline of any game. 1. They spend money, In some cases way more than veterans, casuals have less time to play, so they I'll buy more. More money=more frequent updates=more fun for everyone 2. You need bad ppl to look good. There ain't no good with no bad 3. It's not like everybody would go away anyway, from 10million to 4k is a huuuuuge drop, a lot of those player would ve stayed for sure given them a more friendly environment. Said that I'm not advocating for a headshot nerf, but for the game 3(because fro the 2 is kinda "late", you can't really change stuff without making the vets, the loyal ones, feel betrayed) they have to keep in mind the many, many many errors they made, regarding new player experience that is.
@abyssalspecter93
7 жыл бұрын
watching this video reminds me why I don't play heavy assault, it's just not fun hehe I spray into a room full of people and kill everything, wow, so rewarding
@CMDRCyrious
7 жыл бұрын
Luckily there are a bunch of other ways to play other than just heavy assault!
@CAfakmykak
7 жыл бұрын
play light assault, it is hands down the most fun class in the game, not to mention the most versatile too.
@drascalicus5187
7 жыл бұрын
I am a TR heavy main . . . less than 1 kill before annihilation . . .
@bighouse581
6 жыл бұрын
You know whats even more cancerous? C4 OP and annoying. Oh dont have enough people to fight the enemy? You the only one who noticed that sunderer? Maxes gettin ya down? C4 kills EVERYTHING instantly! Just chuck, then boom watch all your problems disappear in a puff of salt
@kingphil4073
6 жыл бұрын
In factyou can get a way better results if you're a Infiltrator a medic or a light assault
@fr0zen1isshadowbanned99
6 жыл бұрын
I also find the Headshots too drastic. Often I die from 3+ Headshots in a row and as a TR I usually feel the Recoil is too much to pull something like that. But a few days ago I watched a few Montages and they are usually not TR and so I tried and had instead of my 1.2 - 1.3 KD a KD of 1.7-1.8 and that with the out of the Box NC Heavy MG. But that's not really the Point and maybe I get shot like that by Horrible Cheaters :) Overall I agree and think it should take more Headshots to kill. There is just no Reaction-Time when a Barage of those Bullets come for you.
@thelaw3536
7 жыл бұрын
I agree that you shouldn't be so drastically rewarded for using a bullet hose to kill people. In CSGO you are rewarded for killing people in the head because of how hard it is to do so with the recoil mechanics and the fast movement. It is not difficult to hit someone in the head with a gun with little recoil that is easy to compensate for the pattern and the players move very slow. In CSGO the easy to use weapons either have a higher shots to kill to the head and body than a higher skilled weapon, cost more, or has a lower head shot kill range. Why not keep this mechanic, but instead of having it at the range where it is easy to pull off have it matter for distant fights where recoil is more prevalent and bullet travel time is important?
@CMDRCyrious
7 жыл бұрын
Lot of good ideas man.
@frostblght
4 жыл бұрын
It took me about 6 months to get my first bounty in the game, which I finally got today. Granted, I was playing the game on and off, but I still feel like I'm so far behind a lot of people because I can't aim as well as they can.
@elvenarcher5642
6 жыл бұрын
People have forgotten that this game is supposed to make you feel like you are a soldier not the hero and protagonist. This game is about tactics, positioning, coordination, and spacial awareness. Old veterans do not need the whole 2.5 times bonus when they will already out manoeuvre newbies and hit more of their shots. This game should attract people because of its unique coordination not its gunplay. It isn’t counterstrike. Great points in a great video.
@CMDRCyrious
6 жыл бұрын
Thanks man, and great points by you as well.
@MisterZimbabwe
4 жыл бұрын
But I named my character Planetside 2 he's the main character now his name is in the title, he's not ALLOWED to die or look less cool than the rest of the mooks!
@Jormungrandrserpent
5 жыл бұрын
They need a handicap system for those situations when a noob or bad player comes up against a good or pro player. What I'd suggest is separate headshot damage from weapon damage, then apply a damage reduction on the headshot damage based on the gap of skill between 2 players (this would be calculated and recalculated between loading screens). The number to calculate would be based on overall K/D/A, kills per hour, and directive score; maybe some other things too. then the number you get would go through a handicap range of 0 (being the best player) to 10 (being the worst player). When a 0-handicap player meets and 10-handicap player, the headshot damage of the 0-handicap would be reduced equal to the difference between their respective handicaps with a zero added to the end or 10 + the zero or 100% reduction. Your weapon damage would still take place and you'd ignore nanoweave still, but that 2.5x extra damage would be reduced if you encounter a bad player, basically giving the bad player a fighting chance.
@joperamod5760
5 жыл бұрын
I prefer the Git Gud system
@tomd3098
6 жыл бұрын
Really enjoying your content, Cyrious. You make insightful and cogent points, presented in a clear manner. Your in-game footage is great fun to watch too!
@CMDRCyrious
6 жыл бұрын
Hey thanks man! Thanks for watching and supporting.
@RealStitchie
4 жыл бұрын
I've actually noticed while playing as a sniper that the head hitbox is smaller than the playermodel. It was enough to make me stop playing for about a year because sniping is one of the few things I enjoy in games. Now, I came back to Planetside 2 and started sniping again. Armed with the knowledge that I need to hit dead center of the head to kill, my kill ratio was... Meh. Sniping in this game isn't as fun as other FPS's to me because the furthest shots you can take are around 300m mostly. I want to be a more realistic sniper that can take on people from a far greater distance, but the game does not allow such playstyles. Render distance is the main limiting factor. Then you have bullet travel time. 800m/s with the Railjack is considered to be the high-end of bullet velocities from the sniper rifles. We are firing handgun rounds at people as snipers. I expect my round to take some time before it hits the target but it takes so long and it is kind of why countersniping is nothing but shoot and strafe antics that I personally hate. This game caters to the up close and personal fighting which is completely fine. Seeing people get mad about it is weird to me. I always thought nanoweave was the big decider for new players. If you ain't got nanoweave, you are twice as squishy. To people who headshot a ton, you are so much more squishy. You, the new player, are just squishy. Your bullets to the enemy's stomach meant nothing when you saw his health in the killcam. You almost took out his shields! And that's why new players are so turned off in this game. As a sniper I was hoping three bullets to the stomach from a Bolt Driver would be enough to drop somebody but nanoweave says no to that. I'm just not skilled enough to go for headshots I guess.
@tylerbreau4544
4 жыл бұрын
Old video; but, tbh, I see this going on... Like the other day I was having a very low pop battle over a base. There was around 4 players total across 2 fractions. I sat in a corner, crouched, defending the point. The guy comes in I have like 2 seconds of free time to shoot him. I in hit clean for like 1 second, then he get surprised some erratic movement and my aim starts to fail me. One of my not so good aiming moments tbh, My cross is jumping from his right armor to his left arm. In theory half of my bullets should be hitting body shots. He turns around and kills me. I was an heavy assault with my shield active. I had the surprise advantage. While my aim was particularly bad at that point, I still got 1 second of hitting him + ~1.5 seconds of half of my shots hitting body shots. Even if I stayed crouching (which immediately after the fight I recognized that I should have stopped to allow me to strafe more), like... It was kinda stupid. I had such as a massive advantage and it's not like I missed 90% of my shots. I missed what... In theory around 25% of my shots? There's also the pistol wielders. There's one moment fresh in my mind. Literally point blank 1v1. I have the heavy assault lmg for vanu. Shield up. Pistol shield, 2-taps me in 1sec or less. I am pretty sure I can't kill someone in that time with my lmg, 100% headshot accuracy. What? I barely any had any time to shoot... As for the default weapons... I mean I can see them being strong; but, in all honesty as a new player, I do not see it being strong in an HEADSHOT battle. In longer ranges, default vanu doesn't seem that great when going for headshot. In shorter range, you get into the territory of ADS vs hipfire. In hipfire, the crosshair often expands to be 3x the side of the enemy's head. You can still hit a lot of headshots; but, the hits being missed can very punishing. My experiences with default weapons so far... "It's so inaccurate. I can hardly hit things, especially at longer ranges. I need an more accurate weapon." I go ahead an get a polaris. It's better; but, I feel so week at shorter ranges. I go get an MKV Suppressed. It's better at shorter ranges and decent at longer ranges. This feels quite good; but, there are still bad matchups (shotguns and exceptionally longer range weapons) and occasionally I run into players who have LMGs and stuff and they feel so much stronger than me. I start trying to get into the headshot crowd. I see all this talk about how the default weapons are actually quite good. Despite my past experiences, I go back to the default LMG. After a little bit of time, it starts to feel better. I can do stuff and the ability to kill more than 1 person per magazine was good compared to MKV Suppressed.... And then I start seeing people who can 2-tap me in less a second with an pistol. Also really starting to see how headshots really suck at anything but closer ranges; because, the weapon has a bit of spread even when ADS; though, it can manageable. I also see the massive spread when hipfiring. There's a lot downsides where I still look at the default weapon and I think "okay, it can be pretty good; but, I just can't see it being particularly good compared some other weapons." So I want an more accurate weapon again. This time I get an different SMG after playing around in training. Hipfire feels a lot better, range feels a lot better, bigger magazine. I am still trying to join the headshot crowd; because, I believe that's the biggest remaining factor in my ability to kill other people now that I have really good confidence in my weapon. With that said, even if I had a shotgun, I still don't feel like I would be on even playing ground to those pistols who can somehow kill me in what felt like 2 shots in less than a second. There's also quick 2-tapping with sniper rifles, I kinda get the same feeling at close range. On that topic, why does it seem like certain pistols and some sniper rifles are much stronger than LMGs, SMGs, and Shotguns at close-point blank range? In addition, maybe this point is latency; but, I am also seeing cases where I feel 100%, I shot this guy enough for him to die. He doesn't die, bad stuff happens to me. In all honesty, I like the style of the gunplay; however, the kill potential is kinda annoying. Compared to TF2 so far, kill potential is more enjoyable in TF2 than what I'm seeing in Planetside 2. TF2 gunplay isn't bad; but, planetside 2 gunplay is also not bad. They are both quite good; but, kill potential is actually starting to frustrate me a bit in Planetside 2. Still going to keep on playing planetside 2 for now; but, yea... That's what I'm looking at. *On another note. I actually tried planetside 2 a couple of years ago. The massive battles was quite overwhelming and I didn't really have any clue of what I was doing. So I stopped; then, I came back and after a while playing, I'm now battle rank 38. Here is what I'm seeing as a newer player. Still think this game isn't doing a good job at teaching new players how to get started; but, I'm here.
@hk4124
3 жыл бұрын
I know this is 3 years old and have no idea how relevant the video is but I'll still throw my 2 cent's in. I think another good way to go would be increased rewards for the non-combat areas of the game. Personally I can't shoot for shit, if I get the drop on someone I normally win but in a fair fight I got maybe a 40% chance. That being said I love this game because there are so many support options. I can be medic and keep other better shooters in the fight, I can be engineer to keep our tanks up, I can provide air support on a galaxy or play AA/AV. Now I understand most players do not want to be support they want to be the one gunning people down but I believe finding ways to make playing support more rewarding would be a big help.
@lospapo8908
6 жыл бұрын
headshots allow you to be able to take on multiple players, which in my opinion is great, if everyone was a bullet sponge then population meta would grow even stronger because you won't be able to drop multiple players is quick succession. basically itd make infantry play feel pointless
@k.eubanks6473
4 жыл бұрын
Im just as happy if the new guy doesn't shoot at all, coming from a lifelong NC on emerald, there's something about getting clipped in the back by a nc6 gauss saw that just makes you tell every new player to main medic instead of heavy.
@evbb
5 жыл бұрын
I kind of just accepted that I suck, and try to find other ways to be useful. Even with body shots though, I find I get at least a 1 KD. Do you think making the hitbox for headshots bigger would make a difference? Maybe if they were easier to hit for the lower tiers of skill there wouldn't be such a gap.
@CMDRCyrious
5 жыл бұрын
So many ways to contribute!
@lukioneku
6 жыл бұрын
Cyrious, Thanks for helping me decide to go back to Planetside 2
@CMDRCyrious
6 жыл бұрын
Hey, you are welcome. I will see you... Planetside!
@andrewmandrona7891
5 жыл бұрын
Late comment, but I have to say that I agree. I'm probably considered a veteran player, but I've never been good at headshots in any game. Headshots are reflex based, and it's one of the problems I have with the game currently. Experienced players can get out-skilled by a careful, attentive player who did everything right but still loses because of how good aim outweighs anything else. Even after hundreds of hours surprising an enemy and landing the first shot is extremely unreliable compared to freakishly good aim. Compared to something like Battlefield, the effective DPS of a new player (or even me) compared to a god one is so low that surprise, positioning, and first hit don't matter.
@joperamod5760
5 жыл бұрын
nah
@AimlessSavant
4 жыл бұрын
Man, it's almost like the more skilled someone is, the harder it is to get the drop on them when you don't take advantage of headshots while getting the drop on them...
@andrewmandrona7891
4 жыл бұрын
@@AimlessSavant aim is just one skill though. Planetside is almost unique with this problem because of the extremely low flinch and high TTK's for body shots. Every other version of getting out-played shouldn't get trumped by aim.
@andrewmandrona7891
4 жыл бұрын
@Flamestripe03 Believe me, you won't feel underpowered once you get the headshot game down. But yeah, new player experience has never been this game's strong suit.
@VolksAlphaRogue
3 жыл бұрын
I'm coming in late to this but why dont they make a new perk, nanoweave helmets, reducing incoming headshot damage.
@StarIord117
3 жыл бұрын
In all honesty I found myself in the same boat when I first started as a TR but I switched over to infiltrator and would sit as far back as I could from any fight observering how these fights actually go down and who does what and how while picking people of with a suppressed sniper yes I know suppressed snipers = bullet drop which I now love as a mechanic but it was that class that I found to be the best for a brand new player the ability to go invisible if used right and get away from any opponent even Vets was amazing taught me how to disengage and re-engage fights the ability to learn how fights go down from any distance on the map and the skills to aim for those head shots which is why I use suppressors on every single weapon I own cause I know if I can nail a head shot on any suppressed weapon I can nail them without even better they should really have a system that says above the class options which one is hard to start out with and which one is easy and for what reasons are they hard vs easy
@OctoBooze
4 жыл бұрын
2 years later it still feels the same. Hopefully the new studio finds it in their heart to drop the full auto headshot modifier by just a little bit.
@CMDRCyrious
4 жыл бұрын
It's tough because doing that would cause a revolt in the extremely veteran playerbase, so that can't solve it by nerfing headshots.
@OctoBooze
4 жыл бұрын
@@CMDRCyrious Indeed. Alienating a chunk of your precious little community they have left would be disastrous. On the other hand there isn't much besides maybe an implant or armor that increases head protection. Tough spot really. Keep it as is and it's a horrid new player experience hastening the decline a small amount due to lack of new blood, change it and old folk raise a riot. I just think that with the new revival of the game they could shake things up a little.
@quixmith
6 жыл бұрын
I've played for some time now, (about 400 hours worth). I am by no means a "skilled" player. like 60% headshot maybe, but if I find I get 4 shot more than 10 times.... I log off and try again later. The hackers or super skilled players seem to come on around the same time, so that's the time I avoid and just log on some other time. I still enjoy the game, just not when all the competitive people or hackers are on
@Tommybotham
5 жыл бұрын
I say lower the headshot multiplier. It makes using weapons like the T9A-Butcher a complete waste of time. Especially with Hardened implants and less flinching.
@bzqp2
3 жыл бұрын
Not sure what's wrong with Planetside performance, but whenever the ingame FPS counter says I have 40-50FPS the actual input feels like im at 15FPS (Im playing on a 5,5 years old gaming laptop). This makes tracking heads in combat simply impossible. I compare this to the competitive players' youtube videos and they get solid 60+ FPS on intense indoor combats... Lesson I learned from this? Your skill doesnt even matter here - you need a beast of a PC to actually even start working on your skill... So far I just temporarily retired my favourite light assault till I can get a better computer. In the meantime I play infiltrator and focus on strategic sunderer placement.
@CMDRCyrious
3 жыл бұрын
Make sure you are not playing in any form of windowed mode. And make sure V-Sync is not on in any form. Your frames may not be great, but if they feel lower that is something with your hardware, not the game.
@TheTattorack
6 жыл бұрын
A "Face Shield" implant might be a good idea to implement into the game. This would be an implant that increases the armour count for the head. A veteran player would probably not find a need for this since there'd be better implants available to the player's play style, but this would give new players a bit more even ground. This would not eliminate the headshot bonus in the game. Instead this would make new players or players with less skill less easy pickings.
@benrudolph5582
6 жыл бұрын
Tattorack We already wear helmets, which is literally t opposite of a head shot modifier that says we don't have skulls, but jello encasing our cortical array. 😧🍷🍷🍷
@ijazthegreat
3 жыл бұрын
Install recursion and you see the amount of rage quit logouts it’s crazy unfair for new players
@CMDRCyrious
3 жыл бұрын
So true
@yukimiasma9590
4 жыл бұрын
for me, as a new player, what work best is to aim for the neck and control the recoil as it slowly flies up
@k.eubanks6473
4 жыл бұрын
the latency in the 1v1 situation pisses me off from time to time myself, i stopped playing infantry for a long time because of it. Pop, and i'm dead, with a full adrenoweave build on, 100 mb/down and up, but I only got to see a single Pop before i died, and it's always a LMG doing it. I used to call bullshit, but i realized a while back that people just have shit net and they aren't booted off the server even when 800+ ping.
@thel8815
4 жыл бұрын
It's not about the lmg, it's about clientside hit detection...
@ir0nknight721
5 жыл бұрын
so that is why everyone wanted me at LAN parties. I suck at FPS but love playing.
@ir0nknight721
5 жыл бұрын
sucks i fried my cpu. so no Planetside 2 till new one. so few months or more.
@CMDRCyrious
5 жыл бұрын
Bummer man! I know that sucks. Hopefully you can get something new and cool soon!
@didimakeumad7777
6 жыл бұрын
I've played for like 2 weeks now on PS4, and the only reason I even downloaded the game was because I was searching through the psn store and I found it, and I remembered that some people had been mentioning it on the Dust forums back when Dust 514 still existed, so I decided to give it a try. So far, i can qualify it as an entertaining and certainly fun game, but at this point I feel like it's really not worth it to keep playing it, at least for new players like me, when I enter the game and see all this experienced players do amazing stuff and have weird guns and implants and seem to be organized and I just die time and time again( the only thing I can seem to do decent at is sniping, i get like 5 kills before dying, in comparison to other classes where I get like 1 and die lol) and there are many things that put me at a disadvantage. I would probably have a better experience if I had played this game since like 3 years ago. This is probably how noobs in Dust felt when they played against me, I guess karma hits back slowly but surely XD Dust was even more unbalanced towards new players though, especially if they ran solo. Nevertheless I'll keep playing , since it gives me dust nostalgia and brings back good memories.
@CMDRCyrious
6 жыл бұрын
Yeah, it is so rough on new players for sure. But you do get the hang of it, and you can run with the big dogs after a few weeks of figuring it out.
@physetermacrocephalus2209
5 жыл бұрын
People who have Jackhammers's don't need headshots tho 🤔🤔🤔
@Hypoksi
3 жыл бұрын
When i pla planetside 2 i feel like im a storm trooper from starwars, just there to eat bullets. I cant play often enough to get as goo as many people that kill me.
@killobot2388
4 жыл бұрын
As I have just returned to the game, does the HA nantie shield now increase in capacity with its upgrades or does it just recharge quicker instead?
@CMDRCyrious
4 жыл бұрын
Just recharges quicker. Same capacity.
@IndustrialFaith
7 жыл бұрын
I think there's another factor here that isn't covered but very much falls within this discussion. I see tons of people using it to no ill effect for them; crouching to spoil the aim of incoming fire. The part that I feel is wrong (or perhaps not good) is that the player can crouch up and down like a jack-in-the-box. I don't mind the "moving the target" part when someone drops into a crouch, it's how unrealistic it is for the whole pogo-stick thing where they can bounce up again with what seems like no delay. People can't do that in real life, especially wearing full battle-rattle, and it's silly. Hell, I've seen maxes doing it. That part makes me laugh (go muscle memory!) Yes, I understand it's a defensive technique that is devastatingly effective when applied by good player (which I am not, I'm pretty much garbage-fire tier), but it really breaks immersion for me. I used to work out extensively and play sports in my youth and I know what humans can and cannot do. I always roll my eyes when the invariably heavy-only player pogo-sticks his way around the room and kills everyone there while taking almost no damage because the people trying to shoot him were following the PS2 maxim "GUD Players Only Headshoot." So maybe what I'm saying is that this game needs a stamina bar. Or something to limit game-physics-based shennanigans that "good" players use to avoid damage. Player retention? Remove the physics-shenannigans. And clean up some of those collision boxes on the terrain items. I'm tired of not being able to shoot up staircases. ...and yes, I'm trying to GET GUD. I just made BR 100 on my VS "Main" yesterday. I still suck.
@Harmsxway
7 жыл бұрын
yeah, and they've already fixed it once on a horizontal level. players used to strafe left and right while shooting. so they added a mechanic that doesn't allow you to move at full speed, until you've gained momentum with a couple of steps. they also added a stamina meter to jumping so that "bunny hopping" isn't effective against snipers. they should add a stamina meter to the crouch to fix the current cheesy way of bullet dodging.
@dukewang6640
7 жыл бұрын
Maybe we can't straight up bunny hop, but jumping regularly is still very effective, especially if you're not alone. Re crouching, sure it's not realistic for us, but who knows what would be possible with exoskeletons, implants, boosters etc. Not that it really bothers me, because it's not a 'realistic' game. I'd prefer a bit more maneuverability in a game like this than strict realism, especially given the long time to kill.
@liamkerr7183
4 жыл бұрын
I don't think that decreasing headshot damage will do anything except for frustrate people, and justifiably so, this game already has a problem with shooting marshmallows. Damage to the torso should be increased, same with recoil, but only a bit.
@xpyder
6 жыл бұрын
What about giving new players access to an implant that reduces headshot multipliers to 1.3 (tweakable) for small arms other than sniper rifles, give it an undesirable side affect (like you can't use it with a second implant) and give it a particularly high ISO recycle value to encourage them to move away from it and upgrade better mods once they can? That would level the playing field while new players are learning, but provide a strong incentive to move away from it once they don't need it anymore
@CMDRCyrious
6 жыл бұрын
Yes great idea. My thoughts where it reduces incoming headshot damage to 1.25 times, but it also reduces their outgoing headshot damage to 1.25. So as they learned their aim, they received less damage, but also did less damage. Would be OP if they could mitigate headshot damage, but still get the bonus. I was thinking the implant would just break at level 30, but you are right having a high recycle value would be a cool way to do it too.
@carlrennie1141
7 жыл бұрын
such good points - countless games operate a handicap system as opposed to the best getting even better and just stomping everyone - and when I get good at something, I often make it more difficult for myself for training purposes - seems the attitude of the player will make a difference to what system works well?
@carlrennie1141
7 жыл бұрын
it's good when there are spheres for different types of activity - e.g. in Counter Strike we have casual vs competitive modes (although it gets messy when people play competitive mode in a casual way and visa versa in tennis for example, a pro player will/might/should be content to have an enjoyable, even rally or game against a noob because they have a pro tournament nearby, a sphere in which they can stretch themselves instead of catering to improving players
@carlrennie1141
7 жыл бұрын
except this hypothetical tennis pro would stomp new players if they basically had an attitude problem - I used to be that guy in Counter Strike, taking casual play very seriously and avoiding competitive play for fear of failure - it's complex shit, this . encouragement of the individual is key, even the good players who might look like they don't need encouraging - a giant fish in a small pond is as in need of support for their game and their development as is a tiny fish in a big pond (which I didn't realise necessarily before writing all this to get my thoughts out)
@CMDRCyrious
7 жыл бұрын
Good thoughts man
@samuelmorales2344
7 жыл бұрын
I enjoy the learning curve of each weapon. Headshots accuracy shows you mastered the weapon to the best of your ability. There has to be a reward. Most of your footage basically shows CQC headshots with fast firing weapons. How about head-shots from 50 or even 60m away? Don't you think recoil compensation and aiming well shouldn't be rewarded with 2x multiplier? The issue with new players and weapons is you need easy trainer weapons for starter weapons. You might as well be arguing for easier weapons. You give them the NC6 Gauss SAW as their beginner weapon and they will have problems with it. Player growth is important to the longevity of a game. I literally come across weapons that I initially disliked only to respect it later on, because I learned to tame the recoil characteristic of the weapon, and what ideal situation to use it. I appreciate the unique character of each weapon and different play-styles they offer. The stronger the character, the more I like it. Headshots are essential for certain weapons and can't really compete without it. T32 Bull, T16 Rhino, VX29 Polaris just a name a few. If you removed the headshot multiplier, these weapons would be absolutely the worst of the worst and not worth the certs, and definitely not worth the DBG cash. These weapons give you better accuracy which rewards players with good aim in a pinch. If you only removed the 2x multiplier from CQC oriented weapons, then people will complain about accurate weapons being too powerful. There are major types of weapons in PS2. Head-hunting weapons, bullet hose weapons, and somewhere in between. Long range hard hitting weapons, etc You remove headshot multipliers from weapons like the VX29 Polaris, Zenith VX5, and the Carnage AR? You know why those weapons have compensators right? It isn't because of their long range abilities. I know you want new players to stay, but I think you're proposing the wrong solution. Experienced players know against a headhunting enemy you can duck randomly. New players are going to be less experienced. That is a given.
@HippoThicc
4 жыл бұрын
Planetside 2 is a hard game. We just have to accept that most people lack the dedication to get better and will just drop the game after getting farmed for the first few hours. This is what confuses me though. Team Fortress 2 matches everyone together as well, regardless of skill. But why does TF2 have 10x the amount of players despite the game also having been created around the same time? The good players just farm the bad players in these types of games. That's what makes it fun. The journey of getting good. And the rewards of finally being one of the better players. Especially the rewards.
@MikMoen
4 жыл бұрын
I know I have the potential for skillful play, but it's not an on off switch for me. Some days I have a positive KDR. Others, like yesterday, I had a 0.8 or lower since I stopped checking, cause the headshots were feeling like aimbot levels of accuracy. Oh and don't ever say that in chat, you will be chewed out.
@mgkpraesi
5 жыл бұрын
I dont understand where the Problem is? Everyone of us had to go through the first beatings. And there are more things to do than just kill things. You can make thousands of cercs without fire a single shot.
@AimlessSavant
4 жыл бұрын
Tossing revive grenades, buddying up a max trooper, revives in general, repairing vehicles, co-oping vehicles. I love playing this support niche, and haven't really invested in HA.
@cas1746
6 жыл бұрын
Well i know this is late but new players like me, should watch youre videos. Great video btw!
@CMDRCyrious
6 жыл бұрын
Thanks man!
@Vince7724
5 жыл бұрын
Well, that explains a heck of a lot. In vehicles I'm a beast but I get ruined in the gun game. I never really aimed for the head. I didn't realize headshots made that much difference
@eb6880
6 жыл бұрын
Yea fine, I can agree with lowering the headshot multiplier slightly for lmgs, but making adrenaline shield HS only would be way to hard of a nerf for it. Like I'm all for making the new player experience better just dont fuck vets so much that we cant have fun farming anymore.
@RandomSol
5 жыл бұрын
This video made me hit all the headshots i need to hit in a 1v1 gunfights
@user-fe2gp1uv9w
6 жыл бұрын
You're vids are awesome bro and very helpful , you have one sub from me !! And I have a question:how can I activate those windows when you kill someone , like headshot or killing spree ? Thanks in advance and keep up the good work !
@CMDRCyrious
6 жыл бұрын
Thanks man! That is the recursion stat tracker. Its an allowed third party program you can install. The link is in most of my videos.
@bloodemprince1337
3 жыл бұрын
I cant fathom the amount of times ive had players turn on me and delete my hp before I can finish off there hp, I get it tho players have had 8 years of practice, but its much easier to practice your aim imo back then, then now where 80% of the ppl playing can line up headshots pretty decently. Maybe an overhall of the training facility with some actual moving targets might help the aim out a bit, Personally tho id like nano armor removed or changed so there's more of a reason to use the other defensive slot as the others are situational usually, but Nano armor works as long as you dont get shot in the head :( I mean why wouldnt you take it as its a chance that you survive any 1v1 situations if the player decided to not go for body shots or was a split road. I am trying to get better but I cant find a situation where I can learn freely as any 1v1 I get into I die immediately unless the player makes a mistake of there own....
@bradmiller7755
4 жыл бұрын
This video explains exactly how I feel about the game now. I see your video using TR guns / the Carv and you’re literally killing people so fast that they are dead by the time they get the first hit notification. It’s the same as being one-shot, which to your point, is almost never fun. The game TTK mechanic is simply too fast. Has this fundamentally changed in 2 years since this video was made?
@sethierot7067
4 жыл бұрын
Anyone an idea if this has been fixed? Because it sure as hell didnt feel like it xD
@_Da1v3r
4 жыл бұрын
This gap between skilled and no-so-skilled ppl are really killing me. My account created 6 years ago. I get pissed of and stop playing, then return and start suffer again. Even now i`m not good at shooting ppl. When i play with outfit in massive battles, my KD is 0.3-0.8 I only can maintain my KD on 2+3+ playing my sniper infiltrator with x12 scope. But, i got bored of 4 years that gameplay )) And there is not so many people playing now on servers ( it`s sad
@CMDRCyrious
4 жыл бұрын
Yes server pop is sad. :( I'll do some training videos soon that may help with the shooting thing.
@Whatdyoumean
2 жыл бұрын
played since year one with over 2.3k hours! god.. I wish this message would get through to them, miss the days of a little more mag dumping "best feeling for me" and what separated vets was strategy. I mean that's what really makes someone upset is when they out smarted their enemy simplify to be put down with muscle reflex and better implants.
@aidanhanson8749
5 жыл бұрын
Good ol snipey
@jaradshaw800
6 жыл бұрын
I'd never agree to take things away from skilled play. Overpowered mechanics guns ect is one thing taking away skilled play is simply dumbing the game down. I've left alot of those game.
@GameJunky513
7 жыл бұрын
So I'm gonna buy some certs because honestly I don't have enough free time to grind them. Between TR and the Vanu what setup would you recommend? Implants and all. Keep in mind I'm a noob at PC gaming in general but my aim isn't terrible. I just want the best possible setup for when I do eventually get a good feel for the game. Thanks for any help you can provide.
@CMDRCyrious
7 жыл бұрын
If you are looking for pure IVI combat, I would recommend going heavy assault, with a T9 CARV, a 1x Reflex sight, forward grip, and flash suppressor. In your shield slot use the adrenaline shield, in your armor slot use nanoweave, in your grenade slot use frag grenade, and in your utility slot get 4 medkits. In your Rocket Launcher slot I would recommend either sticking with the ML-7 the one you start with, or get a Striker. The striker is hard to use but a powerful anti air launcher. Moving on to your implants. You need to get the Battle Hardened and Assimilate implants, and rank them up to max level. If you get all of those things, you would have the perfect, maxed out Infantry VS infantry loadout for your TR heavy assault. If you want to go VS, its basically the same thing, just use the Orion, and stick with the starting launcher.
@CMDRCyrious
7 жыл бұрын
Also wanted to note, the only time you can ever directly BUY certs is in your first 72 hours, purchasing the new recruit pack. Otherwise you have to buy membership and boosts, which really give you a massive cert gain.
@johnniewalker6236
4 жыл бұрын
I enjoy this game in small scale battles where my fps will stay around 60ish fps, as soon as there are a lot of ppl I'm in the 20s and can't hit shit anymore or die before I even see the enemy.
@12345DJay
6 жыл бұрын
so the alternative is a safe space for new players where they can bodyshot each other until their magazines are empty. getting trashed over and over again in this game forces you to learn and adapt. You either git gud or you put the game aside that's just how it is. Of course it sucks if you die all day. Do you really want people who give up after a few hours to stay in the game? or do you want the sort of people that stay and improve? Those who hold the points to the bitter end instead of redeploying when they think they'll lose the facility? Honestly, i don't want these people. They will never stop complaining, and they will never get better. There's plenty of shooters out there with an Elo system protecting noobs. Planetside doesn't have to be one of them.
@Minotaur5200
7 жыл бұрын
Hmm perhaps they could make higher recoil for the weapons? :D
@CMDRCyrious
7 жыл бұрын
Yep, there are all sorts of ways the could tune the weapons. Some with lower headshot multipliers but lower recoil. Some with more recoil, but higher headshot multipliers.
@AimlessSavant
4 жыл бұрын
So we shouldn't incentivize new players learning that headshots, like any other shooter, kill faster?
@AimlessSavant
4 жыл бұрын
@Flamestripe03 shooting for body shots from a TF2 sniper, to Battlefield 1 is wasting your bullets. Literally any FPS this past decade understood this.
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