All the mines need a cooldown reduction, the AT mines are strong but they just don't feel worth it
@Staladus
Ай бұрын
This exactly
@Puppy_kicker74
Ай бұрын
They need to allow you to take multiple of the same mines
@connertomaterhater6691
Ай бұрын
You can’t do that unless they changed it to be more like the first game.
@everfreesnarrations35
Ай бұрын
They need to make it so the at mines don't blow up on small enemies, including helldivers..
@connertomaterhater6691
Ай бұрын
@@everfreesnarrations35 In real life a man with full kit would set off an anti tank mine.
@greywhizzadventurer8535
Ай бұрын
I'm personally with the camp that feels that all the mines are actually ok at their job but their cooldown between call in is so absurdly long, that there is no way for them to do their job and successfully deny an area to the enemy for long enough. Either make the cooldown way shorter or make it so the mine dispenser will occasionally redispense more mines to replace detonated mines as long as the mine dispenser is still alive
@Vhalikuporamee447
Ай бұрын
IMO, another good change would be to add in multiple uses of the mines (two or three) between cooldowns, much like an Eagle stratagem. That would really help with using them to block enemy ingress routes when defending a position.
@kdyssd
Ай бұрын
@Vhalikuporamee447 Get the sentiment but from a lore perspective that doesn't make much sense since they are launched from a destroyer
@Grumpy1174
Ай бұрын
@@kdyssd Then AH could simply make them an eagle drop. If the eagles can drop a 500KG bomb, they can drop some mines
@Vhalikuporamee447
Ай бұрын
@@kdyssd You can already call in up to five Hellpods at once (as a single player), not including reinforcements. Think supplies, weapon, backpack, sentry and mines. It still works. What's your point?
@kdyssd
Ай бұрын
@Vhalikuporamee447 They are loaded into different launch tubes. Each launch tube is allocated for a different asset. T After launch they have to load another HP with the asset and then load the HP into the tube to be ready for launch.
@hexPixelStarships
Ай бұрын
Tips: The autocannon/rocket sentry has the same cooldown as AT mines. They are 1000% better at anti-armor, and also be able to hit Bile Titans (immune to mines). There is no point using the AT mine for now
@liliththeoshwaire7698
Ай бұрын
these things are insane on the tower defense missions. 2-3 to kill a charger and an impaler dies to like 8 mines
@RainAndRay
Ай бұрын
2-3 to kill a charger rules actually
@Krystalmyth
Ай бұрын
You can also just drop eagles on them. As a strategem slot there is nothing insane about them.
@romarikanugames
Ай бұрын
Mines as a whole need a CD reduction. They aren’t as flexible as eagles and aren’t as strong as orbitals. They need to be at the top of area denial because that’s their only niche. If you can get better area denial tools with more uptime and versatility, then mines will never be a strong pick. Still, I do occasionally run mines, especially on the swamp maps, and they’re fun. I like to play as a trap expert (yes this even works on Diff 9) and just wish I had them more often.
@mindsight9732
Ай бұрын
We need fewer mines, better AOE, better stagger. there should be enough mines enemies can't walk through single file and not hit one, but spaced out enough helldivers can easily walk around them. Bright Orange color would help. Either porotect the mine dispensor to get more mines, or have a rolling cooldown of 3 mines field deployers so you can be more flexible in using them.
@romarikanugames
Ай бұрын
@@mindsight9732 Putting mines on a charge system like the eagles is actually the perfect solution!!
@damienmcdonald7610
Ай бұрын
@@mindsight9732I've been saying this for ages, even with the 3 dispensers per cooldown you would still get more uses out of eagles so AH can't use waah overpowered as an excuse. The only thing I'd add would be a weight limit for AT mines. Hunters will almost always get there faster than a bike titan or charger and the light infantry bits that always try to melee you will always get somewhere faster than a hulk/tank/factory strider which kind of defeats the point of AT mines.
@mindsight9732
Ай бұрын
@@damienmcdonald7610 Not if the charge starts recharging as soon as you use the first one.
@bigbear7076
Ай бұрын
Mine Cooldown reduction to 120 to 150 seconds is ideal
@GameFuMaster
Ай бұрын
i'd say 60s, and then the mines detonate after 60s to prevent banking them (and makes an area safe eventually)
@user-tc1ue4gt1h
Ай бұрын
60 will be ideal since they're basically stationary orbital gatling barrage / EAT, having cool down close to that match their use case and counter parts
@TSH-O.B
Ай бұрын
I’d say 90 second and after a minute they detonate
@tepkisiz
Ай бұрын
I dont know why anti tank mines explode on not heavy enemies and helldivers, it doesn't make sense and takes away the point of using it
@Mcng2343
Ай бұрын
It would make sense for them to work that way but remember the game strives for “realism”
@Jumbuck1151
Ай бұрын
Even worse, they will explode if something ragdolls onto it, as well as other weapons and stratagems.
@PYROninja64
Ай бұрын
Real anti tank mines can't be set off by people, walking on them. They have a way higher weight requirement so the realism excuse doesn't work at all. @@Mcng2343
@trevordrakenor2063
Ай бұрын
thats what I've been saying since the first time they were mentioned. If it takes several dozen anti tank mine to kill 1 several ton charger, and it also triggers on a helldiver, being somewhere round 80kg+ plus gear. how in the hell they think its ok for it to be triggered? what, we have.... 0 gravity enemy that this AT needs to trigger as well? the faq man.
@variksinsectlikechattering743
28 күн бұрын
@@Mcng2343that’s the funny think most if not all anti tank mines only trigger when a SIGNIFICANT amount of pressure is placed upon them. However most do have sensors to detect vibrations but even still a human wouldn’t set one off. YAY for games have “realism” instead of fun factor WOOO
@robertoro4411
Ай бұрын
normal mines 90s cooldown , 110s incendiary mines and 130s for at. I thinks thats the only way the would make the mines a good pick. The mines fit such niche that its really complicated to be in a sitation were mines would excell other startegems that reducing their cooldown its the easiest and best way to make them attractive. Although I suspect AH worries that if the mines are good people would a have a mine load out and performance woould be low. Kind of like the mechs
@kotikbr9395
Ай бұрын
BUT incendiary mines deal less initial damage than regular ones
@fenfrostpaws2000
Ай бұрын
Their mech performance excuse is BS imo. I've seen full squads all using the thing and the game functions fine
@damienmcdonald7610
Ай бұрын
Performance isn't the excuse, when they first released the emancipator I played in full squads all using both mechs and there were no issues (well at least no more than usual). I think anti personnel and incendiary mines should both be on a 60 second cooldown maximum since they're about as effective as a cluster or napalm strike but less instant and even then the eagles have more uses per minute. As for the AT mines maybe 90-120 second cooldown would be about right PLUS THE MINES SHOULD ONLY BE DETONATED BY HEAVY TARGETS otherwise they're pointless against both factions since light bots/light bugs both run way faster than their heavy armoured counterparts which means the mines will almost always be detonated by chaff before the heaviest get there.
@NoNo-xh7ru
Ай бұрын
Performance excuse is utter horseshit cause an entire squad can each run a mech and that’s infinitely more taxing than a player running two mechs of which only one will be active at a time.
@codyblackwell5489
Ай бұрын
My biggest issue with the AT mines is that john helldiver can still step on them and they blow up. For a company that totes semi realism with magazine sizes and such it should follow that lighter things cant set off the AT mines.
@user-qm7tp8ix6f
Ай бұрын
3 minutes cooldown? Nah, they did NOT….
@Wallbouncing
Ай бұрын
Appreciate it! And yeah, some lower CD on these mines would be better!
@rileychen6108
Ай бұрын
I think the larva doesn’t call breaches, it just makes sound so you can’t sneak past the patrols as easily.
@RealAyoTark
Ай бұрын
The thing is these AREN'T anti tank mines. Real anti tank mines don't trigger when normal infantry (and anything lighter than a truck round about) step on them. What we have here are super strong regular mines that just so happen to be strong enough to take down tank tier enemies. Mines needs a rework (The reason why anti tank mines don't trigger on infantry and such is because if they did, they would be 1. Be a waste 2. Not doing their job of being anti tank and being strong anti personal mines)
@MattManThurmostat
Ай бұрын
Daaang!! That’s some killer gameplay. Agreed, all these mines need a shorter cooldown.
@AJ_00850
24 күн бұрын
14:49 The good ol' ragdoll and "chomp" combo, Lmao
@Wallbouncing
22 күн бұрын
True combo, no meter to break it. I was dead no matter what. Thanks for watching the video!
@kentoscocos5238
Ай бұрын
that second mission extraction was nice though, the narrow road become chokepoint and you dropped the anti-tank mines there, perfect 👌
@Pawliszonek012
Ай бұрын
Bro, that starting heavy nest and you just juking around them, thats some John Helldiver shit right there.
@Wallbouncing
Ай бұрын
Bob and weave and staying light on my feet is the way to go! Thanks for watching!
@Jumbuck1151
Ай бұрын
Mines are completely useless as a stratagem slot. They need to make them explosion immune and only trigger on live enemies, not ragdolling corpses.
@spynix0718
Ай бұрын
I'm so glad I'm upgrading my PC. I was good a few months ago with bad lag, imagine me moving at these speeds!
@ali07saad
Ай бұрын
What will you get? I have recently upgraded and i am convinced that it’s optimization issue in general as it kept degrading in performance since launch.
@Jewls1
Ай бұрын
The game is optimized like shit bro. I have one of the beefiest graphics cards on the market and it still slows down substantially when more than a few explosions go off.
@spynix0718
Ай бұрын
@@Jewls1 To be fair to the devs the problem I was having is not their fault. I was running the game on a RX 580. Even when I upgraded to a 3060 my i5 7400 was a massive bottleneck. Now that I have a Ryzen 7600x I will actually be able to play the game smoothly.
@_Jay_Maker_
Ай бұрын
Helldivers shouldn't be able to set these off, but neither should regular chaff. They should only be dangerous to Mediums and up and it should take two or three at maximum. Like everyone else said, the CD is just totally detrimental and makes this feel like yet another Strat that you wouldn't pick over something way more useful. They're _fine,_ but are basically not worth using.
@KlyosXA
Ай бұрын
Mines need alot of work. Set off by environmental factors like tremors, enemy bodies can ragdoll through the field wasting multiple mines for a single kill and the mines themselves can chain react when one goes off through stray bullets. That and their long cooldowns with gaps/limited coverage makes them a poor stratagem choice.
@gamersupreme7980
Ай бұрын
Funniest patch in the game is the devs saying they fixed the counters for all the stratagems, and then buying the anti-tank mines only to see it increasing the counter for every stratagem section except the one the anti-tank mines were in lmao
@nickclark6236
Ай бұрын
Everyone running tank mines during defense missions would be really good.
@azogtheuglee4889
Ай бұрын
I've seen it take out Hulks & Tanks & stuff. But I agree about the cooldown. The fact other Stratagems can easily remove them aside, they really feel like they don't do enough over more Proactive choices to be worth it considering how few you through out.
@darthfellion
Ай бұрын
WE CAN START THE RELOAD OF HEAVY WEAPONS MID AIR? O_O
@Wallbouncing
Ай бұрын
Yeah, and it's really good when combined with the jump pack! Thanks for checking out the video!
@topheftyr533
Ай бұрын
What did collecting the little bug and extracting even do?
@Wallbouncing
Ай бұрын
Turned it into super samples and rare samples. I think it was 2 supers 4 rares.
@berengerchristy6256
Ай бұрын
@@Wallbouncingthat’s it? 4 rares? Maybe 10-15
@EdwinCaldwellBills
Ай бұрын
at least we finally got all though that is what I say to my self every time
@AWARHERO
Ай бұрын
Anti-tank mines are not supposed to go off when people walk on them.... Sadly, that is NOT true. I hate mines.
@Popsickle666
Ай бұрын
That was never true 😆
@RainAndRay
Ай бұрын
I was also hoping they would work like they do irl: only going off when heavy pressure is applied
@lukaschewakachewaka8485
Ай бұрын
It feels like they balance the mines based on defense missions, but they don't bother balancing them in the rest of them
@CorrosiveColin
Ай бұрын
Arrowhead Studios: What's that? The mines need a cool down reduction? Okay! We'll make them take 5 minutes before you call it in.
@sneakershy776
Ай бұрын
That strafe run and breaker are NOT doing you good
@zererw9241
Ай бұрын
Super helldive is no joke guys i just fight with 5 armored , 3 bio titan and 2 stalker AND army of other types of little bugs at the same time it was HELL but if we dont face against army of hell what gonna happends to our children , our wifes , our mothers and more for they safety wear your helmet and ready to dive soldier!
@Solkard
Ай бұрын
What? That just sounds like a normal lvl 9 Helldive for me.
@Wallbouncing
Ай бұрын
Dove a lot of difficulty 10s today and boy it was rough on the bot front. Was always running low on reinforcements, but it was a fun and fresh challenge. Thanks for checking out the video!
@louiswinterhoff334
Ай бұрын
1:37 OH MY GOSH I completely forgot about that stuff. I tried to start a Super Helldive but no missions were showing and I was super confused
@blackhowling1524
Ай бұрын
AH: mine is fun? ok create new warbond mine theme and nerv the exisitng one
@blackreign673
Ай бұрын
they're about as pointless as we were all expecting
@TheKoreanOG
Ай бұрын
I would rather stronger enemies and more ammo capacity vs weaker and continually running out of ammo. You picked up 2 or 3 packs and team got none. It happens but it's more fun to shoot than running around saying mag empty.
@berserkerpride
Ай бұрын
These need to have an ability where only heavy enemies set them off. Totally worthless if they're always blown up by scavengers and helldivers.
@HeavenOnHigh
Ай бұрын
i dont play diver anymore but, i still take option 2 "operion 1 is tank mines, option 2" 2, ill take 2
@Polaris5664
Ай бұрын
I feel like if used correctly it could be a good addition to help cc players kill tanks. I wonder if using this with the grenade launcher or stalwart and kiting chargers into the field would be viable.
@Shway_Maximus
Ай бұрын
I think they'll shine on defense missions. Unfortunately you invest 20 minutes of gametime for 680 xp..... which if you were to full clear a Blitz mission in 15 max, you qpuld get 1800-2k xp
@evansmith4940
Ай бұрын
and a few samples on a blitz
@romarikanugames
Ай бұрын
I mean tbh, once you hit the highest level to unlock all the stratagems, level doesn’t really matter. Samples are more important than XP, which defense missions also aren’t that useful for. They should buff either Req or medals from defense missions. I just run them for fun but if i’m farming for samps or medals, sometimes I don’t even bother with them.
@Shway_Maximus
Ай бұрын
@romarikanugames they are fun. Well I've been at the point where I'm maxed out on everything: req, samples, stratagems.... so the only thing I have left is reaching 150 lol
@mememachine6763
Ай бұрын
Anyone else experience invisible mines placed by other teammates? Keep just randoming dying only to find out it was another player's minefied.
@ronaldraygun5089
29 күн бұрын
The mine cooldown is unpatriotic.
@Omni313rd
Ай бұрын
So i played om 10 today and that shot was wild but interesting. Gotta have yo shit right for that.
@battelbad12
Ай бұрын
The stalker also receive health nerf, i try the stalward and i clean kill 1 less than 10 bullet
@legendofdark4908
Ай бұрын
When you run, the energy of running does not end quickly. What is the secret? ❤
@damienmcdonald7610
Ай бұрын
AT mines specifically shouldn't explode for anything smaller than medium since usually the small targets get to them first anyway... Also 3 minutes cooldown is madness, orbital laser is the same cooldown and it will kill way more stuff, even the other mines have way too long of a cooldown. Either they need to massively reduce the cooldown, give us multiple mine deployments per use or have mines permanently on free stratagem otherwise the only people using then will be doing so out of temporary curiosity, doing a personal order or just meming.
@Multistan85
Ай бұрын
The first 2 minutes of this video, 3/4th of the player base would rage quit and complain to the devs about their lack of skill blaming weapons and begging for buffs.
@Ryan-tt6cx
Ай бұрын
Wait we actually completed the major order?
@user-uf7qf7mv6k
Ай бұрын
no, the description of the MO said we would get the mines if we failed
@Ryan-tt6cx
Ай бұрын
@@user-uf7qf7mv6k 😂 that's hilarious
@Sharkie504
Ай бұрын
what primary is he using in these videos?
@slayerjvr
Ай бұрын
Looks like normal breaker
@Wallbouncing
Ай бұрын
Normal breaker shotgun. Pretty well rounded weapon! Thanks for watching!
@waishanchung9344
Ай бұрын
I noticed that you always run super fast, is that just because of the light armor? Coz I ran some scout light armors before and I didn't feel like I was moving half as fast!
@TrixterTheFemboy
Ай бұрын
Probably light armor(only 50 armor rating) + Experimental Infusion + Jump Pack + Stamina Booster if I had to guess
@InvaderTroy
Ай бұрын
He has his FOV cranked way up which makes it look faster
@tomyorke3412
Ай бұрын
We never wanted them
@TheEfX
Ай бұрын
What kind of movement is this
@Wallbouncing
Ай бұрын
the kind that's CRACKED!
@dawsypoo123
Ай бұрын
what is your loadout?
@Wallbouncing
Ай бұрын
I believe it was the breaker shotgun with a grenade pistol and the HE grenade. For my stratagems it’s the eagle strafing, anti-tank mines, jump pack and the machine gun. I think my armor is the light armor one with peak physique. Hope that helps and thanks for checking out the video!
@dawsypoo123
Ай бұрын
@@Wallbouncing thx. I like how it plays more fast paced
@mlirag1981
Ай бұрын
what lvl is this?
@MANNTF2
Ай бұрын
9
@MANNTF2
Ай бұрын
Or helldive
@Wallbouncing
Ай бұрын
Level 9 (Helldive) Thanks for watching!
@MANNTF2
Ай бұрын
@@Wallbouncing yea
@siegwarfheid2868
Ай бұрын
5:45 how you get 4 stims from one stim box?
@Wallbouncing
Ай бұрын
If you're playing in a group it replenishes all 4. If you're playing solo it only replenishes 2. Not sure if you need a full 4 person team for it to give 4 stims. Hope that helps. Thanks for checking out the video!
@siegwarfheid2868
Ай бұрын
@@Wallbouncing what? How didn't I realized this? Is this because of new update or else? Because when I play I think I just get 2 stim from one stim box or supply either solo or group. I'm just gonna play and see it then. Btw love your video man, keep up the good work 👍
@MxIxTxC
Ай бұрын
Wtf is that FOV. Im getting sick
@Stephenyahu
Ай бұрын
all the mines in this game suck lol
@tbluhme
Ай бұрын
What primary is this? I dont recognise the outline.
@GameFuMaster
Ай бұрын
breaker
@AnonymousVenator
Ай бұрын
Just the regular breaker
@tbluhme
Ай бұрын
@@AnonymousVenator oh okay. Thx. Must have been too long since i used it 😊🤷🏻♂️
@tbluhme
Ай бұрын
@@GameFuMaster thx. Didnt recognize it. Havent used it in forever 🕺🏻🤷🏻♂️
@Wallbouncing
Ай бұрын
Just the normal breaker shotgun. It was my tried and true when I first started (before I found the slugger and before they nerfed it) and I keep coming back to it every now and then. Thanks for watching!
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