It’s the comical amount of rocket devastators in the distance and the comical amount of rocket launcher guys.
@gabzsy4924
6 ай бұрын
True, and each devastator launches 5 rockets and they're quite accurate, even when you're behind cover or out of sight. It also dosn't help that the game loves to spawn them in groups of 5 to 10 some times 😂
@scootbacksome3245
6 ай бұрын
1 shot'n, aim bot'n bastards!
@caurd
6 ай бұрын
@@gabzsy4924 And each rocket can oneshot you
@garrettwilson3032
6 ай бұрын
Literally this. I think they need to make rocket devastators either more rare or shoot shorter barages, like in bursts of 2, not 4.
@vitaliyred622
6 ай бұрын
I once had 40 of these bastards. Drapnir is hell, there is almost no cover there, worse than Creek.
@mattandrea6550
6 ай бұрын
I've been a big fan of your videos since the original Overwatch days, good to see you covering Helldivers 2!
@sonickatana2401
6 ай бұрын
Regarding the destroying bases= less enemies at extraction thing. I think destroying the bases and such should make less enemies spawn in the areas where the bases were, and maybe less patrols in those destroyed base areas, but at extraction i think they should swarm you cause think about it, you took out a bunch of there bases/completed whatever objective you had to, and that hinders there armies, so while youre waiting to be extracted its like them making there last stand against you who wreaked havoc on them, so you need to survive there final forces while waiting for your get away ship to arrive. Just my personal opinion on that.
@angry_zergling
6 ай бұрын
Am I the only person who finds higher-difficulty bugs more annoying to fight than bots? With bots I find it easier to keep them at a distance and control the flow of the engagement, but with bugs it'll end up surrounded and stunlocked and have more difficulty dealing with them.
@Keyce0013
6 ай бұрын
If you exclude packs of hunters (the medium-size bugs that can slow on hit), I have the opposite problem. There are just too many bullets coming at me from the bots and I can normally outrun most groups of bugs. I don't mind that things like chargers can catch up to me, those guys are big and slow so they can't turn very well and it's easy to circle around them even at close range. It's only when you get a full group of like 10-12 hunters in one pack that it becomes a problem. Not only can those guys outrun you, but because they all also can slow you down it becomes very VERY easy to get swarmed by them once they fixate on you. There just aren't enough bullets or spread in your weapon of choice to take them all down before they get to you and claw your face off.
@kbobkpop
6 ай бұрын
I think each fraction should give unique resources, e.g. advanced automatons modules, and possibly also more samples on average if they are more difficult. Then it would at least be high risk high reward.
@cesaritox09
6 ай бұрын
Why I don't enjoy the bots?? The aumount of oneshots they do. "Go behind cover" right, because there's a factory a 100km away that somehow knows where the whole team is and starts shooting you. Then you got not cover whatsover. They really need to nerf their range of attack and detection.
@RedRUSSI4N
6 ай бұрын
I think because automatons harder devs should just start giving bigger rewards for them. I wasn't doing automatons much because bugs were allowing me to progress much faster, now I have a lot of fun fighting automatons. You have to be much more strategic around them, pick stratogems wisely and use them to their full extent. I personally prefer to use Autocannon, Autocannon Turret and 380mm barrage when fighting them. Works really well. Mechs are also viable against automatons. They're easily destroyed out in the open but if you position yourself carefully you can do a lot of damage, considereing that smaller automatons don't eat as many bullets as bugs. Tanks, turrets and hulks can be wiped with just 2-3 rockets from a mech, making mech a very powerful asset when used carefully. Just make sure to brush automatons generously with artillery before calling mechs.
@mrp782
6 ай бұрын
The never ending drop ships could be tuned down alittle.
@michaeltsang1748
6 ай бұрын
I like automatons, but i do hate these two the most: Meat Saws and Jetpacks. Other than that, I like smashing bots. I've been doing it since i joined during automaton defense campaign. Also, I just bring my Exterminator armor with Fortified and a Diligence. I do hope we get an automaton focused mech.
@JennyM4trix
6 ай бұрын
We just got mechs also... Which mechs actually work against bugs unlike everyone carrying a rocket vs the automatons. I personally like the Metal Gear Solid sneaky playstyle against the bots moreso than the bugs, but this recent patch has thrown enemy AI and spawnrates haywire so... I just stick with bugs to at least have fun with the mechs.
@Noelia-Nedds-You
6 ай бұрын
Real reason: they're literal aimbots. Teammate got sniped from almost half the map from one of those tower guns. Also, those rockets are 1 hit kills
@mysteriesmercenary615
6 ай бұрын
That why you shoot at them. They have the aim of a storm trooper if you shoot at them.
@itsKimi
6 ай бұрын
welcome to realism, you'd be the same way irl
@Grinner11
6 ай бұрын
@@mysteriesmercenary615 Yes good point! It is possible to suppress the bots. It's worth taking the Machine Gun & Stalwart to Bot missions... 🤔
@tom23421
6 ай бұрын
@@itsKimi Do you really want realism? Do you really want to trip on a rock hit your head then suffer from a concussion for the rest of the mission? Do you really want your helldiver need to take a 5 minute break after hiking across the map? Instead of talking about trying to make things realistic, lets try to talk about the balance between difficulty and fun.
@j0eyhz620
6 ай бұрын
Use smokes
@Ragnell123
6 ай бұрын
Honestly, I hate the heavy devastators more than anything. They fire forever, from seemingly infinite range, with insane accuracy, and flinch the hell out of you if you're trying to shoot back. And even if you flinch them, they won't necessarily stop firing or even fire with less accuracy.
@Ignorereplies
6 ай бұрын
They shouldn't even greenlight this mess
@chuyzzt1252
6 ай бұрын
Ive been running punnisher slug, antimatter sniper to kill huks with headshots, airstrike or cluster, 110mm for tanks, and if i can orbital laser, with the armor with 30 percent less detection, and just keep running and shooting and try landing headshots, but i do hope they tune em so people can run whatever they want
@judashellenthur
6 ай бұрын
the counter-sniper will one-tap all devastators if you can land your shots, personally I like running the autocannon for bots, mops them all pretty easily
@zxt5148
6 ай бұрын
@@judashellenthur Can it? I tried to test it and it took from me, so I thought it was strictly worse than the regular marksman rifle
@judashellenthur
6 ай бұрын
@@zxt5148 yeah you gotta hit em in the skull though
@azrik6084
6 ай бұрын
The bots are irritating because of all the one shots and the insane range they seem to be able to agro on to you.
@gamerchair9330
6 ай бұрын
as a malevelon creek veteran, there's a couple of tricks on killing certain automatons, but it will give you seriously ptsd when you watch your bug killer friend get blown up next to you
@brokemysosig
6 ай бұрын
Spil oil brother! ❤ Nam waits for us.
@anstorner
6 ай бұрын
AM Sniper is an lifesaviour for pretty much anything but Tanks or turrets
@Croacker1
6 ай бұрын
My brothers isn’t it funny hearing that the bugs are harder at higher difficulty 😂😂🎉
@chuy3840
6 ай бұрын
@@Croacker1bots actually fight back.
@poisonspectre9912
6 ай бұрын
@@chuy3840 bugs make ur life miserable with CC and stun locks...bots just dont let u live hence bots are just boring if ur just hiding all the time
@skrabio
6 ай бұрын
Love fighting the bots. It’s a different game about cover and planning your moves instead of just wandering around out in the open.
@TheCosmonautStrand
6 ай бұрын
It just takes more strategy… or a different strategy. Bugs is spray and pray, automatons is more focused.
@Anonymus553
6 ай бұрын
@@TheCosmonautStrandwhen there are 50 rockets per second targeting you, focus us necessary…..
@TheCosmonautStrand
6 ай бұрын
@@Anonymus553 bugs and automatons are both suffering from a spawn issue
@khanhnguyen-tt3ff
6 ай бұрын
bug run and shoot and Automatons is all about ambush
@TheCosmonautStrand
6 ай бұрын
@@khanhnguyen-tt3ff 👈👃👆
@avatarofpaine
6 ай бұрын
Currently my problem with Automatons is way too much of them reinforcing, I think enemies that are calling for reinforcements should prep it for longer time so you have a chance to intercept them, and only one ship should come down
@AverageMOEgym
6 ай бұрын
Shoot down drop ships
@fringehouse
6 ай бұрын
they 100% need to take a little longer. so often I see the red laser while they’re somewhere behind cover, so I have no way of preventing that. also there should be more than just one drop ship, but they also need a bigger window to be able to shoot down
@bruticus1496
6 ай бұрын
Even the bugs have the same problems
@cannibalraptor
6 ай бұрын
The bugs are worse in this regard. The bugs are so quick to call reinforcements that unless you are aiming at them when they try to call, there isn’t enough time to kill it and stop them. Not to mention it on that almost any bug can do it. Whereas the bots have the commissar that calls reinforcements, other bots do it but very rarely. So for patrols or POIs, if you take them out, you are pretty]y safe from dropships. Fabricator bases are a whole different thing.
@s2wuolf508
6 ай бұрын
In helldive a single fucking flare will call 5 drop ships, two of those are tanks with a big mix of hulks and devastators. It is basically rng if you get fucked over by it dropping mostly rockets or not
@willlliorca7024
6 ай бұрын
It’s a hard topic because if you over nerf them, they won’t be what they were intended to be, but if you don’t fix the problem, they won’t be played and Super Earth will be invaded. Please devs, fix it. For Super Earth. Everyone must do their part!
@ValerianAndStuff
6 ай бұрын
What will happen if you get EMI to stun the bots? Is it enough to top spam of fire? DRG stun boomerang / tf2 madmilk with slow effect helps a lot
@Intranetusa
6 ай бұрын
I would love to fight a defensive mission of Super Earth getting invaded. Unique urban city street fighting?
@MHAOvercharged
6 ай бұрын
Enemies get stronger? Just make stronger guns lol.
@MauseDays
6 ай бұрын
The real life consuqence will be a complete and utter player split that eventualy destroys the game. Playing agianst bots is now considered non meta. We are allready haveing toxic probloms with meta slave players kicking and harassing non meta players like this is leauge of legends. Now you will likely be kicked if your profile shows too much time spent on one type of content. Bot player toxics will kick you for playing bug missions to much. and in reverse. And robot players will likely be intense meta authoritarians becouse of the perceived difficulty and victimisation of that sides player base. We do not have pvp or ranked. But this will be the equivalent. Automation players will be considered the ranked version of the game.
@mintint4965
6 ай бұрын
If they ever take over all the sectors will we have earth and mars invasion maps? I mean fighting in the cities of earth would be cool also. I know there is a games master so really its not like the progress of the war is totally within player control. I can imagine if they ever bring out Earth or Mars maps the games master will make an excuse for us to play on it, perhaps some kind of deep strike lore or bug infestation outbreak on Earth.
@RPGandFPS
6 ай бұрын
They messed up the enemy detection and pathing last patch. Even with the stealth armor laying prone enemy patrols will turn there path right on top of you as soon as you are in 50 or so meters.
@Notllamalord
6 ай бұрын
The problem is the range of the bots and that I’m sick of shooting humanoid enemies, I’ve been doing that since I started gaming. The bugs are a really fun change of pace the same way the are in Deep Rock Galactic or Factorio, they’re just an awesome fodder enemy with so much room for creativity in their designs (which arrowhead has taken full advantage of). The automatons constant laser and rocket spam means that you’re gonna be ragdolled/staggered for 30% of the game, and aiming for their tiny little heads is just a bit boring
@ikaikatoosmoove2271
6 ай бұрын
Yes because being infinitely stun locked and slowed is so much fun on the the bug missions. I prefer the automatons
@andersj91
6 ай бұрын
you can negate most of this by diving fyi it ignores stunlock@@ikaikatoosmoove2271
@orgenriggen4568
6 ай бұрын
Don't forget the ungodly amount of chargers ragdolling you. I fare better against the bots as well@@ikaikatoosmoove2271
@BenganGamer
6 ай бұрын
@@ikaikatoosmoove2271 learn to dodge
@ikaikatoosmoove2271
6 ай бұрын
@@BenganGamer oh wow thanks inspector gadget, I can’t believe I’ve never thought to do that.
@IsJawsh
6 ай бұрын
The easiest fix I could think of for the omniscient enemies would be to add a check when an action that triggers a hostile response is present. Let's say I throw an airstrike into a nest from the other side of some rocks, no bugs looking at me or in my direction, and the stratagem lands in the middle of all the crawlies. This group should be hostile and in an active state of awareness (looking around, etc), but a check should also run to see if any helldivers are within LOS. If not, the bugs keep looking until they find someone, a timer runs out, or they die. If they are, then the current behavior can be used without issue. Why was this not planned, this game is awesome in so many other ways but this seems like a pretty big oversight lmao
@celuiquipeut6527
6 ай бұрын
We need this in the game ASAP.
@AdhvaithSane
6 ай бұрын
They should do this with automatons as well, among other things.
@bruticus1496
6 ай бұрын
The booty patrol shouldn’t know your exact location when you haven’t even been found
@IsJawsh
6 ай бұрын
@@AdhvaithSane Absolutely, I just happened to be thinking of bugs while making the comment lol
@MistaShock729
6 ай бұрын
The automatons require a lot more team work than the terms, doing quickplay on those planets is just frustrating because teammates want to do there own thing.
@bartell20j
6 ай бұрын
You hit the nail on the head
@giovaniconte1860
6 ай бұрын
I pledge guilty....but only when people dont respond to pings or voicechat. Then i go on a stealthy Hunt for samples and side-objectives even after fully upgrading my ship.
@Veerorith
6 ай бұрын
Yeah I feel like with bugs we can split up easier and do our own thing, but with bots we die a lot if we aren't staying as a group, especially with the chainsaw guys buffering for the really big threats that you *want* to focus, but can't with tanky as fuck chainsaw guys tryin to blender you into oblivion, and drops reinforcing them the whole time. Need the whole team for that firepower to mow down enemies as they drop, or before they can snowball out of control.
@judashellenthur
6 ай бұрын
definitely needs more coordination, but i find that splitting your team with 2-3 going loud to draw attention, and 1-2 going quiet to handle objectives is pretty solid strat - but yeah, randos will screw you lol
@MauseDays
6 ай бұрын
Meta toxics are the reason nobody is listening. Kicking for non meta weapons has become such a problom that it is equivlent to over watch and leauge in toxicity. i personaly will go out of my way not to use meta weapons the moment someone yells in chat. I do not care. You have no athority over me. You demand I do something and do not ask nicely i will go out of my way to make shure you are as pissed off as possible. Perticularly since this is also not a free to play game, I left overwatch and leauge years ago becouse I was tired of being expected to just be a passive punching bag, for toxic meta sheep. I had no tolerance for it in f2p games I have even less of it here.
@gantref9202
6 ай бұрын
I feel like in a game like this you need something over your opponents. They really just need to tone down the one shots, hell even their shitty mass infantry can have rockets that one shot. Either that or maybe just give us double or triple the reinforcement budget to account for their increased lethality. Or maybe you drop in with your support weapon? With their lethality its really easy to get into a death spiral where you die, so you drop in but now you don't have the firepower you need to deal with their armor so you die again, rinse and repeat.
@mjohnsimon1337
6 ай бұрын
Real reason: they're literal aimbots. Teammate got sniped from almost half the map from one of those tower guns. Also, those rockets are 1 hit kills.
@c4endgame
6 ай бұрын
Bro those things snipe you from so far away regardless of visibility issues. It’s like we are fighting ghost sometimes.
@pablogradiente
6 ай бұрын
Rocket Devastators are proven to wall hack and hit you even if they are far far away. Tower guns are basically Hell on Earth.
@mjohnsimon1337
6 ай бұрын
@@c4endgame Last night we played on a foggy map. We were heading to an objective, but all I saw was a red flash and not even a second later I was suddenly blown to pieces. Had no idea the tower was even there until it fired on us.
@cavemanbonk8320
6 ай бұрын
And the spear, the best counter to the tower turrets specifically, loves to not lock a target despite having perfect los at a reasonable distance
@katherinestives940
6 ай бұрын
I hae an answer for why a matching set would give you a bonus. If the Medical armor gives you bonuses for stims, then one would think that the matching helmet would have more of that same technology, thus improving on what the rest of the armor is designed to do. On the matter of fighting Automatons, I did a tier 2 mission and was completely surrounded by enemies almost instantly when trying to take out a factory. Shots were flying in from every direction making it impossible to escape, let alone survive. When I was respawned (playing solo), I was dropped in the middle of that same mass. It took three respawns to finally arrive at a point where I had broken contact with them, and had to give up on trying to get any of my lost resources back. My understanding was that the Automatons were intended to spawn in fewer numbers *because* they have ranged units as common troop types, but of late they seem to spawn in almost as many numbers as Terminids do. Might as well just fight the bugs. They're marginally less frustrating.
@sassythesasquatch4425
6 ай бұрын
they spawn behind you when you stealth kill at distance too, i had 4-6 spawn behind me when i killed two at distance with autocannon. i checked radar before finding my spot and no patrol or bots around me, second i fired, they magiclaly spawned behind me. yeah automaton are buggy at times and sometimes autocannon even close up cannot kill or hit light bots, i seen one miss two shot yet my crosshair was in the mid chest of the bot.
@koutaXkaede
6 ай бұрын
Rocket devestators dude... when im feeling confident i play chicken with a devestator and my anti-mat rifle. Just 2 shots to the face and they are gone. But will i have survived the peaking to do so
@01talima
6 ай бұрын
id fight anything if i could just get through 1 mission without crashing.
@nikka9184
6 ай бұрын
What’s your specs ?
@CL3VA
6 ай бұрын
AMD card?
@archfps
6 ай бұрын
I've been crashing a lot as of recently as well. I maybe on a laptop but i think i have a decent specs, runs the game above 30fps with low settings.
@Cookieboy70
6 ай бұрын
The crashing is annoying, PS5 doesn't crash very often for me, but seems to be an issue with this game (about once every 3rd game).
@CL3VA
6 ай бұрын
What fixed it for me and literally everyone I tested this with was undervolting your card or just purely dropping the core frequency a little bit. For example my 7900xtx runs at around a base clock speed of 2950mhz, and by default it crashes a TON for this game. I then went and I drop it down to 2700mhz specifically for this games profile and now it runs perfectly fine. I also did this for my buddy with a 5700xt, and he also has gotten no crashes.@@archfps
@Keithslawinski
6 ай бұрын
devs really need to buff defensive strats like smoke and the shield relay. they are the perfect tools for screening gunfire, but have such poor performance everyone defaults to personal shields. also make heavy armor stagger resistant.
@judashellenthur
6 ай бұрын
the stagger resistance would make heavy armour worth, currently, it's lack of mobility feels like a death sentence
@chickensniffer451
6 ай бұрын
I detect a fibber. Automatons are my favorites, bugs are stinky!
@AeroZephron
6 ай бұрын
The instant spawns of groups with no indication of where they came from needs to change. I've also had moments when a tank just suddenly appears behind me - there's not enough indication of what's going on and where. Also - the game should enforce a minimum distance to drop reinforcements, as being dropped directly on top of might be a suicidal move for a robot, but it makes the game a big, chaotic mess. That's fun at times, but all the time - it's frustrating. 1 shots from rocket devastators is killing the fun. Too many mobs can waste you from too great of a distance.
@duskblade1119
6 ай бұрын
All the stealth and skill in the world doesn't help when a late mission patrol suddenly spawns with you in the middle of it.
@bruticus1496
6 ай бұрын
Can’t wait for the enemy fix so I can play more then just doing the daily
@GabaGhoul0
6 ай бұрын
Honestly despite some annoyances I have much more fun fighting the bots. Tend to have much more varied encounters and freedom of playstyle. most missions vs the bugs feel very similar to me and I tend to approach them all the same way. not the case for bots
@Pantsnshortz00
6 ай бұрын
Only real divers fight automatons
@sourpatchkilla
6 ай бұрын
Rip..😅
@thelast749
6 ай бұрын
A real Helldiver fights every enemy of Super Earth
@rotto20000
6 ай бұрын
Such a bot
@Pantsnshortz00
6 ай бұрын
@@rotto20000 guess u ain’t a real diver
@Pantsnshortz00
6 ай бұрын
@@thelast749 dam I am a fraud
@kimchristensen9091
6 ай бұрын
I enjoy fighting the robots way more than fighting the damn bugs.
@BRUHVADO
6 ай бұрын
Most definitely
@Kingcisco18
6 ай бұрын
100% agree But still frustrating. Id be ok if bots got an hp buff if they also made them inflict 5%~10% less damage or at least reduce their nutty aim.
@AdhvaithSane
6 ай бұрын
@@Kingcisco18 Both nerfs are solid and would be well deserved, picking one over the other is not something I’m a huge fan of….
@john_titor8074
6 ай бұрын
Botchads winning, Bugcels coping
@mornemauvais5873
6 ай бұрын
Simply reducing the amount of large mobs. Fighting a hoard of lesser bots and dodging the occasional missile could be great! Surviving a rocket raider and stimming just before a chainsaw cleaves you would be cinematic But no, a gazillion rockets that one shot you at all times, reduce the amount of missiles and the damage of them so they are at least survivable with heavy armor
@astarfullofskies8735
6 ай бұрын
They should add equipment specialized against automatons to compensate for the difficulties of the matchup, things such as free EMP grenades, electronic warfare, anti-missile barriers, cyber camouflage to be invisible to robots temporarily, in general, stuff that gives some anti-frustration measures while making the battle against automatons unique
@DeDREWS1F
6 ай бұрын
I like fighting Autos, it makes me feel like a clone commando fighting off waves of clankers with my brothers.
@Intranetusa
6 ай бұрын
@DeDREWS1F, Just like the simulations! -Temuera Morrison's voice.
@krombopulosmicheal2436
6 ай бұрын
same
@PhD-Fiasco
6 ай бұрын
To me i think it be fitting if the automatons worked like the battle droids from clone wars where the base if the army is waves of druids with poor aim while having the elite be more rare but deadly. The biggest reason or one of them for the bug boys love is the amount of kills you can get fighting against them. My ideal change would be increasing the amount of basic bots while making their aim worst and having the elite enemies spawn in lesser numbers there is still problems like having too many enemies that can one shot you but it would be more fun this way i think.
@generalpacman6414
6 ай бұрын
Love how in most PvE games no one likes fighting against robots, Killing floor 2 had EDARS, Deep rock galactic has Rivals, and Helldivers 2 has Automatons
@MauseDays
6 ай бұрын
and in all cases the entire player base is split the moment this mindset begins. then it gets worse. then the player numbers drop due to toxicity. We need a third faction NOW or the game is cooked
@TheIvanMilky
6 ай бұрын
I played both pretty evenly up until the last patch which buff enemy spawns and AI, with the bugs this got off set with the mech but its weak against robots and makes little difference. Ill play bugs until they change it or just play bots on 6 or 7.
@Ace-Intervention
6 ай бұрын
11:19 mark you can see the Bile Titan just spawn in💀
@AdhvaithSane
6 ай бұрын
Bro. What 💀💀💀
@ashfield4313
6 ай бұрын
If you have an extraction on the edge of the map you'll see endless waves constantly pop into existence every 15-30 seconds including titans. It's really immersion breaking
@Orothrim
6 ай бұрын
In my mind, these places where the lack of sophisticated solutions (enemies always knowing where you are, etc) show through are reminders that the devs never expected the game to blow up as massively as it has, and that they were a small studio making a fun little game for a limited audience. With the massive success they've had, I imagine there are a lot of areas like this where they're thinking "We better go back and make that better; 'good enough' is no longer good enough".
@halsin317
6 ай бұрын
The thing is bot drop are so easy to deal with when you play as a team. someone with a recoiless having a buddy recharging the weapon in matter on seconds, you down those ships so easily. Making a mess of any reinforcement before they drop. the same can be said for chargers, bile titans, etc... The problem lies in the community wanting to be the perfect Rambo soloing everything even when playing as a co-op team.
@brutallyhonest3574
6 ай бұрын
I've noticed since the new patch as come out, that automatons seem to group spawn in thin air. As in during evacuations, when I'm kiting a group away, another group suddenly shows up right in my face. Not walking towards me but right on me. Not airdropped. But just appearing out of thin air, without being indicated in the map beforehand. That's not a fun surprise.
@Blu_Moon_Owl
6 ай бұрын
If anything I think I like fighting Automatins more simply because they don’t have chargers bugs that tank anything I hit them with. At least majority of the bot enemies die with one to a couple good headshots
@malguskerensky
6 ай бұрын
A few factors play into this I suspect: bots are more armored, bugs are just fun to kill, reinforcement/AI issues. First, lets face it killing bugs is straight out of Starship Troopers and is just quite fun. Bots AI seems to be tweaked; from scout groups always feeling like they know you are around, to the double dropship drops that seems the norm, to their ability to block out stratagems (you know the things are are suppose to use against high end mobs...). Finally, most of the weapons marked med penetration just do not feel like they are doing that, and typical weapons feel even weaker against them. -- One other point to add, the bots feel like they stagger you a lot with their weapon fire, unlike the bugs; after a while it just gets tiresome. --- Yes the Ai for all mobs seems to always know where you, literately watch 'patrols' spawn near you and head your direction even on low level difficulties. The AI is too smart.
@囧囧
6 ай бұрын
I really hope the Dev will add the ability for players to have their MEC and heavy armor or some medium armor to have bullets bounce off. Just like the Mandalorians.
@Kazrel
6 ай бұрын
Rocket devies might as well be renamed to sniper devastators. I love fighting bots but I can see why most people would be put off from it.
@darkstar4494
6 ай бұрын
The robots make scary evil noises that’s why.
@judashellenthur
6 ай бұрын
they sound like the Wicked Witches minions from Wizard of Oz to me xD
@Robertkopp84
6 ай бұрын
When the enemy could not see you tossing the Strategem in HD1, they would not move. They would also stop following you if you broke the line of sight for a little while. That does not seem to be the case in HD2, they will follow you through the whole map. I think they cut corners with the enemy AI, so it would not just stand around and do nothing like we often see when a charger or a spewer tried to climb the wrong hill or rock formation. The spawns are bugged, too. I was looking for the rock on with the super samples on Draupnir and while I was standing on a elevated spot to look around a patrol just spawned on me. Let's hope for a fix.
@bloodborne1790
6 ай бұрын
They need to remove that Game Master bs !! It’s funny when Joel ain’t on control the game everything runs smoothly players can actually compete missions on all difficulties but then when he on operating then everything out of control smh secretly buffing enemies and sending overwhelming amounts of hordes of enemies smh throwing the balance off from the game because he having a bad day or feeling a certain way because us helldivers making him look like a fool at his job 😂 .. I can see this game falling off !!
@kevinisnotscargaming7296
6 ай бұрын
Personally I like fighting the automatons more due to the fact that it feels like a genuine war. Rather than a mindless horde the Automatons feel like they've got a proper Military-like strategy with the way they used combined arms-style doctrine against the Divers. It also feels like the War in the Terminator franchise and the feeling of being hopelessly outgunned is intense and thrilling for me
@Michael.Virtus
6 ай бұрын
The game is basically in beta status. Like the majority of releases these days. It will be patched. It will be pumped full of content. It will be glorious. Maybe this year (there is plenty of time). If not, next year for sure. That doesn't mean I will not gonna play it before that. I am already 150+ hours in Steam (110+ pure hours mission time). I will keep playing. But the game is definitely uncooked at the moment. It will be really amazing in the future.
@df8340
6 ай бұрын
Hot take... The bots are easier to fight..... Tanks are easy to walk away from. You can just merry go round them to death. Bots don't seem to agro like the bugs, and rifles work wonders aginst some of the armored targets (walkers ect)
@SoraTheKobold
6 ай бұрын
0:05 you call tell which is real and which is fake in an easy way the fake super sample rock on bug planets will have a large bug structure attached to it, like a cyst on bot planets the fake super sample rock will have a trench dug out around it
@heek8964
6 ай бұрын
I think the problem with the bots is the same problem you see with snipers in PVP games, if something can one-shot you from any distance, without you having the ability to dodge it or interact with it in any meaningful way, it's unfair. There is no opportunity for counter-play or even measures to avoid it short of never entering their line of sight to begin with. The bugs also have ranged one shots but there's 2 giant differences that allow for counter play with them. First and most importantly the projectiles move slower, it's possible to dive out of the way of every terminid attack even after it's started heading towards you. Then secondly their range is way lower, meaning it's actually possible to see the animation for them starting the attack, again allowing for counter play where you either finish them off before they get the attack out or dodge it, if they just apply those 2 things to the bots(Slow enough projectiles to dodge, and short enough range to see the enemy winding up their attack) it'd be way more fun, even if they compensate the difficulty elsewhere with more enemies or more health or something, because there'd be counter play, instead of dying instantly for having the audacity to enter the line of sight of a tower.
@nighthawk72j80
6 ай бұрын
I think the biggest problem with fighting the automotons is that the rules for fighting the automotons and the bugs are very different. With the bugs you can run around in the open and slaughter hordes of them. For the bots you can't afford to stay in the open for long. Everyone starts off fighting the bugs, and the bots are a massive change of pace.
@effive7817
6 ай бұрын
Playerbase has been at it for awhile. I think they've learn how. They just enjoy it less, probably because of ranged 1shots. 99% of games, gamers will dislike getting 1shot at range
@effive7817
6 ай бұрын
Plus mechs are fun. Much less viable against bots
@nighthawk72j80
6 ай бұрын
Bugs are the enemies you fight to have fun. Bots are the enemies you fight to have a challenge. I'm enough of a masochist and lover of intense gunfights to prefer fighting bots, but my friends all enjoy fighting bugs.
@Vadim_Ibragimov
6 ай бұрын
I hope, devs won't nerf bots after these complains. It's cool we nave 1 faction for fun and 1 for flashbacks
@ottovonbismarck7094
6 ай бұрын
Patriot exo’s are good against automaton tanks and hulks, you gotta prioritize rocket devestators and youll do fine
@TheLuggi84
6 ай бұрын
11:19 Nice Titan spawn out of thin air in the upper right. You gotta love to see it. Helps a whole lot with immersion. ;)
@AdhvaithSane
6 ай бұрын
Realism 10/10 for sure!
@Picnickrh
6 ай бұрын
Not the porn bots 😂
@MrEujoo
6 ай бұрын
I am 100% behind the comment at 7:18 if you cant see that this is a problem then you dont really play the game
@DemonKnight94
6 ай бұрын
Well the Automatons are supposed to be harder. And i bet the Illuminate are gonna be even harder then that.
@Forgetthereality
6 ай бұрын
11:15-11:25 that Bile Titan's name better be Iniduoh cause he pulled a reverse Houdini right there
@PeaceMastah
6 ай бұрын
Ez fix. Automatons are harder to kill, give better rewards.
@howmanynamesaretaken
6 ай бұрын
It's the explosion damage mostly. Explosion damage that the automatons do is insane, and should be toned down by about 60-80% imo. Enough that one rocket should never insta kill you unless you are very weak, or are unlucky enough that an entire devastator salvo hits you all at once. Its danger should come from knocking you around and out of cover for the other automatons to shoot you better, not one shotting you instantly.
@Keyce0013
6 ай бұрын
Unless you are wearing light armour.* I hate the 1-shot mechanic too but if it at least only applied to the weakest armour value (without explosive resistance) I wouldn't mind as much.
@Mistarpotato
6 ай бұрын
Angel's Venture also has no planetary modifiers active right now which makes it ideal to just chill for the most part and just focus on leveling.
@jessenielsen7218
6 ай бұрын
There's no point in level grinding. You're able to buy everything by level 25
@Mistarpotato
6 ай бұрын
@@jessenielsen7218Oh I didn't know you could unlock everything through requisitions menu just by being level 25, can you explain to me how being level 25 unlocks everything in requisitions menu or the strategems?
@adamioppolo1884
6 ай бұрын
Yea but you need tons of samples for ship modules which make a huge difference in the game.
@adamioppolo1884
6 ай бұрын
And it's one of the nicest looking planets
@adamioppolo1884
6 ай бұрын
@@Mistarpotatoyou still have to have the cash. But for ship modules you need to grind and collect samples.
@givemeanameman1
6 ай бұрын
Bugs are easy and fun to play after a long days work... sure there are bits in the mission you need to be focused, but for the most part its fun. Bots require constant focus, from start to finish. After a hard days work, its just not fun, you want a little relaxation.
@QuantumFishFTW
6 ай бұрын
I played bugs on solo and for the most part it's a good casual experience. Against the bots it's more stress than it's worth. You die to things you have no counterplay for as a solo.
@imgettingtoooldforthis
6 ай бұрын
Hunters and rocket devastators are my arch nemesis.
@Channel4comments1
6 ай бұрын
"2 Automaton Planets down the bottom" My brother in Liberty you didn't just dismiss the CREEK like that!
@superpfirsich
6 ай бұрын
I like fighting the bots
@VIKclips
6 ай бұрын
Dying from one shot bile artillery is not fun, if they reduce damage to be killed by 2 shots, so 1 shot takes half of your HP, game will be so much better already, there are still so many game breaking bugs right now, the game is far from perfect.
@soaps67
6 ай бұрын
I have been playing overwatch since the OW1 beta, and I have been watching you essentially the entire time. Glad to see we both became interested in helldivers so I get to still watch you!
@simplesmile6984
6 ай бұрын
I hope for more just horde survive mode with bugs, It was so good to do that mission after hard missions with stalkers, it was so relaxing finaly when we were just killing bugs with no stalkers , automatons are too op too op, too many of them, too often so i just go for bugs
@JasonMiranda
6 ай бұрын
I think that realistically speaking, if u take out the factories or nests there should also have many enemies coming at you the longer u stay on mission, think about it as the HQ part of it "hmm hey our factories/nests are getting blown up? We should send a swarm of our guys to make sure the helldiver's don't get away with it
@Thiccness_Is_Delicious
6 ай бұрын
Try the exact opposite lol taking out nests and fabricators should reduced active patrol numbers per one destroyed and then on extract they send a decent sized patrol to stop the extraction
@effive7817
6 ай бұрын
Honestly these planets are dying to a some 10s to 100s thousands of helldivers. An ENTIRE PLANET. Our planet has billions of people and still has space... I dont think "HQ" is all that omnipresent if that's all it takes, especially with thousands of other helldivers around making noise. Impacting the most local productions should have an impact on the local engagement.
@ngevacorp
6 ай бұрын
If u clear all red dots, extraction is like a cake walk. Some of rounds we did on suicide difficulties we basically stood at extraction and shot at rocks before extract
@Lord_Aussem
6 ай бұрын
I actually enjoy fighting automatons. It becomes more about guerrilla warfare than running and gunning.
@stratifacations8377
6 ай бұрын
This is very surprising to me, I love fighting the automatons way more and i've never heard anyone say differently. It's just that the last defense mission was in Terminid territory, The automatons are way more fun because they actually give a sense of a battle taking place and not an extermination
@judashellenthur
6 ай бұрын
WE GOTTA DEFEAT SKYNET!
@lupinearkgaming4801
6 ай бұрын
In my humble opinion, people keep trying to fight the automatons like they fight the bugs, but the automatons require completely different tactics to deal with. It is more frustrating to play against to automatons especially when half of your random team is just running around pulling aggro and somehow end up drawing fire from all 360 degrees. You can't just run away like you run away from the bugs and not expect to be shot down. In other words, "BUGS DON'T SHOOT BACK!!!!!!" and the "AUTOMATONS ARE ESPECIALLY GOOD AT SHOOTING BACK!!!!!" and like the tips say don't forget the 3Cs when fighting the automatons "DO NOT FORGET THE 3C's , Cover, courage and MORE COVER!!!!" Oh, on a side note, the smoke is also really useful to break line of sight and bring some respite from all the automatons fire.
@iang257
6 ай бұрын
I started the fight against the bots. Although the nids have continued to push into or territory. Thus I need to squish bugs. It's never been about the power, it's been about my DUTY to PROTECT SUPER EARTH!!!
@GigaB1ter
6 ай бұрын
The stratagem modifiers for the automatons drive my friends away from those missions. They have played bugs exclusively since the ion storm environmental hazards and now I'm stuck with public matches. I guess they don't like larping metal gear solid through the jungle and guerrilla tactics. They also have several complaints: There are now too many handicapping conditions stacking, like -1 stratagem, +50% cool down, +100% call-in time, scrambled stratagems etc. If there is more than one modifier, we should get something to offset those modifiers. -1 stratagem & + 50? cooldown? Get 1+ uses for all stratagems that apply orbital or stratagems that last 50% longer, more reinforcement budget on top of the booster, etc. Have Super Earth High command feel more engaged with logistics to support the helldivers. Otherwise, if the excuse that Super Earth is throwing hell divers at the problem is lore-accurate then low player engagement with automatons without any Directives/objectives is expected. The odds feel too heavily stacked against them. Some suggestions I would give are: Let us use samples and requisition credits to buy modifiers and buff ourselves in missions like -30% cooldown, -50% call-in time, and +1 stratagem uses. Let players use their accumulated resources to requisition more support from High Command. Cutting through the red tape if you will. You can have the whole team contribute too. Maybe tuning the Ion storms to slow the bots like how Terminids are stunned by tremors would be nice, reduce their aim more. As it stands, as soon as Ion storms hit, we can't call in stratagems. We lose the map and half the squad is being one-shotted by rocket enemies halfway across the map. The game turns into Hellrunners 2 as you disengage and regroup.
@PaizenCakes
6 ай бұрын
I've never run across a super rock, on 7+, that DIDN'T have the samples underneath it. I think there is just one rock Sty. On 7 it will have 3 samples. On 8 it will have 5 samples. I'm guessing on 9 it would have 7, though I haven't gone sample farming on 9 yet.
@quack9355
6 ай бұрын
The 3 reason why my mates shut up whenever I suggest to fight the Automatons. 1. The Broken spawns. As if Charger lobby wasn't bad enough. On the flip side, they spam you with armored infantry and rockets that can 1 hit you. 2. Speaking of Rockets. Rocket Devastator and anything that 1 hit KOs you needs a bloody nerf. Even as Creek fan, I can't stress enough how being 1 hit KO you sucks. 3. Even with Mech, you are a liability if you keep poking your head out. Shame that against Automatons, your mech being made out of thin paper and can't easily dispatch enemies due to their armor, there are no moments of power trip. Another reason would be that the bugs are just coming closer to the Sol System compared to the Automatons. There's no reason for us to be there in the first place.
@123fakestreettt
6 ай бұрын
Space Vietnam (Malevelon Creek) Is the best. Impossible difficulty and trying to complete three missions is a great challenge. I will mention that most of my crashes and disconnects have happened at the creek but I chalk that up to the Automatons forcibly attacking your ISP to keep you from winning. I love reenacting Starship troopers and fighting bugs but, I just can't get enough of bot destroying mayhem.
@flakcannon722
6 ай бұрын
The thumbnail is wrong. Lots of people love fighting the bots, it's almost like a different game to fighting the bugs. Bugs = easy mode starship troopers. Bots = hard mode 'Nam war. People bringing the bug style tactics vs the bots will get them blown to bits. But once you get used to it having 2 very different playstyles in the same game makes the game more fun. Once you get bored of slaughtering bugs you can play a tactical game vs the bots. This will extend the long term "game life" for players. I'm hoping the 3rd fraction will require different tactics as well.
@Anim3Gamer
6 ай бұрын
I feel like all the Bots should have LIMITED ammo. If Helldivers are limited by Ammo, the Bots should be too. There is only so many turret shots a Tank can fire. Only so many Rockets the Devastators can fire. The Rocket Infantry should be using EATs, which mean they're useless after firing their one rocket and have to switch to a gun. Also, if there is a planet modifier nerfing the players - there should be a equivalent nerf to the enemy as well. Like scrambled Strategems should cause the Bots to have a drop in Accuracy and a increase in Enemy Friendly Fire Incidents due to their FoF software getting scrambled. If a Ion Storm hits and takes Strategems away - the Bots also can still call for Bot Drops but their calls should go unanswered because the signal to call them is also getting jammed by the Ion Storm. I think the balancing should be so that it's as fair to both sides as it could be. And right now, the Bots are just too powerful overall and needs nerfs. The Bugs are a bit more fair because they're weak 1v1 but they swarm harder then the Bots which makes them difficult to deal with.
@estellese_7
6 ай бұрын
The bots are by far my favorite to face, and I disagree with them being the harder of the two. I think they are the easier of the two. I can play on helldive, solo, against the bots and still complete the objectives. I can not do that against bugs. All the bots light and medium units can be taken down, very quickly, by any primary gun. (Ideally, not a shotgun. Range is king against bots) All medium bots die in two shots to a marksman rifle. But the bugs can not. You can kill them with primary weapons, but not quickly. The armored ones you have to get behind, or fire several shots. They just in general take more bullets to bring down. And then the heavies, the tank and hulk, can also be very quickly taken out by medium armor piercing. Which can also work very well against the medium units in a pinch. Whereas the charger and the titan do not go down quickly (unless you habe a mech), and chargers are tougher to kill without heavy armor penetration which not a lot of weapons have. And those that do generally aren't great against the medium enemies. (Cept railgun, but that's why it was OP) So for bots, I can go in with marksman rifle, autocannon, and impact grenades. Marksman rifle handles everything but heavies, autocannon handles heavies, and if I am overwhelmed autocannon can also clear a bunch of mediums quickly. But I try not to use it on mediums if I don't have to. And, in a worst case scenario. Against bots you have the option to flee. You outrun the bots, and they stop chasing eventually. Against bugs, chargers outrun you, and the bugs never break chase. They seem to follow you forever. But that's all just my opinion ^.^ And a lot of us players on the bots side came to help with bugs because they were pushing in closer than we were comfortable with. I was on Angel's Venture at the time of your recording, despite being someone who fights bots 99% of the time.
@ThePHCentrist
6 ай бұрын
Started the war against Terminids and stayed there, then I helped in Tien Kwan but hated every mission against Automatons because of their aim, 1-shot kills, and overall "tankiness". There's 1 way to balance out Automatons v Terminid campaigns and its to add Medium to Heavy piercing weapons. Yes, I already am using the JAR-5 and that's not enough.
@Ghostssupremacy
6 ай бұрын
I cant relate. Im.over here soloing helldive automatons. I LOVE fighting them and pretty much ONLY fight automatons. I find fun in challenging content. Although, i wish the devs would talk to me because, since i am always playing them i know exactly whats overbalanced and whats too op and whats not strong enough. Couple things. 1, the fact that the ONLY decent way to take out walkers is with the scorcher (last weapon) or grenades is an issue. They should take a little from the bugs hive guardians and add in a weakpoint on the fron of them somewhere because with how dangerous it is to not be behind cover with automatons, you cant just walk out and go behind. Cannons are WAY too op and have way too long range. If they are able to 1 hit you from 500m away, then they should be balanced to also be killed instantly if you hit them with a few bullets or at least deactivate it. Rocket devestators need their aim nerfed a tiny bit. And need 1 or 2 less rockets per attack, the rocket launcher mini guys need to have weaker rockets that u can survive 1 hit.. then also, those flying guys that explode on death, also need to leave u with 10% hp left. Honestly tho, id be happy if they just nerfed the cannons, and nerfed the rockets aim. Automatons shouldnt be able to 1 hit you from so far to where u didnt even know it was coming. Thats the real problem here. Im okay with things that can 1 hit you if you have a decent chance to see its coming. So maybe the cannons need to alert you when they lock on, maybe your ship calls over the radio and says "A CANNON IS TARGETING YOU, GET TO COVER". Now all that said. Theres alot more than just those but those are the main things. Even with all the bs. I find them more fun to fight. But it really is a problem where automatons just have too many benefits and not enough negatives.. they have some enemies that are WAY too strong with no weaknesses.. like the gatling gun devestators with a shield, when you shoot them with any gun their aim should fly off you. They shouldnt be able to instantly gun you down while getting hit themselves alot. Most of the enemies you need to get behind to do anything but they have too many things deterring you from going behind anyone. So they either need to add more weakpoints from the front, OR they need to nerf the range and accuracy and health of multiple things. The bugs make sense to get behind, because they attack you from close up so its doable. But with how much 1 hits you with automatons, getting behind them doesnt make sense.. you should be able to kill 99% of them from the front with good aim abd rn you cant.
@coqzilla3811
6 ай бұрын
The thing i despise the most with the recent patch is the fact that Patrols now spawn out of thin air (usually out of your LOS). This was most apparent when i was playing Lv7 difficulty (when the game just becomes unfair), and a Patrol just spawned of top another Helldiver that was some distance in front of me. And the moment i saw this, i began noticing that they will spawn seemingly out of nowhere, no Bug Tunnel Breach, nothing, they just pop into existence. It gets even more infuriating if you're doing some objective, and the game just plops patrols all around you, and if you even so much as to look at them DEMOCRATICALLY, all hell breaks loose. Touch one patrol, now every single bug on the map knows your pinpoint location for the entire duration of the mission, and so does the infinite reinforce loop begins, and something that could be done, dusted and liberated in a matter of two minutes, now takes you ten to fifteen minutes. I am all for difficult and threatening gameplay, spread my cheeks and come in dry if you have to, just let me have some fun while doing it. Another thing i hate are the mission modifiers, they bring absolutely nothing on the table except frustration. The fact mission modifiers don't reward you for the amounts of f*ck you it can pull is just mind boggling.
@Trixterion
6 ай бұрын
IDK why so many people hate bots. Personally it was always easier for me to fight them, maybe because I am more of a positioning team player: I am that one guy who runs with Antimaterial rifle and eliminates all major targets(except tanks) while my team push the objectives. Afterwards I quickly catch up with my jetpack and some strategems if most of great threats were eliminated. Today on difficulty 6 I've quickly dispatched 6 walkers, 2 rocket devastators and like 5 rocket guys with my rifle, while my squad was cornered and pinned down in their covers - that felt awesome to jump into the fray with a jetpack and let us breakthrough the encirclement🎉. Yeah, some would say that's always fun to kick some big asses while you aren't the one being kicked, even so I can hold on my one my teammates respected my playstile and even dropped sometimes a shield dome with resupply so that I can cover them while they were pushing (even so they were randoms, it seems that one of them deliberately brought the dome, when he saw that I am bringing the rifle). Honestly, that mission was a piece of cake, probably due to a extremely rocky terrain(I mean with a lot of indestructible small rocks around, as well with very tall mountains around objectives)
@trackstarflash
6 ай бұрын
Regarding the Stealth and Ai of the mobs, I'm a Stealth/Ranger/Light armor player. I like long range and getting in and getting out quick. I do a lot of solo work with the game. Lower level matches you can seemingly get away with more, but the higher you go, the more it seems the game is out to get you.. Patrols spawn and are aimed at your direction.. or like you said, Mobs detect your traps from a distance and chase you down. I can't tell you how many Airstrikes I've thrown, where immediately once that beacon hits the ground they start charging Me! It's an unrealistic feature in the game, at least for the Bugs... I'd half expect that from the Automatons. There's a great example of this when you play Halo in campaign mode and toss a grenade, the Covies react to the grenade, but don't know where it came from until they sight you out by looking around. In Halo ODST, you could successfully stealth the map and take out many Covies without having to be up front and close quarters. Hoping for more tweaks to this game.
@vitaliyred622
6 ай бұрын
Drapnir is worse than Creek, after Drapnir, Creek is so much easier. They loose you in the jungle, the rockets hit the trees. On Drapnir...40+ Rocket devastetors and you are running in the open field, with some rocks. Also, Angel's venture doesn't seem to be moving in terms of progress it has been 54% for multiple days.
@JeancarlosRPerez
6 ай бұрын
Not gonna lie, I prefer fighting Automatons than Bugs but it requires more teamwork, coordination, and a bit of stealth to pull off missions super easily. Unfortunately sometimes you don't wanna coms with rando so you ping... And no one listens lmao... Which is why I find it easier to fight bugs with randoms, more so than automatons. But overall. Just glad we have the option to fight whomever we want at all times. Can't wait for the new gear, MECH's, and the Illuminate to kick our asses xD
@TheBigHaloFreak
6 ай бұрын
Rocket Devastators are the bane of our Crusade against Automatons. Rocket Launcher in general are pretty big fuck-yous when playing against them. The little normal Raider ones are kinda manageable, though pretty hard if there're 10 of them looking at you in a large fight but one sneaky Rocket Devastator can end you very fast and that's one of the main problems. Rockets just deal too much damage, either tone down Rocket damage or lower their firerate massively. Also, make the Rocket Devastators brightly flash up if they intent to fire. It would help to recognize them sooner before it's to late.
@dentron9885
6 ай бұрын
The random pathing through you is why I never got any of the idiots who said "just git gud and do 7+ with stealth!!!" I was doing a solo 4 mission to chill yesterday and proned in a bush with 0 enemies nearby to go use the bathroom mid mission come back to see a patrol walking by and was like ooh funny robot vietnam moment. Except one random walker 50 ft away not even looking at me just stops, turns 90 degrees and walks straight to my position and then "notices" me after touching me. I got curious and then replicated it 100% of the time on any mission. Itll spawn a patrol nearby, they will look like they walk by, and then 1 random enemy just gets esp and will instantly path to you. Literally every time I tried it it would happen. Also idk about yall but it looks like they cut down the enemy spawns too much in some cases, I was doing solo 4s and 5s and dropships were only spawning 1 or 2 walkers, it was honestly kinda boring. Bug breaches were more balanced, but something was def messed up after the last updates.
@dooderman8361
6 ай бұрын
Wow I would not have expected that. Me and my friends almost exclusively play bots, one of my friends despises bugs and cannot stand playing it, and the other just prefers bots because it feels like a Star Wars game (recent Star Wars shooter games have been kind of shit in comparison). Myself I have my issues with bots and bugs, but I enjoy playing both, wouldn’t have expected that most prefer bugs tho, imo if you wanna fight bugs go play deep rock galactic is a much better game
@Bronwyn031
6 ай бұрын
On L8 random parties just do not like fighting bots. Squad mates will just run to the main objectives and extract. I'll ping sub objectives or bot factories and party will just ignore them. But to be brutally honest, I've had my entire team rage quit while playing against bots especially if we get overrun.
@thelouster5815
6 ай бұрын
I don’t believe Automatons are harder. I actually think they’re easier. Your primary can clean their troops and with proper usage of cover and maneuvering you can keep yourself from getting pinned and overwhelmed. With Terminids it’s just running and getting slowed by a Hunter until you get overwhelmed. I genuinely think this disparity in the playerbase between fronts is because of the perception of the Automaton difficulty and the memes surrounding Malevelon Creek.
@kingdutchorama4999
6 ай бұрын
To fix the bots - make the more enjoyable to fight - is to further specialize them. Each unit does one thing and only that thing. One of my favorite horde shooters does this, Serious Sam. Each Enemy has one thing that do and that's it. I would remove the laser turret on the Annihilator tank but otherwise leave it as is. I would make the stationary cannons only target vehicles and Hellpods (Both stratagem and reinforcement) within a certain range creating a no fly zone but not at the start of a mission in case Helldivers get unlucky. I would make only the Commissar capable of calling in reinforcements and add a Automaton flag sticking up from their back to make it easier to identify them at range. I would make it so that the Rocket devastator is completely helpless once it's rocket pods are destroyed. I would also add a sniper unit that goes for headshots only with a laser sight that starts dark then turns bright saying the shot is locked in before firing- think the Sniper Stormtroopers form the Force Unleashed 1 & 2 - and set the other bots to only aim for body shots. The last thing i would do is add audio cues (not music) to announce the arrival of certain heavy units namely the Hulk, The Tanks, and The Bile Titan (I know that's a bug but, i have found those things to be terrifyingly stealthy for a creature capable of one shoting you. I'm thinking a Jurassic Park T-rex roar).
@maelstr0m_
6 ай бұрын
My main most hated bots aren't necessarily the rocket dudes, with good cover those are a joke. My least favorite is the damn HORDES of Berserkers that rush you constantly. They have such a stupid amount of HP that shooting them isn't even worth it. It can't be that most armored units like Devastators die in 2-3 well placed shots to the head but these dudes need an entire magazine. It's unbalanced and unfun.
@WintersFinalstand
6 ай бұрын
Mechs have crippling issues as it is. I despise calling them a mobile Sentry. I can get a new sentry every 2 whatever minutes. I can lay out whole gun lines. I can call out 5 of a type for every one mech. Mechs MUST be more powerful. They SHOULD be more easily lastable across maps if we want rocket devasators. They already kill their own pilots. That mechs are only good against bugs should be a considered problem, not a "Eh its only good here and there and its fine". if it's only good here and there, it isn't worth the slot.
@triggerme6144
6 ай бұрын
I honestly think it's working as intended. The bugs aren't an army. They seemingly mostly work on instinct and their weapons aren't make to specifically kill enemies like Helldivers. The automatons are a literal robot army. The key word being army. They have been designed to combat Helldivers... which says alot seeing as they have big turrets specifically designed, seemingly, to try and kill a single infantry trooper. Imagine if we built tanks just to attempt to kill one enemy, yet the rate of attrition is still 3 or 4 to 1 in favor of the Helldivers. Our enemy has adopted to combat us... and we are terrifying.
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