Question on my mind: as I explore these cellular automata worlds, and perform experiments to determine cause-and-effect relationships between parameters & output, am I gathering empirical data? Is the term “empirical” appropriate here?
These strange landscapes are based on abstract math, but they are available to anyone with the proper tools. Therefore they have some kind of “abstract existence”?
I don’t compose these images. They are like photographs taken by a tourist. My influence is to choose which places to share (also, I wrote the engine, and am still adding functionality).
But the Hexagon Multiverse exists (in potential, at least) independently of humanity. Most of the planets there are incomprehensible, but there are enough wild gems to make exploration worthwhile.
2-Dimensional cellular automata, hexagonal array,
Color-coding of cells age/life-status:
All colored cells are alive except blue-colored cells.
yellow = just born (state = 1),
red = alive 2 or more time-steps (state = 1),
blue = fading "ghost" of cell that died (state = 0),
black = empty space (state = 0),
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General Procedure:
STEP 1). Make a 2-dimensional grid (array) of "cells" which can each have a value of 0 (off/dead) or 1 (on/alive). Conway's famous "Game of Life" cellular automaton uses a square grid, but here we use a hexagonal grid (chicken-wire or honeycomb). Initialize the grid by filling it with all zeros. This is the "main grid".
STEP 2). Add a starting "seed" pattern to the main grid by changing some of the cell values to "1" (on/alive). Sometimes specific compact seeds are used, alternatively sometimes they are a random unstructured spread of ones that II call "primordial soup".
STEP 3). The program then looks at every cell in the entire main grid, one-by-one. When examining each cell, the total number of live neighbor cells is counted among its 6 immediately adjacent neighbor cells (if using "totalistic" rules). The program then consults the rule-set to decide if the central cell will be alive (1, on) or dead (0, off) in the next time-step. In order to not disturb the cell pattern that is being updating, all of these new values are accumulated on a separate "temporary grid".
STEP 4). After every cell is updated on the temporary grid, the main grid is re-initialized to all zeros, and then the temporary grid is copied to the main grid
STEP 5). Repeat Steps 3 & 4 for hundreds or thousands of iterations. The result of each iteration serves as the input for the next iteration. The grid is finite, so the live cell pattern will eventually go repeat or go extinct, although this could take thousands of time-steps.
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Note: this "Hexagon-Multiverse" (HMCA) cellular automaton is similar to Conway's famous "Game of Life" in the sense that both are 2-dimensional, have binary cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while the HMCA uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, the HMCA achieves interesting results using a variety of rule-sets, whereas the Game of Life is limited to a single rule-set.
Hexagonal Cell Array: size remains constant at 108 columns x 108 rows.
Periodic boundary conditions: horizontal & vertical dimensions wrap across opposite edges, giving a topology equivalent to the 2-dimensional surface of a 3-dimensional torus (doughnut).
Neighborhood: semi-totalistic (details to be published at a future date),
Rule-set 354 full designation: 65400 - 4356 - 6608 - 162036,
This rule-set was found by random search.
Time: 299 steps (display rate 5 fps). The first & final frames are shown for 1 & 2 seconds, respectively.
Live cell population: starts at 51, reaches a maximum of 1580 on time-step 279, and ends with 1329 on the final time-step 299.
Resolution: 2578 screen pixels per cell,
Program: "Hexagon-Multiverse 1.0" (unpublished), PHP language.
Platform: MacBook Pro (M1), Sonoma 14.1.1 OS, Safari 17.1 browser.
Негізгі бет Hex Automata: “Does It Exist?" Rule 354 + Seed 51.501
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