This is the second part of the high poly to low poly workflow tutorial for game assets. In this one I will use the retopology tools of 3d-Coat to create the low poly model.
3d-Coat can also be used to bake the textures like normalmap, ambient occlusion and diffuse/albedo map.
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Негізгі бет High poly to Low poly Workflow : Retopo with 3D-Coat (2)
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