To whoever have doubts about the cache like me, if you are using 'explicit path' instead of 'constructed' in the file cache node, you need to replace $F with $FF or $T in order to write the substeps correctly. I would use $FF in 'constructed' path just in case too. You can see more info by hovering the cursor in the 'substeps' option in the file cache node.
@liamwhitehouse9428
7 ай бұрын
So great tutorial. I love slowmo guys videos of all their Phantom footage and this is super great for water vfx !
@user-sl309jd90
Жыл бұрын
Thank you Fabian. I was struggling with UV changing. After watching your video, I realized that I should apply only P in the retime SOP. Thank you
@Emeteriowallace
Жыл бұрын
I'm happy I have find your channel, It is amazing! Thanks for your work!
@PaulColton
2 жыл бұрын
Really well done tutorial, and appreciate you covered all aspects of the project, including materials and lighting. Great job.
@FabianStrube
2 жыл бұрын
Thanks alot!
@aaronv2photography
Жыл бұрын
He didn't cover all aspects, he skipped over how to cache the sim and went straight to importing the cache files. I'm confused now how to create the cache.
@immortalartscom
Ай бұрын
thx very simple and cool!
@hectorthespector
Жыл бұрын
That was a beauty! thank you
@revg9742
Ай бұрын
goodstuff.. thank you!
@tinywang2181
2 жыл бұрын
absolutely gorgeous
@philippwelsing9108
Жыл бұрын
Incredibly helpful, thank you!
@FaddyVFX
2 жыл бұрын
Wonderfully simulated fluid, Good job.
@RMAFIRE
Жыл бұрын
arouses admiration✨💎
@utubeparpankaj
Жыл бұрын
very beautiful effect..Keepup
@austin_wendenburg
2 жыл бұрын
Very concise and informative, thanks a lot!
@danielefrontini6204
Жыл бұрын
Thank you!!!
@Kill3dge
11 ай бұрын
Hello! really nice tutorial, but I have a problem, my geometry after retime just go through the simulation, there is a small offset, I don't know why, any idea?
@Freefx_07
2 жыл бұрын
amazing tutorial man love it
@jesjesline
2 жыл бұрын
Great video!!
@dj_multiple_one
2 жыл бұрын
amaizing!!!
@DJWeekly
Жыл бұрын
Hi! I got this to sim with the .0005 , but redshift would crash when I tried to render, so I re-simmed at .001 and made sure to change it to v2 on the file cache after the DOP I/O, but now the position of the bottle is slightly off and I didn't change any settings. I did change the re-time by 1 frame but since the control null is affecting both retimes, that shouldn't matter. Super weird!
@christiangrafe8048
Жыл бұрын
i did not understood the retime part. I wanted to do your idea whitout watching the video step on step, so I created the fluid sim in a geo node with a dopnet by myself, all this part is working, but i never did a retime before and its not really working. Did u just animate the retime parameter in your null? because i tried it but it dosent affect anything at all
@whitecrimes1993
2 жыл бұрын
AMAZING AND DETAILED WORK . JUST CURIOUS TO KNOW HOW U INSTALL MEGASCAN PLUGIN FOR H19 I AM TRYING TO INSTALL BUT ITS NOT SHOWING IN SHELF
@FabianStrube
2 жыл бұрын
Thanks alot! I did it with this Guide: help.quixel.com/hc/en-us/articles/360002427238-User-Guide-Megascans-Plugin-for-SideFX-Houdini
@joshmethven4710
2 жыл бұрын
Amazing tutorial - anything to help the 6+ hour caching on the simulation or is this normal?
@damiencesure2848
2 жыл бұрын
I have the same problem with 32 RAM :( curious to have a reply.
@joshmethven4710
2 жыл бұрын
@@damiencesure2848 I’ve figured out this is normal unfortunately 😬
@joshmethven4710
2 жыл бұрын
@@damiencesure2848 however not sure if there’s anything that can speed it up?
@senseoffender9655
11 ай бұрын
probably reducing the substepts right? every substep is a new calculation (i think) and the substeps ini the sim are put to 8 for the retime. @@joshmethven4710
@software41
2 жыл бұрын
very nice
@pablosound
Жыл бұрын
hey I bought an orange off your csgtrader page today but RS doesn't render any texture on it? it never happened to me before so I am really clueless on this one
@FabianStrube
Жыл бұрын
Hi, can you check if the uv attribute went missing somewhere on the way?
@pablosound
Жыл бұрын
@@FabianStrube thanks Fabi for such a quick response. will check in a minute but it’s strange as it’s ok textures in vray 👀
@pablosound
Жыл бұрын
@@FabianStrube just found the "bug" - imported obj has attribute of "shop_materialpath" in it so it overrides the material set in file sop it seems
@danielefrontini6204
Жыл бұрын
Wonderful tut thank you! Is id really necessary in parts retime node ? Isn't Hou using point number without it ? I have tried to remove it and it seems to work properly without it...thanks!!
@guristoski2625
Жыл бұрын
Do you have a .hip file to share?
@TITAN1ECUADOR
2 жыл бұрын
How you Render the substeps pls
@denrolic80
4 ай бұрын
Thank )
@Mati_Motion
Жыл бұрын
I did excatly same as you but with my model and two flip objects with merge pin to flip solver, and after retime i have very bad and strange glitches.
@laurianepaty
Жыл бұрын
Hi can you explain how your node Null CONTROL get you a frame section at 14:07 ? I don’t have it…. If anyone can help me
@FabianStrube
Жыл бұрын
Hi, you can create a Null objects in the obj context and use the edit parameters interface to add a float slider. Simply right-klick it and copy parameter and go to you retime sop and paste relative references into the frame retime slider. Now you can control the retime from outside your sop network
@xEnjoiiLifex
Жыл бұрын
My particles just disappear when I hit play, even without initial velocity. Any ideas? Thank you for the video! Edit:... it helps to make sure the simulation box actually includes the emitter.....
@georgesebastian9859
2 жыл бұрын
Thanks for this great tutorial... Really appreciate. Expect more food tutorials
@ZeemZoomtv
Жыл бұрын
It would have been nice if you explained more about the CACHE step for those who are not so knowledgeable... Can't get CACHE to run even though it saved it
@aaronv2photography
Жыл бұрын
YES! The cache step was super important since you can cache from the dopnet. Or the output in the solver. Or make a filecache node which I don't know where to do any of the cache since NONE of the attempts I have made will cache the substeps like is shown in the video.
@kextnext
2 жыл бұрын
Half of my fluid ball keeps going through my geometry even though I’m using 8 substeps on the retime node and the flip solver. I decreased the particle separation and decreased the division size on the object. How can I fix this?
@FabianStrube
2 жыл бұрын
Did you check "use deforming geometry" on the static collision Object?
@kextnext
2 жыл бұрын
@@FabianStrube Yes, I did. It’s definitely animated in the Flip Sim. Could scene scale be a factor?
@FabianStrube
2 жыл бұрын
@@kextnext yes, it might be. Do you work in Real scale?
@kextnext
2 жыл бұрын
@@FabianStrube I fixed it! The deforming object shelf tool applied itself to the retime node instead of the animation. Thanks for your help!
@ArKnar1
2 жыл бұрын
Hi! Loved your tutorial! Can I ask you how to export this animation in abc for C4D ? Thanks you!
@FabianStrube
2 жыл бұрын
Thank you! Just add an alembic rop after you meshed the Fluid and Export it 😊👍
@dukevera4216
Жыл бұрын
I cant seem to get the textures right at all, the UV's don't line up - any idea how to get them to line up? thank you!
@FabianStrube
Жыл бұрын
Hi, do you mean the lime uv and texture? Are you using the right texture set, since the model comes with different variants
@dukevera4216
Жыл бұрын
@@FabianStrube hey! yeah sorry, I figured it out. I just had to point he UV group to the FBX data and it worked. Thank yo so much for replying. I do have another quesiton though, your PC is running this sooo smothly, what spec do you have? I have a i9 13900ks and 4090 and in struggles, it actually can't even cache 0.0005 like you did. What are you runningg and have you optimised something somwehre? Thank you so much!
@bondell1840
9 ай бұрын
do you provde the hipfiles for this tutorial?
@FabianStrube
9 ай бұрын
Unfortunatly not
@JonasJCom
2 жыл бұрын
How did. you calculate the initial v for the flipfluid to make it hit the animation? - Trial and error or is there a good way to calculate it?
@FabianStrube
2 жыл бұрын
It was a trail and error. But with the particle position and a velocity you should be able to calculate a future position of a particle in time.
@JonasJCom
2 жыл бұрын
@@FabianStrube Thank you for a great tutorial. Sorry for all the questions if you got the time. Using the trail sop after the retime will set all my v to 0 in the splash any idea what I'm doing wrong? - I tried just skipping the trail node and go directly into the att transfer which works but gives me crazy v values but maybe they just are a bit crazy the way I'm smashing my objects together?
@JonasJCom
2 жыл бұрын
ahh got it working with a shorter shutter speed and using the v directly from the retime without the trail node
@FabianStrube
2 жыл бұрын
@@JonasJCom Hi, no problem, glad you figured it out. I had some trouble with the velocity after retiming it myself. The trail sop set to compute velocity helped to calculate it again. Usually you can set the retime to scale velocity but it didnt really work for me. Seemed like a weird bug, since it put all my velocity to 0
@ssaadd13579
2 жыл бұрын
Substep is missing in my retime node. I check some video on youtube as well they don't have the substep option too. how can i get it?
@FabianStrube
2 жыл бұрын
Are you using houdini 19?
@ssaadd13579
2 жыл бұрын
@@FabianStrube I’m using Houdini 18.5
@ssaadd13579
2 жыл бұрын
@@FabianStrube I can find it in the Parameter interface but it’s locked
@FabianStrube
2 жыл бұрын
@@ssaadd13579 I just checked it. It seems like they added the parameter in H19 for the retime Node.
@ssaadd13579
2 жыл бұрын
@@FabianStrube thanks a lot!
@rayush63
2 жыл бұрын
how do you get the frame slider inside the control null?
@FabianStrube
2 жыл бұрын
On each Node in Houdini you can "edit parameter interface". There you can add different types of extra controls to your nodes.
Пікірлер: 75