Amazing ! It’s been a very long time we didn’t see any tutorials from you guys
@ShariSolo
Жыл бұрын
Elegant process. Presented so well that it looks simple (and it's definitely not if just trying to figure it out). Thank you!
@PawelGrzelak
Жыл бұрын
Cleanest paperfolding tutorial up to date.
@philippwelsing9108
Жыл бұрын
Yeeeees! You are back.
@mattestela
Жыл бұрын
Great stuff, very nicely explained and presented!
@zotake
Жыл бұрын
Beautiful! Thanks
@richardwu4950
5 ай бұрын
I like the shader of the paper. Could you provide a tutorial how to make it?
@brunosuraski5026
Жыл бұрын
Thanks for your tutorial, Chris. I am new in Houdini, and VEX is definitively the most complex aspect to figure out. I see you use a demo GEO to show the point index in relation to the folding action. But when you write the VEX you describe points 2 and 3, but the mesh has way more points. So how does one identify the folding edges by just describing two points when the mesh has way more information? Thank you
@ideallyyours
Жыл бұрын
the VEX code operates on point INDEXES 2 and 3: the primpoints() function returns an array of points. Wrangles (not set to Detail) operate in parallel across the entire geometry (or specified by group), so it's operating on the 3rd and 4th point of EACH primitive (which has 4 points). It's not referring to just 2 points.
@Emeteriowallace
Жыл бұрын
Beautiful!
@LeFantasticPlanet
Жыл бұрын
Amazing stuff as always, just wanted you to know that Patreon is fraudulently charging and so I had to stop the membership. Hope you guys do a different platform.
@theCreativeAddict3d
Жыл бұрын
Super!
@Wichenroder
8 ай бұрын
Did anyone else get a tiny crumpled lump of paper after frame 10? Went over it repeatedly, can't see where I slipped up.
@joonsetsfire
Жыл бұрын
Hello, can you elaborate what's happening here, please? if(inedgegroup(1,'fold_out',pts[2],pts[3]))i@group_fold_in=1;
@khomatech6428
11 ай бұрын
if points 2 and 3 of each prim are in the previously created edge group, put them in a new prim group.
@AndreiTheBadger
Жыл бұрын
Hi there.. Is there a way to use attribute to control volume vop.. I have a weight mask.. and i would like that the volumevop to affect the geometry only where the mask is white or black..not on both. ? Thank you.
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