Late adopter of the Blueprint Designer here. (I took a year off from Satisfactory due to work.) Blueprints are fantastic for repetitive things like architectural design and especially lighting. But I'm still struggling with pre-planning of blueprint snap points, and integrating my BPs into an overall factory plan. So this is one more vote for a tutorial. Especially helpful would be finding a quick and simple way to plan the snap points, so that I could quickly string a system of BPs in a line for things like curving / sloping roads.
@KyloBuilds
7 ай бұрын
There is a man in the streams/discord Keggsway. He has been tinkering with curved road BP and ramps. Seems to be a real challenge to get really good snap points. Snap points in general are weird for ramp BP.
@KyloBuilds
7 ай бұрын
I also took about a year off Satis! Coming back to Update 8 was like playing a new game for me! The blueprint mechanic really has so much to off that I hope I can show to people who may not have the time to experiment a ton and find a great formula for their builds!
@DistracticusPrime
7 ай бұрын
Keggsway... I'll check him out today. Thanks! Meanwhile, your style of adding repeatable architecture to the blueprint is inspiring. I've got to start making better use of that!
@KyloBuilds
7 ай бұрын
Not sure if keggsway streams or anything but he is in the discord and has talked about his pain of making roadways that snap properly. Thanks for the kind words friend!
@alanramsey2826
7 ай бұрын
Thanks again Kylo. I am using the blue prints more and more. I also took your advice about keeping specific areas of production to their own room. (a prior video) This has helped better plan my factories., then figure the blueprints I will need etc. By the way congrats on the getting mentioned on Satisfactory Community Update. I hope this brings you more eyeballs to your channel. 😎
@KyloBuilds
7 ай бұрын
Thanks for the kind words, and yea Snutt is a legend for that!
@Oxibase
2 ай бұрын
I am realizing now more than ever how much my neglect of using the blueprint designer has reduced the aesthetic quality and speed of construction of all of my factories and transit systems. This video, along with several others that you’ve produced, did a fantastic job of finally convincing me that I need to start using blueprints NOW!
@KyloBuilds
2 ай бұрын
Glad to hear it. Im thinking about making a follow up to this with a bit better structure and method! But I am glad you got some use out of this video and others!
@makergaming2022
8 ай бұрын
Nice video. I really like your refinery design. With half of it being in a subfloor. The lighting and tightness of the subfloor is cool. Very confined.
@KyloBuilds
8 ай бұрын
Thanks a bunch!
@dragonmaster1500
2 ай бұрын
Hands down one of, if not the best, modular blueprint guide that I could find. I dunno why, you just explained them in a way that really clicked for me.
@KyloBuilds
2 ай бұрын
Glad to hear it, and it’s just the way it made sense to me! Happy you got some good use from this video!
@Oxibase
2 ай бұрын
This channel is such an incredible find. Kylo really has done a great job of presenting the information in a very easily understood way. Too often I see some factories others have built and they seem impossibly complex. Kylo’s videos have given me a much deeper view into how they are constructed in modules rather than individual parts.
@SergeyKornet
6 ай бұрын
Nice! Liked the content, actually useful to improve the way I do stuff. I am currently at stage 2 I would say, added the logistics floor last week and minor lighting and the factory was put together way faster. Nice idea with refineries, love the split level you picked, quite fancy looking.
@KyloBuilds
5 ай бұрын
Thanks! Glad you found some use from the video!
@daniellclary
8 ай бұрын
Yeah I been doing that. I still have room to improve though. So seeing this is still helpful.
@KyloBuilds
8 ай бұрын
Thanks! It seems every blueprint I make I can keep cramming more into them!
@jakubkisiel9351
8 ай бұрын
how can i do that? looks awesome
@KyloBuilds
8 ай бұрын
With enough time and patience anyone can do things like this! Giving yourself more time to create can help a ton!
@choco_cookies6862
7 ай бұрын
Its probably hard but can you make a tutorial please
@fictitiousnightmares
Ай бұрын
I don't know. I don't get it. 4x4 blueprints are too small to do anything with in my opinion. Sure you just showed you can do a lot, but how much time did you spend on each blueprint just to get them to work to then put together a building. And you can't fit a single production line in a blueprint and if you use the same blueprint on multiple buildings they will all look the same anyway. Therefore most of the blueprints are single use items in which you spent so much time and trouble making sure it was 'modular' in your 4x4 section that you could have just built your build without them. It seems all the time you spend fitting your builds into blueprints could have been spent building them in the first place. In 1.0 you get 5x5 (eventually), ooooh! smh The developers insist on having this as a puzzle mechanic for some stupid reason when other factory games make blueprints actually useful. I'm not playing this game to have 'more' puzzles to solve, I am playing it as I find it enjoyable to build a factory and production lines which is plenty of puzzles in itself. Limiting blueprints to a size that isn't even useful for the sake of it being a puzzle mechanic is just plain stupid to me.
Пікірлер: 23