This is my tight twenty, I'm practicing for when I go to the Comedy Cellar.
@spacechannelfiver
Жыл бұрын
the problem with "live service" is it demands too much of the audiences time , and the audience already has a live service they play with the associated financial and emotional attachment backed in. Too much of it is trend chasing, and given the 4-5 year development time of most of these games means that too much human and economic capital has and is being wasted chasing the wrong thing. It's not like this is a new trend, look at all of the WoW killers that fell by the wayside. Also as an aside, there are two Arkanes; this one was Arkane Austin.
@itswavelengths
Жыл бұрын
I absolutely agree with you on the time investment - it's why I don't really play any live-service games myself at the moment - but I think even that will be another best-practice studios will start to figure out over time. Bungie for example has been super vocal about how building Destiny 2 around the idea of FOMO was a mistake and are actively trying to reduce the need for Destiny to be the ONLY game you play. I'm hoping to see other studios follow suit over time!
@jkoz4
Жыл бұрын
@@itswavelengths I really hope that trend continues too! I left World of Warcraft for this exact reason - the game design already was pretty heavy in the "WoW is the ONLY game you should play" but it has continued deeper over the years. With Shadowlands bringing that to an apex, I just full stop cold-turkey quit. Nobody should be punished because they didn't log into (insert game title here) game every day. "Is this game respecting my time?" is the question I now ask myself when trying any game, because my gaming time is smaller and consequently more valuable as time continues to flow.
@Zoysiamo
Жыл бұрын
That's a really good point - a lot of these companies see big successes and think "there's a huge market here" - while those who might be in their target audience are already dedicated to one of the existing live-service games.
@MattHorton
Жыл бұрын
I do think these things will get figured out, but I think there are things beyond FOMO and microtransactions that fundamentally undermine what I enjoy about video games. Competition and high skill floors are the big ones for me.
@itswavelengths
Жыл бұрын
I feel like there’s GOTTA be a path towards making games without those elements eventually, right? Like of course there will always be your Fortnite and your Fall Guys type experiences, but I’m hopeful someone makes something that isn’t dependent on beating other people at [X-THING] and ends up being wildly successful.
@Ay-xq7mj
Жыл бұрын
@@itswavelengths That would be singleplayer games and coop games genres less abusable.
@lordofligma
Жыл бұрын
You've got potential!
@alejandrosalas7882
Жыл бұрын
Love the vids bro hope you do one for final fantasy demo.
@itswavelengths
Жыл бұрын
hey thanks! and i got you, 6:22 in the new video: kzitem.info/news/bejne/1KGNvZOesnyVo4I
@nexus3756
Жыл бұрын
Everybody needs to really really stop freaking out about developers. developers arent fallen angels who are just blasted with hellfire at every possible second. they are getting paid. they got paid to deliver the product. they have been working on games for years. they know exactly what they are doing. they dont deserve everybody falling over themselves to simp super hard for them. the game failed. it is what it is. its honestly cringeworthy. no reasonable person is going to a game developers house and punching their baby in the face because the game was bad. dont lump common people in with twittards who harrass industry vets on twitter. we can honestly just calm down. nobody thinks the guy making gun models at arkane for redfall is responsible for budgeting, management, marketing and oversight. the obligitory 1 to 2 mins of disclaimers like everybody who talks about a bad video game is going to be sued is entirely too tired. and its just feeding the trolls.
@Yyrrddaadd
Жыл бұрын
Amazing rundown. I wouldn’t have found out Jason wrote anything if not for your vid.
@Zoysiamo
Жыл бұрын
Your "on live-service games" section makes a lot of assumptions that are, while not necessarily wrong, I'd like to question. 1) AAA games have become so expensive to produce, that $70 per game isn't enough to be profitable; studios need to sell microtransactions. Do the profit statements of AAA studios/publishers bear this out? Have single-player AAA games started to regularly lose money? Or is this a case of corporate boards requiring constant growth in profits, not just to be profitable generally? 2) Microtransactions, etc. are a solution to keeping developers employed and earning living wages. Has the rise in live-service games coincided with steady or growing employment in the industry? Have wages grown alongside larger revenues-per-user, or have live-service games coincided with layoffs and seeking cheaper labor via outsourcing, offshoring, gig work, etc.? 3) Live-service games provide stability and security to developers and their publishers. This assumption seems quite flawed to me. We've seen so many of these games fold extremely quickly, like Multiversus, even when they had decent reviews and a committed fanbase. It seems like publishers are extremely quick to shut down games that get some popularity, but don't become multi-billion-dollar businesses like Fortnite. Another note: "Live-service games" come in several forms - some of which sell cosmetics, like Fortnite, some are gachapon-focused, like Genshin Impact or CCGs, and some, like Forza Horizon 5, have no microtransactions. Horizon has operated on a "buy the game once, get a new car added weekly alongside 'seasonal challenges', for 3-4 years" model for the last two entries. Apparently they don't need microtransactions to operate a live service.
@Zoysiamo
Жыл бұрын
(You do mention that several companies struggled to make the economics of live-service games work, but I'm mostly replying to the "monkey's paw curls" and prior sentiments.)
@portabledan
Жыл бұрын
Saving this juicy delight for later.
@Ay-xq7mj
Жыл бұрын
So is as I assumed Arkane is gone. I loved Dishonored 1 and liked 2. Main advantage is flexibility and open small maps with lots of routes combined with fun combat. I dont play games as service. Only exception is SWTOR mmo. There is no next for Arkane. 70% loss isnt bad. 70% loss at same time is death. Its controversial but its probably good. Dishonored was already waning so good it got shuddered before it got proper bad/mediocre. I disagree on take of live service. People who dislike it are usually quiet now because nothing to be said except i dont play them and dont like them. It is still commercially viable to not be live service its just upper staff and financers like stock losers want infinite growth/profits. Then it over expands like a bubble and pops. OH SUCH A NET POSITIVE. Like every dead service game? You know why i dont play live service? I have seen ones i did play be killed off. Only small few have fan servers and most of those arent even that active.
@pipgoesthepossum
Жыл бұрын
Arkane Lyon is still there. But yeah. Arkane Austin seems to be pretty gutted.
@krisstout2347
Жыл бұрын
cant forget their first attempt at mp wasnt this. it was actually Deathloop
@itswavelengths
Жыл бұрын
Great point! I completely forgot there was a multiplayer component to that game.
@pipgoesthepossum
Жыл бұрын
Their first attempt actually goes back to the early 2000s. They've been interested in games having multiplayer for a long time. NoClip's docs on Arkane's history are well worth watching if you're curious.
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