How big are surf-maps actually, compared to normal-sized maps in Counter Strike Source or Global Offensive. Also looking at some real-world units to get a better idea, because Hammer can be tricky at times (all the time), especially when it comes to consistency in the conversion. Btw, in the CSGO world, the ramps would measure in bigger than in CSS. Make it make sense.
Apologies for the transparency issues, just an absolute pain to get rid of all of them. I can only see the problems after render. So i didn't bother :P
CSS maps cuz they are easier on the PC. Source2 import into Blender is not well optimized.
Hope you still enjoyed it.
Maps / Ramps that appeared:
surf_whiteout by Phurix
surf_mesa by Arblarg
surf_me by not_a_zombie
surf_leet by ask the historians, idk
surf_utopia by Panzer
surf_overgrowth2 by Fission
dz_ember by JimWood & TankookiSuit3
thumbnail:
surf_epiphany by @krealington
dz_ember introduction video from 3kliksphilip.
Outro Music:
Music provided by Argofox:
Meizong - Arctic
• Meizong - Arctic [Argofox Release]
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