I love the 3 dice idea, I'm not a tournament player so it's hard for me to judge but I also think waiting 1 or 2 turns is super fluffy. I wonder if there's a way to bring the lore about blood plagues that herald his return into the game?
@DOALGruleslawyer
5 ай бұрын
i would like some combination between the blood tithe and the GSC model where you roll a D6 when he dies and if you roll less than the number of units destroyed that turn + battle round. then he gets added to your strat reserves. Numbers and modifiers would need to be tinkered with accordingly but i like it being a one of he returns or doesn't rather than it being open ended, also never liked it being linked to BoK
@northman9227
5 ай бұрын
/2 damage fnp6+ and stop this shity reborn story ...
@jbrlwrulz
5 ай бұрын
I think an interesting way would be to combine the sisters miracle dice with the Khorne roll. So every time a unit is destroyed roll a d6 and set it aside. Then at the beginning of the battle round these can be cheated in.
@CestPasFaux-kt9zq
4 ай бұрын
2 lords skulls solve the problem Yes it is expensive but look at their stat 24 hp, save 3+ , T13 , invu 5+ , you can have feel no pain 6+ Good luck to kill 2 when angron is charging you And if you do not kill angron he will next turn With lord passiv You can move dice once per kill and per lord So 4 becomes 6 if you kill at least 1 unit with each of them You kill 3 units with each lords ( and it is pretty easy, just look at range weapon. It is insane) Your angron comes back with 100% chance
@Sako1181
5 ай бұрын
You’re a machine! Almost 3 videos or features a week now 👏🏽
@d0mlyf322
5 ай бұрын
I really like the first idea but Is it really an upgrade that requires more points you lose the ability to keep resurrecting and iv had him res twice in one game quite a bit because of favored of khorn for the blood god and icons
@sirbeardl5889
5 ай бұрын
Hm, there are some really interesting suggestions here, and lets be honest i would take any of them in an instant just to get rid of the current rule. The biggest issue right now is, you cant really set a satisfying point cost for him. You pay for a little really really swingy chance and that (like you said) just feels bad. Every game i played with my beloved World Eaters in the end its always the same "discussion": Either i get him back then its "without a 2nd Angron that would have played much diffently" or i dont get him back then its "with a 2nd Angron that would have played much diffently" Either way its the same meaning ;-) And that just sucks that the overall perfomance of your Angron lists just depend so heavy on this one lucky triple 6 roll. Its a dice game, i get it, but theres is enough of that already in the game normally, i dont need his resurrection also based on pure luck. I would have his pointscosts based on his datasheet and abilitys, not his resurrection. You should pay with another ressource for that. I like the idea of sacrificing some blessings die for the rest of the game. Cause if he dies early, that REALLY hurts the rest of the game. Also this pricing would mean you dont feel like you wasted points when you manage to keep him alive for 5 turns and played him a little bit more passive. But another suggestion: I would like a mechanic where you can choose for yourself if you want him back faster, but with less wounds remaining, or you leave him longer in the "warp", but get him back with more wounds later in the game. Maybe just add the number of units killed on the battlefield after he dies, each one giving him extra wounds when he returns. Maybe start with 4-8 wounds base.
@TheRedPath
5 ай бұрын
I like that! The "slow-cooker" Angron!
@djtuskan
5 ай бұрын
blood tithe type thing would be the best IMO, fits with the lore too
@ncfcpaul8761
5 ай бұрын
In seriousness I like the first idea best, it encourages slaughter and collecting skulls! Although my idea, as a World Eaters player is that Angron drops to 300 points, keeps his stats and is guaranteed at least two returns each game! 😀 I think opponents will be fine with this!
@joehill6916
5 ай бұрын
Taking Angron = no access to enhancements. Also reduce the cost of enhancements, and some other characters. The real issue that none of these fix are that Angron remains an autotake, as if he would show up to every piddling wee skirmish every one of the thousands of WE warbands engage in.
@benjaminpease8288
5 ай бұрын
IMO what makes it "feel bad" on either side is the randomness. Any solution that makes it a set outcome as opposed to a random outcome would improve that. My napkin-math solution is this: After death, Angron respawns with 1/4 wounds remaining at the end of the next battle round. For each x# of wounds dealt (or units killed, depending on how granular you want to go) Angron has x more wounds remaining. This does 3 major things. A: Both players know exactly WHEN he comes back but not neccesarily how strong he will be. B. Allows counter play with respect to the reincar for both sides and C. Provides a bonus to not going first that helps to offset the essential advantage going first has for the army.
@TyranidFerore
5 ай бұрын
I like the idea of the 2+ and returning 2 turns later, but that poses a problem where if he dies turn 4 and you HAVE to roll the dice, he can go into reserve at the end of the turn and die, and score secondary for your opponent
@greybeardgamerguy
2 ай бұрын
Maybe one of the detachments could use this as arule.. you give up a lot of +1S/A on charge
@brokenarrow369
5 ай бұрын
i think just d6 heal at the end of every player turn. or just bloodtithe brought back with no change
@MsWubwub
5 ай бұрын
I like the Blood Price mechanically. Lore wise it doesnt jive to me. I dont think the low wound balancing is necessary. Angron melts pretty darn quick. 9th world eaters just felt great. Kill stuff, get points, offer the skulls to khorne to buy shit. I think it was a sure thing and felt fine. Both players could do the math. Randomness is commonly being called out as problematic. Even the res on a 2+ is stupid, because if you roll a 1 it feels TERRIBLE. Lets just turn it back to something closer to 9th where you gain a respurce and expend it, not have a randomized effect each game.
@TheRedPath
5 ай бұрын
Im with you, I miss the Tithe!
@MrHoneuma
5 ай бұрын
To be honest, I actually think Angron is overcosted currently. With how wildly swingy his damage is, while most of the time never coming back once he's gone. On a charge, if he got everything through, you're averaging around 49 damage. My other main army is Chaos Knights. A Rampager, which is 35 points less than Angron, can surpass his damage at 54, while being tougher, with 6 more wounds, access to better stratagems, and gives rerolls of 1s in melee to war dogs. Even the Lancer is a monster in its own right, while being very hard to remove and only 20 points more than. I bring them up specifically because they're close in points and relative power level, but feel more worth the points. Even compared to his brothers, he feels a bit too easy to remove. Mortarion is tougher, while having a 5+ FNP and can give a -1 ws/bs to enemies. Magnus can reduce all incoming damage by 1, and has access to cabal abilities. No, they don't come back, but they're harder to remove in the first place. With the nerf to Favoured of Khorne, the chance for getting him back in a game where he dies turn 1 dropped from around 65% to around 25%. It went from decently likely, to maybe once every 4 games, yet he maintained his point cost. Though that problem is not unique to Angron. Overall, we feel like we're costed like an elite army, but without feeling like one. I love my World Eaters, and Angron is the model I'm most proud of having painted, but I want him to both feel good to actually put on the table, and not feel handicapped if he either dies, or I decide not to bring him.
@Internetbutthurt
5 ай бұрын
He is...if he runs into any kind of invuln or FNP his performance drops greatly and he is absolutely not worth his points.
@TheRedPath
5 ай бұрын
I agree with you here, he is a very confused datasheet in his current iteration. Overall he needs more reliability for him to be fairer and feel better on the table
@sergeantindie8072
5 ай бұрын
What if Skull Piler was a VERY big number, but could be saved up round to round. Like, you rolled your 8 dice. Picked your two enhancements, and the *rest* of the dice got thrown into the skull pile and totaled up. Over the course of a couple rounds you save up enough to bring Angron back.
@TheRedPath
5 ай бұрын
Thats kind of interesting actually! It's got echoes of Blood Tithe to it, and I really don't mind the concept! You might be onto something.
@Internetbutthurt
5 ай бұрын
18 is high enough. You need to expend 6 dice on average to get Angron back and with the remaining two are unlikely to get any other buff, but you can spread the cost over two turns comfortably. WE CANNOT sacrifice blessings...the faction is screwed without them
@bobholt390
5 ай бұрын
I'd personally just prefer to Have Angron have a once per game resurrection baked into his profile and just up cost him by 1.5X points (bring him back on half health if too OP). Then have the design space for blood dice to be freed up and allow triple 6 blood dice to allow 3 buffs (max 3 like the strat) and this would allow players to benefit from triple 6 regardless if you bring Angron or not.
@johnriberlarsen
5 ай бұрын
You should be able to bring him back the following turn on 8 wounds. But that turn you are not allowed to make a blessings roll. Make him 450 points and I think it's fair
@johnriberlarsen
5 ай бұрын
And only once per game
@TheRedPath
5 ай бұрын
Yeah I don't mind this one!
@TheSoldier02
5 ай бұрын
how about when angron dies he regains wounds based on the battle round (so on battle round two he regains 2 for 3 he gets 3 etc) for each unit that dies gives him two wounds back for objective you hold outside of your deployment zone gives him one wound back he can come back whenever the world eaters player wants if he doesn't come back with full wounds he can't come back again this would delay angron's return while giving model more skill expression (do you bring him back with less wounds and risk losing him forever to deal with a threat or not) its probably not the best way of doing
@yveshermans1869
5 ай бұрын
You crazy! 10th having some lore friendly rules instead of having some convenient tournament focused rules?
@bjrnkristoffersen3758
5 ай бұрын
Ive never had him not come back. Just Get loaded dice duh
@TheRedPath
5 ай бұрын
bro, why didn't I think of this!
@Internetbutthurt
5 ай бұрын
Blood Price is the best but Blood for the Primarch would work. PS Ive had a further think. I think WE should have a strat to manipulate the Blessings of Khorne roll. You might be able to reliably rez Angron but you lose access to other strats by not having the CP. Think of other factions with dice tricks; Eldar and Sisters; they can plug dice into rolls as needed. WE should be able too as well via a strat or mechanic.
@TheRedPath
5 ай бұрын
I think they're all good alternatives, but in my (totally unbiased) opinion, Blood Price offers more of a trade type mechanic where Ron returning actually costs you something meaningful, which creates a healthier environment
@Internetbutthurt
5 ай бұрын
@@TheRedPath Agreed, which is why i updated my comment with my own suggestion. For the Blood God strat is the best candidate to change, simply too, pay a CP change 1 dice after all rerolls to any result you want, that way you still need to roll 2 6s. Blessings should also change so you can have as many blessings as you can roll. Other factions dont get that limitiation on their dice tricks. Blood for the Primarch only allows 1 rez which i think is too limiting. Not a fan of Unstoppable Doom because it all hinges on a 2+. Skull Piler's cost can be too high, costing other buffs WE need. Blood Price needs to lose the -3 dice for each subsequent turn as that is also too limiting for Angron's rez' and other buffs, as Angron just often isnt worth that kind of investment.
@Fpsdood
5 ай бұрын
its just incredibly poor rule design, all the resurrection style rules are. nothing is enjoyable about putting effort into killing something only to have it stand back up. id prefer the rule just be changed in its entirety, it totally skews how the army is seen and played, it devalues the character from being "cool" to being "mindless" and only further reinforces the bad mentality of "mashing W".
@sweetboygreeny3855
5 ай бұрын
Angron is king midas, but instead of turning into gold he's turning things into gore
@Internetbutthurt
5 ай бұрын
Angron is one of the very few units it works for but i agree the mechanics are never done right.
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