Avenger-1 without a big head and terrible attitude TY TY TY
@oldman1111
2 жыл бұрын
Honestly, even several years into playing this game, I sometimes go into AC, or sit around GHex and practice strafing around asteroids or other objects. Sometimes it's to knock off rust, other times it's to just see how a ship handles. Good guide.
@KareemHarper
2 жыл бұрын
Fantastic tutorial. Concise. Clear. Brief. No annoyingly long intro. Great chapters. Bravo.
@slackerpope
2 ай бұрын
Great video! Any information on how to enjoy larger ships would be welcome.
@adiabeticjedi3278
2 жыл бұрын
I remember seeing npcs in Elite nose dive to a landing pad and pull a 90° turn to land smoothly. I started doing that with my Connie and damn it feels so good when pulled off.
@5CENT-STUDIOS
Жыл бұрын
But you never said how
@ViceFielder
2 жыл бұрын
I love decoupled for landing in stations, reduces the amount of inputs by 90%
@thane1448
4 ай бұрын
Decoupled mode i would say is also more realistic, believable and therefore immersive, probably especially for flight simmers. Should theoretically use less fuel too. I think they should retain interia coming out of QT, or at least an option. I think it would look more natural too, like that scene in 5th Element where the ship coming out of "light speed" or whatever they called it and then the ship turned left immediately and looked so natural. Coupled is great for non-pilots though. I think they should keep it in. I also assume decoupled should also result in less rubber banding/teleporting or even lag because the trajectory of the ship is smoother. (just my guess)
@coldReactive
Жыл бұрын
A guide/video on coupled flight isn't in the description box, just a link to your guide playlist (Which has no video with "Coupled" in the title besides this one.) So I guess I'll just watch this video instead.
@carlocorrado03
2 жыл бұрын
Maybe some tips on flying decoupled in atmo without just falling to the ground?
@JohnathanWinters
2 жыл бұрын
You just have to apply constant upward strafe, since gravity pushes you down.
@tonytouch072
2 жыл бұрын
Thanks for the vid mate. I enjoy the fell of decoupled but have slowly been made to understand that fighting in decoupled is much harder and from the people i see using it, involves very high energy fights. So it seems control is not that easy especially if it becomes a "knife" fight.
@MrPhroz
2 жыл бұрын
"Prograde" and "retrograde" are used for orbital or rotational motion, ie same or opposite direction of a primary (like a celestial object, the Sun for planets in the solar system, satellites for planets, for example) using an inertial frame of reference (like distant stars appearing motionless) to determine the direction of rotation.
@valegrumby
2 жыл бұрын
Really good video. Keep em coming
@BlessingshotGW2
8 ай бұрын
How did you move the camera at the start of the video ???
@Fett2303
2 ай бұрын
Flying decup in atmosphere....ugggg
@thane1448
4 ай бұрын
"Pro grade"? Why not just use the perfectly decent names they have already in modern jets. Velocity vector or flight path marker. Makes more sense to have the description in the name. Or maybe its different I don't own SC yet.
@JohnathanWinters
3 ай бұрын
Rockets use prograde and retrograde since space has no relativity aside from your movement.
@damaddmann
2 жыл бұрын
So glad I came across your contact thank you
@tonytouch072
4 ай бұрын
Hi, i know this might be asking much but in the current patch decoupled is pretty much needed for fighting. Im returning after a two year hiatus and u are my go to guy. Is this guide still relevant or are there a few changes and how do i evade in the current iteration? Since nerfing of other engines even landing is harder since u cant course correct easily. Thanks in advance
@JohnathanWinters
3 ай бұрын
Current flight model is poopoocaacaa, they are away of the issues and working on it. But all the same physics still apply. Issue is acceleration rates right now are really low.
@bar10dr
2 жыл бұрын
You can make the retro and prog markers stay visible even when they are in the center in the settings, it makes it a lot less annoying for me at least.
@romacnchz
2 жыл бұрын
How?
@bar10dr
2 жыл бұрын
@@romacnchz Its in the first settings page somewhere down the list, forget the name of it
@floorkillacris
8 ай бұрын
How do you circle strafe in decoupled? And would you recommend fighting in decoupled all the time?
@JohnathanWinters
8 ай бұрын
Covered a lot in multiple videos in short. You can and yes I do recommend it.
@kevinpittman2517
10 ай бұрын
u couldnt provide the key button in the vid ?
@ViceFielder
2 жыл бұрын
I just wish coupled mode wouldn't use the front thrusters and keep trying to brake the ship when it's going straight. And actual lift and resistance in atmosphere would be great.
@bpo3892
2 жыл бұрын
A good video idea would be combat maneuver tutorials ! I have been searching like crazy and I can’t find any. I’m new to the SC scene and have a good grasp on flight but unfamiliar with the different maneuvers to get the edge in a PvP or PVE fight
@JohnathanWinters
2 жыл бұрын
hehe, funny you should say, kzitem.info/news/bejne/qKCQqaefmH-UfWU
@Michsedichse
Жыл бұрын
Hi, Thank you for the Video! Can you do a video how to use the decoupled mode in dogfights? What are the movements in dogfighting with the decoupled mode? Thank you 😊👍
@RagingPariah
Жыл бұрын
Thank you, sir, for being so helpful and generous with us noobs. Heartfelt respect.
@hoodlumX25
2 жыл бұрын
Can you explain more about or show how you would use Decoupled in a Hornet to pull away and do better vs a light fighter.
@havoc_64
7 ай бұрын
Oh what ship is that you show in the landing video?? Sweet!
@JohnathanWinters
7 ай бұрын
Thanks man, prospector.
@Robisme
2 жыл бұрын
I still see "decoupled" flight is just an expert mode of the afterburner slide. But now you can really make use of it.
@KarlKaput
2 жыл бұрын
How did you get on 3.17.2 in April!? It wasn't even in Evocati then...
@JohnathanWinters
2 жыл бұрын
Explained at end and in description.
@Anthonysbasement
2 жыл бұрын
could you make a tutorial how to get closer to an enemy and not be stuck in a exchange fight where you keep passing by the enemy
@voyager_ll
Жыл бұрын
Great stuff, thanks. Would be cool to see an even more in-depth tutorial on decoupled!
@Bosio011
2 жыл бұрын
Being able to shut off the IFCS and having the full control over the thrusters would be even more immersive. I really hope this will be possible in the future
@Rompelsteelskin
2 жыл бұрын
Winters, I get 160ms vs players at 20ms.. How can I ever beat them? Ive saw my full mag from my bucky lands on an arrow.. Still his shields doesnt blinks.. Hit register is very biase
@JohnathanWinters
2 жыл бұрын
Are you playing on your server? I play at 120ms most of the time on US servers. Hit reg is potato sometimes depending on server heath, but it happens on both sides.
@hanswurst9866
2 жыл бұрын
It's unfortunate that the game itself isn't telling you any of this...
@TheOutlando
2 жыл бұрын
Amazing footage. do you use the tobii eye tracker for that?
@JohnathanWinters
2 жыл бұрын
Thanks man, TrackIR
@mantistoboggan6815
2 жыл бұрын
Im starving for a video compilation of smooth decoupled landings. Perhaps something you can do when you have time?
@JohnathanWinters
2 жыл бұрын
You know, that's a good idea. Give me a bit.
@mantistoboggan6815
2 жыл бұрын
@@JohnathanWinters oh hell yes
@jeffroLife
Жыл бұрын
Ho do you decouple with mouse and keyboard?
@spacenoodles8870
2 жыл бұрын
This is amazing. Thanks for this!
@Ian-zb3rp
2 жыл бұрын
Excellent 👍
@blacksheepwall79
2 жыл бұрын
Does decoupled mode preserve roll momentum? If I roll to thr right do I have to roll equally back to the left to stop the roll? Elite dangerous does this and it makes the mode unflyable.
@JohnathanWinters
2 жыл бұрын
No, It doesn't, it's a partial decouple.
@blacksheepwall79
2 жыл бұрын
@@JohnathanWinters Does it fly a lot like Freelancer did?
@JohnathanWinters
2 жыл бұрын
@@blacksheepwall79 Never Played
@blacksheepwall79
2 жыл бұрын
@@JohnathanWinters Freelancer was a space game but super arcadey it was ridiculously fun. One of the issues I had with it were ships were objectively better than other ships. As in they progressed in Levels. There were high level fighters that were better than low level fighters in literally every possible dimension. It was the first game I ever encountered with decoupled flight and it was amazing.
@billywashere6965
2 жыл бұрын
Man thanks for this. I always thought coupled/de-coupled mode was for ship-to-ship refueling, and so never paid attention to it, and sometimes would activate/deactivate it by mistake. I would then get frustrated with the ship movement noticing it felt like I had lost control when it was in de-coupled mode. But I had no idea what it actually did. I watched another video that helped explain the basic premise of it, but this video really did teach me something completely new about how to use it effectively during combat and maneuverability. Next time I boot up the game I'm going to give this a test run in the Arena Commander mode to better understand how control the ship in coupled/de-coupled mode using the HOSAS setup.
@IniresMirrors
2 жыл бұрын
If you look up the old manual for Wing Commander 2 (also by Chris Roberts and co.), there are actually some descriptions of good decoupled dogfighting techniques. Granted, this was the manual for an early 90s space combat sim, but IIRC, much of those maneuvers can still apply in SC.
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