Nasu the type of person to drop a 1 hour elden ring essay AFTER I eat
@KingSleaze916
Күн бұрын
Is that right?
@Larrydalobster9
Күн бұрын
Literally just finished eating and reloaded my home page to find this vid '_>'
@VeiledFlameAlchemist
14 сағат бұрын
Does it take you a whole hour to eat?
@KingSleaze916
14 сағат бұрын
@@VeiledFlameAlchemist Marika’s TITS
@Mgs_17
Күн бұрын
Bro finally finished the DLC
@daeve915
Күн бұрын
😂😂
@KingSleaze916
Күн бұрын
@@daeve915😂😂😂😂🤣🤣🤣=🤓🤓🤓🤡🤡🤡🤡🤡
@kim-xo
18 сағат бұрын
bro still hasn't fixed his elitist mindset
@exilemorin04
9 сағат бұрын
@@kim-xobro really got so bothered by a harmless joke you assume this dude has an elitist mindset based. I swear to god man this community cannot take any amount of obvious jokes, gotta spell it out loud for some of you dense no social interaction mfers
@dizzyhungry
Күн бұрын
About the Aging Untouchables, they probably wanted you to sneak past them the first time, arrive at Midra's lanse and then look at the note from Midra that tells you you can parry it, making you go back and try it out. It's progression by obstructing information to the player, like in Outer Wilds. Whether or not you like it or not is up to your preferences.
@cl8804
Күн бұрын
nt, jewbani
@unknowncrafter7828
Күн бұрын
this sorta difficulty and progression i totally love to be completely honest, lemme break it down. there's a game called terraria that does this best, in short, enemy's are difficult and they constantly show up at night time, progress a bit further, now the enemy's you face no longer are a threat. for some games yea this is like incredibly simple and just basic right? i might not have played all the same games you [the reader] though so keep that in mind, i normally think about stuff like spider man, or god of war, elden ring as well, in those games when you fight enemy's you progress, and don't come back often! you have no need too! soo you don't see how well you progress! some other games do this as well where the enemy's scale with you, so it's hard to tell just how much you improved, and mind you again- i haven't played like *every* single game, just most easiest example i find is terraria. i just love that dark souls found a way to do something similar in this case, because the enemy's scale REALLL high and they will just slap the hell out of you period, if you wanna know like the true strength or something you'd have to like, skip godrick, morgot, rennala, radahn etc. etc. get strong and then come back to do those area's after like hours of grinding and doing every possible side quest, from limgrave to the altus plateau to get strong. mind you i'm mostly talking about facing weaker enemy's when you get stronger, in area's you WANT to be in, and WANT to progress in, why do ya wanna go back to limgrave unless there's like one stray quest or maybe you wanna continue sellens questline? also.. holy hell i didn't expect this to get THIS long, props to you who read it through it all have a cookie :3 hope to maybe yap more possibly with peeps and game mechanic's.
@austin0_bandit05
23 сағат бұрын
This is the only thing I've disagreed with him so far (Im only part way in). Knowing you could parry them and they'd stay dead would completely sap the tension out of this section. Playing around with knowledge deficits and then giving the player that EUREKA moment can be powerful. BUT... I can also see how arbitrary and forced it is feel frustrating like telling the player your playstyle doesn't apply here and feeling like they were purposely or accidentally left out of the "know".
@DataDrain02
23 сағат бұрын
@austin0_bandit05 My issue is. It's not clear even with that hint that, it's telling you to parry them.
@HitoriSanzo
21 сағат бұрын
hence wasting a lot of time on a pointless backtracking, yes.
@BBQcheese
12 сағат бұрын
@Nasu This is without a doubt not only the best video you've ever made but easily the best analysis of ER/Souls combat on this platform. Honestly 10/10 video. Thanks for taking the time to make it.
@shevankaseneviratne1724
11 сағат бұрын
bbq cheese u a reoccurring character in the souls youtubeverse🎉
@JoseViktor4099
9 сағат бұрын
The pre-Nerf Radanh critique felt like a complete mind reading, specially when he said he felt like a slur to ER combat. So glad that Fromsoft proved us wrong that they didn't only cared about raw difficulty. One of the videos which I agree with the most.
@BBQcheese
8 сағат бұрын
@@JoseViktor4099 It was unbelievable that he nailed literally every criticism I've had of the fight and demonstrates how one small thing can interact with the rest of his kit. It was so well done and even the bosses he praised he doesn't shy away from mentioning issues like Bayle and Dancing Lion. Absolutely wonderful analysis and this is the quality of content every 'critic' on the platform should strive to produce. Edit: I also LOVE how he dispels the common argument that ER combat is nothing but dodge/hit!
@MarcellusMaize
Күн бұрын
The community’s reaction to Messmer and Radahn pretty much tells you the whole story. Messmer has already become one of the most highly praised and beloved boss fights in the whole series because he just gets everything’s right. He beat my ass for 7 hours straight on my first playthrough and I don’t think I Raged once because he was just that fun to fight, his kit is varied and complex without being overtuned, the fight doesn’t feel suffocating because you actually have time to heal (depending on your play style anyway), and his voice acting ost and lore are all just perfect. Compared to Radahn who is probably the single most controversial boss fight I’ve ever seen in a game. Fighting him pre nerf was just genuinely unfun as hell, the ironic thing is he actually took me a lot less time than Messmer to beat but I got 10x as frustrated lol. I don’t have many complaints about his first phase at all (except for the infamous cross slash) but his second phase was just too much bro. I still never hated the fight because the music, presentation and lore were all fantastic (yes I actually like the lore of the fight) plus nothing beat that feeling of pure bliss of finally just beating him. So yeah I never hated Radahn but I seriously don’t blame anyone who does. Overall dlc was still peak and I had a blast playing it. I’m now on my 4th run through of it (yes I’m an addict) and I can beat every boss comfortably on 1 try after learning their movesets. Elden ring’s biggest strength in my opinion is how replayable it is so I have no problem replaying the game in order to appreciate bosses better.
@emiliojc2469
Күн бұрын
I don’t understand the criticism on Radahn, he’s supposed be the epitome of difficulty since he is the hardest and final boss. He uses teachings from previous bosses like messmer or malenia but cracked to 100 because he demands those 100 hours of playtime, on his second phase he only really gets a few new attacks and the previous ones are taken up in difficulty so demand that you master him, like you’re supposed to master every other boss, he is just what you’ve been learning but much much harder, I had fun with him ngl but that’s preference, I can only really get behind triple slash maybe and poor optimization
@the_soviet_smacker497
Күн бұрын
@@emiliojc2469but that’s the thing though is he was only harder due to artificial difficulty. Broken hitboxes, blinding nonsense in phase 2 and a close to unavoidable attack made him hard for all the wrong reasons. Phase 2 Radahn was the first time I had to search up online a guide because I couldn’t see what I was suppose to do to learn.
@MarcellusMaize
Күн бұрын
@@emiliojc2469 for me my biggest issue with the second phase was the fact that for most of the fight i genuinely could barley tell what was happening on my screen, there are so many light lasers, dbz afterimages, and explosions that it’s just overwhelming and blinding. I can respect the lore reason why the fight is the way it is but that isn’t gonna make me actually enjoy fighting him. However after fighting him a few times I’m definitely having more fun with it then on my first playthrough, but as a whole the boss just doesn’t feel as mechanically satisfying compared to a lot of other bosses in the game. And like i said Messmer being basically perfect makes Radahn look even worse by comparison.
@emiliojc2469
Күн бұрын
@@the_soviet_smacker497I can get behind the cross slash attack and the poor optimization, but I never encountered the broken hit boxes, I think I noticed them more in messmers phase 2 than Radahn, other than that I think Radahn is a pretty good boss and I think he’s better and so much fun after the latest patch
@the_soviet_smacker497
22 сағат бұрын
@@emiliojc2469 oh the broken hitboxes were just when you stood further away from his sword but you still get hit. When people used a hitboxes visualiser it literally protruded so much further then is sword model. The bused hitboxes are also what caused the cross slash to be undodgable from the front
@THETYMEKK12
16 сағат бұрын
Post-nerf Radahn is a much better boss. Good thing they did it.
@funguy398
Күн бұрын
Just that anime dialogue with Morgott was good enough to have its own video
@charlestonobryant807
23 сағат бұрын
At the last section, I feel too many people have forgotten they have released a non-Souls like game last year: Armored Core VI. It’s so overlooked when in many ways it is not a souls game at all and does indeed show newer ideas, both in terms of gameplay, difficulty and even storytelling. I just don’t get the idea that all From has done is Soulslikes and nothing they’ve done in the past decade has changed, because even Sekiro feels distinctly different
@xiTzSethx
Күн бұрын
At 12:10 there actually is a Dev message nearby that strongly implies that you have to jump into the pit
@jooot_6850
23 сағат бұрын
"Be fearless" and then a big open pit... Shouldn't take a genius to figure that out lol
@DataDrain02
23 сағат бұрын
Yeah, even I knew that. And I'm an idiot who needs a guide for most puzzles. =V
@oye6124
17 сағат бұрын
i didnt even know that, i just jumped in because i thought there was a floor and i got trolled
@MakioGoHardio
Күн бұрын
A full hour 30 minute video from Nasu, damn the passion is real.
@neethunter6779
Күн бұрын
Yoooo the breakdown of Radahn's fight pre-nerf was awesome. I've watched a lot of reviews and no one else went that deep. Instant sub. Great video!
@zachattack4666
Күн бұрын
For me it felt like the scadutree fragments Incentivised me to explore the world rather than a fetch quest. I guess I didn't really need an incentive, I just love exploring open worlds.
@vandalic8566
Күн бұрын
I mean, they just fulfill the same purpose as runes really.
@zachattack4666
Күн бұрын
@@vandalic8566 that's what I'm saying
@BS-gk2cb
Күн бұрын
Honestly I had th eopposite experience. As soon as a I realized the discoverable item pool was just fragments +smithing stones I just lost all will to explore the world. I had a similar experience late in the base game.
@zachattack4666
Күн бұрын
@@BS-gk2cb that's fair, but idk what it is, I just really love exploring, even if the loot ends up being ass.
@austin0_bandit05
Күн бұрын
@@BS-gk2cbSame. I like the way the base game did it with smithing stones. Like I would explore because I wanted to and not because I was afraid I'd miss that one limited number item. I could miss a catacomb here, and a ruin there, etc. With smithing stones it never felt forced because I knew I'd find "enough" just naturally. It felt like gaining exp but was literally physical items
@pascova5088
Күн бұрын
Nasu back from the dead with a 1.5 hour soulsborne video essay? Im in
@marvcollins7842
Күн бұрын
Thanks for proving that I'm not crazy. I don't get how so many people glazed Radahn, defending him like it's their family's honor. I'm glad he got nerfed.
@evilfungas
Күн бұрын
What? He was almost universally hated.
@BlacklistedSoup
Күн бұрын
@@evilfungas yeah. Now people seem to like him a lot more, but its still not 100%
@Elden-Bear
Күн бұрын
@@BlacklistedSoupreally? he’s very fair now or you’re talking about something else
@marvcollins7842
Күн бұрын
@@evilfungas yeah, almost. I'm talking about the people who said he was good.
@Fusible_1
Күн бұрын
@@marvcollins7842ehhh I can see how people think that. First phase (besides the bs move that everyone knows) is good and the ost is amazing.
@SlashCash29
Күн бұрын
What's this? One of my favorite youtubers dropped a new video essay that they worked hard on? Can't wait for a bigger content creator to make a reaction to this video that gets twice as many views as the original because that's how the algorithm works
@DarvosNethven3E
Күн бұрын
Sad but true.
@soggyflipflop
16 сағат бұрын
i’m just picturing hassan walking away for the entire video
@oaksaint4458
14 сағат бұрын
Radahn is so forced to be difficult that his animation looks janky, because he just had to recover fast in order to keep the pressure going. He'll be fully crouched but then the animation will speed up and he will contort to hit you with something that just doesn't flow visually. All for the sake of gotcha attacks
@johnnyg4659
2 сағат бұрын
They fixed him alr
@weirdgoose2418
17 сағат бұрын
You said that in Dragons pit there is no dev message but I'm like 100% sure there is: "Be brave. Show no fear." - maybe you didn't notice, but for me it was pretty obvious I should jump down
@liamthellama8386
Күн бұрын
Legitimately the best analysis of the DLC difficulty I’ve seen, really got into the nitty gritty of the design. Very well done 👍
@Sephirothkingdom782
Күн бұрын
You should also watch Joseph Andersons if you haven’t
@liamthellama8386
23 сағат бұрын
@@Sephirothkingdom782 I have, good video
@synysterdawn8913
17 сағат бұрын
Finally, someone who understands that bosses need to be designed around universal options instead of whatever random, optional bullshit is tucked away in some obscure corner of the game that breaks half the fights. It's cool to have more options beyond just rolling and jumping that can provide new opportunities in a fight, but that shit still needs to be possible to dodge by rolling or jumping. That "Action" half of Action/RPG needs to be respected, otherwise we get shit like Consort Radahn.
@JoseViktor4099
Күн бұрын
I liked this DLC. I found it consistent to what I had been used to on Elden Ring lategame. And the only issue I had with difficulty had been patched less than one week ago, so im very happy about it.
@KingSleaze916
Күн бұрын
I’m so happy for you dude Love that for you
@DeadpoolX9
22 сағат бұрын
except for the abolutely abysmal rune drops which is the main reason I disliked it. The guy you had to kill to get into the DLC (Mohg) dropped more runes than 95 percent of the people IN the DLC.
@Ghorda9
18 сағат бұрын
@@DeadpoolX9 but at this point in the game why do you even care about runes?
@KingSleaze916
16 сағат бұрын
@@DeadpoolX9 Lmao 10k runes for a Furnace Golem that takes 20 mins to kill
@Aromese
11 сағат бұрын
there's no way you kill furnace golem for runes@@KingSleaze916
@roseTKz
Күн бұрын
Nasu rlly dropped a 1 hr special episode and I’m all here for it
@Reseptics
22 сағат бұрын
glad to see that someone else realizes that elden is the absolute limit of the basic souls formula and how far it can be pushed. despite loving elden, even in the base game i found myself being far less engaged with the combat than i was when i played bloodborne and sekiro. and i think it's because from actually innovated with those games and their combat mechanics not just for the bosses but for the player and that's why they're so fondly remembered.
@ronthorn3
10 сағат бұрын
Sekiro = the goat.
@Sunprayer
Күн бұрын
It's good to have you back Nasu!
@MagnificentDreamFox
21 сағат бұрын
Pre-Nerf Radahn is what Ganondorf wishes he could be.
@capperbuns
2 сағат бұрын
It is his true form that zant was simpin on.
@AquaSloth
Күн бұрын
The big man dropped a mf MOVIE. Bless you, lord, for this feast 🙏
@TurboSpeedArmageddon
22 сағат бұрын
Your video structuring, style, and presentation in this vid alone is by far the best I've seen from your work. You articulated on so many points that it really felt like there's no stone unturned. Insha'Allah we make it to that 1 mill💪.
@ARandomIntrovert
Күн бұрын
Nasu dropped a one hour video... eating good today.
@nickymo
16 сағат бұрын
The pigs fly joke was way funnier than it had any right to be
@0atslaughter
Күн бұрын
Everything in this dlc was fair until radahn, Im not gonna lie.
@KillerUnicorn586
Күн бұрын
he's good now after the patch tbf
@sucinistro
Күн бұрын
The lag, teleports, flash bangs, looked like a fanmade boss lmao, took a while to understand his shit
@TheExFatal
Күн бұрын
No it wasn't, having to collect a bunch of arbitrary collectibles just to even the odds is stupid and inorganic
@JoseViktor4099
Күн бұрын
For me is not that Radahn difficulty was too difficult, more than the difficulty wasn´t for the best reasons. Glad he is much cleaner now.
@yiik710
Күн бұрын
@@TheExFatali didnt go out of my way at all to get them and im still +15 by radahn
@RonWld
21 сағат бұрын
the worst thing about the scadutree fragments is that, instead of the sacred tears, that have like 20 more in the map than you need for max potions, the total scadutree fragments on the map is the number you need to get max. this is like collecting koroks on the first run
@lordptk4115
19 сағат бұрын
No there are exactly as many sacred tears in the game as there are upgrades to your flasks. And in both cases not getting absolutely all of them doesn't really matter bc. for high upgrade levels you get diminishing returns, especially since the changes to the increase the blessings give you after the upgrade. If you don't explore a lot you'll easily get to 12 blessings which is where the scaling starts to drop off an in my experience without looking anything up you'll get to a 16-19 blessing lvl. Which is all you really need
@Ghorda9
18 сағат бұрын
psa: you don't need all the fragments and they stop mattering after blessing level 13
@Fusible_1
15 сағат бұрын
@@Ghorda9Thank you, you really don't need 20 levels of scadutree.
@ronthorn3
9 сағат бұрын
I never once had an issue with the fragments.
@evanbaxter7356
9 сағат бұрын
They still give you a boost, it's worth it to pick up as many as you can but I do agree if the point that people shouldn't get hung up on making sure they get every single one. Due to the soft cap giving very severe diminishing returns after 13
@PDocDanny
Күн бұрын
I just got to 17 minutes and I’m thinking “this vid’s almost over, dam. This video is 1 hour and 24 minutes long.
@zachattack4666
Күн бұрын
Lmao so true
@TeethSkylark
Күн бұрын
I love being Radahn's untrained, touch-starved Chihuahua
@napolitan271
11 сағат бұрын
The way I see, Elden Ring would be a much better game if it went the full action game route. That would imply incorporating the backstep and the deflect as part of the basic player toolkit, immediately increasing the skill ceiling. Having to know well when to dodge roll, deflect, backstep or jump (with better communication at jumpable attacks) would make up for a far better combat system than just "you really need to memorize those delay patterns, bro". Also, the posture bar should 100% be visible and there should be a boss rematch mechanic. The way it works now, every single RPG element is streamlined to the point where it could simply not be there: you literally gather an item to buff your stats, might as well just press a button next time. The world lacks any sense of danger and tension, which was actually THE number 1 trademark of From Software, not difficulty. So basically the open-world is a prep room for the CBT bosses awaiting you, where you just go in and scavenge for the most broken bs tools hidden out there to make that seemly impossible encounter a joke. No wonder the game is so underwhelming for most: you can just switch to the other extreme side of your "Performance vs Strategy" slider, and you basically never know where you're supposed to be in there. If some encounter is supposed to be really THAT hard, or if you're just not using the "right" tool. This comes from the fact that the game is a barebones action game, carrying a rotting corpse of RPG mechanics from past Souls games with all its mechanical limitations, and you're basically fighting against those limitations at this point.
@Ballistics_Computer
Күн бұрын
I liked the abyssal messages about the madness enemies, they didnt feel like a message from the devs but rather like some character in game was warning us. It would make sense then why the ihstructions were not strictly accurate, this hypothetical character might just not have known, or thought any who followed them would be too unskilled or weak to act as they did.
@evilfungas
Күн бұрын
I think they were supposed to be messages left by the Hornsent inquisitors (I still don't like them).
@Ballistics_Computer
Күн бұрын
@evilfungas I have yet to become familiar with those entities, more to look forward to I know rather little about much of the associations and structure and terminology of this game.
@chemccord
7 сағат бұрын
It’s insane how I’ve seen ppl defend the weird hit boxes simply because it’s FromSoft when the same stuff in any other game would have been met with rioting. Half the difficulty is the hit boxes most the time.
@I-ONLY-BUILD-MECHS-AND-DUSTERS
Сағат бұрын
People treat souls like it isn't a videogame series and doesn't have to follow basic video game rules. I've seen people defend the stupidest ******, stuff that usually gets patched out after a month too. It's annoying.
@45noop
23 сағат бұрын
2:58 that asmond cut off killed me lol
@DustDemonTwilight
Күн бұрын
that margit anime section really is how it goes during most anime haha
@ohboy843
Күн бұрын
Howl of Shaboingboing is now my favorite term 27:04
@Comicbroe405
20 сағат бұрын
I can't believe there are ppl think Radahn was nerfed like crazy. They literally made the fight more perfect now. But huge kudos to ppl who fought him pre-nerf tho.
@danieloviedo2116
22 сағат бұрын
Romina’s butterfly thing is just an easier to dodge deathbird ghost flame tennis shot. You just have to visualize it as the lower half of the orange lantern corp logo and walk to either the right or left until you are out of butterfly aoe
@slain1930
Күн бұрын
Since I normally 100% an area and move on, the shadow tree fragments worked great for me, yet I can agree with the criticism that it entails much more careful exploration than the base game, I just personally found that to be a plus.
@slain1930
Күн бұрын
And I’ll also say, by doing this n maxing out, the only bosses that gave me any real challenge (wanting to throw my shit across the room) were messmer and radahan.
@zade8586
Күн бұрын
100% this. For people like me who cant stand leaving a single portion of an area unexplored before moving on this DLC went over way better. you naturally get as powerful as you need. For people that liked to beat bosses first or skip around to clearly later game areas, not so much.
@thesweetlips666
14 сағат бұрын
This is one of the greatest Elden Ring videos I've ever seen, learnt so much! Thanks man!
@Ostrava6572
11 сағат бұрын
This video was fantastic and went far more in depth than others I have seen. Thank god they needed that double slash, however the fight is still very similar difficulty, just less bs.
@capperbuns
4 сағат бұрын
Nasu the typa guy to have played off in 1879
@ThePlanetDez
Күн бұрын
I love sneaking in guard counters to bosses when they have long attack combos with delays spiced in between. Like the game gives you few punish windows because it's encouraging you to make more yourself by way of wittling down their posture
@ulysses5340
15 сағат бұрын
There are so much excellent takes in this video. I found myself agreeing with almost everything you said. Regarding the end of the video though, I don't think Fromsoftware didn't invent anything crucial and stayed in the "roll+R1" territory with the Elden Ring. Stance breaks as a new core gameplay loop(and the means to exploit it with charged, jumping and guard counter R2's) is a proof of that. It is not a completely new idea as it exists in Sekiro but just like you said its purpose are different and it doesn't provide an insta-kill. This alone for me makes it something more than "iteration". I also loved that your insistance of the importance of the stance-break mechanic and to judge a boss design regarding if it's consistent in this aspect. Besides, the fact that they are making games like BB, Sekiro and Armored Core in between the "souls" games is a testament that they are a very open minded company instead of milking the same thing again and again without introducing anything new. There are so many good devs in Fromsoftware that I don't think they will go in the same way as, let's say, Ubisoft or Bethesda at least for a long time. Thanks so much for this video. It was simply a masterpiece. Humor was also very funny and just with the right amount. Congratulations Nasu!
@cbender128
13 сағат бұрын
I shielded through the boar charge, and through Radahn's tripple slash. I actually appreciated being forced to implement a mechanic I have ignored since half way through my first base game playthrough.
@xtecreborn
Күн бұрын
Babe wake up new Nasu vid dropped
@Sakaki98
18 сағат бұрын
4:44 Unnecessary translator note for maximum immersion
@kinggamereon653
21 сағат бұрын
I am convinced the people who complained about overtuned damage never realized that armor is actually useful. I went in with the full tree sentinel set, dragoncrest and opaline hardtear and was usually getting 3-4 shotted at worst even at low scadu levels. The lion at scadu lvl 1? No problem. Rellana at scadu lvl 3? Still less than 15 tries.
@DroopyStorm
Күн бұрын
finally a new video from the throat goat himself. love ya nasu, i will enjoy eating dinner to this one. thanks
@j0nnyism
11 сағат бұрын
Thrusts can catch backrolls vertical swipes can catch forward rolls and horizontal swipes can catch sideways rolls in the same direction. Always roll towards the centre of an AOE attack. Rolling towards the origin of the attack is usually the best if ur unsure. The lower the attack the easier it is to jump the higher the easier it is to dodge it using a low profile heavy attack ((unless it’s in the middle of a combo obviously)
@PigeonLord21
7 сағат бұрын
Personally i think the messages before the Abyssal Woods were worthwhile just for how fucking ominous they are.
@Sean-rv5yp
Күн бұрын
This video deserves a like just for the Margit scene and great JP dub
@DarvosNethven3E
Күн бұрын
The soul's community is so garbage can't fucking criticize anything about Elden Ring.
@geordiejones5618
Күн бұрын
I mean is your criticism cogent or baby talk?
@nosignal2240
10 сағат бұрын
Nasu yet again perfectly vocalizing my thoughts in a way I never could. Bro eloquently and clearly makes his point, while simultaneously understanding that this shit is nuanced as fuck. I find it genuinely hard to argue against these takes, and not just because I agree with them.
@cbender128
13 сағат бұрын
I found that staying as close to Metyr as possible during the F off laser, while running to the right does work to avoid it, but the relatively small size of the arena makes this impossible more often than it should.
@arbizozoren8956
Күн бұрын
Fantastic video, dude. I am looking forward to see if FromSoft also takes a further look at the less stellar bosses like Metyr or Gaius and makes them more enjoyable. Also, regarding that sentiment at the end, you are likely to be in luck because around the time of the DLC's drop, Miyazaki had an interview stating how he wanted to iterate further on Bloodborne and Sekiro's designs. So I'd say we can definitely expect something of the sort on his next games.
@Yoyomamayo
Күн бұрын
Been waiting on this, good work bro
@user-kz3nf2ou1v
10 сағат бұрын
Love the video bro. Found your channel a minute ago and I be itchin for them new uploads lol. My guy dropped a feature film this time🤌🏼🤌🏼🤌🏼
@topcat59
Күн бұрын
Honestly I’m happy that Radahn no longer attacks you immediately once you enter the arena, since it was practically impossible to summon without dying.🐱
@paullogan5627
Күн бұрын
Fantastic video. The best discussion of the weakness of the scooby fragments .
@Ananase-
22 сағат бұрын
That Ziostorm guy (who, by the way, has since been exposed as a literal neo n*zi) singlehandedly derailed all DLC discussion in the first few days of release. He lied about the Eurogamer review by cherry picking a paragraph and saying "they gave it 3 stars because it's too hard" when that wasn't true at all. He lied about the Steam reviews by cherry picking a couple of negative ones and saying the DLC was being "review bombed for being too hard." Which wasn't true even of the two reviews that he cherry picked, let alone of the negative Steam reviews overall. If you actually bothered to read the Steam reviews, people had a lot of complaints and still do. Performance is worse than the base game. Whole swaths of the map are empty. There is an outrageous amount of cookbooks and hand-placed low level smithing stones and runes making exploration feel unrewarding. The Scadu system makes replaying the DLC a chore. The final boss was atroscious until a few days ago. Those are the main complaints, and they all legitimate whether you agree with them or not. There was no "review bomb" for being too hard.
@devinkonquer3334
23 сағат бұрын
Genuinely torrent combat feels like ocarina of time horse combat kinda just disappointed that games have not evolved horse combat in the last 30 years I don't know a single game that I've played where the horse combat has felt different. I love Elden Ring I love from software but I am not a horse combat enjoyer in any game I have ever played
@hhowdy
Күн бұрын
I really liked Shadow of the Erdtree, it was even my first souls release (going into a souls release I mean). I think it’s a 10/10 but just because I give it that doesn’t mean I don’t have problems with it. The exploration was absolutely fantastic, it was DS1 but open world, the layering idea was an amazing touch and is now unlike any other open world game. Shadow Keep also might be one of the best areas in gaming period due to how much interconnectivity it has to like 4 whole areas. But the problem I have with the exploration is that the rewards are not worth the exploration. You’d already have PLENTY of the smithing stones it gives you by the time you enter the DLC. Also I think the world felt a bit TOO open between areas, there should’ve been more mini dungeons see Cerulean Coast, Charo’s Hidden Grave, and Finger Ruins. I thought the Scadu fragments were handled really really well, they encourage exploration. I loved all the bosses (I’ll get to Radahn), Messmer surpassed the hype. OST was peak. Weapons were peak. Wish we got more of the NPCs but I loved all the characters. Legacy Dungeons were great ESPECIALLY Shadow Keep. Lore was just as intriguing and speculative as always. And the art direction was absolutely incredible BEYOND PEAK. Base game will never look the same again lmao. Now for Radahn. I actually liked him lol, but I 100% see why he was so controversial. For me the visuals were not a problem at all I could see the attacks through all the lights and hair. I had all of his attacks seared into my brain, so it wasn’t a problem for me. The problems I had with the fight was the triple slice, unclear hit boxes on the teleportation attacks, and the prioritization of hugging his right leg the whole fight. Patch was great tho. Those are my thoughts, would like to have conversations in the replies :)
@HellBreaker
Күн бұрын
dont vote or reproduce. thanks
@smith3136
14 сағат бұрын
If you have problem with it why is it 10/10?
@hhowdy
14 сағат бұрын
@@smith3136 Because when people say “10/10 masterpiece” to media they like it’s not actually entirely truthful (except Lord of the Rings that’s a genuine masterpiece). So when I say 10/10 that’s what I consider it as because I loved it so much. And when people say that they aren’t thinking about the issues with the thing they like. Is the show Arcane a perfect masterpiece? Is Dark Souls a masterpiece? Is anything a masterpiece? People don’t care when they say 10/10 masterpieces bc they just want to love the incredible media, that’s why.
@high.level.noob.
13 сағат бұрын
@@smith3136they are just numbers that hold little to no meaning. 10/10 rarely means that ”its perfect” but more like ”I want more things like this” or ”The problems I have with this game don’t affect my enjoyment of it” I have never seen a perfect video game. Even the smallest nitpick could be distracting, but when something is so good, we just don’t care.
@smith3136
11 сағат бұрын
@@high.level.noob. Ahh i see. It's more like expression instead of a score.
@Eric-im2px
11 сағат бұрын
You can dodge the METYR laser by standing between the laser and the boss. There is a circular moat of safety around the boss were you just cannot get hit by standing there. Video of me using the safety moat coming soon.
@consensualsenses
2 сағат бұрын
Correction: 1. There is a dev message near the Dragon Pit heavily implying you should jump 2. You can stand between Metyr and the laser during her big circular laser attack otherwise great video
@hectorbb4225
21 сағат бұрын
You keep defending SOTE's difficulty, right after you called out FromSoftware for all the flaws in the game's design. But a good chunk of the DLC's difficulty comes from those flaws. Most of the new bosses keep jumping all over the place and both the FOV and the horrible targeting system do a poor job at helping you combat them or even defending yourself. They give you a new system to level up your character, but they do a horrible job at showing you how important it is to use it for the early game. I wasn't really collecting the scadu fragments until I realised Mesmer wasn't getting easier after I beat 5 more bosses and leveled up 50 more times. You get a way to level up your summons, but you get punished as soon as you try to call them, when most games straight up jump at you and take away anything from 1/3 to 1/2 of your health while cancelling the summoning. Finally, all new weapons feel useless for most bosses and you barely get any materials to level them up. New spells are also kinda useless, you only get a handful of powerful ones but they have horrible requirements and use too much mana (and mage builds pretty much don't work in SOTE). FromSoftware deserve the backlash. Finally, let's not forget they also punish you for summoning other players to help by making Bayle's gigantic HP pool even bigger and making him more agressive. They gave us the most "accessible" and rewarding game, and immediately switched gears to making the hardest game they've put out. They need to be called out and they need to get better. It feels they've grown too comfortable with their "perfect track record". And they apologists need to be silenced.
@rage_tv4493
14 сағат бұрын
thx for blessing us with another banger
@NuclearRizzicist
14 сағат бұрын
Listened through the whole video, best part was the DMCV outro music. Am subbing now
@ptero93
17 сағат бұрын
HELL YEAH FEATURE LENGTH NASU VIDEO ABOUT ELDEN RING I CANT WAIT TO WATCH THIS TOMORROW!!!!!!!
@flores_7454
Күн бұрын
Beating randahn first week of realeased really gave me a feeling of "fucking finally its over" rather than "fuck yeah i did it" and it did sour the experience for me, also his poise was definitely bs, in the 20 ish tries that it took me to beat him i only managed to stance break him once with heavy star first
@OfficerQuavers
22 сағат бұрын
Sick lil analogy at the end. And overall agree with the boss points, especially pre nerf radahn. Totally got my sub!
@gdn5001
Күн бұрын
Post Radahn nerf there is nothing in the dlc that feels unfair
@buttlicker9494
Күн бұрын
Metyr's laser is objectively terrible imo. Strange how more people aren't talking about it, but I guess it's easy to ignore since it's just one move.
@Nikogus
Күн бұрын
I liked him before but he’s goated now tbh
@eldritchtoilets210
Күн бұрын
That Metyr laser attack though...
@Nikogus
Күн бұрын
@@eldritchtoilets210 that’s the only one in the game that’s just kinda unfair but even then it look awesome and has peak sound design. u can easily heal it as well it’s not that bad
@Stanzbey69
21 сағат бұрын
@@eldritchtoilets210 just stand in the area where it doesn’t hit. It’s really not that hard to understand
@nehemiahsalters1350
Күн бұрын
Oh you know how long I been waiting for this
@brennanclement8582
11 сағат бұрын
The Margit scene at the beginning was fucking gold
@Crowned_PvP
21 сағат бұрын
didn't expect hitboxes but this does explain alot of things here
@evilfungas
Күн бұрын
I don't understand the problems people seem to have with the Scadutree fragments, especially since they patched the scaling. The advantage you get from levelling beyond 12 is basically negligible at this point, so pretty much all the fragments you need can be found along the obvious paths and finding more than half of them is unnecessary. On my second playthrough I deliberately stopped levelling at 8 because it was starting to make it too easy. I think they work as a pretty good form of scaling late game difficulty, and once you know how they work they are really good for regulating exactly how difficult you want it to be. Whatever you need and what the bosses are balanced around you can find on the main path. If you need more, you can get an extra edge from looking around a bit. If you find they are making it too easy you can just hold them in reserve until you find a challenge which seems to warrant levelling. If they had one problem in my experience is that on your first playthrough you don't really know how they scale so you can easily find yourself overlevelling with them (at least pre-patch). On my first playthrough I found there to be an inverted difficulty curve, where it got gradually easier through the DLC (until Radahn), I started killing late-game bosses like Romina and Metyr on my first attempt, and bosses like Messmer and Midra, once I got a feeling for their moveset, felt really undertuned for late-game encounters (although I loved them both). This is why I limited myself to around level 8 on my second playthrough, which I found an ideal level of difficulty for the late game, and basically required almost no exploration beyond the main path. Additionally, I know some people think it would be better if they treated them like golden seeds, having more in the world than what you need to get to max level, but personally I think this would make it even easier to accidentally overlevel encounters.
@joeysaph
Күн бұрын
It's because they're so tied to how the game feels and there's no rhyme or reason to where they're found. They're literally just randomly placed when they should've been drops from main bosses or dungeons. It also makes exploring pointless because with runes being useless in the DLC, the only form of "progression" are the fragments. So when you explore a dungeon or an area to find one of the MANY cookbooks, you feel unrewarded
@evilfungas
Күн бұрын
@@joeysaph Well, as I said, I think most of the ones you actually need are in obvious places along the main path, and the rest are not necessary to find because of how post-patch scaling works. Level 12 puts you where level 17 put you pre-patch, meaning you need substantially fewer fragments, and already at level 12 most of the late DLC bosses start feeling undertuned. Also I really disagree with runes being useless. If you enter around level 100 (where I usually end up killing Mogh) runes are certainly not useless. And even if you end up in the DLC around level 150 runes are still not useless because you can just put levels in previously undeveloped stats after you've hit most of your softcaps. I didn't feel unrewarded because I was putting runes into extra stats and so was able to experiment and take full advantage of all the new weapons and spells the DLC gives you. By the time I finished the DLC I was level 200 and able to experiment with pretty much everything that I found. If you decided to stop levelling or not experiment very much I could see how you might find it unrewarding, but everything about how the DLC is designed seems to encourage this, especially with how many smithing stones you find and how many runes you start to accumulate. I started the DLC as a mainly dex build but by the end I was running a more well-rounded dex-faith build, also able to use other stuff effectively as well.
@Messmer-The-Impaler-n8i
Күн бұрын
@@joeysaphthey are not random. Just collect the ones from Miquella Crosses (ignoring the hidden ones like Scduview,Tower Cross and Cerulean Coast East Cross), Churches, Camps, hippos and like 10 on the main path (the one b4 Messmer, the one b4 Bayle, the 5 after Gaius, and 3 in Enir Ilim Main path. That shall easily get you to 14-15. What is the problem?
@JoseViktor4099
Күн бұрын
Im the one who agree that they could had implemented/put them better, but damn, the backlash they got were completely insane. Now most people realize is not that much of an issue anyways, but back then it wasn´t uncommon to hear it was something that ruined the DLC. I guess thats how recency bias works, or something is an extreme hit or a complete failure. Still, while not perfect, is a nice way to incentive exploring once the build is complete. Also that the rework was nice.
@user-oi8cu5nj2g
Күн бұрын
If there were more than you needed then no one would have had a problem with them, say you needed 40 to max out but there were still 50 in the world
@abdelrahimmohammed1814
Сағат бұрын
The run where I beat Consort Radan (Patch 1.14) was where I managed to stagger him three times during the fight, where two of the three times occurred during 2nd phase where I popped the wondrous physick that had the stonebarb cracked tear that increases poise damage
@consensualsenses
11 сағат бұрын
Nasu the GOAT CONSORT returning
@stevemichael652
5 сағат бұрын
The bosses in the dlc were hard but not in a “if you learn the bosses moves you’ll get gud and win”. It was more of “we are making these bosses hard for the sake of it”, and how they accomplished it was by relying heavily on input reading, endless combos, crazy HP, dealing massive damage, closing gaps like lightning…. Making the learning curve NOT FUN. They did this because they encouraged spirit summons. Here’s a tip. Using spirit summons on these bosses erases them. It becomes so easy it’s almost (actually it is) laughable. So either use the spirit summons , a legit mechanic the game offers, and breeze thru with NO effort. Or go solo, face a design philosophy that wasn’t meant for you, and deal with unfair difficulty. The issue is balance. It’s either unfairly hard (bc solo is self imposing a challenge , which is alarming) or use the tools the game gives you and cake walk the entire thing. Those are your two options.
@sggifhxfkchkv
3 сағат бұрын
On your end comment: I really think you should try AC6. Wouldn't say it's as balanced as sekiro, but it is a far more focused game, while also having far more complex combat than a souls game, which allowed for them to make more interesting bosses. Highly recommend Disagree on some of your points (specifically the skibidi fragments) but overall a good video, that went far more into detail than just calling a boss bullshit and not backing up why said boss is bullshit. I'd say my biggest issue with radhan ironically is that he's not complex enough. His phase 1 is good, but pretty much all of the attacks are solved with rolling forwards, and that's still the answer in phase 2. The clone attacks and the big cool light combo are the only attacks that are still particularly fun for me to dodge at this point. Really prefer it when complex positioning is a key aspect, not just pressing the button at the right time. Might just be an issue of having fought the boss too much, but I think he's just disappointing from a design perspective. His uptime is also stupid on heavier builds, because of short combos that are just unpunishable. I feel that issue is often overstated in ER, but this boss I can really feel it in.
@winky4375
5 сағат бұрын
so far i’ve beaten all the souls games including Sekiro and I’ve gotten pretty comfortable with the whole playstyle. First tried Midir, second tried sword saint isshin, and went back to do a no hit run on Inner Isshin. And before the nerf Radahn took me multiple tries to beat him again. To me he’s the hardest boss fromsoft has ever made and I don’t know if that’s in a good way
@Necrapocalypse
7 сағат бұрын
Frankly I think the arms race between the players and souls series was a mistake from the start and Radahn shows why. It's the same reason you don't get in an arms race with your players as a dungeon master in D&D. Eventually you'll bend and break the rule, enough where you win because you hold all the cards. I know it is possible to one or two shot Radahn but do you want to funnel people towards such a feast or famine way of engaging with the culmination of everything you've built? No, better to accept that some veterans will have an easy time and a select few will pull off ridiculous challenge runs to large audiences (which they are still doing with Elden Ring anyway). Anyway I just learned of the patch which does have me interested in giving him another go. I have solo'd the rest of the dlc but decided it wasn't worth it at Radahn.
@harrisonfrazer7670
13 сағат бұрын
There are, at least in my understanding, two reasons why Elden Ring and it's DLC have caused so much polarization: 1. It's mainstream now. Elden Ring was such a smash it that Fromsoft is essentially part of pop culture at this point. Many new players who have never played a game like those in the souls series are being introduced to this style of game, and many are coming away with the wrong interpretations of it. It also doesn't help that veteran players are gatekeeping more than ever, as this flood of new gamers has caused even more elitism as to how the game "should" be played. 2. Fromsoft set out to push the souls combat system to it's absolute limit with this game, and succeeded. Many fights in both the base game and DLC teeter right on the line between fair and unfair. I personally like this daring challenge, but sometimes I can understand how people may get overwhelmed with fights in this game, as they are more demanding than ever. This is especially true for the newer players who might still be trying to learn the combat system to begin with, much less master it.
@yurareigiryu
15 сағат бұрын
49:23 thank you for not saying "lag"
@_Rndom
14 сағат бұрын
Messmer was such a fantastic boss, probably my favorite boss in Elden ring but ngl, Radhan was bs especially his cross slash and the after image attacks in phase 2 Thats why I feel such great accomplishment that I beat him pre patch
@AshenDemon
Күн бұрын
Where tf you been, glad you back but I legit forgot I was subbed to you and your channel existed 💀💀💀💀💀💀💀
@AshenDemon
Күн бұрын
damn brocivious cooked up a long one today, that explains it.
@GoatJesus
11 сағат бұрын
Giaus exepcting you to roll directly through him as he charges at you is incredibly counter intuitive. No boss has ever asked you to do that before. Learning to do that is stupid.
@evanbaxter7356
9 сағат бұрын
Rolling diagonally through the tusk also works. Just takes practice! Personally I just used torrent a lot the first time I beat him so I just ran away on horseback from the charge
@tokiwartuthe
Күн бұрын
I've missed you soo much
@phinebula
17 сағат бұрын
The DLC was only difficult the first play through and even then it wasn’t that bad. The lore expansion made the abuse worth it
@rynsart
9 сағат бұрын
beating that final boss prenerf made me feel incredible, i dont really understand the complaints of it being too hard, its a literal god. Elden beast was a god too but it wasnt designed all that well really.
@superharsh6786
13 сағат бұрын
To be honest I felt that (outside of pre-nerf Radahn and certain aspects of Dancing Lion) the DLC handled difficulty and boss design FAR better than the base game did. The base game had a much bigger (and more regrettable) focus on 'difficutly through bs for the sake of spectacle' than the DLC does. So much flashy anime shit in base game Elden Ring. There's no Super Mega Ultra Waterfowl Dance type shit in the DLC and after seeing how they handled Malenia (and how famous she got) I went into the DLC being a little worried about the direction FromSoft was going in.
@Guanjyn
Күн бұрын
I think you can make really hard bosses and still allow the player to drink, which is why the bosses in the dlc are annoying. Why even give us a health flask.
@Ghorda9
18 сағат бұрын
just don't get greedy with it, all it takes is to give up a damage opening to heal. It's not impossible nor should it be free.
@Guanjyn
15 сағат бұрын
@@Ghorda9 Agree to disagree. Having fewer damage openings doesn't make the fight better and often times hurts the flow of combat.
@Ghorda9
15 сағат бұрын
@@Guanjyn then just don't get hit? heals should never be free.
@Guanjyn
15 сағат бұрын
@@Ghorda9 Why?
@Ghorda9
14 сағат бұрын
@@Guanjyn free heals removes tension and chip damage stops mattering. it wont force the player to make a choice or gives the choice weight. DS1 had a problem where it was difficult for bosses to kill you because you could just chug after every hit unless it's the dlc.
@vbrant2705
21 сағат бұрын
Tryhard fans who only care about harder and harder bosses are the worst thing that exist in community
@zachattack4666
23 сағат бұрын
Man you need to make a game, also once again another banger
@friizing
23 сағат бұрын
After the Nerfs, I catually enjoyed the Radahn fight, and after fighting without a cheese build on my second run I finally beat him after 3 hours, he's much better now
@PDocDanny
Күн бұрын
I had to stop trying at Consort Radahn when my hands started shaking and tensing up violently. I have never experienced that sensation in my entire life. I am so jealous of people who get to fight him for the first time now.
@the_soviet_smacker497
Күн бұрын
I agree. Fighting the current nerfed Radahn might actually feel good and fair and a worthy final boss for Elden ring. People praising the old Radahn I genuinely am horrified to imagine what they think is a fun and fair fight
@mrjooxmanallah
14 сағат бұрын
57:52 Strength chads that have played Sekiro will beg to differ. That three hit combo (pre/post patch) is my favorite move to deflect and counter. I stance broke him often.. Glad to see Dex/Int/Arcane builds eating crow for once.
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