Edit: I've updated the cheat sheet on my google drive. Link in the description. Bohemians are now reason Apologies on my cheat sheet I have bohemians listed as tradition - they should be reason not sure how i can change that in the video though now its uploaded
@1arko
Күн бұрын
great guide :), at 18:08 you have wrong picture in Bohemians faction (Reason insted of Tradition)
@swigo
16 сағат бұрын
Bohemians are reason though…
@manvelmsurian9712
Күн бұрын
At 17:50 . The bohemians are incorecctly listed as doing tradition. They do reason
@DataEngineerPlays
Күн бұрын
Ah oops my bad, I thought I double checked everything on the cheat sheet but I must of missed it! Thanks
@knusperkeks2748
Күн бұрын
Excellent guide! Thanks for the shoutout! There is an error in your neat graphic, unfortunately, the Bohemians subsribe to Adaptation, Equality and Reason, not Tradition! The Communities, Factions, Zeitgeist, are my favorite part of this game, and there are many different permutations one is able to generate by choosing different starting communities and laws! For example, I tried to make the Bohemains appear, but during the course of the game, I found myself more aligned with the Icebloods, which made them appear instead. Though to be honest, without the ability of the Bohemians to improve relationships, I'm not confident in my ability to keep all the factions in Devoted state, so I'll end up with Adaptation, Equality and Reason in the long run because I think these Cornerstones are the best. -Progress: Automaton Primacy: Indirectly promotes the player to not go for maximum population by reducing the amount of total workers required to finish tasks, which will reduce overall Heatstamp income. -Merit: Servitude: Creates a new community that can't be interacted with like normal, they aren't able to give you Heatstamps directly, and you need to have many guards to keep them from running away, so this free workforce is not so free after all. Also, there is a gamebreaking bug if you play the Creater or Dreadnought map which makes it so - after selecting a certain choice - that more communities than usual are able to enter your city, splitting up your population, making the game much more difficult! I've submitted feedback regarding this bug in the 11 bit studious discord channel in the FP2-feedback category, if you want to read more. The date was September 28th, 2024, 6:35 pm ( think that's cest ). -Tradition: The Great Chain. Glorified Fighting Hub, the efficiency debuff lasts either forever or a very long time, I think that's a bug. I think Progress, Merit and Tradition work fine, but they're not worth the cornerstone commitment, different from their counterparts Adaptation, Equality and Reason. I think there needs to be a balance update.
@DataEngineerPlays
Күн бұрын
Great points! The bug sounds hilarious. Btw if you want a particular faction to spawn, you can always go polar opposite to the faction. Eg. if you want bohemians, you can align to merit tradition progress, which will force the overseers to spawn which in turn spawns the opposing faction bohemians =) I'm not sure about in captains difficulty but in steward difficulty there's absolutely no problem remaining devoted with 2 factions and 3 communities at the same time
@tuskular
22 сағат бұрын
Adaptation is just absolutely insane, if you rush the cornerstone, your basically playing the game on easy mode at that point. its definitely way more powerful than any of the others, it makes fuel almost obsolete.
@NotBamOrBing
12 сағат бұрын
Also Merit's cornerstone ability Servitude has the much greater downside of **you're enacting slavery**
@cmLMolde
Күн бұрын
I would like a video going into depth of "'population". One question is for how long injuries/sickness lasts. As I consider rushing exploration in the story mode, but if i don't know the "damage" of having injuries it's rough to know if it's a bad idea or not.
@DataEngineerPlays
Күн бұрын
great idea let me figure it out and see if I can't flesh it out in a future video
@Jin3098
16 сағат бұрын
The production efficiency decrease from relink the chain is PERMANENT AND IT STACKS. I had my entire utopia run flushed down the toilet because of it.
@DataEngineerPlays
14 сағат бұрын
Yeah some of those cornerstone abilities sound terrible to be honest
@ahsansariyadi7228
4 сағат бұрын
@@DataEngineerPlays I think it's a show on how bad extremism is
@someduudee
Күн бұрын
Thanks alot :) Started playing the game yesterday, kinda overwhelming in the beginning but I am really enjoying the gameplay :D
@jakubmikoajczyk3699
21 сағат бұрын
Venturers lets fcking go (god I love post apo ultracapitalism)
@jira6423
14 сағат бұрын
Venturers are not the ultracapitalism faction they are the totalitarian state controlled faction. At least in theming. Duplicate of the order/stalwart path in the story.
@anthonycartwright5154
Күн бұрын
Wow, I didn’t realize the cornerstone abilities at all. Hm. Excellent graphic on the factions and abilities! Great content! My biggest complaint with factions is the kinda flat way you interact with them. Really feel there is untapped potential to make them more “human” since you basically “grow” with them the whole game. To that end, I wish they had a figurehead that could color in story for that faction (and push into extremism). It would go a long way…and weirdly fit the FP name, age bios. Imagine New London story if you had named reps you learned their story as you went….and how your decisions fulfilled or destroyed their vision of the future. Would make the chapter 5 start hit so hard, you “know” them.
@DataEngineerPlays
Күн бұрын
That sounds like an awesome idea should suggest it to 11 bit studios
@alikazim01
21 сағат бұрын
Thanks for putting up such informational videos, definitely helping a lot.
@Geddarm
19 сағат бұрын
you're doing awseome job! thanks a lot for those guides!
@jabbott6748
20 сағат бұрын
Wow, this one didn't take long to blowup. Well done once again sir.
@disneyjohnarroyo
23 сағат бұрын
Great guide bro! Anw, can someone tell me what will happen if there's a Civil War? 2 Factions are going to war and I want to do something about it hahaha. My trust level is full though.
@DataEngineerPlays
22 сағат бұрын
@@disneyjohnarroyo check my lets play series episode 8
@conorgalvin4289
22 сағат бұрын
The best ending is not to be allied to any one faction, which will be easier if you have good relations with both. You are locked out of it if you have a cornerstone, and any radical laws will make it much harder. The easiest ending is to exile a faction, which can more or less be done with their permission if you give them rights. The next ending is Captain's authority, which will be quite easy if you have at least guided voting unlocked already, though all six makes this the easiest ending by far. glhf
@disneyjohnarroyo
22 сағат бұрын
@@conorgalvin4289 I am neither allied to them, it happens that a faction is in protest and I was forced to others to counter protest. Is there anyway to stop the brewing civil war?
@tuskular
21 сағат бұрын
Great Vid, Personally after playing all of them on captain difficulty Id definitely say that the adaptation cornerstone is the best by a long shot, only the strong prevail was reducing my heat requirements by 180 making most of my buildings cost 0 heat upkeep when stacked with other bonuses even at -110 degreest, so if you can rush it then fuel is really no longer an issue and adaptation actually has some really good technologies. I just played a proteans play through and I'm burning 925 oil to support a city of 60000 people at -110 degrees. Also there's a bug with the final adaptive generator upgrade where for some reason it always prioritises oil and you cant use other resources properly it only uses 1 or 2 of coal and steam at all times for some reason. Equality is pretty damn nice if you rush it first as I was getting over 2000 heat stamps with the push of a button which is really powerful the earlier you get it, this makes sense to me as a lot of there laws are very meh although they do have some neat ones. whereas Merit is definitely better overall due to the sheer productivity bonuses you get plus the deaths you get from it are irrelevant and easily replaceable, there cornerstone gives an enormous productivity bonus, for reference apex workers is giving a 43.75 bonus to my steam extraction distraction district which is producing a base of 125 meaning we are getting a 35% increase in productivity, where as increased workload is increasing the production by 162.5 giving a whopping 130% increase in production, even labour oversight and empowered management were "only" each giving 37.5 increase in production Progress is still significantly better in the early and mid game due to the oil and workers economy as well as the significant production bonuses but automaton primacy can be pretty good to have but mostly to reduce squalor although the productivity bonus is pretty nice but your going to be producing more than enough by that point anyway which is why it kind of frustrates me that we can only build resources silos that store 50k, I had to build so many, why cant we get bigger ones?, also fyi you do get an event with it where if you have enough materials you can fix there algorithms so no one dies. Reason and tradition are very meh, the ability from reason is really good though since its really flexible, but population growth really isn't that important in this game as you can easily just accept people from the frost lands and you almost always have more than enough people or hands past the early game, so other than reducing disease from hospitals and reducing crime I don't think it really matters what you pick, although the tradition tension reduction ability can be convenient if your going very heavy squalor, but more importantly is can be extremely good if you still want to mix and match alignments after picking key stones and not have to worry about tension.
@DataEngineerPlays
14 сағат бұрын
Great analysis, I appreciate it!
@Keandros
9 сағат бұрын
I currently started a new Utopia run and chose Foragers vs Machinists, with Lords being the random that spawned at the start with them. Dreadnought map. Went Adaptation, Merit, and Tradition early to get Icebloods to spawn. Of course this will make Technocrats spawn later. Now that I have them I'm relying on the Icebloods to stay devoted for the food bonus. They can give the food as a rally choice as well, potential to stack them I hope, so far I've only gotten one rally with them. I'm going to try and keep Technocrats happy as well. Hopefully I can balance them both. Ambition for the run is Colonize the Frostlands. On another note. Anyone else noticed that the colonizes are simply called "Fuel, Food, and Materials" on other maps I've played (Windswept Peaks and Broken Shore). But on Dreadnought they have names, "Crater, Windmoor," and I forgot the other one.
@purpledevilr7463
Күн бұрын
The Menders are my factions of choice.
@georgenewton1427
Күн бұрын
me to basically my political views IRL
@purpledevilr7463
Күн бұрын
@@georgenewton1427 precisely. And you get to fight what are basically liberal capitalists.
@robertcampbell3019
Күн бұрын
Technocrats any day of the week.
@purpledevilr7463
23 сағат бұрын
@@robertcampbell3019 I genuinely got a reaction of disgust reading that. Huh.
@robertcampbell3019
23 сағат бұрын
@@purpledevilr7463 go pound snow ill be sitting atop my throne of technology, as my automatons do everything citizens once did, as the children chill out in their mandatory schools, and the workers comfortable with their unions. And everyone earns equally.
@Ricardo_Rick
12 сағат бұрын
The only part that i dislike is the fact you NEED to balance the factions, i mean, if a faction is 100% against my views and is trying to destroy the City there should exist a way to remove that faction from the run, it doesn't need to be a violent way but a way to slowly convert the members so that you don't have to worry about them anymore.
@DataEngineerPlays
11 сағат бұрын
You can't convert a community, but you can convert the faction. If you condemn the faction you dislike and promote the faction you do like essentially you get the effect you're describing. You'll have the disliked faction at 1% pop and they basically become irrelevant. You'll have to deal with a civil war, but after the war that faction becomes "imprisoned" in your city.
@Ricardo_Rick
11 сағат бұрын
@@DataEngineerPlays is it easy to deal with a civil war tho? i didn't allow one to happen in the main story after all. DO you need to research the prisons to imprison them or is that another thing?
@DataEngineerPlays
10 сағат бұрын
@@Ricardo_Rick Super easy to deal with civil war. Get the 6 rule laws. Then when civil war breaks out you just need to enact captains authority rule law. You need 1 prison + 45 guards and click the button in your central district to activate captains authority... civil war over + deletes the trust mechanic and off you go!
@Ricardo_Rick
8 сағат бұрын
@@DataEngineerPlays isn't there a way to do it without crossing the line? i might try to do it in the future, this game didn't catch me as much as the first, but i played the story mode only tho
@DataEngineerPlays
7 сағат бұрын
@@Ricardo_Rick There might be, but I'm not aware of it, I'm not sure if you can send a faction off peacefully somewhere.
@whatbear
18 сағат бұрын
Great tip on granting agenda at the beginning of the game for easy favors
@za3bloot
Сағат бұрын
great vid as always ... I think I'm missing something at 22:37 when you hit the ability i look at the work force and it is 4882 before and after hitting the ability it didn't change, why ? or where is the added work force ?
@DataEngineerPlays
Сағат бұрын
My apologies most likely, its because the game was on pause when you hit play your workforce should increase
@romandidelet5945
21 сағат бұрын
From my experience in Utopia builder, it seems to me that the "random" communities are not truly random. From the bunch of starts I've generated, it seems that it is random but must satisfy 2 criterias, making it, well, not random. Those 2 criterias are : 1 - Must have two opposing communities 2 - Must have either one of Adaptation or Progress The consequence of this is that, to satisfy the first criteria, the fully random community choice is not a full random, but a randdom choice between the 3 available options. Thus you will always have Frostlanders vs Machinists or Labourers vs Merchants or Thinkers vs Lords. The consequence of the second criteria is that you will always end up with either Machinists or Frostlanders in your starting communities. This means that if your two opposing communities are those 2, then yes, the 3rd random community is truly a random choice among the remaining 4. However, if you have either Thinkers vs Lords or Labourers vs Merchants, then it becomes not a random choice among the 4 remaining, but a random choice between Frostlanders and Machinists. If anyone has information that goes against this I'll be glad to hear it, but from my experience this is what I've deduced when trying to generate a scenario where I had Labourers, Merchants and Thinkers as starting communities, and couldn't get it no matter how many times I rerolled.
@DataEngineerPlays
14 сағат бұрын
That's super dumb. But I can confirm you're correct. for my achievement second utopia playthrough I was trying to spawn 3 particular communities but its impossible. You always get an opposing pair and it seems the "random" one is always machinists or frostlanders
@screes620
8 сағат бұрын
What i'd love to see is a tier list of Laws/Idea's, or a "these are the best options for your first pick at the start of a new game". Or even a breakdown comparison between options. Like take Durable Goods vs Mass Produced. I can log into the game, save before i make the choice, pick one, then load the save and pick the other to find out which is better in the early game. But then, is it always better? Is there a cutoff where one is better than the other, or is one always better than the other, and if so, how much better? Are they effectively the same in the late game and it's down more to which faction supports them than to their actual outcome? This is the information i need to know.
@DataEngineerPlays
7 сағат бұрын
I could, but here's my reason as to why I probably wont. The game is fairly new and over time there will be many balancing patches that can change the numbers. eg. Durable goods might better than Mass produced right now, but next week that could change So to make this content relevant over the long term, I'd rather not tell you exactly what you should do, rather I like to explain how the system itself works, and arm you with the information to make those decisions on your own. I have SOME examples of what works now but I'm sure those examples will become irrelevant/patched/balanced out very soon
@pomamoba
22 сағат бұрын
There’s a trick you can do with first heat stamp raising: The amount of stamps is determined by the size of faction. So if you first raise funds from your communities, then promote a faction(which makes some community members join it), gain favor, hit their ability and after that raise funds-you end up taxing some people twice for free.
@DataEngineerPlays
22 сағат бұрын
@@pomamoba lmao I love that trick
@dawnv3436
16 сағат бұрын
omfg I didn't know the central blocks were learnable JFC
@DataEngineerPlays
14 сағат бұрын
Right? It's totally not obvious
@bigjuicer6313
18 сағат бұрын
Thank you , wondering the dlc will talk about the factions
@DataEngineerPlays
14 сағат бұрын
I imagine they can make a second set of the 8 factions... eg the menders, the story version being the pilgrims, they share the same beliefs with the menders but different abilities. They could just make the analogous 4 more factions that they haven't covered with the story factions
@Nemo-hg7hn
20 сағат бұрын
Which faction will be more powerful in the late game?
@b9904
15 сағат бұрын
Overseers
@Nemo-hg7hn
14 сағат бұрын
@@b9904 why ?
@b9904
14 сағат бұрын
@@Nemo-hg7hn increased production for every city.
@DataEngineerPlays
14 сағат бұрын
It depends on what you're trying to do. If you're in the campaign, I prefer the faithkeepers over the stalwarts, since they give + trust which is more useful late game. In utopia it depends what you're trying to do. Are you going for a particular achievement? Are you trying to build the biggest city in the world (use the menders) are you trying to get every research (technocrats) etc etc
@Nemo-hg7hn
5 сағат бұрын
@@DataEngineerPlays I tried iceblood faction, it provided lots of food. But I didn't know how to get other faction. Two utopia game extend to the same faction
@johnthebaptist9828
6 сағат бұрын
Great stuff dude
@AttiliusRex
20 сағат бұрын
a disapointing matter of the current state of the game is that crime doesn't seem to be an issue what so ever makes all abilities and factions reducing crime just pointless
@DataEngineerPlays
14 сағат бұрын
I feel ya, I've never felt the need to touch the crime stuff at all.. Even when it is a tiny problem, you can slap down 1 surveillance hub and you're sweet... even in captain
@Sophia1a1
20 сағат бұрын
Thank you.
@Keandros
18 сағат бұрын
17:42 one of the Utopia factions has Tradition where it should be Reason. 5 of 8 have Tradition in the examples. I believe it Bohemians that is shown incorrectly.
@DataEngineerPlays
14 сағат бұрын
Yes my bad I will have to go have a word with my editor about being more careful... (I'm just kidding I'm my editor)
@Keandros
11 сағат бұрын
@@DataEngineerPlaysall good. To err is be human.
@Keandros
18 сағат бұрын
10:22 Incorrect. When you choose random communites, it's not totally random. It's still the same pairs of opposing communities.
@DataEngineerPlays
14 сағат бұрын
Is it? Damn I shouldn't make assumptions and actually test everything sorry
@Keandros
9 сағат бұрын
@@DataEngineerPlays In my experience so far, I've been picking random to test it. Seems to be always the same three pairs. Have never gotten a city with three communities that don't have an opposition.
@valkyriehero6271
4 сағат бұрын
you can only choose 1 ability out of the two conflicting cornerstone the other will be permanently locked ,
@DataEngineerPlays
3 сағат бұрын
Yeah that's true, what I meant was you can have 3 ideologies maxed out and use their cornerstone abilities, while still levelling the opposite ideologies to get access to the radical ideas
@valkyriehero6271
3 сағат бұрын
@@DataEngineerPlays i still don't really recommend them due how due to how much tension is is created .
@beng2500
Күн бұрын
W
@thegrowingdarkness1377
Күн бұрын
In my playthrough. I had the Progress icon circle full, but did not get a cornerstone pop up, did I miss something to get the cornerstone ability?
@DataEngineerPlays
Күн бұрын
There's no pop up. When the progress cornerstone is full you go into the idea tree. Under the first 3 tabs in the center there should be the cornerstone ability you can enact
@fabiandonvil
Күн бұрын
when you can enact the cornerstone, you will get a popup telling you you can do it. i believe that in the campaign you can't enact a cornerstone until you have reached act3 or 4.
@nickcalixto4408
Күн бұрын
Maybe you need to pass a radical law from that ideal
@Prommy666
23 сағат бұрын
Utopia or Story? Because in story, you cant enact the cornerstone unless you are in "colonizing winterholme" part. Its because the moment you choose a cornerstone, you lock yourself out of one of three possible endings
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