When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen...
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: / arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/...
Follow Ars Technica on Twitter: / arstechnica
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Негізгі бет Ойын-сауық How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Пікірлер: 5 М.