Hello all. This is a video looking into some of the ways video games represent work, and some of my favorite games that are job-style games. There's a particular focus on how the mechanics and story interact in this video, so I hope you enjoy!
Chapters:
00:00 Intro
02:00 Number Go Up
04:52 Papers, Please
08:58 Hardspace: Shipbreaker
16:37 Small Business Style Games
18:00 Potionomics
23:04 Conclusion
My Twitch: / superdude100000
Songs in order of appearance:
Fall (Raven's Descent) from Stardew Valley
American Truck Sim Menu 1 from American Truck Simulator
Spring (Wild Horseradish Jam) from Stardew Valley
Papers, Please Theme
Death Theme from Papers, Please
Roots Song from Hardspace: Shipbreaker
The Miners from Hardspace: Shipbreaker
The Moonlighter from Moonlighter
Uncle Oswald's Request from Potionomics
Open for Business from Potionomics
Sylvia's Theme from Potionomics
Hydro City Zone Act 1 from Sonic the Hedgehog 3
Негізгі бет How Games Represent Work
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