Pirates spend a lot of time on the ocean, so the ocean better look good! It's time to give my pirate game's water an overhaul and make it look much better.
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It's been nearly a year since the last devlog, and I figured that improving the pirate game's water graphics would be a good way to ease myself back into working on the project, so I do exactly that in this video. I added a masking system to the underwater fog so that it works properly even when half of your screen is submerged and the other half isn't, and I added reflections and refraction, which have significantly improved how good the water surface looks.
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