I used Unity's Animation Rigging package to make my nps feel more immersive and interactive. Today Im showing an update to my Tavern Manager game where I update the logic for NPCs to add more functionalities such as idle animations and conversations at tables. I also made some updates to the lighting in my scene.
My links -
Come hang out on discord: / discord
Twitter: / tjgamedev
Music In Order of Play -
Celebration | Alexander Nakarada (www.serpentsoundstudios.com) Licensed under Creative Commons BY Attribution 4.0 License creativecommons.org/licenses/b...
Corbyn Kites | Lilac Skies: www.youtube.com/watch?v=HypzB...
Corbyn Kites | Overdrive: www.youtube.com/watch?v=nfNZM...
Corbyn Kites | Slow Burn: www.youtube.com/watch?v=r0P9K...
About me -
Hi I'm TJ a developer who is passionate about learning gamedev I primarily develop games on the unity platform but any code is fair game for game dev. I’m still learning a lot but hope you’ll be able to learn from my progress.
Software Used -
Visual Studio Code: code.visualstudio.com/
Adobe Premiere Pro: www.adobe.com/products/premie...
Adobe Photoshop: www.adobe.com/products/photos...
PC Specs -
NVIDIA GeForce RTX 3080
AMD Ryzen 7 2700x
32GB RAM
#unity3d #indiedev #gamedev #indiegame #gamedevelopment #devlog #madewithunity
Негізгі бет Ғылым және технология How I made my NPCs feel immersive using Unity's Animation Rigging! Tavern Team Devlog 2
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