That thumbnail was very eye-catching - good job! I haven't been interested in game development in years, but somehow found myself here.
@mandoragon
Ай бұрын
You could consider using a black and white displacement map in blender, allowing you to paint out a level without needing to do manual extrudes.
@Jason-ji6jv
Ай бұрын
Looks good! Nice work, a quick optimisation you could make is adding your box colliders to the wall prefabs so you don't have to run through twice (once for colliders, once for placing walls)
@HanestoDev
Ай бұрын
Thanks! That would be possible, but would use way more colliders than I am now. But it would definitly be faster!
@anneliriii
Ай бұрын
Thanks for the input!
@error17_
Ай бұрын
3:43 I think with unity if you import blender files or photoshop files it doesnt effect the build, since I think it will convert them to a format unity likes, and you may have to look at configuring compression settings
@mattMEGAbit
Ай бұрын
Great video, I never thought about building a level in this way.. I have been taking the approach of building a set of modular objects and then clicking them together like legos when I import them into GODOT. I really like this method/approach. Maybe in the future you could do a play by play explaining what you are doing and why .. for example, "I'm extruding out to here, I'm beveling here so I can add a hallway, I'm selecting these faces so that I can snap to theses vertices", etc. Anyways keep up the great work! Subbed
@mattMEGAbit
Ай бұрын
p.s. not sure about exporting to unity but in Godot if you add -col to the end of your names in the inspector, for example "wall" -> "wall-col" it'll make your colliders for you OR you can copy the object, for example "wall" then copy it, and add -colonly, "wall-colonly" and it'll export just the collision mesh.. not sure if unity has that import feature but it's worth checking into.
@HanestoDev
Ай бұрын
Thank you! I definitly want to make more stuff so I will keep it in mind :)
@HanestoDev
Ай бұрын
@@mattMEGAbit Never heard of a feature like that before, but I will look into it, sounds really useful!
@3db-
Ай бұрын
Would enjoy an in-depth tutorial on how to make levels like that in Blender.
@thecoweggs
Ай бұрын
these thumbnails are on point
@imraanakollo-arenz1449
Ай бұрын
Interesting! I definitely want to try this out with my game in Unreal! I found out about the blender to Unity workflow addon which can help for adding colllision and LODs. Also, how do you go about scaling?
@HanestoDev
Ай бұрын
I usually dont scale anything I dont have to. Make sure the scale is applied in blender to avoid issues.
@_MenAreBrave
Ай бұрын
I am a beginner in game development. I started just one month ago. I have one question: the fancy walls you added don't have colliders. Why?
@HanestoDev
Ай бұрын
I am adding colliders at 4:57. Adding a collider to every individual wall piece would result in hundreds of colliders in bigger levels. Using simpler, bigger ones is much more efficient in this case.
@_MenAreBrave
Ай бұрын
@@HanestoDev oh sorry, my bad i didn't noticed😅
@xderpassassinx7779
Ай бұрын
Look into modulair kits! it helps itterating on levels faster and also alows easier adjusting!
@HanestoDev
Ай бұрын
I am working with modular assets. Modular terrain can be helpful as well but in my case its just faster prototyping that part in blender. But for a larger team project I would also recommend creating modular terrain to prototype within the engine!
@OhBoy3DTime
10 күн бұрын
brother why dont u make modular tiles for the lvl and then u just need to place it in unity as u want?
@HanestoDev
10 күн бұрын
that would definitely be possible, but more prone to error and slower for me personally
@patek2385
Ай бұрын
That light... did you deleted all the scene lights and then put a prefab with a light to simulate dark room?
@HanestoDev
Ай бұрын
Well, there were no lights in the scene in the beginning, and then I added one. Does that answer your question?
@patek2385
Ай бұрын
@@HanestoDev was that the light coming only from that prefab?
@HanestoDev
Ай бұрын
Yes, there is a point light within the prefab
@felfar197
Ай бұрын
great video!
@Mark_Rober
Ай бұрын
This is a great video, but if i'm honest you should maybe try condensing it down a bit more, this really doesnt need to be much longer than 5 minutes (no offense, im just trying to help)
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