Hell, I had a group fall apart because these two guys, thick as thieves went drinking and had an argument that ended with one smashing a beer bottle over the other's head. They both completely self destructed.
@JCRandom
4 ай бұрын
haha. It's amazing how easy it is for groups to implode, It's a miracle anybody is still playing after more than a few sessions...
@sebbonxxsebbon6824
4 ай бұрын
It wasn't like until d&d went "mainstream".
@pixelheresy
4 ай бұрын
I took a hiatus. Was a child of BECMI and 2e (starting in 1992). Played almost daily with one friend or group, mostly as the DM. Loved it. In college, we were psyched for 3e and after getting it, I was impressed with the mechanics and customization available. 2e was awesome but had some clunky bits and with stuff from the class splat books, it was a lot of stuff pasted together. However at the table, it was not great. It was slow. All sorts of rules were interdependent in a way that made things seem broken if you did it half-assed (whereas AD&D and Basic D&D was very modular). And god it was slow. I stopped DMing. I then stopped playing, except for a couple 2e one shots with old friends. I finished college, got engaged, did my grad work, married, joined the workforce, and had a kid. I looked into Pathfinder 1e and 4e and nah. It was weird and overwrought. I discovered Castles & Crusades and somewhat fantasized about starting up again. I started collecting and reading newer “old school” material on DTRPG and even though I “didn’t have the time” got back into it in a way, since as a DM, part of my hobby was reading books. Fast forward even more years, 5e has been banging around and I check it out. It’s fine and in improvement to 3e/4e but meh. I liked C&C, Labyrinth Lord, DCC and that sort of thing. Hell, the old D&D Rules Cyclopedia is looking pretty on-point all these years later. And after my second kid was born (and was sleeping well enoughI managed to cobble together a group. Most were new to tabletop, so unbiased, so ran C&C. It was glorious. We played almost weekly for two years. Since then, I’ve collected many more indie and old school games. OSE and BFRPG, as well as Mörk Borg and Into the Odd, are my comfy place. I started old school and came back home. I am relating my story because the conclusions are similar but from a pre 3e context. Random shit rules. Looser rules are more flexible and fun. Balancing things is dumb; the players should fight dirty or run. Creative play over having a dice roll for everything. This is missing from “modern” RPGs, but have been preserved in the OSR space and all enhance the game in ways most can’t understand. And death. Sweet death, either looming or paying a visit, enhances the experience at the table in ways nobody talks about these days. Good story and I think more people voicing their dissatisfaction with modern power levels and crunch, help those who want to find something different to a vast community of grognards and indie creators experimenting with old and new ways of playing, with an eye toward the stuff the mainstream left behind.
@jeremydurdil556
4 ай бұрын
Great stuff Pixel. I started in BECMI in 1988. The red box taught me to play and DM. In just days I was running games with my friends. The simplicity of the system showed me that I could modify the game to be anything I could imagine. I saw the other editions (advanced 1st and 2nd editions) that were available but didn’t think they really brought much more to the table, so I stayed with BECMI. Over the decades I watched as TSR collapsed and WoTC bought D&D. I played their new Magic the Gathering inspired version and balked. They turned the D&D characters into pseudo Magic card decks with their playing card game mechanics. It didn’t get any better with 4th or 5th edition either. Now let me say, there’s nothing wrong with that. It just isn’t D&D, role playing a character with your wits and ingenuity not running build of complex interlaced game mechanics played from your walking deck of cards. I still play to this day. I run a summer and winter league. The winter campaign just finished its 3 year of weekly play and has grown from 4 to 7 players. My summer league kicks off its 2nd year in about a month. I do so love this game. Playing with my wife, friends, daughter and son in law, cousin, even my boss. In a couple years I’ll get to add my granddaughter and my boss’s son. What an amazing game. BECMI Forever! Long Live King Elmore!!
@pixelheresy
4 ай бұрын
@@jeremydurdil556 Awesome stuff, man. The draw for me to AD&D was twofold: Most of the coolest stuff at the bookstore was labeled AD&D at the book store and comic store [and the 90s was an absolute golden age of fantastic campaign settings] and the “older brother” crew (older friends, my best friend’s older brother, etc.) were playing AD&D since or since before (in the case of the latter) 2e. I actually learned how to DM not from BECMI or the 2e DMG (which was meh) but the idol cover AD&D 1e book Joe’s older brother left behind for us when he went to college. That was an excellent DMG that is still useful and inspiring today, even if filled with purple Gygxian prose and weird jank rules. I think part of the drive was that some people felt that more rules = better mindset was part driven by novelty, part by wanting a codified system (like complex simulation games or the direction of computer games), and part because the 1970s dungeon crawling wargame gone rogue did not develop satisfying mechanics for non-combat resolutions (it was all a mishmash of percentage, 1-in-X, and roll under, with with BECMI and 2e [and a couple precursors in 1e] at skills). But all of it is kind of fine stripped back if you just collaborate with the DM and the DM sets a satisfying difficulty for a roll prior to a chance contest (or doesn’t have a roll if not up to chance). That is to say, there grew then and is codified now that the character cannot do X unless there is a skill and mechanic clearly defined, whereas a player could say “my character grew up on a farm near X, would he be familiar with that plant?” And the DM would say “You probably came across it, but it’s kind of uncommon and most people wouldn’t know the properties. Roll at INT-3.” No herbalism or alchemy skill needed, it seems narratively satisfying, etc. A high level fighter who continually wore heavy armor should either be able to do simple repairs to their armor in the field with basic tools or could at least take a crack at it (rivots, straps, fittings that are bent and can be cold worked). An adventurer who was a poor villager probably knows how to sew regardless of gender, but the gentry or nobility would find that skill lacking. If there wasn’t specificity in the background, have one of the players make something up. Now they’re the rope guy. Now she’s the one who helped harvest herbs for their witch grandmother, etc. I think the beauty of things like Into the Odd, Cairn, Mörk Borg, etc. is that it provides just enough (for some people, too little) mechanics to frame the basics and let people make up ad box shit as they go. I do think some of the appreciation comes with age. Most of the original creators were adults, many into middle age. The prime audience getting into it are kids. The adults usually will find what they like to do but the kids crave the right answer rather than the grognard who says “who the fuck cares. Make a ruling and move on”.
@JCRandom
4 ай бұрын
Pixel, that's a great story! Great to also have opinions from players of the original editions probably never even existed in Southamerica. And yes, death is probably the most important aspect that was more or less forgotten in the newer versions, or even eliminated in some newer games! I really think more people are now also realizing there are a lot of indie games out there with very creative and better rules now that Wizards of the Coast are totally dedicated to self-destruction. I hope some day a group of people that play TTRPGs are no longer called "D&D" players by default (like in my country)
@JCRandom
4 ай бұрын
Oh, and Pathfinder seems like the perfect game for those that really enjoy the tactics and hard core strategy from D&D. Seems really cool for my past self when I was19 haha. Nowadays my brain would just shut down and melt just from reading the grappling rules...
@JCRandom
4 ай бұрын
@@jeremydurdil556 perfect explanation! The magic-the-gathering-ification of D&D! That explains basically everything lacking in the new games, pure imagination replaced by a deck of actions.
@reedbeazley3914
4 ай бұрын
lol "your child playing with Pikachu is like playing with the devil" should be a meme. had me on my sides, reminds me of people I have known in the USA.
@paavohirn3728
4 ай бұрын
Thanks for sharing your story and ideas! I've been playing since late 80's and the various D&D editions have been my love. It's been a frustrating, infuriating relationship even with many side tracks and also some years with minimal gaming. I've been at home in the OSR the last few years for similar reasons to start you're taking about.
@JCRandom
4 ай бұрын
yes absolutely!, the OSR and all the games/systems inspired by it have come to save TTRPGs. I really think If people begun playing rpgs with OSR games instead of D&D (as it usually happens), they would probably never get to playing D&D.
@paavohirn3728
4 ай бұрын
@@JCRandom Yeah. To me though the OSR games are D&D. But the evolution of the play style and philosophy with how the OSR game systems (or the actual old school pre-3e D&D) support it are a real treasure.
@Sierra99
4 ай бұрын
It is interesting how D&D does have the potential to bring the worst out in people. One of my friends DM'd, and it effectively ended my friendship with him for a long time. He DM'd for almost a year, during what was supposed to be a short campaign to give me a little time to prep my campaign, and dragged out for months upon months. His world had a "chaos" feature where he rolled a die and magic didn't work at least 1/3 of the time, meaning spell slots were spent without anything happening, magic items didn't do anything, etc.. This was supposed to motivate us to cure the campaign world of the Chaos, but obviously the essential flaw in that idea is that if the end goal of the campaign is to get rid of the effect that makes the game suck, we're not going to have a chance to enjoy the world without the fun-killing mechanic because the campaign will be over. On top of that he killed a player's character by rolling for half a dozen archers' attacks with a single roll to save time. And the archers' reasoning for attacking the PC was that they were afraid of the monsters we were fighting so decided to run, and the PC tried to stop them from stealing our wagon full of all our shit on their way out. The archers turned murderers were also trained militiamen who were placed under our command as a quest reward. Needless to say that player never came back. This DM did just about everything you shouldn't do, having an overpowered DMPC who was his character in another campaign, didn't learn the rules, didn't use any common sense in worldbuilding, limiting us to having access to only 2 cities while we faced overwhelming odds and threat that affected the entire world, using a single d20 roll for multiple attacks, not giving us enough loot, not giving shopkeepers basic items that he knew we wanted/needed, taking items away from us (as with the archers above), throwing overpowered enemies at us constantly which he justified with us saying the very first combat encounter with goblins was too easy, and railroading. The game of 5 players dwindled down to just 2, and my character died when the boss enemy got to roll death saves, rolled a critical success, and killed both me and the other remaining PC. I finally quit D&D when me and that one other player rolled up new characters, with much convincing, and died again on the 1st or 2nd session when the DM threw a group enemies at us, while we were travelling through open featureless terrain, that we literally couldn't outrun and were too strong for us to fight. I haven't been a player in a D&D game since, though I did DM a one-shot dungeon a couple of years ago
@JCRandom
4 ай бұрын
I´ve never thought of that but you are absolutely right, DnD will reveal all the worst in people and quite fast! Now that I have been sharing this video, there has been a LOT of people telling me their DnD horror stories and almost all of them include some duchebag DM with that exact same attitude, like the players are idiots that should be THANKFULL for all the horrible things that happen in the game because the DM is SUCH a genius!! And I'm so sorry for your rage-quitting, I hope you find decent people to play in the future.
@ponehanon
4 ай бұрын
Que buen video dios mio. Yo nunca fuí muy familiarizado con DnD pero si puedo entender las frustraciones que mencionaste en el video jaja
@JCRandom
4 ай бұрын
Gracias!, Uff los edgy teens destruyen cualquier cosa jaja
@Iron_Halls
4 ай бұрын
I left DnD years ago and never looked back. It was soooo boring and honestly the OSR has been the best thing that happened to me. Thanks for the vid bro 😁
@JCRandom
4 ай бұрын
The OSR came to save us all!!!
@Cronirios
4 ай бұрын
I remember how at the time (a few years ago) a similar thing happened to me. I was looking at many other intteresting looking RPG books and felt very atracted by their stories and setting, but I was surrounded by dnd fanatics who discarded anything non-dnd, and eventually I had that same last game where I had put a lot of work and ideas that were discarded for not being "the usual dnd things" and when that game died I took it as a signal and both changed groups and games. I started looking for other people to play with many other games. This eneded up being me going through many discord servers at the time as the people in my city where either not very welcoming or dnd purists. It's been some years and even though I find myself now in a dnd campaign (because a friend wanted to run it), I have such a hard time tring to find my fun in a game I don't like, but as the story is fine and the rest of the group are having fun, I try my best to have some fun in it. i ended up playing my char as one would play an untrusty vampire in a Vampire the Masquerade game, something I think most dnd groups would hate, as I run from most fights, have actively tried to kill other player characters and things like that (everyone is ok with that). It took me a lot of time too to find people that prefered the story and the roleplaying aspects over mechanics and fighting, as people I met most of the time around here where I live where just about fighting, "playing meta" and killing things, and didn't actually like or cared about the roleplaying aspect at all.
@Cronirios
4 ай бұрын
I started playing roleplaying games around 9 years ago. I use an "ITMEJP" video about Maid RPG as a reference. My rpg journey was a bit like this. 1. I discovered RPGs while watching a Maid RPG game on youtube at a time I barely understood English. 2. Then I fiercely tried to find RPG communuties in my crountry and the few people I found at the time lied to me and told me those things didn't exist here. 3. Months after I found some RPG groups in FB and through a LOT of effort, I managed to find an event going in a city. I went there, played a dnd oneshot and had a blast. 4. Time after I tried to find a gaming group in my city but only found people that were like... Against inviting new people to their groups. 5. I eventually found some recurring events in my city and started going. There I played a number of different games over some time. 6. I tried really really hard to find a dnd group to play in and live that "epic adlventure of growth and stuff", but most groups I found dissolved after the first session, either because the players decided to ghost us or because the dm decided to ghost us. 7. I discovered Dungeon World and ran a few games for some people. It was great. 8. Eventually I found dnd discord servers and I tried really hard to participate in those, but I didn't have a PC at the time, only my phone and people just couldn't imagine a way to play without rol20. I eventually got really mad, read a lot of books and started DMing over my phone for some people. 9. While some games were great and others weren't, eventually my group convinced me to run dnd instead of dungeon world, as they didn't like PbTA / One of those days I found a post on FB about a Vampire the Masquerade going on quite close to my place and I joined them. It was my first time acyually playing in person, once a week, over a few months and it was amazing. 10. I eventually managed to get a group together in person and we played for a really long time. I was the DnD GM for them and run many, many different games, while also still being a Vampire players every now and then with the other group, which eventually disolved. 11. Time passed and I started tired of dnd and its fights and the minmaxing, so I started introducing a lot of homebrew in my games since players where adamant against trying different games. Some of my players actually hated roleplaying or focusing on the story and the situations was similar around the discord servers I frequented at the time. 12. I eventually started two online dnd campaigns, one using Ravnica (which was amazin until the end) and another one about cursed pirates fighting demons in the name of evil gods... Which was awful since the players hated how I was running it (milestone system, a lot of RP, not that much fighting) and eventually left the game. The other one which was amazing, ended up disolving because latinamerican problems. 12.5. With the leftovers from each group (players still wanting to play) I made a dungeon world game and that was great. I was able to close that game well. 13. Then, with the pandemic going on, a friend sent me an IG link about a 5th edition VtM starting soon in a discord server, i was a bit burnt an skeptical at the time, but decided to give it a go (it was the most amazing 2-year long Vampire chronicle I had ever played). 14. Around that time I started storytelling Mage: The Ascension and started meeting a lot of people that more or less liked things as I do, with a bigger focus on the story than in the fighting or mechanics to "win more". I also managed to start playing (both a player and a St/DM) many other games and life has been better since.
@actortimmah42
4 ай бұрын
"Number 4, Dungeon World actions are stupid and I hate them." HA! Love it!
@JCRandom
4 ай бұрын
It's coming! I promise!!
@role4success
3 ай бұрын
Therion \m/ Their cover of Manowar’s Thor is EPIC!
@JaKorsarz
4 ай бұрын
I want add some to the list: Warlock! and Dungeon World. 14:45 New Code of the Sith? "Balance is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The RPG shall free me."
@JCRandom
4 ай бұрын
Cool, all extra suggestions are very welcome! Everybody needs a good list of extra systems-games to test.
@generalsci3831
4 ай бұрын
... I want to play a game with the Deep Goat now.
@JCRandom
4 ай бұрын
I should really make a module or something with a very short Deep Goat story, It might be also useful to help other rage-quitters like myself!
@Anim8ionManiac
4 ай бұрын
Great video, please make more, editing and drawings are cool
@JCRandom
4 ай бұрын
Thank you, I will!
@goatleg8927
4 ай бұрын
We need mini doom 3
@Darkwintre
4 ай бұрын
In my case I just wanted to run games that was fun for everyone and when playing tried to play the same way, sadly the other DM for my last campaign couldn't keep his own game straight taking what should have been a good campaign devolved into a series of one shots that failed because he was more interested in taking pot shots at me specifically than just running the game. I suspect he was offended after he messed up his first game so I ran mine on exandria and in 15 minutes accomplished what he still couldn't. That last bit was a surprise for me since I tried to get through to him, but after quitting and trying to go over what went wrong wrong I couldn't help remembering other times he messed up that badly. The only difference was that I really didn't care enough until I felt enough was enough. I made mistakes, but unlike him I was always trying to improve going so far as to tell them to ask any questions though it was nigh on impossible to get them to release their stranglehold on the rails! That wasn't a joke. Best wishes.
@JCRandom
4 ай бұрын
As someone said on other comment, RPGs have are VERY good at bringing up the worst part of people. One has to be very open to failing and learning in order to have fun. Also receiving help. I remember when I was DMing for my power-gamer friends I constantly asked them for specific rules and technical details, they new I wasn't going to memorize ALL the freaking rules so they were happy to be the rules-encyclopedias when necessary when I needed help. Perfection is the enemy of fun in this case.
@enomiellanidrac9137
4 ай бұрын
The whole story was quite interesting, but the final little piece of information is what retain my attention : a game inspired from "BLAME!" ???? First and foremost you sir have very good taste and second where do I sign?
@TheRetroBassist
4 ай бұрын
Bro, you said that here in South America there was no "Satanic Panic" related to TTRPGs, but that's because you're not Brazilian. Here in Brazil we had our very own witch hunt aimed at TTRPGs, especially Vampire the Masquerade, in the early to mid 2000s. It was rough, to say the least.
@JCRandom
4 ай бұрын
Yes!!!, someone else on the comments was also telling me about your witch-hunts! Terrible! I asked my best friend which is also from Brazil but she didn't know about it, looks like she left the country before all of the mess or maybe she wasn't yet playing so never heard of it. Now I need to find a good documentary about that. Sound very interesting, and UNBELIVABLY stupid (as most witch-hunts are)...
@steeljester1188
4 ай бұрын
Finally some good content
@wendycalvimontesandi6571
4 ай бұрын
This video was so good😂, I want to play🙌🏼
@josemiguelugartevega7175
4 ай бұрын
que gran historia... me dieron ganas de probar más sistemas :D
@JCRandom
4 ай бұрын
Cuantos mas pruebes mejores serán tus próximos juegos!
@paavohirn3728
4 ай бұрын
I can wholeheartedly recommend this as well!
@emanuelseibert3790
4 ай бұрын
Si querés uno muy ligero de reglas y tenés buen inglés(que supongo que sí pq viste este video), Cairn está muy bueno. Tiene las reglas justas y necesarias para funcionar, y todo lo que no está escrito lo pueden manejar en la mesa como prefieran. El pdf con las reglas tiene 20 páginas solamente, y lo único que se necesita para jugar son los dados (que se pueden reemplazar con alguna app), un pedazo de papel para escribir el pj (se pueden usar los pdfs de la página pero no son necesarios), un lápiz y una goma c/u, e imaginación. Es un sistema bastante sólido para probar algún OSR
@hggpi
4 ай бұрын
10 years jesus man thats a lot
@JCRandom
4 ай бұрын
I've wasted a LOT of time. But I'm trying to make up for lost time!
@tomoyuukinue2185
4 ай бұрын
I feel you man. luckily I found out other trpg and get new set of friends or else I would have left the hobby altogether
@oxybe
4 ай бұрын
The main point of a GM screen shouldn't be that it hides your rolls. On the GM facing side there should be a bunch of valuable information to help you run the game better: in a game like D&D that would be stuff like: a generic average DCs/Level table for trying easy/avg/hard stuff, quick and dirty monster gen rules, if your game features a lot of traveling time and distance travelles equivalences to let you eyeball stuff (one overland map hex is 8 miles across, PCs can travel 24 miles/3 hexes in a day of traveling without exploring. Horses travel...). Yes you can use it to hide some rolls, and i would say that some rolls are best left hidden, if that and hiding the failed novella you're running the Players through is all you're doing behind the GM screen, I'd say you're seriously misunderstanding and misusing it.
@mkklassicmk3895
3 ай бұрын
This is why I hate 3e and Pathfinder.
@Thenarratorofsecrets
4 ай бұрын
Oh good, another guy crapping on 4e randomly. Well I'm out.
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