How do you tell an impactful story without actually telling anything? Would dialogue actually hurt these games' delivery? Why is atmosphere such a powerful tool?
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Twitter: @jess_zakilly
Games shown:
Spyro the Dragon / Spyro Reignited Trilogy
Same sick burns, same smoldering attitude, now all scaled up in stunning HD, Spyro is back in the Spyro™ Reignited Trilogy! Rekindle the fire with remastered versions of the original three games, Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! and Spyro™: Year of the Dragon.
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Manifold Garden
Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
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The Room Series
A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
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Rime
A land of discovery stretches out before you. Explore the beautiful, rugged world of RiME. Armed with your wits and a will to overcome-and the guidance of a helpful fox-you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.
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Journey
Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
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#gameanalysis #gametheory #gamelore
Негізгі бет How Mood Impacts Level Design
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