This is the game that introduced me to the franchise, so I was genuinely shocked the first time I heard people say that they didn’t like it.
@FirstName_LqstName
Ай бұрын
Tip for everyone who says the controls are bad: Switch to Knuckles when you wanna go slow. Switch to Tails when you wanna be precise. The friction in this game is the same as SA1. The top speed and acceleration are what's making you slip off everywhere. When you get good, you won't even notice. Running the game while trying to switch as little as possible is only fun when you actually get used to the game for more than 5 seconds.
@GamexHunter10
Ай бұрын
They are objectivly bad, and the friction isn't even close to Adventure 1 you're just saying that to say it. It's fine if you enjoy the game, but yoy can't juet say the flaws it has don't exist
@FirstName_LqstName
Ай бұрын
@GamexHunter10 If you spindash spam in SA1 and go as fast as possible. You turn just as fast. You don't notice cause you never hold that top speed for nearly as long cause Sonic's default top speed is set low. So he naturally slows down, especially while turning. Sonic Team knew this and intentionally made the high-speed section in Speed Highway have more friction and a much smaller turning radius to compensate for the speed. Heroes' higher speed overall doesn't help they didn't bump up the friction at all. So it feels slippery. Knuckles doesn't run into this problem because his top speed and acceleration aren't nearly as high. And Tails is slower than knuckles. The flaw "the games controls are slippery" is technically true, if for some reason you never choose to switch to Knuckles or Tails. The devs knew he was too fast but also knew automated sections, and the level in general would be way too slow if they lowered it. So, instead of adding dynamic friction, they gave you a gear shift. It is a flaw. But you are in control of the buttons you press. If you fell off somewhere in the game as Sonic, it's most likely in places they specifically designed for you to be more precise as a different character. Play them back to back or something I wished they had bumped up the friction, but I've never understood why people hate the movement. I hate how SA2 made Sonic feel heavier, his air dash has no range, and his B button has a move that's meant to give you speed, and also have a move that kills it. But i never see anyone point out those flaws when its all objectively bad game design.
@FirstName_LqstName
Ай бұрын
The level system isn't useless. It's a Sonic game. The higher the level, the more damage they do. Meaning the faster you beat them. It gives you something to think about every encounter and checkpoint. Cause yes, the character you're selected gives you a level up when crossing a checkpoint. It makes you chart your run more and not just turn off your brain and hold forward and spam spindash. The higher the level, the different attributes they have. It's not that hard to figure out. Just pay attention
@GamexHunter10
Ай бұрын
You're acting like leveling uo changes the game, all it does is increase damage. You don't approach combat different because of levees you'll always do the same thing but faster if you're leveled up. Sorry it's not useless, it's purposeless. There is no reason for an Adventure game to have levels like this
@FirstName_LqstName
Ай бұрын
@GamexHunter10 Level 2 Knuckles gets a third extention into his combo, letting you badnick bounce like in the classic era. This shreds hammer enemies and lets you deal with much faster. Level 3 knuckles gets an powerful AOE attack. Meaning you don't have to bounce on enemies anymore instead of aiming for the ground, and moving on to the next section is faster and clears all the bots behind you. Level 3 Tails is broken. He literally destroys everything with a single thundershoot except for hammer enemies and the occasional spiked shield egg pawns. Level 3 Sonic lets you use the polls without using the tornado attack. Instead, you can just homing attack or Rocket Excel, and it will use it much faster, shaving seconds off your time. Level 3 sonic also has his homing attack to remove shields automatically. No tornado requird. Again. Letting you shave off time. Combat in Heroes always has a fastest way to approach. But the level system makes it dynamic so you're not just spamming the same move over and over for every encounter. The randomness of orbs dropping makes it so you prioritize a different strat mid run and adjust accordingly. Sometimes you don't even wanna do skips cause missing a checkpoint might mean you miss a level.
@FirstName_LqstName
Ай бұрын
@GamexHunter10 honestly, it's not all major changes (excpet badnick bouncing its super satisfying), but it makes it similar to doing score tech in SA2 where there was always the fastest way to approach a problem. The levels just raised the skill ceiling slightly higher and not make every encounter the same every playthrough. It also rewards players for _actually paying attention_ and trying new things SA2 didn't have much of that other than the glitch tech. Which.. Most of which carries over to Heroes.
@FirstName_LqstName
Ай бұрын
@GamexHunter10 Also i just remembered.. Level ups affect your rank. Like they literally show up on the results screen and everything showing how many power cores you got in total for each and adding them to your points. It's not a lot of points. But it's finally added a collectable that isn't boring or a pain to get. Something red rings in modern games fail at doing. Did you miss that, or did you not care ?
@SlyCooperRocks
Ай бұрын
I do have nostalgia for Sonic Heroes because it was my first Sonic game but I do understand the criticisms it gets. I personally don't care for the team battles because they happen for either no reason or for stupid reasons.
@alescano3504
Ай бұрын
I'm gonna be honest, most of these criticisms are product of a lack of understanding of the game mechanics. For example, you don't understand how rail grinding works at all. All of your mistakes could have been avoided if you understood the mechanics. Or like, your complaints about the movement and the combat. You are supposed to use all the three characters for traversal and combat, that is why they have different abilities of movement parameters
@GamexHunter10
Ай бұрын
Tf is there to understand about rail grinding? You get speed by mashing B, occasionally balence to keep speed. Suer basic & broken. And my complaints about movement are super valid, its super slippery. Flight has no horizontal movement. And Power flies around while attacking, although I've been notofied that there's a way to circumvent that with Knuckles but thats onlt 1/4. And also throughout my video I show dectionz where I use different characters for different plaformering. Such as Tails at the Hauten Mansion rail grinding, or Bullet Station Platforming. I even talk about how each character has diffferences in their movement and thats why I prefer the Power character overall compared to the others
@dandark8157
Ай бұрын
@GamexHunter10 He is not wrong tho. You only mash B on rails when you don't have enough speed. If you do, you then hold the B button. The grinding in SA2 was just holding the B button and only lean slightly to the side to balance which feels more natural and tougher at the same time in Heroes making it more basic than the grinding in Heroes (don't hate those, still prefer over most games). Besides like others already said, the grinding is just as broken in SA2. The reason that happens is because you are switching on curved rails or rails with height difference, the same can happen in SA2 as well. The movement in this game isn't that bad because most of the time people just do not know what is coming towards the player and do not pay attention especially if they play the game for the first time. You never have to go on full speed. Not only can you use Fly or Power, you can also use Speed and just move the stick less and learn the level design. It also helps a lot when you jump in the air before turning as Speed because turning mid-air is still just as precise as in the Adventure games and helps you a lot to cut your speed and brake just like the classic games also did. Flight gives you enough horizontal movement. You can use Sonic's momentum, combine it with Tails higher jump and then press Flight at the last moment. You can slightly extend your flight by using your thunder shoot. But otherwise if flight was like in SA1 that would only break the level design which could make the game too unchallenging because you would skip too many platform sections and that would make these pointless like the first Tails stage in SA1 where you can just fly from the start right to the end of the level which is why I think Speed Highway is the only good Tails stage in SA1. Even Power's glide can be used for other than fans because Sonic's momentum is also useful to glide over enemies you might not want to fight. It also helps you to regulate your jumps and even kills weaker enemies with enough speed. Power barely moves around if your stick is neutral. It also gives Knuckles another fast attack but his combo can still be used by timing his attacks without sliding around. Alternatively use the Fire Dunk in the air instead to stand still on the same position but also be careful not to get hit because of that. The game does have its jank that make it actually flawed in some areas but this is only sometimes the game's fault. Most of the time the player does need to get better and learn all the mechanics the game gives to them even when some of which are not told by the game. They need to be more creative in this game than in most Sonic games.
@user-vt6dd4kz5t
Ай бұрын
I mean you can get use to the controls like i did the issue is that it's repititive asf..
@Twilit_Gamer
Ай бұрын
I played through this game for the first time last summer. Did I enjoy it? Yes. Would I replay it? Eventually. Do I agree with anything you said in the video? Yes, actually. Down to which levels were fine, and which ones were garbage. Tbh, idk why I liked it. Maybe because it felt different from the others somehow? Idk. But I'll definitely give it another go to see if I can still withstand it. Who knows? Maybe my anger and frustration will actually be enough to make me hate it this time. But first, I'll be finishing Shadow the Hedgehog... *please send help*
@GamexHunter10
Ай бұрын
play the ROM hack for it, Shadow Reloaded. I swear I actually enjoyed my experience with the game mostly. My review is coming this Weekend (Likely Friday)
@Twilit_Gamer
Ай бұрын
@@GamexHunter10 I was already about ⅓ of the way through the base game when I wrote the comment, now ½. But I'll probably check that out eventually.
@SAMURAIPACK456
Ай бұрын
Heroes is better then SA2
@GamexHunter10
Ай бұрын
You're absolutley positivly insane
@SAMURAIPACK456
Ай бұрын
@@GamexHunter10 indeed i am, heroes has better level design, better controls, better playstyles and better rail mechanics, they both jank but heroes does far better in every way
@GamexHunter10
Ай бұрын
@@SAMURAIPACK456 All of those except 2 are just objectivly false. The controls are like walking on a lubricated bar of soap, the grinding system is literally broken. The Level design is just different I would agree that some hunting levels are real annoying but it's balenced out by levels like Cosmic wall and the speed levels. And I never found anything jank about SA2 especially compared to Heroes and Adventure
@ThisisTheUltimate
Ай бұрын
@@GamexHunter10I'm someone who likes SA2 over Heroes, SA2 is my top 2 Sonic games behind just SA1, however I still love Heroes and I would say it's debatable, Heroes controls how it does because it was made to control how it does, see those mods which import Heroes stages into SA2, SA1 even 06, they don't look as much fun, they look kinda toned down, same happens if you port SA2 stages to those other games, or 06's (unless changes are made like the SA2 06 Mod which is fun), as for the rail ginding, they may not be as in-depth as SA2 but they do have their own mechanics, mashing the accelerate button in straight lines while holding down hill, holding the analog in the opposite direction of a turn to not lose speed, and about the jank on rails, the only ones I found are also present in SA2 which is mostly rail switching in high speeds which sometimes will just throw you off, but like I said that happens in SA2 too, a lot
@GamexHunter10
Ай бұрын
@@ThisisTheUltimate I guess I was lucky because that rail switching non-sense never really hapoened to be in 2, but again I did play the Dreamcast version and not Battle. And I agree about the lecels, different game different design. But the habdeling is judt too loose to do anything precise that the game asks of me for
@Brianycus
Ай бұрын
I really love the video, but I highly recommend you trim that intro because you almost lost me until I saw the chapters. So think about just full blasting the video with no intro for your next one! That said, I'm sorry but Sonic Heroes was the best of the best of that time. Does it have flaws? Yes, but really when you play any early 3D Sonic game, they have their flaws, and Heroes' flaw is how they handle the friction of the game, but nothing else amounts to that. Also, please finish the game because the pay off is great in the end.
@FirstName_LqstName
Ай бұрын
Yeah, i wish you could switch mid-air, too.. I love this game. I think it's great, and most people who play it go in with the SA2 mindest of "hold forward and don't think." I love the small bits of tech you can do in this game. But if you could switch you mid air the amount of it would be game breaking. But i love breaking video game levels, so they really should've done it. The potential is way higher than any other Sonic game for cool stuff. Also. The game's not that hard. The only levels you enjoyed were the easiest ones which... idk whay to tell you. Skill issue. Video games are supposed to get harder the more you progress. If it didn't do that, I feel like it would be more like SA2, where im basically just turning my brain off. Every single level looks and sounds different, but playing them feel the same in terms of difficulty. That's just.. Good game design. Challenge the player. Make sure they're good at the game ? You do a lot of "why did you do that" moments Ngl i sucked at first when i was a kid but after you learn the level like the classics you tend not to fuck up so much anymore and find that _perfect flow_
@GamexHunter10
Ай бұрын
I would have to disagree, the levels I liked were not only the mosr fun, but typically the shortest and least glitchy. Rgg Fleet is a good level, but then Final Fortress is judt awful. Not from a difficulty stabdpoint but a level design one. And again and your SA2 notion, Final Rush is far harder than City Escape, Or Cosmic wall to Iron gate. They do evolve doffoculty but my issue with Heroes is that many levels are juet frutrating in general. You go slow in the haunted mansion , Rail Conyon is literally broken. But agian level design isn't my main issue it's the jank, which just makes the leveks bad to play in general. Its the exact same issue with 06
@FirstName_LqstName
Ай бұрын
@GamexHunter10 Okay. What's the jank ? 06 has little to no collision for all its objects. Very frequently doesn't register light speed dashes. And will find many ways to stun lock you unintentionally or send you flying to infinitum. The only jank Heroes has that most Pre Boost Era games doesn't have is Tails' flight formation, sometimes cutting momentum when forming. I've played both Heroes and 06. The only "broken" thing about Rail Canyon is the grinding. The grinding was broken in SA2. In both games, if you ever switch rails while the rails are at a slight angle or the rails aren't all perfectly straight, there's a good chance you'll get flinged off. Especially so during loops. Have you maybe seen some glitches I've never seen before or something ? Cause on a casual A rank run on this game. The only jank is in the Pinball stages, the worst levels in the game.
@Crysis36
Ай бұрын
@@FirstName_LqstName Ocean palace the boulder section is pure jank theres even a part in that stage when you can die by going on a different loop
@user-vt6dd4kz5t
Ай бұрын
Oh...btw there are rumours that this game is actually getting a remake om unreal engine 5...do you think you would potentially change your mind if this game get a remake but more polished and unique level design and tight controls? I mean im pretty sure if this game was .ore polished it could potentially change your mind
@GamexHunter10
Ай бұрын
Oh, most defenitly. That was just really my main issue
@saligraphy
5 күн бұрын
Sega def took a risk by making the team system
@AuroraWhite28
19 күн бұрын
I honestly just see sonic heroes as "wasted potential" because it does so much cool things at once..but so many bad at once.. Also from my experience playing this (i got all A ranks, i am a insane person) the speed characters are legit way too broken, i had so many moments where not even doing alot i legit noClip trought walls with speed characters... if this game din't had a Rank System i probaly would have only played with Power and flight characters.
@AquaVerve
10 күн бұрын
Inaccurate, Sonic adventure 3 was made in 2006
@Sharpteeth32
Ай бұрын
Yeah, I just...don't like this game. Not a fan of the whole team based gameplay gimmick. The controls are bad, the later levels are too long and unpolished, the story just is not a worthy follow up to Adventure 2... I could go on, but you get my point.
@joshuasanderson7359
Ай бұрын
Which platform did you play this on? Xbox, GC or PS2?
@GamexHunter10
Ай бұрын
The Cube
@jaimelyngreggkitley1990
Ай бұрын
Sad panda
@FirstName_LqstName
Ай бұрын
He.... Espio sticks to the wall cause he's a Che-
@GamexHunter10
Ай бұрын
What
@FirstName_LqstName
Ай бұрын
@@GamexHunter10 your trolling
@GamexHunter10
Ай бұрын
@@FirstName_LqstName you trying to say chameleon?
@alphabae7512
Ай бұрын
Sonic Heroes is barely an okay game, hardly worth revisiting.
@violetapvpmatchs3493
Ай бұрын
Hey, the Discord invite is not working
@GamexHunter10
Ай бұрын
Holy shit I forgot I even had that as a link. I'll look into it, thank you
@GamexHunter10
Ай бұрын
Should be Set up now if you wanna check it out :)
@skip-4259
Ай бұрын
Yeah I quit this game before finishing the first level because like I barely got through and was like “this will not be fun”
@TheSydneyLad
Ай бұрын
I accept the flaws that YTers say about Heroes, but I can't accept the rail switching critique. I'm convinced that you all just suck at it, or you just try switching at bad times that look visually obvious. I've never had a problem with it.
@GamexHunter10
Ай бұрын
How does one suck at rail switching if it's automated? This isnt SA2, thr game manualy attempts to put you on the other rail and fails
@TheSydneyLad
Ай бұрын
@@GamexHunter10 Sorry, I may not understand what you mean. Like SA2, you lean either left or right, hold the stick, and press A or X.
@GamexHunter10
Ай бұрын
@@TheSydneyLad you were talking about how you feel rail switching isnt broken people just suck at it. And then I asked how does one suck at raul switching? Yp7 hold a direction then ptess jump, it's the game that falls apart when you do it. I was sayong in SA2 you have to manually homing attack instead of game automation. Nothing about leaning, and even then leaning barely does anything in heroes, you dont really gain or loose speed if not leaning properly
@TheSydneyLad
Ай бұрын
@@GamexHunter10 As far as I know, I'm unaware of any automation aside from the automatic grinding action. I have to manually move the stick left or right.
@GamexHunter10
Ай бұрын
@@TheSydneyLad Thats hardly manual, and I meant the action of the rail moving its self, in SA2 you had to jump off and then manually homing attack to another rail. The act of switching in Heroes is far simplified and relies on the game. See id you miss a rail in SA2 its the player's fault, but in Heroes it's always the game's fault. That's my point
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