What hurts Nemesis in the remake was that he was treated more as a boss event rather than a randomized ongoing threat. The tension and fear isn't really there when you know when his sections are coming and that the the most of the time, you're just pushing forward and dodging heavily telegraphed attacks for most of the encounters. Don't even get me started on how wasted his first form was.
@YEY0806
Жыл бұрын
It's even worse that he barely got to use the iconic RPG, like one chase section, and that's it?!
@brunopagnoncelli975
Жыл бұрын
This whole comment hurts me in espiritual ways
@shrubbery8090
Жыл бұрын
Should have been more along the lines of like majima everywhere from yakuza kiwami, he should have popped up occasionally in random areas to torment you as apposed to his current... Set appearances with mostly bland encounters
@Lhamb
Жыл бұрын
@@shrubbery8090 This is such an out of left field comparison, but a great one
@KneeCapHill
Жыл бұрын
They nailed the persuer AI with mr x. Nemesis should've been a more aggressive mr x and it just wasnt for god knows what reason
@marshmarshwell364
Жыл бұрын
Fun fact, nemesis was so intelligent that all they had to do to get him to find the stars members was to show him pictures of them.
@TheTownNarcoleptic
Жыл бұрын
Damn. Even hitmen ask for more info than that. Dude was DEDICATED.
@wolframvonstein7303
Жыл бұрын
@@TheTownNarcoleptic Made me wheeze, thank you!
@Dr.Bright17
Жыл бұрын
“You’ve hit all my criteria, time to come kill you now!”
@idoitbox986
11 ай бұрын
I’m not very educated on res lore but didn’t mr x do the same thing but with Leon and Claire
@ismaeldomingues41
11 ай бұрын
@@idoitbox986 actually, as far as i'm concerned, mr X is just looking for survivors to kill. Nemesis is after the STARS, Mr X is just after any potential witness
@GMero12
Жыл бұрын
Something to add about final Nemesis. In the Original, one of the things that really drive the point of him being on his last legs is the fact that it doesn't immediately fight you - he actually eats up the corpse of a dead tyrant to achieve his final form, and that's the presentation for the fight: you're not his target anymore, he just wants to eat to not die
@Umbra_Ursus
Жыл бұрын
I don't think it was even eating: I think it was taking biomass to replace what was beyond saving or replacing properly. In other words, we did so much to him by that point, Nemesis wasn't able to properly regen anymore, or even hold a consistent build. It was just desperately clinging, not to life, but being able to hunt STARS. Even in near-death, it's sole goal isn't flight or fight, its to hunt *us.* Then the remake is just a big "scary" meat wall with his head still being more-than-less intact, and I wonder what happened to horror games over the years...
@solid_fire9388
Жыл бұрын
@@Umbra_Ursus what happened ? capcom higher ups in suits fucked up big time.
@davidburnett5049
Жыл бұрын
@@Umbra_Ursus 'taking biomass' and eating are pretty much the same thing. I think you guys mostly agree
@ashnlg4185
Жыл бұрын
@@solid_fire9388 this comment honestly doesn’t make sense. Capcom doesn’t even make the game, they only produce it. It’s the development team that ended up cutting a lot of the original content in the remake.
@bickflick
Жыл бұрын
@@ashnlg4185 yeah; the main team has shown from RE2 and RE4 that they can do the job; the b team has shown they shouldn’t be let near other titles after RE3
@izenheimreborn6390
9 ай бұрын
I love how Nemisis turned from a terrifying enemy who could show up at specific, yet semi-random times to chase and attack the player, forcing them to make heat-of-the-moment choices that affect the outcome of the entire game, then he just becomes a Zelda dungeon boss
@TipoIrritable
7 ай бұрын
Still terrifying tho
@Corvus-uh2db
7 ай бұрын
@@TipoIrritable No.
@sherif7491
7 ай бұрын
Ur opinion @@Corvus-uh2db
@Zorothegallade-gg7zg
6 ай бұрын
And also a generic corridor chaser.
@rarescevei8268
5 ай бұрын
@@Corvus-uh2dbStill terrifying, yet not even close as in the OG.
@rustledentity5511
Жыл бұрын
One thing that upset me about the remake was his mutations being completely and entirely beneficial. In the original, the mutations Nemesis underwent looked grotesque and like they were painful. In the remake any time Nemesis undergoes a crippling injury, his body adapts to the damage and becomes an even more powerful monster than he was before -- making you wonder why he even bothers to avoid injury, when injury just seems to make him more powerful. A big contrast is the final forms Nemesis take. Nemesis in the original was this disgusting blob monster, with broken, misshapen legs, that was only barely able to hobble around. In the remake, Nemesis becomes this horrifying tentacle monster the size of a small building, that is now stronger than ever. The reason why I bring this up? Because Nemesis at his heart was meant to be a homage to the Terminator, a relentless killer that absolutely will not stop, until you are dead. He doesn't feel pity, remorse, or fear, and he will never despair at his own injuries, but will simply power through them because self-preservation is an afterthought to his primary goal of destroying you. Nemesis going through this gradual breakdown as the story progresses, getting shot, caught in explosions, even having his head melted off by corrosive chemicals, and even falling into a vat of acid, he just refuses to stop. Nemesis, from his activation until his last breath is designed to bring about your doom, and NOTHING will distract him from that mission -- he is completely unfettered by concepts of pain or fear.
@upsidedownfoxxo879
Жыл бұрын
This is just me spitballing, but maybe nemesis didn't want to go "all out" immediately. He underestimated Jill, packed his weapons and went for a surprise visit not expecting to be torched and blown up inside a subway. Then he realized that he would have to try a little harder, and mutated into the much less practical dog form. In the end he even sacrificed all his mobility in order to be able to withstand her. He's still sacrificing things along the way, like the extra energy it likely takes to "operate" the dog form. I'd imagine that he'd still take that into account, since higher energy consumption and the overall larger size will make pursuing Jill much harder than the vaguely humanoid form
@ordinary_vanity
Жыл бұрын
what are your thoughts on the way g-birkin progressively evolves to get stronger after each fight in re2? or would you chalk that up to the differences in the g and t viruses? /gen it seems they go through similar forms throughout the remakes, with g mutating more and more beneficially until stage 4/5 when it’s gone through so much damage it’s basically just a mass of cells. the final fight nemmy is similar - though i guess that’s only because he was chilling in a vat of acid.
@captainmega6310
Жыл бұрын
@@upsidedownfoxxo879 god point, but I feel it could've been a bit better emphasize
@finleymorris04
Жыл бұрын
@@ordinary_vanity G is fine like that because that was the whole point of G and why Umbrella wanted it so bad, it’s so unstoppable anything you throw at it will ultimately just make it pissed and stronger
@ordinary_vanity
Жыл бұрын
@@finleymorris04 the whole point of g was that it could bring back the dead, regenerate dead cells, and infected could still reproduce, unlike the t-virus, which rendered its hosts infertile. spencer wanted immortality from g, not a bioweapon. the constant mutations, beneficial or not, were not wanted. that’s why they went after william birkin. seven years at nest with no progress on controlling g’s mutations - they lost their faith.
@laraschroeder5195
Жыл бұрын
The original Nemesis's forms showed us how his first form was his strongest. Most boss battles have the big bad power up at the end and become stronger than ever, but with Nemesis, he was already at his strongest. His final form is exactly what it is... his final form before he dies.
@Wiseman108
Жыл бұрын
Technically his 2nd form was the strongest in the original (that's when he started using his tentacles).
@megan00b8
Жыл бұрын
@@Wiseman108From a gameplay perspective yes, but from a narrative perspective it was a worn down damaged version. His behaviour, his equipment, his design, they all reflect that.
@Vaquix000
Жыл бұрын
@@megan00b8 I mean, if it was actually supposed to be weaker narratively it would do less damage and take less hits but that's not what happens. A boss that actually gets easier and weaker later on would be braindead game design - games are supposed to get more challenging, not less. He only became mentally weaker. That's it.
@absolutegoatfuck5019
Жыл бұрын
@@Vaquix000 he was weaker but not in gameplay for the exact reasons you stated, congratulations. You almost understood
@megan00b8
Жыл бұрын
@@Vaquix000 Yup, you've explained exactly why what I said was correct.
@RazorToaster
Жыл бұрын
The original's final form of nemesis had behaviour that more reminded me of the end of the first terminator film. It was on its last leg, wounded and dying, and it was still trying to end you. Crawling after you, it won't stop until you or it is gone.
@shcdemolisher
Жыл бұрын
Yeah!! Badly damaged, only wanting to kill it's target at all cost, even if it died.
@danskyl7279
Жыл бұрын
Sarah Connor: You're terminated, f**ker! Jill Valentine: You want STARS? I give u STARS! Sarah Connor is heartbroken and mourns the death of Kyle Reese, Jill Valentine is also heartbroken and mourns the once good Citizen of Raccoon City.
@Nuuk_
Жыл бұрын
Well stalker enemies in re are just bio terminators, just replacing badass forces of nature with horrifying forces of nature
@crazydud3380
11 ай бұрын
That's because Nemesis was RE's take on the Terminator. I mean, it really is. Unfortunately, the remake just made him another, hulking RE monster. It's weird, cuz they had just handled Mr. X correctly in RE 2, and in the newer games, they had done these types of enemies correctly in Village (Dimetrescu), and especially in 7 (both Jack and Marguerite). In fact, I would say Jack Baker is the closest we have gotten to the modern equivalent of the original Nemesis, considering how the dude is somehow still alive even in the End of Zoe DLC.
@hieioni3354
10 ай бұрын
@@danskyl7279 Citizens*
@NeinBreaker
7 ай бұрын
What adds insult to injury is that you can unlock concept art of Tentacle Nemesis. The game designers actually went through the effort of envisioning the design of his second form, then went: "Nah, turn him into a dog." instead.
@arinkoc8291
Жыл бұрын
It might infuriate you more to know that if you miss the grenade launcher or the shotgun or both in the lead up to Dog Nemesis, they will be handed to you in the save room you arrive at immediately after the train crash. It's absolutely hilarious.
@cloudshines812
Жыл бұрын
So even IF you try to challenge yourself in RE3 Remake… the game will STILL breastfeed the player regardless of their difficulty. I get the adaptive difficulty… but straight up handing you weapons is just idiotic
@raventamer99
Жыл бұрын
3make made me bail on the franchise and haven't looked back. Sure Village and 4make looked pretty cool and still do, but they flat out stole my money at $60 when I put more time into the Valley of the Yeti for Far cry 4 than I did 3make, and it becomes an extra stiff kick to the gut seeing Village and 4make get soooooo much more attention. Ehh, if it ends up $20 bucks used in the future I might play 4make somehow but not likely. 3make is worth $20 tops, so I still feel as if I'm owed $20 - $40 worth of game. Crapcom can shine my sphincter, normies and shills get the bayonet. Thanks for coming to my Ted Talk.
@LastPlaceHero
Жыл бұрын
@@raventamer99 i never played 3make or 3 thinking about it but I still knew the massive impacts the nemesis had even without playing it, he was such an iconic character you could recognise him without even knowing why. I also knew about the AI advances he made all without ever playing it or watching or reading anything on it. I've basically only played RE1, RE2 and RE4 plus 4make. Will tell you, 4make is worth it definitely. Just wish some of the campier stuff was kept in. But my biggest personal gripe with 4make is salazars non mutated design for the cutscenes if that tells you anything. Dude looked older than his actual age in the original, dude now looks like 90 when he's in his 20s. Just doesn't sit right somehow
@arinkoc8291
Жыл бұрын
@@raventamer99 I love 8 but it's still a little on the shorter side at 10ish hours and the extra content isn't very good (Mercenaries is only fun if you buy the DLC) but I would genuinely recommend 4 remake, though I totally understand your point
@arinkoc8291
Жыл бұрын
@@LastPlaceHero I loved Salazar's new look personally
@monsterhunter4398
Жыл бұрын
Brad’s voice acting in Nemesis’ first appearance literally gives me chills. The absolute terror in his voice and the way he screams at Jill for help. Chills.
@Rihcterwilker
Жыл бұрын
Yes. For as cheesy as the RE1 dialogue is, Brad in RE3 was great!
@100organicfreshmemes5
Жыл бұрын
I didn't play the RE games growing up so I'm not nostalgic for them and the terrible voice acting drags them down as horror games IMO, but I agree his voice acting there has aged excellently. Not the best I've ever heard but it's good and for the time was top notch. Now Jill on the other hand...
@georgehouliaras7239
Жыл бұрын
@@100organicfreshmemes5 Still miles better than Jill's voice Remake3. She is basically Donte(Dante from DMC reboot) but with tits. What an obnoxious character. As for the voice acting in the older games, only in 1 it was bad, it got better with 2, many of the actors reprised their roles, RE4 Ada was actually RE2 Ada. Claire had the same VA for years etc etc.
@100organicfreshmemes5
Жыл бұрын
@@georgehouliaras7239 Haven't played or watched much of the RE3 remake so can't say anything on that.
@georgehouliaras7239
Жыл бұрын
@@100organicfreshmemes5 Lucky you. Jill's new voice actress is the Resident Evil 3 remake in one of these people who think they can "fix" the characters going so far to change the script in some lines because she thought it was "mansplaining."
@joshuareesor1756
Жыл бұрын
53:26 To be fair, it seems to be an interdimensional bookshelf that can somehow occupy two spaces simultaneously, so maybe Nemesis just wanted to find a way around that spacial anomaly rather than go through it.
@coffee-ouji
Жыл бұрын
I was going to point that out What that shelf doin?
@SulphurMind
Жыл бұрын
It was the shelf from RPD, it is a foil to the mind of Nemesis, as seen in Neocranium's video *Touch the Shelf*
@jatoarkanen4435
Жыл бұрын
Light novel about Jill would be titled "There's a Spatial Anomaly in My Shelf, Guess It Could Be Handy Sometimes"
@thedarklrd6714
Жыл бұрын
Must be a shelf from the old "help I keep accidentally building shelves" meme
@jatoarkanen4435
Жыл бұрын
@@thedarklrd6714 But this is the first time somenody builds a shelf by dropping a shelf. Truly, Jill is on the next level of skill. Devs probably had to limit her power, otherwise she would have made a shelf out of Nemesis.
@jimmythegrunt7371
5 ай бұрын
So, in conclusion: Resident Evil 3: Nemesis (1999) Resident Evil 3: Nuisance (2020)
@realskii
3 ай бұрын
Exactly
@fogsster
3 ай бұрын
I most likely wouldn't be able to sit through this hour-long video essay due to my ADHD, so thank you for summing this up for me.
@jimmythegrunt7371
3 ай бұрын
@@fogsster You're most certainly welcome.
@Awesomeflame16
3 ай бұрын
@@fogsster fortunately I was able too. Probably because it really interests me.
@TheAzulmagia
Жыл бұрын
I've never seen Resident Evil 3 before, but just watching Nemesis actually run at you instead of menacingly slow walking like most other horror monsters actually spooked me a little bit.
@Shadow9808
11 ай бұрын
Now imagine passing through a door via screen transition will not save you, as he WILL open and follow you through doors if you linger too long. I will never forget him busting in with the rocket launcher, taking aim and I entered the police evidence room, thinking I was safe... And he suddenly enters and takes aim AGAIN.
@hieioni3354
10 ай бұрын
@@Shadow9808 Yes, original Nemesis was RELENTLESS.
@iamMildlyUpsetWithMostOfYouTub
10 ай бұрын
@@Shadow9808 I thought I could just ignore him and go through a door like with any other enemy in RE. Was not ready for him to bust through and sock me in the face.
@CrasherRed
9 ай бұрын
there are few things I've found in horror games scarier than Nemesis rounding a corner full tilt & starting to kick the shit out of you right as you enter a new room.
@Shadow9808
9 ай бұрын
@@CrasherRed I have lost count of the number of times I'd be wandering the streets, Nemesis's theme suddenly starts, I freak out expecting he's behind me, only for the big fucker to suddenly SLUG ME THE SECOND I PASS A CORNER... I swear, every time I saw he had his rocket launcher during a random encounter, I screamed like a little girl and panicked. You wouldn't think a Tyrant could be stealthy, but THIS BOY... He scared me.
@seratope
Жыл бұрын
Okay, Nemesis catching the rocket was a pretty cool moment. Why the hell didn't he use that same rocket to kill Carlos? Why the hell didn't he catch the one he SAW COMING?
@theauditor3224
Жыл бұрын
its the Boxer in him
@NiakoChan
Жыл бұрын
Also: - why did Nemesis not kill Jill in her Apartment when he had her literally in his hands ? - why did brad, as experienced special task force guy, who already witnessed a zombie scenario, die like a casual npc to random zombies? I guess he was staring too much at Jill's ass. - why did Nemesis not kill Jill when he grabbed her head later ? - why was Nemesis behaving like a james bond vilain with speech issues ? He just could not resist giving Jill chances to escape, rather than Jill creating them herself @.@ - why did Jill survive the car crash from the roof top without problems ? It is like she was 50% as sturdy as Nemesis. - why was Jill not injured after falling meters onto flat concrete ? - why did all zombies and hunters suddenly attack the hospital ? Wanna tell me they smelled Jill getting better so they just had to intervene? - how the hell could Nemesis survive in a pool of super agressive dissolving fluids but then got killed by a Railgun ? - how could Nicholai not win the fight at the very end? Guess he adored Nemesis and just had to create a moment where Jill and Carlos could win, also wanting to be a bond vilain. ....however i liked the last Nemesis fight with the big ass railgun, pretty cool, loved that one.
@rainslay8835
Жыл бұрын
@@theauditor3224😂😂😂
@Mapachedepan
Жыл бұрын
@@NiakoChan The railgun was specifically designed to destroy at a cellular level, it was umbrella's way of destroying dangerous b.o.w.
@Laocoon283
Жыл бұрын
What gets me is why does he impale Tyrell when jill is carrying him through the hallway. He could have just as easily impaled her especially considering she's the one he's programmed to kill smh. Makes no sense.
@KiuhKobold
Жыл бұрын
53:32 lets not forget about Jill's incredible ability of furniture duplication here.
@SunroseStudios
Жыл бұрын
lol glad we weren't the only ones to notice that
@minibotas9496
Жыл бұрын
so they didn't even try, like Sonic Boom
@softheat2402
Жыл бұрын
Jesus, what were Capcom smoking when they were making this remake?
@foodwich2132
Жыл бұрын
@@softheat2402 this is the first time I've ever seen this and I've clocked 85 hours in this game. This game has problems but small technical hiccups like this happen all the time in modern gaming, even the good Capcom games released in the last few years (which is most of the games in the RE Engine) have quirks like this
@softheat2402
Жыл бұрын
@@foodwich2132 Still, it looks so goofy
@sniffboi
9 ай бұрын
I also like when Jill knocks the bookshelf over at 53:28 and it just clips through itself and there’s one standing bookshelf and one in front of the door
@aceash5.065
Жыл бұрын
26:21 This also gives a lot more motivation for you to kill him. Not just to avenge your fallen STARS members, but to protect the ones still remaining. You know that if you don’t stop this thing, then it’ll move on to kill Chris, Rebecca and Barry.
@megabite8350
9 ай бұрын
I was hoping someone would mention this. Not only do we have more of a connection to Chris, Barry, and Rebecca but Jill most likely does as well(at least with Chris and Barry)
@wodthehunter8145
7 ай бұрын
@@megabite8350 While Rebecca was a rookie stars member and they were separated at the mansion in RE1 and 0, I find it hard to believe Jill was unfamiliar with a fellow female Stars member in a mid sized Midwestern town.
@ratworm69
2 ай бұрын
BARRY MUST BE PROTECTED AT ALL COST
@potentiallyunfunnyguy9716
Жыл бұрын
Another small detail about how Nemesis is introduced in the original is how Brad begs for Jill to help him moments before his death. At least for me it makes the moment afterwards feel very personal. A member of the group has been attacked and asked for help, help which you did not manage to give. No heroics, just that small hint of relief on his face as he stumbles to you, wounded, then gets off'd by this big, imposing threat that has been ominously foreshadowed, and clearly vocalizing that he wasn't willing or ready to die. A heroic sacrifice kinda detracts from that instinctive feeling of helplessness in the face of said overwhelming threat. I love the original for that.
@aceash5.065
Жыл бұрын
I prefer Brad going out as a hero rather than cowering in a corner.
@alwayshere6956
Жыл бұрын
@@aceash5.065that character type had to be represented somewhere, Brad was just the name of the character who did. Not everyone can be a hero, not everyone wants to be a hero.
@LocseryuOfficial
11 ай бұрын
@@aceash5.065Its Brad, the guy abandoned his teammates like a coward, he would probably die a cowards death, not a heroes death
@yggdrasil4986
10 ай бұрын
@videoplayback_ 49 years huh, that’s very specific
@sugoi9680
9 ай бұрын
@videoplaybaCkklk_132.- Yeah it's in vr or something lol
@darthlord1997
Жыл бұрын
Another element to Nemesis I want to address here: The Voice. That iconic "Stars" line, has so much behind it. It sounds somewhat monstrous, yes, but it also has a hint of humanity in there. It's so uncanny. Almost sounds like a person, but isn't. This guy isn't like the Tyrant or William Brikin, who were acting on simple savage instinct. The human sounding element makes it clear this guy can *think*. He's not monstrous, he's malicious. So, of course, every attempt to recreate it has failed, leaning too hard in the monstrous direction
@EnclaveSOC-102
11 ай бұрын
Yeah, the voice behind the OG Nemesis was the best one. Tony Rosato was his name, and did you know that he also voiced Luigi from the Mario games at some point?
@TheRegularHedgehog575
10 ай бұрын
The new version makes him sound like the hulk for some reason.
@RipOffProductionsLLC
10 ай бұрын
The classic, somewhat wispered "shtarz..." has a special place in my heart after my rather unique experience with the first Nemesis fight in the RCPD courtyard, where, for some reason, he just started saying it rapidly, non-stop, on a loop for that secobd phase after the fakeout death, as he ran around at top speed thriwibg haymakers any time he got close to me, only stopping to let out his death roar... and then half way through the death animation, just before his head hit the ground, he let out another "shtarz..." That shit stuck with me.
@loganwilson4625
10 ай бұрын
I wish they had a classic nemesis skin in the shop with the classic voice as well
@yggdrasil4986
10 ай бұрын
@@RipOffProductionsLLC I know you’re serious, but for some reason that sounded funny in my head. Like a glitched out Nemesis lol
@sammarlone4891
8 ай бұрын
The fact that one of Jill's lines in the 2nd boss fight is that he acts like an animal when he's supposed to be an intelligent bioweapon is actually insane.
@TravTravRA
Жыл бұрын
The delivery on _"So let's see how they somehow fucked him up."_ was so full of genuine disappointment I KNOW that was the first and only take on that line.
@TheCakeCat
7 ай бұрын
Sent a chill down my spine
@Random_guy_lol
6 ай бұрын
bit unrelated but what is the music that plays in 36:32
@nathankeene9236
6 ай бұрын
The true answer to this was they put him in the wrong game.
@TheKaoticFoxi23
4 ай бұрын
@@Random_guy_lol a luigis mansion track I believe
@RenegadeVile
Жыл бұрын
I will never forget that, as a kid playing RE3 Nemesis, I almost shit myself when he started chasing and I foolishly thought transitioning to another screen would save me, only for the big bastard to open the door...
@hieioni3354
10 ай бұрын
A great addition to his in-game abilities ^^
@RenegadeVile
10 ай бұрын
@@hieioni3354Yeah, I mean, I don't doubt that it'd been done before, but Nemesis was the first game where I saw that mechanic implemented so well. The only downside was that he was - like Mr.X - critically allergic to typewriter rooms. But, from a gameplay perspective, I understand why.
@SrPablo-ey2ln
3 ай бұрын
When i played resident evil one for the first time a few years ago on my ps3 the hunters kicking the doors down got me so bad lmao. Like you just kicked a door that led to a different loading area LEAVE ME ALONE
@therefinedhellion5041
Жыл бұрын
Hear me out: The dog Nemesis could have worked if it was a SEPARATE enemy, effectively being a prototype that you only encounter in the lab, one of the few areas in the game the dog Nemesis could have worked to a genuinely terrifying effect, maybe with it being unable to be killed until the original Nemesis, the one having actually chased us for the whole game, would find it's way into the lab after you and IMMEDIATELY offs the prototype, both giving a plausible reason this version exists that doesn't piss everyone off whilst also bolstering the original's strength and power as well as his threat. That woulda been amazing as an addition.
@dogpd3
Жыл бұрын
Clap 👏
@quinnbernal1398
Жыл бұрын
Exactly. The Nemesis that appeared in Raccoon City wasn't the only one of its kind. Having different Nemesis forms being explained by prototypes that weren't completely perfected but still had some usage in Umbrellas plots. I would even take this a step further and have it so instead of Nemesis killing the prototypes, he commands them like an officer with their military dogs, which would make thematic sense since the Nemesis's are bio-organic military weapons. This would help fix the issue with design in the context it's used in by having the original Nemesis and the dog prototype bring separate entities, while also allowing for the dog Nemesis to properly shine and make people appreciate it, because I don't see the dog form as a complete downgrade of a second form. In a different viewpoint from Pastra, I see it as something that wasn't utilized right. With this new context in mind, this would make Nemesis more effective and scary in new ways, as now not only do the player have to worry about the original which was already a formidable foe in his own right, but now they have to deal with imperfect clones that while they might not have the intelligence and complete power of the original, are still dangerous in their own right and far more powerful than any other enemies in the game, making the player have to proceed with caution when dealing with them. Then, when they are inevitably killed by Jill, Nemesis would use the carcasses to REPAIR himself since they share the same DNA and make defeating Nemesis much harder than before. This also makes Nemesis more dangerous for an adaptable A.I., as it will now control and manipulate other enemies' behavior in order to kill Jill. This can even be taken further by having Nemesis' final form in the Remake to be another prototype that mutated into a monstrosity that Jill now has to defeat. It would serve as a very challenging but fun midboss, reserving Nemesis' final, corpse form from the original as the true final boss. It would both have the grandiose spectacles of the current Resident Evils and the effective last stand of the original RE3. The best of both worlds. All of this would strengthen Nemesis's status as an intelligent bioweapon that won't stop until its goals are completed, even if it has to control others to do its bidding.
@Raccon_Detective.
Жыл бұрын
Capcom hire this man.
@Vidzette
Жыл бұрын
Nah, I can see everybody saying "wtf is this shit?" even if that was the case. Dog Nemesis looks and plays like an abomination lmao
@bluebay1031
Жыл бұрын
That would’ve been fantastic
@LunetteFox
9 ай бұрын
Felt like they didn't want to repeat Mr X from the RE2 Remake, where he actually shows up randomly and chases you like Nemesis was supposed to.
@jeremyallen5974
7 ай бұрын
Trenchy doesn't 'randomly show up', he just loudly stomps around the station until he blunders across the player And the areas where he DOES randomly show up are so scripted that they might as well be cutscenes for all the control they afford the player
@marley7868
6 ай бұрын
@@jeremyallen5974 well he searches for you and he's rather good at it though yeah stealth can look comical nemesis shoulda been a random encounter setup for different areas
@arhumtariq9455
5 ай бұрын
You might know this but if at a time mrx appears from a scripted event there is a chance thatthe one roaming the rpd also comes across you mesning there are two mr x that are chasing you@@jeremyallen5974
@QueenMonoChrome
Жыл бұрын
When even Brad, the RE character who has memetically become one of if not THE biggest coward in the series, doesn't find you scary you know something's wrong.
@banetteisunderrated8823
Жыл бұрын
Killed and brought back as a cameo to kill, but at least his humiliation is intentional.
@landrylongacre6391
Жыл бұрын
Dying to a regular ass zombie is completely in character for Brad but when even he isn’t afraid you know you’ve fucked up
@ozairchishti1264
Жыл бұрын
Well to be fair, Brad had like zero interaction with Nemesis in the remake. Can't really be afraid of something that has, so far, completely ignored you. He did seem like he was talking big only because Jill, an actual badass, was there with him though. We all know that one homie who talks shit cuz the boys are there with him but shrivels up when he actually has to fend for himself.
@QueenMonoChrome
Жыл бұрын
@@WSendam Him casually talking about Nemmy at 56:14
@purpleemerald5299
Жыл бұрын
@@QueenMonoChromeBut did he meet him?
@HydroTurtle
Жыл бұрын
The fact that Pastra is constantly scared and screaming at everything in any game yet makes horror content is the most perfect and ironic thing
@saito2582
Жыл бұрын
I really love that about them too, I´m the same lol
@mateusmanzotte6001
Жыл бұрын
There is two kinds of horror fans The ones who are screaming the whole ride And the ones who are completely unfazed
@WizzyWhipitWonderful
Жыл бұрын
The intro has me falling on the floor laughing!😂
@duolingo8217
Жыл бұрын
@@mateusmanzotte6001 idk which one I am usually when I get scared I'm just frozen and silent making hard to tell if my soul just.. I don't know uhh, my soul just died?
@djroscurro9859
Жыл бұрын
I always felt like for someone to love horror it has to scare them badly on some level
@vyanesh6487
Жыл бұрын
Honestly the redesign of Nemesis is my favorite part of him in RE3, I think the face is more effective and shows how this bio weapon was at one point human despite how warped and twisted he has become. The trench coat outline made up by bandages he’s seemingly outgrown and bursting out of, and the grotesque metal heart on the outside all just blends it together so well. It’s a shame we never got to see this design put into the same action the original had!
@Have_seen_my_urainium238
Жыл бұрын
I like the first version of nemisis the psx’s graphics make him look big and bulky
@shiverfan4867
Жыл бұрын
Agreed, the voice and look of RE3remake nemesis is honestly better than the original
@alexanderneve2323
Жыл бұрын
I love RE3 Remake Nemesis Design as well, but omg it looks like he is wearing trash bags for clothes-
@xyoungdipsetx
Жыл бұрын
@@shiverfan4867are you kidding me? He sounds goofy in the remake and he barely says stars. And when he does u could barely hear him
@xyoungdipsetx
Жыл бұрын
The design in the remake looks like shit. With that goofy fucking nose. The metal thing looks stupid too what happened to his purple tentacles
@pooppyybuhhole
11 ай бұрын
Similar to how Pyramid Head was ruined in the Silent Hill series. He was originally pertinent to Jame’s Sunderland in SH2 only, but was reused in other games of the series and even in the movies.
@NEETKitten
3 ай бұрын
At least there, Pyramid Head is established as an entity that exists in the town's folklore. You find paintings and notes about it, and Eddie mentions that he saw some creepy thing attacking the other monsters. So it's more like James turning the town's folklore of an inhuman executioner into a manifestation of his self-hatred.
@chriswiggins1679
3 ай бұрын
@@NEETKitten It was added to folklore post Team Silent. Basically, Konami wanted a mascot and had it changed to be a sort of boogey man. Even things like James seeing a picture of him at Toluca prison are a product of James Psyche. The creator of Pyramid Head has said numerous times that he was a product of James conflict and for him only. In alot of ways the Phead situation is much worse, at least RE3R is a quality game despite failing as a remake. The movie was mid and Homecoming barely qualifies as a SH game. I don't even think the post Team Silent games are canon anymore, even the ones I like.
@deadbunny2938
Жыл бұрын
This reminds me of Alien: Isolation's Xenomorph. The thing is so stupidly smart, it adapted to me placing pipe bombs below vents and luring it into them by using the s of going back into the vent it came from to avoid the pipe bomb's stun in order to drop down from a vent right behind me. I was simply astonished at how big brain the AI was for an older game.
@vizthex
Жыл бұрын
its AI is actually fucking insane. It has 2 AIs: One that knows exactly where you are and what you're doing, and the other than controls it. The former will give little hints to the latter based on whatever milestones you've met, but it's never able to instantly find and kill you (otherwise it'd be annoying af)
@burrito9603
Жыл бұрын
I swear Pastra should talk about the Xenomorph from Alien Isolation. I haven't played much of the game, only just got "The Perfect Organism" achievement but I know that the Alien is OP as hell.
@Mystickal
Жыл бұрын
Once you learn how the AI was coded it becomes way too easy since it doesn't "learn" just sees if you check boxes to perform actions to make the illusion
@Crow__007
11 ай бұрын
It’s incredibly smart without being broken. Just enough to make it truly terrifying, because you have no hope of outsmarting it, you just have to hope it doesn’t catch you.
@skinnywizard6351
11 ай бұрын
A friend of mine still hasn't beaten alien isolation because she keeps getting scared by the ai
@burntcrayon986
Жыл бұрын
Nemesis was simply a brilliant concept when it was released. A tyrant that was a reoccurring boss that stalked, toyed, hunted and attacked you relentlessly. Even if the events were pre-scripted they were pre-scripted in a way where your decisions in game factored how you met him. The famous Clocktower scene was legendary because it was the first time in the game where the encounter with Nemesis was forced. You couldn’t escape, couldn’t run out of a door, either you killed him or HE killed you and the game ended. All that drama, all that pressure, all of the incredible game of cat and mouse and head games gone.. for a low budget action movie with one of the most foul mouthed female protagonists in recent video game history. Instead of QTE selections, planning your routes in your head ahead of time, and managing your items. We got “You think I don’t know how to F***K you up?!” followed by loud noises and explosions. Talk about shredding your legacy ffs.
@TheSoulGage
Жыл бұрын
Critical Nobody said it best. "I'm not playing Resident Evil 3. I'm playing Michael Bay presents: Resident Evil 3."
@burntcrayon986
Жыл бұрын
@@TheSoulGage lol someone should make a mock film poster of that.
@TheSoulGage
Жыл бұрын
@@burntcrayon986 Dude, literally look at Critical Nobody's thumbnail for his RE3 video. It is literally comical, yet accurate.
@propheinx2250
Жыл бұрын
Calling what RE3 Nemesis did, QTEs is quite the mislabel. RE4 had QTEs and was a miserable pile of shite because of it. RE3 Nemesis' A or B choices you have plenty of time to decide between is not a QTE. It does not deserve the name of such a loathsome mechanic.
@burntcrayon986
Жыл бұрын
@@propheinx2250 They were QTEs by every sense of the word. The events were simple, you were given 2 options, and if you failed to choose one you were left with an encounter. It was on a timer, so you had to act. There are videos on the evolution on the QTE and this was in line with them. Not a button masher like god of war or something goofy.
@Guarayakha
Жыл бұрын
53:29 Yeah he's stopped by a bookshelf, but it's obviously a magical one since another one spawned in its place right after Jill pushed it down.
@DrLiam-fg6wd
Жыл бұрын
Nemesis didn't break the door because he respects the craftsmanship of the magic bookshelf
@devonterminator2697
Жыл бұрын
i like how you can instantly see the replaced bookshelf insanely pop up even though the original bookshelf fell
@NEETKitten
Жыл бұрын
Umbrella apparently never gave Nemesis counters against magic. Not much he can do when Jill creates furniture out of thin air.
@ChimeraMK
Жыл бұрын
@@NEETKitten *Guy creating Nemesis*: We should make him just like Superman. *Other guy*: Say no more _gives Nemesis weakness to magic_
@JackNick2000
Жыл бұрын
Bookshelf mitosis
@blujay1294
7 ай бұрын
pyramidhead 🤝 Nemesis Being completely misunderstood, and then turned into an action movie boss fight where it doesn't belong or make sense, multiple times
@ivansleepy4722
Жыл бұрын
I knew about Clyde's zombie costume, but a special intro? I love it when creators decide to adjust their style in order to compliment the theme of the video. Edit: Holy shit, 1k? Yall are so generous, thanks!
@GhoulyRooly
Жыл бұрын
Classic Pastra is really passionate about his work so he just loves thematics, he does the same with his Scarecrow duology.
@ultimatecultchaos
Жыл бұрын
@@GhoulyRooly and bendy
@Echoline77
Жыл бұрын
I really like it too, but I'm mixed about the "x" eyes
@dsareis9134
Жыл бұрын
I love the new costume
@Lettucem3n
Жыл бұрын
@@GhoulyRooly Oh the scarecrow ones aren’t a costume. It’s an entirely separate Veldigun!
@victoriouswinner7745
Жыл бұрын
it’s weird how Tyrant’s and Nemesis’ roles were swapped. One was barely scripted, while the other was. It’s a shame how much potential went to waste with Nemesis, he deserved better.
@undead4500
Жыл бұрын
to be fair Nemesis is what Tyrant in RE2 was supposed to be originally be like and capcom were disappointed with end Result of Tyrant being a scripted miniboss encounters due to limitation at that time. you can even find concept arts of Mr x using Guns as well. this is why in lore Nemesis T-type is a upgraded Mr x.
@thegamerfe8751
Жыл бұрын
@@LaRubiarubina Saying that Nemesis in og RE3 was always scripted is the same as saying that a bullet coming out of the gun when pulling the trigger is scripted. He is scripted but his appearances don't feel scripted and always catch you off guard, + you're wrong, he can appear in most areas in the game and every location in the city streets. RE3 Remake defenders will never give up this argument smh.
@xyoungdipsetx
Жыл бұрын
I agree. Mr x back then was scripted then in the remake he wasn’t, his ai looked for you in the police station. Then nemesis in the remake is just scripted. He’s made into a joke. One grenade takes his goofy twisted nose down. I don’t get why capcom let another team make re3 and didn’t over watch or see if it was faithful to the original
@mbrillon765
Жыл бұрын
@@LaRubiarubina That's not entirely true. Nemesis is scripted to appear in certain places at certain times in the story yes, but if you try to run away instead of defeating him he will follow you through several doors before you finally shake him off, and even then the music will remain tense for a bit because he still has a chance of reappearing. RE3 also has an RNG mechanic where different enemies can spawn in certain rooms on different playthroughs, and that applies to Nemesis as well
@cloudshines812
Жыл бұрын
Nemesis may have been wasted in RE3 Remake… but he was AMAZING in Dead By Daylight
@Theokal3
Жыл бұрын
Soooo I just realized something. Nemesis is an enemy who: 1) is built entirely for the sole purpose of killing you; 2) keeps stalking you as an unstoppable juggernaut who never stops; 3) carries firearms; and 4) Suffers damage over the course of the story that gradually makes him less human and more monstrous-looking, yet keep going after you even as if he's crawling on the floor. .... Holy shit, that thing is the biological equivalent of the Terminator!
@Maartwo
Жыл бұрын
Nemesis is a literal bioweapon 😅
@MrGeorgeFlorcus
Жыл бұрын
He also has limited, problem-solving intelligence, and is pursuing a female protagonist through a city, and a police department. Do you think that maybe they were inspired?
@blazaybla22
Жыл бұрын
I mean the first Terminator is a little like the first Predator where it’s not technically a horror movie but is definitely like an action movie that will get the interest of people who like horror. (Hence why the list of Mortal Kombat guest characters goes: Freddy Krueger, Jason, Predator, Leatherface, the Xenomorph, then Terminator.) (Then Spawn and the Joker, cool, then Robocop and Rambo for some reason.) Anyway it definitely makes sense that the essence of Terminator would inspire an iconic survival horror villain.
@davidestrada5131
Жыл бұрын
Sound like a girlfriend
@leonidgal-in707
Жыл бұрын
It is no secret that the tyrants are inspired by the terminator (and it was even confirmed by devs). Even the names are similar, terminator in the first movie is named "T-800" and Mr.X's canonical name is "T-00"
@jackjones2454
9 ай бұрын
I know this comment is super late, but there is something I would like to point out regarding Nemesis’s transformations in the original and remake. In the original, it looks like every time he transforms, it’s not him trying to evolve or gain power, but rather like he is falling apart. He goes from the solid and stable Nemesis in the coat to a rapidly deteriorating form in the chemical factory, before then concluding with what is essentially a maimed corpse with hastily replaced body parts. Nemesis feels like he is falling apart, and that in my opinion both worked to make him visually scary and helped inspire this sense of triumph in the player. He may be able to recover from death, but look what you did to him! In the remake they turned Nemesis into a pokemon (or Freiza from DBZ take your pick). He transforms not because he is literally falling apart, but rather because he is changing into stronger (if less controllable) forms. Going from humanoid, to dog, to giant mess of flesh and limbs. It makes Nemesis feel both incompetent and bland. Incompetent because: “Why did he not just start with the 2nd or 3rd form if they are so much better?”. Bland because: “How many bad guys/monsters in fiction can evolve and transform to become stronger intentionally?”. That’s just my take on this, anyone else got any thoughts?
@mikhaelgribkov4117
7 ай бұрын
That's right. And a think is that you could have had a dog form later, with his body being almost destroyed and just trying to survive, but make it smaller and more agile with final one being a wall.
@jackjones2454
7 ай бұрын
@@mikhaelgribkov4117 Yeah, maybe a more maimed dog form replacing the original final form? And have the wall be a secret boss on the highest difficulty or something like that.
@OGXenos
3 ай бұрын
I think the re3make dev team took too much inspiration from Birkin and wanted it to be the same kind of enemy. I think they forgot Birkin had the Golgotha virus, which it and only it specifically causes uncontrollable infinite cell growth. The T-virus and parasite that Nemesis have do not self-replicate like the G-Virus.
@WreckinPoints11
Ай бұрын
Yeah, when Pastra put his original form and second form from the remake up on screen to compare, I legit thought "This is basically a pokemon evolution."
@TheHorus471
25 күн бұрын
Not only it made him a generic cut-off cartoon villian that gets power ups when it is convenient, it also made him lose his identity as an entity. We see different versions of him in each iteration we go through and they all exhibit different qualities, essentially losing it's central identity. As you said greatly, it was a journery of destruction in the first game; making the player feel the degragation of the nemesis through all the damage player dished out on him. On the other side however, we have this gallery of monsters that we had to go through to get to the end. Essentially making it the usual railroaded Resident Evil experience, which in the end, lost the characteristic qualities that made him our "nemesis".
@belinskiparadox7687
Жыл бұрын
I think what made the original Nemesis Iconic is you see what he will do to you if he catches you, through Brad's death. Not only that, but he is FAST! He will outpace you, the only thing keeping you safe from him is your wit and your action commands to dodge his attacks. He didn't feel like a "creepy stalker" like the remake keeps making him out to be, he feels like a genuine threat that you either need to dump your resources on and incapacitate, or stay the hell away from him.
@bdhhsgbyddhggg
Жыл бұрын
I found a mod for Skyrim a while back that adds it’s own Nemesis (inspired by this one, obviously) who is completely invincible, always knows where you are throughout the entire map, and is ALWAYS moving towards you yelling “dovahkiin” I may be a Demi-God in that game, but goddammit he’s satan and I’m scared
@YeprilesteR
Жыл бұрын
Based
@gaminggamerlp
Жыл бұрын
What's the name of the mod
@scarymonsters524
Жыл бұрын
**Slows time and whirlwind sprints away**
@joemilner7710
Жыл бұрын
Goated
@bdhhsgbyddhggg
Жыл бұрын
@@gaminggamerlp My bad, the mod name is “Nemesis - A relentless Pursuer”
@evanlamb1595
Жыл бұрын
Having a friend play as nemesis would be terrifying or terrible. They could choose to play to their strengths and terrify you or be a jerk and just kill you immediately
@waddledoo2you13
Жыл бұрын
Nah it would have minutes long cool down on searching and it would make it fair if you had to hunt down jill without the map.
@Lettucem3n
Жыл бұрын
Oh I would LOVE that. Step one: Stalk your prey. Step two: Surprise attack when they’re weak. Step three: Attack their weaknesses.
@reinhartnata47
9 ай бұрын
So basically dead by daylight lol
@cainhurst17
9 ай бұрын
It really hurts my soul when i saw how they treated him in the remake 😢 Nemesis was my nightmare in my childhood life, i constantly having nightmares as a child when i was sleeping. RE3 original really terrified me
@balthorpayne
7 ай бұрын
Same here. No other game actually did that to me. I shelved the game for a few years over it and when I came back, it was as much to see that I put him down as it was completing the game itself. RE3 was the bleakest of any Resident Evil and Nemesis was incredibly...how do you say...."rent free" in my headspace.
@hopefullynotacringyname.7310
Жыл бұрын
I love how much passion pastra has, weather its positive or negative you can tell he cares a lot on what he's talking about
@Marshall_D_Teach_
Жыл бұрын
R.I.P classic Nemesis, you won't be forgotten
@robbiehydrawolf8836
Жыл бұрын
Nemesis gets badly wounded by an rpg while looking at the attacker, not moments after catching and throwing an rpg from that same person while looking away. That is what someone thought should be used to explain the nemesis being neutralized for a bit. Wow.
@tobiasburke9495
10 ай бұрын
It would have been so much more effective if Nemesis had just caught and sent the second rocket into him. You suddenly have a threat that seems indomitable, which would have made the rest of the game better just by establishing this, rather than not bothering. Honestly, it's just disappointing how they butchered the character.
@mar_speedman
9 ай бұрын
"No I know you didn't do that!" Carlos: *shoots another missile* "Oh damn!"
@seasnaill2589
8 ай бұрын
@@tobiasburke9495 Imagine if that was the way they killed off Brad in the remake.
@funguy3259
7 ай бұрын
When he did that i was like "you fucking idiot, you should have throw it back at the attacker! IT DOESNT TAKE ROCKET SCIENCE TO FIGURE THAT OUT" yeah i was fairly pissed
@CornBreadtm1
7 ай бұрын
@@seasnaill2589 It would have made Brad go out like a badass. And made Nemesis seem unstoppable. Nemesis just easily killed a S.T.A.R.S member with a rocket launcher. Something that you wouldn't have access to by that point and shows that conventional video game "I win" buttons don't work on it.
@dragonobsessive
Жыл бұрын
I love how when other KZitemrs criticize something they're calm and collected at all times, but when Pastra, the guy who usually always talks about the positives of a game (even the bad ones), wants to hate on something he'll rip it to shreds like some poor bystander in Eastridge County.
@RandomPerson-vq9kw
Жыл бұрын
And I love it honestly. Like in this video, the tone change was palpable when he switched from the original to the remake. And the way he kept saying "we will talk about that later" my gosh I knew there was heck coming when he finally got around to talking about it
@lofkii
Жыл бұрын
Since he doesn't usually talk about negatives in games, it makes it all that more impactful when he actually does talk about them. It's kinda like when the calm kid finally loses it and you sit there like "oh shit"
@Canibar13
Жыл бұрын
Just like the reveal of Nemesis, Pastra's rage had a slow and steady progression.
@brandonpickering9343
8 ай бұрын
Fun tip, a lot of NPCs encounters have multiple speeches depending on how you interact. Ex, when you meet Brad Vickers in the bar, you can help him kill the zombie, however, if you try to leave the room he will kill the zombie himself and when the cutscenes rolls, he will seem more aggravated than usual. There are other interactions like this as well. I got the game as a kid and beat it who knows how many times and I continually found different things like this
@MoskusMoskiferus1611
2 ай бұрын
Yeah, I like how they put so much details on the path or choice we have choosen
@Amatiramisu
Жыл бұрын
I thought the xenomorph's adaptive AI in Alien: Isolation was impressive but I had no clue original Nemesis did the same with your combat options ~15 years earlier. That's impressive.
@shcdemolisher
Жыл бұрын
Yeah Alien isolation is a Damn good game!
@UnifiedEntity
Жыл бұрын
A good amount of 90s , early 2000 games had AI that were ahead of its time.
@occultnightingale1106
Жыл бұрын
@@UnifiedEntity or, a lot of modern games have sacrificed complex AI (among other things) for graphical fidelity.
AI here was actually probably very simple. From my understanding, the best enemy AI in gaming is usually deceptively simple, but cleverly implemented. No impressive learning algorithms etc, just developers that put a lot of thought into what the player could and would do, and what the enemy should be able to do to counter it.
@TauxFox
Жыл бұрын
I was first introduced to Nemesis in the remake and thought "He's kinda cool I guess." - But this just showed me how TERRIFYING He used to be in the original, an actual monster hunting you down.
@sethholstein1505
Жыл бұрын
So have you played the original RE 3 now? Nemesis jumping out of the window finding Jill made me cry as a kid 😂. Add to that when that happened I only have 6 bullets left. I was screwed
@rumplstiltztinkerstein
Жыл бұрын
Re3 was the first horror game I ever played. It feels really empowering to face a boss so terrifying and beat it. RE3 was hard before even demon souls/ dark souls came to create the meme. It doesn't matter how good you are at the game. He can insta-kill you with that grab if you are not well prepared or mess up. Which means, every defeat feels like you just barely managed to take him down. Do you remember at the end of Resident evil 7 and 8, where they give you the big guns to make you feel you finally managed to switch from prey to hunter? It feels so much more real in RE3. You will know when you play it.
@ootdega
Жыл бұрын
He can actually ambush you _in the safe room_ in the original. Nobody ever believes me, but it happened to me. I have a witness. The safe room music didn't play, and a few seconds later, Nemesis smashed through the ceiling. I think it's only possible in that one supply room at the three-way alley junction. Nothing in my entire life, before or since, has made me shit my pants more than that chase. I never trusted the safe room in ANY game ever again. *EDIT:* The wiki calls it the Back Alley Storeroom. I am 100% positive that is the room it happened in.
@rumplstiltztinkerstein
Жыл бұрын
@@ootdega Yes he can do that in the clock tower
@TyrellGames
Жыл бұрын
@ootdega I've never seen this happen. There is an instance in the clock tower where the roof starts cracking and the music stops, but nemesis never breaks in. I don't not believe you, there is crazy rare shit in this game that people don't know how to recreate like the baby brain suckers, but I really wish someone could get this recorded.
@Diwasho
Жыл бұрын
The problem with Nemesis in the remake of 3 is that they already made Mr. X function like Nemesis in the remake of 2, but then they couldn't figure out how to up the ante for the actual remake Nemesis because Mr. X was supposed to be a far less advanced Titan so their solution was to hype him up in cutscenes and that's it. When it came to the real gameplay Nemesis was phoned in.
@ScrambledAndBenedict
Жыл бұрын
What they could have done, and in fact it was something I was hoping they were going to do, is make him reactive to your tactics. If you stand your ground and fight him he becomes better at dodging, tanking attacks, and will eventually bring the flamethrower to make standing your ground and taking cover much more difficult. If you run he becomes better at pathfinding, using his tentacles from a distance, and will eventually bring the rocket launcher to snipe you from a distance. If you hide and use stealth he becomes more observant and meticulous in searching areas, begins using vantage points to try and spot you, and will eventually bring a minigun to saturate areas with bullets in an attempt to flush you out. Expand on the idea that he's always thinking and the original game's concept of your actions having consequences and effects on how he behaves. Then give him additional abilities to track and locate you beyond simply seeing or hearing you, and the ability to lay traps and ambushes. Then put a lot more emphasis on the almost open-world concept of the original, where you have multiple goals that you can do in any order, where if you spend too much time in an area he'll eventually find you. This guy could have been next-level if they'd given a fuck.
@mitchellconner6928
Жыл бұрын
@@ScrambledAndBenedict I thought for certain they would add the idea that shooting too much in open areas would draw him to you. It seems so obvious and would add to the decision making process when deciding whether or not you fight through a group of zombies or run past them. It's a really simple idea but it's super effective at conveying that this thing is here for you.
@ScrambledAndBenedict
Жыл бұрын
@@mitchellconner6928 That would have been great too. It would have even been cool if maybe he reacted to enemies in a more interesting way. Perhaps he also reacted to the moans and growls of enemies going for the attack, or perhaps he could follow trails of dead bodies to you, to force you to leave enemies alive or try to fake him out, or hell how about he breaks down walls and doors so zombies can now get to you, forcing you to burn ammo fighting them or to slow you down. It's really telling that they didn't put much effort into his behavior with the way he just sort of Batmans in and out with his tentacle, rather than actually being a free-roaming enemy.
@defaulted9485
Жыл бұрын
Capcom saying R3make made at the same time with RE2R had me scratching. Do they actually separates and doesn't collaborate the two teams, or they made R3make an afterthought despite being a mainline entry? Also whoever the Scene and Design Director dropped the ball so damn hard that it's better for them to just reskin the original RE3 or mod RE2R despite its flaws by this point. They have a treasure trove of threat with Mr. X... and did not reuse it. The things that we love, did not get reused. But the ones we hate gets the spotlight.
@personman8734
Жыл бұрын
They could have also leaned into his constant chase by removing areas where you are safe. For a large portion of RE2 X won’t chase you into certain areas, especially in story sections. They should have leaned into the randomness of his appearance by adding variables that increase the chances of him just showing up and instead of safe areas force, the player kill or hide from him to temporarily escape before he appears again. Maybe even have a set of time before he will automatically appear so if you linger anywhere for too long he’ll be there. Even experienced players should never feel safe anywhere from nemesis because literally nowhere is safe.
@sonsofarrow8274
4 ай бұрын
I wanted Nemesis to be kinda like the Xenomorph in Alien Isolation. A scary constant threat that can pop up anywhere, anytime.
@Awesomeflame16
Жыл бұрын
Your explanation on Nemesis' AI actually startled me. How the heck did the game company screw THIS up?
@shcdemolisher
Жыл бұрын
Totally different people with different ideas, that's why.
@captainmega6310
Жыл бұрын
Laziness
@Awesomeflame16
Жыл бұрын
@@shcdemolisher very stupid ideas they clearly didn't think about properly. You can't just make the face of a game a joke.
@heavymetalmixer91
Жыл бұрын
Simple: This remake was rushed to hell. IIRC it was made in less than a year, while RE2R needed like two years or more.
@matthewbarnes8661
Жыл бұрын
I think they also made him weaker on purpose, to make the game more accessible.
@MrFizz200
Жыл бұрын
its crazy to think the nemesis was introduced over 20 years ago also all the criticism given to the RE 3 remake is some of the best stuff I've ever heard, keep up the good work.
@finallyforfeited
Жыл бұрын
Please don't say that to me omg
@nartsadiku8249
Жыл бұрын
“No no no no Wait wait wait… WAIT WAIT WAIT!”
@psxcsomething6114
Жыл бұрын
Yeah 24 years ago
@cloudshines812
Жыл бұрын
And next Wesker… he’s probably the series’ most iconic antagonist
@Cam_Can_Play
Жыл бұрын
@@cloudshines812Mr. X has gotta be up there too, man.
@dragonslair951167
Жыл бұрын
As someone who's never played Resident Evil, my first experience with the Nemesis was actually Dead by Daylight. I was confused by how it didn't really live up to the hype when I saw it in a let's play of the RE3 remake. Now I think it makes sense how this guy actually became infamous enough to appear as a licensed Killer.
@yuhhbaby3179
11 ай бұрын
Haha glad it's not just me. I see raccoon city police station and I think where's the palettes 😭
@teejaykaye
10 ай бұрын
Mood. I’ve never played RE but played tons of DBD and honestly, Nemesis is terrifying to play against there.
@austinkersey2445
9 ай бұрын
That's for sure. Honestly, in a weird reversal Mr. X got way scarier in the Resident Evil 2 Remake and Nemesis lost what made him great. Mr. X in the original is a scripted and semi-predictable occurrence within the game that is there to drain resources at specific junctures in the story. Remake Mr. X is a constant threat that will not leave the R.C.P.D. after you meet him. Yes, his first appearance is highly predictable on repeat playthroughs, but his presence is constantly felt when he begins roaming the entire police department. I get more and more scared to kill anything because my gunshots will attract his attention. He works so well as a stalker because he is designed to always be somewhere near you, but has to actually find you to attack you. He is also horrifyingly intimidating, standing a full foot-and-a-half taller than Leon with a completely black ensemble that leaves only his pale face easily visible at a distance. I will never forget a moment where I was roaming around the first floor hallways. These hallways are barely lit and only the odd lightning strike and Leon's flashlight help with visibility. There was a small group of zombies at the end of the long corridor ambling about. I was at the exact opposite end and I saw them being pushed aside by a nearly invisible force. Until my brain recognized the quickly approaching stomps and I saw the outline sharpen into focus. I still get chills from that memory because he seemed to almost fade out of the shadows and radiated a menace that few horror game villains can hope to match. He made an already anxiety-inducing situation (trying to escape the R.C.P.D. and Raccoon City as a whole) even more stressful. Not to mention his constant presence and overhanging threat that you have to deal with throughout the rest of the game. Nemesis in the original was a similar, if not more competent threat in the context of the gameplay. Nemesis in the Remake is a complete joke with absolutely zero menace and minimal difficulty. His appearance is less fear-inducing, his presence absent. It saddens me that this is what people can be introduced to as Nemesis for the exact reason you described. You didn't get the hype and that's a disservice to the character. I actually haven't played DBD because I have heard it isn't in a great state and the sheer amount of money required to be spent to get characters is intimidating to say the least. That said, is he better represented there in the remake?
@shadowaccount8620
8 ай бұрын
I played a game on RPD against Nemesis, and he literally felt like og RE 3 Nemesis. The terror radius music for it is great for the sense of: Your fucked if he finds you, and you better prey you sneak past it.
@diamonddawg12
5 ай бұрын
I remember seeing something where they’re analyzing Nemesis and they put “He likes to play with his food” because of all the times he just tosses Jill away and that made me sad
@CHANNEL711ONE
Жыл бұрын
There was a lot of clever things the devs from 1999 did with Nemesis I always appreciated. His move sets increase from the start of the game until form no.2 with all the extra tendrils. He starts off with a punch, charging punch, and a grab. Then later he gets a rocket launcher, a dodge, then a ranged tentacle impalement move. This makes him more unpredictable to fight due to the increased move set as well as the changing settings you fight him in. They had less to work with, but used what they had beautifully.
@mar_speedman
9 ай бұрын
Not sure I'd say they had less to work with than RE3r's devs, since they were literally a B team, and the remake was also rushed. They were still more talented, though that's for sure.
@zyairrbissoon
Жыл бұрын
I like in the remake how Jill was terrified of Nemesis but by the end of the game she was more annoyed than anything
@jendouglas9781
Жыл бұрын
So was Leon with Mr X
@jazon80r13
Жыл бұрын
Mood
@dipe6376
Жыл бұрын
Bitch can't even swim
@theend-nz6vs
Жыл бұрын
@@jendouglas9781 that was meant to be because Mr x was meant to be a nightmare to deal with and overcome where remake nemesis is just a annoying pain in the ass that been given Mr x moveset he's no longer scary just annoying the re 3 remake was a disaster
@blitz5657
Жыл бұрын
"by the end" more like by their second encounter what is the point of having a stalker enemy if it isn't taken seriously by the protagonist?
@franciscoaguilar2597
Жыл бұрын
Ironically Nemesis in Dead By Daylight is a better depiction of the remake Nemesis than in the actual remake due to having an actual player behind the wheel presenting that unpredictable "AI" feel.
@Wiseman108
Жыл бұрын
No way, that Nemesis can't use weapons, talk, or even run. It's just not Nemesis unless he's saying "STARS" and/or roaring. I'd even go so far as to say that Nemesis is a joke, considering how DBD isn't really scary at all for veteran survivors. As for weather he's a good killer to play as, I'd say he's slightly above avarage, but he's overshadowed by Wesker now.
@WFOnaga
Жыл бұрын
@@Wiseman108Nemesis actively runs all the time, carries you with one arm, and punches as his attack animation showing his unparalleled strength though his ability is lackluster for THE NEMESIS, so I would say he was done ehhh mostly well
@StandardUserFromEarth
Жыл бұрын
Really shows how shite the remake is when it's Nemesis looks weaker then the DBD version, a game that litterly is about chasing people around a box.
@vampenga9277
Жыл бұрын
@@Wiseman108 I mean he technically DOES say "STARS" in the game. If you perform his Mori animation (an instant kill that can be used after meeting certain circumstances using items or abilities) and it targets Chris or Jill, he says it during the kill.
@brad1426
Жыл бұрын
What's funny is that I don't think DBD gets nearly enough credit in how it does manage to bring the player element and feel of being pursued by these creatures to life. I would say Nemesis, Pyramid Head, and Wesker are 3 huge gaming enemies that actually get a fair due in DBD gameplay. They feel very fun to play against and as for me, because I just have a lot of fun running from them. Nemesis tho, is actually my absolute favorite to play against out of the 3. I just have so much fun dodging his tentacle strikes, hearing the bombastic chase music that perfectly fits him, etc. He feels very close to the original Nemesis to me in this way as well. In the RE3 remake he just doesn't feel the same to me, idk. He feels like a quick time event, not a threat I'm actively reacting to.
@sanjanaunni8205
Ай бұрын
So basically mr x was more scary than nemesis since he literally follows you constantly and you always need to look back when you hear his footsteps
@longduong1590
Жыл бұрын
What I like about Nemesis's final form is that he ATE TO GROW, and when taking too much damage, he went back eating to recover. That cause a sense of realism unlike other final bosses in the series. The most ridiculous boss is Derek Simmon in RE6. Guy transform into a T-rex then turn back to human, gaining and losing tons of mass by simply breathing.
@MMinz26
Жыл бұрын
Simmons’ transformations were so inconsistent and random. The first time I ever played RE6 I had to ask myself: ‘Am I really fighting a man that turned into a meat sabre tooth?”, and then ‘Did he really turn into a meat centaur?’, and then ‘Ok now those last two were ridiculous to say the least. HE’S TURNING INTO A T-REX!?’ and finally ‘A fly? A giant fly?’. Damn RE6 sure was an odd one but the boss fights were never lacking in the crazy department 😂
@renofthewind
Жыл бұрын
re6 is only fun if you don't take it seriously at all
@MMinz26
Жыл бұрын
@@renofthewind Ironicallh enough enough RE6 was the first one I played, then finishing that inspired me to play them all. Rn I’ve got RE0, RE1R, RE2R, RE4, RE4R, RE5, RE6 and RE7.
@dvdbox360
Жыл бұрын
@@MMinz26 i play re 4, re operation raccoon city, re outbreak/file 2, re dead aim and i finished re 5, re 6, re 7, re 8. I'm more of a silent hill fan though.
@MMinz26
Жыл бұрын
@@dvdbox360 I have gotten a bit desensitised to RE’s horror. Haven’t played the SH’s might have to give those a go.
@MAJR172
Жыл бұрын
I've always said the game feels like the team got a checklist about the game and mindlessly checked each box off without any real thought. Literally every major moment with him was condensed into the first 3rd and they were left with absolutely nothing for the rest of the game which led to his dum Dog form. It's like Disney remade A New Hope and Vader shows up, chokes a guy, says he's Luke's father, then throws someone down a pit ALL before meeting Leia.
@propheinx2250
Жыл бұрын
Reminds me of the FF7 Remake blowing its Sephiroth load in the 1st 10 minutes of playing.
@donevonpankey1997
Жыл бұрын
Except ff7 remake isn’t a remake, it’s a sequel, so that makes sense
@propheinx2250
Жыл бұрын
@donevonpankey1997 it was a bad decision regardless of what it's classified as.
@bernardorodrigues7048
Жыл бұрын
@@donevonpankey1997 a sequel ?????
@darthmalgus232
Жыл бұрын
@@bernardorodrigues7048 Timeline shenanigans I think.
@hipcheck574
Жыл бұрын
Something I just realized when Pastra said that almost all the major damage done to nemesis here was done by Carlos is that they gave Jill the whole "Strong Female Character" persona (not inherently a problem) but then almost all the damage done to the main antagonist was done by Carlos coming in to save her at the last second. They removed a lot of Jill's agency here and that just doesn't really work with the personality she has in the game.
@RichterBelmont2235
Жыл бұрын
Jill's girl boss attitude is really the main problem that ultimately derailed the writing of the entire game. Notice how she immediately lashes out at Carlos who was playing nice and eager to help 100% of the times. But when Nicholai yelled at her, twice, both times with utterly nonsensical reasons. What did Jill do? She just shut up and sulk, no retort at all even though she's 100% in the right. The game was disingenuous just like her persona.
@RichterBelmont2235
Жыл бұрын
@Hey itz Ari So you're saying she can and will act like an ungrateful bastard to a nice guy who has no intention of harming her (even saved her life earlier), but cower in front of a totally evil psychopath? That's not a good representation of a strong and independent woman who needs no man isn't it? btw only in the original that Carlos referring to Nicholai as his superior, being the highest rank in the platoon. In the Remake they appears to converse on the same level. So that's no excuse for Nicholai having more authority on the matter. Also in the original Jill only *heard* Nicholai shooting a wounded soldier so she has no say whether he was really infected. While in the remake, Nicholai straight up executed him in front of Jill yet she didn't dare talking back, despite survived the mansion incident and have much more experience about the infection. Yes her inconsistency clashes with her established personality and really is a problem. RE3R makes her sounds like a total and unwarranted asshole.
@markvelous2552
Жыл бұрын
@@RichterBelmont2235 We should also consider that Carlos was flirting with her and complimented her in an objective way (tall glass of water lol) although not in a derogatory way on his part, but as a female agent, she most probably wanted to be seen as an equal as she is indeed S.T.A.R, thus the snap backs. The point stands when Mikhail says something like "you didnt even ask this fine young lady her name." it proved that Carlos did help her of course, but was cluelessly flirting with her even after seeing her armed (not his fault for not knowing, but put yourself in Jill's shoes it might make more sense to feel as if you're being looked down on as woman) He also attempted to assist her by holding her shoulder (unnecessary on Jill's part but harmless intention on Carlos' part and also telling Jill what a radio was 😆which was innocent but sometimes stuff like that it comes off as condescending, though the writers might have intended it as mansplaining, it ended up just looking like playful banter hinting at romance... i did enjoy their scenes so 🤷♀) Though as the game progressed they became better allies and Jill became more grateful and reliant on Carlos, and him to her, after they knew how capable each other were. There's room for improvement in terms of writing their characters definitely... despite it being adequately entertaining to me.
@TinNguyen-sw8uc
Жыл бұрын
@@RichterBelmont2235 That not really what a girl boss mean. She more like a very inconsistent character, capcom mess up her character a lot in resident evil 5 and Capcom treat their female characters like crap in some of their game. Most of the female character in DMC 5 are just extra and just there for fan service and we barely get to see Claire or Jill in later Resident Evil games.
@RichterBelmont2235
Жыл бұрын
@@markvelous2552 Why should he asked for her name? Put yourself in Carlos shoes, you were trained to fight bioweapons and rescue Umbrella personnel, no question asked. And 80% of Raccoon City citizens in the remake are on Umbrella's payroll. You'd automatically assume Jill to be a civvies too, especially when there's no indication on her person that she was a highly trained combat specialist. And about Mikhail lines, sine only Umbrella knows about Jill because they wanted to silence her. While the UBCS branch were supposed to be their face, advertised as nice guys that save peoples. The fact that Mikhail knows about Jill is the biggest asspull and serve no purpose other than to berate and emasculate Carlos, unless Mikhail himself is in on the plan to kill all STARS members which is highly unlikely. Anyway it was bad writings all over and I'm not gonna waste my time combing it through just to make my point.
@EnclaveSOC-102
11 ай бұрын
I like how you explained how the ai for Nemesis worked in the original version of RE3! Reminds me of the Xenomorph from Alien Isolation with how dynamic Creative Assembly made it.
@namehere4922
Жыл бұрын
Y’know now that I look at it, Nemesis’s dog form looks like it was designed for a Monster Hunter collaboration that never happened because it’s got incredibly similar proportions to fanged wyvens like Zinogre and Magnamalo
@thesalsaguy4395
Жыл бұрын
Ah yes, my favorite wyvern: Nemesis
@YEY0806
Жыл бұрын
It honestly felt more like a Bloodborne creature like the Blood Starved Beast
@ninjabros6282
Жыл бұрын
Cut Bloodborne Boss Concept is more like it
@Katharoni
Жыл бұрын
A reverse of Khezu then lol
@kielbasamage
Жыл бұрын
I mean, making armor out of him kinda sounds... Fatalis-y. Must be the fact we're technically wearing premium human leather.
@TheCdetonados
Жыл бұрын
The funny thing is, in Dead By Daylight, Nemesis's Blighted Cosmetic is much better as a second form for Nemesis than the second form he got in the R3make. I feel like the artist who did that skin also kinda hated the remake and took a jab at it, because that skin has what you'd expect - it oozes, spikes and extra tentacles come out, the suit is further damaged... It's way better.
@jaxthehedgehog1496
Жыл бұрын
I wholeheartedly agree. Nemi's blighted outfit is AMAZING and I love it to death. He's even more terrifying and threatening 😭
@AlexGrindor
Жыл бұрын
An advice for everyone who wants to play the original RE3: As shown in 20:15 of the video, you can meet Carlos in the cafe before Nemesis finds you. If you choose hiding in the kitchen (throwing the lamp to cause an explosion) and then go down into the basement immediately after that, when you go back up, Nemesis will be up and ready to fight. It is recommended to fight Nemesis here as Carlos will assist you, making the fight a bit easier. Just beware that Nemesis can kill Carlos, which will prompt a Game Over. After you win the fight, you will be able to roam through Raccoon City without worrying for Nemesis for a decent amount of time, as you collect the items needed for the Cable Car.
@NeinBreaker
7 ай бұрын
You don't even need to head down into the basement, just hang around long enough and he stands back up. Same if he gets knocked out in the newspaper office.
@AlexGrindor
7 ай бұрын
@@NeinBreaker yeah I forgot about that. I just head down and then go back to make it faster.
@SamsarasArt
3 ай бұрын
@@NeinBreakeryou don't need to do anything at all. If you don't select either option during the live selection and let the time run out, you and Carlos will engage Nemesis in combat.
@VakovoSheggorri
10 ай бұрын
53:28 she clones the bookcase. She does not move it, she reaches into the aether and pulls a new bookcase that phases through the first one. This pulled my attention so badly that i had to change devices to write this. I've never played this remake or the original, but i'm going to assume with both this and the whole Nemises fiasco that it is not the best game ever made, nor the best remake.
@filipvadas7602
Жыл бұрын
The worst part of the R3make and the biggest insult *by far* to Nemesis is that he's *completely irrelevant* to the story. I mean, think about it, what does Nemesis do in the remake that actually effects the plot? He doesn't kill Brad anymore, that goes to the random zombies. He's barely treated like a threat throughout the entire game by Jill and Carlos and is barely around for nearly half the game. He kills one person and its a random character we barely got to know. Nikolai is not only given more of a spotlight as an antagonist, but he gets a final showdown with Jill *right after* Nemesis is permanently killed off. If we were to remove Nemesis from the plot and replace him with another Mr.X , or even just a generic monster, very little would actually change. So, long story short, Nemesis is treated like a jobber in the game that's *named after him!* God, the remake was a disappointment.
@mitchellconner6928
Жыл бұрын
If Nemesis was shown to set up zombie traps to try and catch you throughout the game, that would make Brad dying to zombies ok, because we could assume Nemesis put them there. All the potential is still there, it was just squandered, which makes the sting even worse.
@CodaBlairLucarioEmperor
Жыл бұрын
@@mitchellconner6928 it could have even done something like make the Nemesis infected zombies more common since that would show that he was preparing traps, since we know he does have the intelligence to do stuff like that (prior to him losing control over his mutations at least).
@filipvadas7602
Жыл бұрын
@@mitchellconner6928 if the Nemesis infected zombies showed up and killed Brad when he tried to hold them off (preferably using a weapon of his own) it would have at least set up the fact that you shouldn't engage those things in a crowd until you have the shotgun.
@ThatOneAlternateUniverseAries
Жыл бұрын
That last statement he said about the newer Nemesis design being shown to newer audiences more is true. Everytime i see his older design i just see the stitches on his face and think: “wait… were those always there?”
@sentientmustache8360
Жыл бұрын
I feel like Nemesis’ dog form would’ve worked better if it was his third form, showing how his intelligence was devolving into pure instinct and rage
@danskyl7279
Жыл бұрын
No, that form sucks. It would have been a way better had it been a different enemy entirely.
@Callie_with_a_bible
Жыл бұрын
@@danskyl7279 Maybe a companion that Nemesis has, like the final boss would be Nemesis accomponied by this...dog
@Namitho19
Жыл бұрын
Maybe it would work better as new boss, like some kind of super licker
@Callie_with_a_bible
Жыл бұрын
@@Namitho19 A Licker that got access to Nemesis' blood or something along that line...it was created indirectly, and by complete accident by Nemesis
@danskyl7279
Жыл бұрын
@@Callie_with_a_bible Yeah. That would have been great. Maybe have parts of Nemmy separate from his body after taking damage, Nemmy temporary dies. That separate parts becomes a separate new type enemies before Nemmy revives himself.
@finn_in_the_bin5263
9 ай бұрын
it still blows my mind that after being a survival horror fan for so long theres still apparently 'icons' ive never heard of. i'll admit i didn't get into res until 7 and 8 due to a combo of disinterest in zombies as a concept and the fact that the only game to scare me bad enough to leave lasting effects was a resident evil game (4, i was 10 and freshly new to being allowed to engage with horror beyond goosebumps books, didn't even make it to the village i saw that one decapitated corpse stuck by a pitchfork to a wall in a shed and panic-quit in terror) but if it's that iconic i wonder how i managed to have never heard of it before this lol only 11 minutes in so far but Nemesis sounds kinda like the Crowmauler in some ways , hard to beat,hard to escape, only shows up after an amount of time but relentless when he does. i love that!! final edit at the end, congratulations on making me so much of a fan of nemisis in the first half that the second had ME pissed when again- i had never even heard of him before you lol
@Ihatemyselfsomuchhehe
4 ай бұрын
Crow Mauler mentioned. Happiness gained.
@finn_in_the_bin5263
4 ай бұрын
@@Ihatemyselfsomuchhehe bro his battle music is so fucking cool right???
@randomfandommania3511
Жыл бұрын
The fact he is so fast adds to the sheer dread he emanates. A big, nye-indestructable bullet sponge stomping toward you is one thing, but the fact he goes from 0 to 100 in such a short time is enough to rattle your bones, for sure. It's as if a hungry Polar Bear caught sight of you and starts galloping full tilt your way. The small dodge window further exemplifies that blood-curdling terror, as well, but the frame-perfect reaction is not a guarantee you'll get any space from Nemesis. I really like that aspect, as it only pressures the player to be on their toes at all times.
@vanconojl
Жыл бұрын
you can only make RE3RE nemesis like that if you mod him to 125%/150% speed sadly.
@TheDrsalvation
Жыл бұрын
@@vanconojl or maybe you could just try playing in harder difficulties.
@vanconojl
Жыл бұрын
@@TheDrsalvation that does not change his speed neither does it have anything to do with what i said.
@knightmare397
Жыл бұрын
53:28 to 53:30 love how you can see Jill pull down the bookshelf but the same bookshelf model is still standing upright beside the one she just pulled down. God the fact that such an immersion breaking bug was overlooked is hilarious.
@theepicgamer0.1
Жыл бұрын
you just ruined the game for me
@joshtheryuk
Жыл бұрын
Dude that's just from this footage. This bug never appeared to me, and i clocked 60 hours in this game.
@knightmare397
Жыл бұрын
@@joshtheryuk oh in that case I’m suppose i was too eager to jump the gun
@dragongrazer7620
Жыл бұрын
I remember that the original nemesis genuinely scared the crap out of me back when l was young when it was first released 😅 something not replicated ever again
@joshtheryuk
Жыл бұрын
@@dragongrazer7620 Yeah the only part where Nemesis is genuinely scary in the remake is the downtown area. Every other area he's in is too scripted to provoke any fear.
@joshuanelson6795
Жыл бұрын
In the remake, if you don't pick up the grenade launcher in the sewers, it will actually appear right before the second Nemesis boss fight.
@mrx4022
2 ай бұрын
Nemesis in 1999: Nightmare fuelled monster who stalks you throughout the game. Intelligent and relentless. Nemesis in 2020: *_Flavourless milk carton._*
@Homiloko2
Жыл бұрын
RE2 and RE4 were remade by the main dev team. RE3 was remade by a secondary team on a rush while the main team was working on Village. Honestly, I think they might've done a better job if they had more time, but the game was launched only 1 year after RE2 remake. There was definitely pressure to meet those deadlines.
@nemesisstars1527
Жыл бұрын
I think if dev1 did a re3 remake years later it would connect with re2 remake since the story of re3 remake would be more fleshed out with the events tying outbreak as an Easter egg, the rpd not being overrun yet and so on to make the story work especially making nemesis more of a threat than mr x that would randomly show up more often no matter where you are as nemesis will be able to learn what weapons you have and changing his own from time to time depending on some of the boss fights until he looses the weapon
@Wiseman108
Жыл бұрын
The original RE3 was launched 1 year after the original RE2, and it was also rushed. Honestly the treatment of the R3make mirrors the treatment of the original RE3 very accurately. Capcom never cared much about RE3 in my opinion, since it was always meant to be a side game. Code: Veronica was originally supposed to be the 3rd mainline title, but got demoted to side game due to Sony having exclusive rights to the RE3 name. (Code: Veronica was originally a Dreamcast exclusive.)
@halex107
Жыл бұрын
fun fact, if you don't pick up the grenade launcher in the sewers, it will spawn in that area where Jill wakes up after the train crash in the room before the zombies that you have to go through to get back to the surface so you quite literally can't miss it unless you intentionally don't pick it up
@rucealexander2848
Жыл бұрын
To be honest, the remakes design concept COULD work for a different boss. A boss that goes from a sophisticated killer, maybe one with a strict internal code, to something animalistic, chaotic, and unpredictable. A villain going from sipping wine and twirling a mustache to biting someone to death could work amazingly in a narrative. But as a remake, they already had a perfect haracter blueprint. Just use that and play with the horror of mental degradation on a different future character.
@purpowld323
6 ай бұрын
You watched that one episode of Primal, didn’t you?
@Glenn_Quagmire
6 ай бұрын
Isn't that just lady d in re8?
@jacksondavies3595
Ай бұрын
@@purpowld323 Which episode of Primal was that? You talking about the Charles Darwin one, or the zombie Dino?
@escalatingbarbarism5096
8 ай бұрын
They knew what they were doing when the demo for this showed the ONLY part of the game where you were out in the city streets and Nemesis could show up. Misleading as fuck.
@jumpi3e
Жыл бұрын
One thing i think that this video failed to really elaborate on is how the attitude Jill has towards Nemesis really just makes everything so much worse, especially the timing of the "You want stars? I'll give you stars!" line. In the original Jill says it when finishing off The Nemesis, but in the remake it's said in such a random time that it's honestly jarring, because she says it as she's about to escape from him. That line wasn't earned like it was in the original, it was just put there as a checkmark on the list.
@cmxb2081
Жыл бұрын
Another point of him turning into that mutant monster in the original was the fact he ate that creature that looks like a tyrant similar to MR X and Birkin, which made me think he ate a G virus mutant making him evolve because of that, so it was like a final gamble to get Jill and defeat her.
@kielbasamage
Жыл бұрын
If I remember correctly, that was one of several Mr.X Tyrants that were dropped in the Dead Factory to take out a Seal Team that had set up the railgun, and that was the parasite mutating after bulking up on mutant meat, since the Tyrant body was probably way past dead at that point.
@Shadow9808
11 ай бұрын
Moral of the story, don't mix your T-Virus with N-Virus, kids; the result ain't pretty.
@kagekun1198
Жыл бұрын
The biggest crime is the "You want STARS? I'll give you STARS!" REmake line. Nothing ruins the premature declaration moment like being interrupted by a Nemesis tentacle.
@ReesesBees
Жыл бұрын
It should've been saved for the final boss, LIKE IT IS IN THE ORIGINAL.
@3B_Veiwer
5 ай бұрын
OG Nemesis to remake Nemesis: "Stupid dog, you made me look bad!"
@samtheshowman8532
Жыл бұрын
In the remake, Nemesis's second form was literally a souls-bourne boss in design.
@christianmorales1022
8 ай бұрын
Yo!! FR 😂😂😂
@jasonalcatraz5817
4 ай бұрын
Nemordt of the Raccoon Valley.
@hectorhernandezaleman3836
4 ай бұрын
@@jasonalcatraz5817I love that name
@ericnguyen2895
3 ай бұрын
Does that make Phase 3 Nemesis like "The One Reborn" from Bloodborne?
@jonieljoestarzawarudo8172
Жыл бұрын
54:24 Rare footage of Jill Valentine using her ability to duplicate bookshelfs.
@FeedMeSalt
Жыл бұрын
As others have said, he stopped beong scary and unique when he became a boss fight instead of the ongoing threat he once was. Less intimidating when you know where your about to fight, and it becomes a dodge and kill fest instead of a chase scene surprise.
@jeremyallen5974
9 ай бұрын
Which is why Trenchy was such a putz in the RE 2 REmake Instead of being a constant antagonist who shows up in areas to force a 'fight or die' confrontation he only has one area of relevance (the station) and only shows up in other areas as an afterthought (the brief sprint away in the orphanage and greenhouse and nowhere else)
@TipoIrritable
7 ай бұрын
@@jeremyallen5974Wasn’t Mr X a constant threat in the remake? He’s definitely better than the original
@jeremyallen5974
7 ай бұрын
@@TipoIrritable Constant threat? Are you retarded? The dude's ONLY point of relevance was the second sweep of the station. And it's a total piss take because you can hear the tardo goose-stepping all over the place which basically neuters the horror factor.
@ArceTheTroll
7 ай бұрын
200% agree on repeat playtroughs, works really well in the first playtrough tho, but the issue is obvious the more you replay the game
@jeremyallen5974
7 ай бұрын
@@TipoIrritable The game sure TRIES to treat him like he's a big deal, but he has so little prescence in the story he just falls flat as an antagonist
@pargaras
7 ай бұрын
The Nemesis novel and Operation Racoon City did a really good job at conveying how tough Nemesis is. In the novel it says that the reason Nemesis changes and mutates is because it was designed to change and adapt to its target and any damage it sustains and its final form is that system overloading while trying to adapt to being dumped into acid. I think if they'd treated him like Mr X in 2 by having him be a constant unpredictable threat always roaming the map would have been so much better
@adrianmartinez8125
Жыл бұрын
I hated how Jill berates and insults nemesis in almost every encounter in the remake, diminishing it's role from a genuine treat to simple an annoyance to her without mentioning how stupid it looked and how weak he is (throw a grande and he's off your back for a good while) and his dog transformation ugh... Capcom did nemesis dirty in the remake. Mr.X rose my expectations but they messed it up greatly
@ChiefMedicPururu
Жыл бұрын
For fuck's sake, even Brad didn't seem to be that scared. Compare that to the OG Brad, who was scared shitless of him.
@cosmosofinfinity
Жыл бұрын
The A team did RE2 remake, the B team did RE3 remake. That's how they were able to get RE3 remake out so fast. It's a real shame how they improved on Mr. X so much but didn't really carry that over for Nemesis, when he is that game's entire gimmick and centerpiece
@jendouglas9781
Жыл бұрын
Well, to be fair, if I were in a zombie outbreak and suddenly, I kept getting into brawls and chases with a monster just wouldn't die, I'd go from being scared/freaked out to highly annoyed as well
@crescentryoshi3717
Жыл бұрын
@@jendouglas9781 It doesn't have to be either or. Plenty of horror movies have portrayed characters as annoyed but still scared to the core when the main threat does not go down.
@danskyl7279
Жыл бұрын
@@cosmosofinfinity It's a damn shame we will likely never see a proper Remake of RE3 Nemesis now that RE3make is pretty much out. Makes you wonder what Resident Evil 3 Remake would be if the game was made by the same people made RE2make & RE4make with the same polish, dedication and care to the absolute core.
@unscblackbeltgi5893
Жыл бұрын
I'm not a huge fan of the Resident Evil franchise, so I didn't know much about Nemesis and why he was such an iconic character before watching this video. Heck, I mainly knew him from Dead by Daylight, that crossover you mentioned. I think that honestly the most striking part for me is his visual design, and man I'm now kind of upset that we didn't get a more faithful recreation of his original design for "Remastered Nemesis." I also don't see why they had to make him such a derp. The point of Nemesis isn't just that he's Unstoppable Creature, like practically every other horror antagonist at this point, you've clearly shown that he is intended to be so much more than just a Very Tough Zombie - he's an intelligent, even tactically-minded threat that could jump out anywhere, anytime, and kill you. He knows what you're doing, he knows what to do to stop you, and he will kill you or die trying. Good luck getting him to die though! I particularly don't see why they removed him killing Brad from the remake. If you know the character is going to die, and they're an established character with some genuine weight in the story, there needs to be some actual impact to their death. Changing it from "Nemesis kills Brad right in front of Jill, cementing him in her mind as an extremely dangerous threat" to "Brad dies offscreen lol" for no other apparent reason than making it different from the original is just... well, dumb. The example you showed, as well, of him just picking Jill up by the head but for some unfathomable reason NOT killing her immediately really serves no other purpose than making Nemesis seem dumb. There are a hundred other ways that cutscene could play out, without him very specifically grabbing her by the head, that would still make sense as to how she ends up on the ground in front of him. Maybe he reaches down to grab her right as she puts her arm up to the next rung of the ladder, pulling her up by her arm as she has to fight to free herself. Maybe he doesn't reach down the ladder, but is just reaching the area as she gets to the top, leading to a single well-placed punch from his implacable fist sending her flying to the ground. Especially, though, especially that initial appearance you showed with him surprising Jill in her apartment, I just... I have no words. He can punch through a wall, but not an apartment door? He can punch through a wall, but not a bookshelf? He's intelligent enough to ambush her from a direction she's not expecting but can't actually land a solid punch on her? Why is this Nemesis dumb? Are they retconning the overall intelligence levels of the Umbrella bioweapons, because otherwise I don't get it. And yeah, the dog form just... isn't Nemesis. It isn't. It's another accidental creation of the T virus at this point.
@DarkCloudIceX
Жыл бұрын
To add one more point here about him not killing Brad: it makes Nemesis seem even more incompetent. In the original, at the start of the game, there are two STARS members in Raccoon City: Brad and Jill. And the thing made to kill STARS (and keeps repeating that word very hauntingly to drive this point home) just arrives at the scene and efficiently does what he's programmed to do, and in such a way that you, the player, knows that if you don't act quickly, Jill will be next. In the Remake, Nemesis doesn't kill any STARS members. Meaning he doesn't do what he was primarily made to do at all.
@propheinx2250
Жыл бұрын
One can always say that someone is nitpicking when it's a hardcore fan criticizing a change in a remake. When it's a barely fan that picks up the problem? You know you done fucked up.
@Hexentric8
Жыл бұрын
You literally didn't even play Resident Evil 3 or the remake so shut it with your invalid opinions
@tiannaades1320
Жыл бұрын
I would like to see pastra do a Subnautica video about how it was not supposed to be a horror game, but is so terrifying
@kassiaactuallydraws9361
Жыл бұрын
Same!
@theincredibleauraaa133
Жыл бұрын
I ADORE subnautica, i would *love* to see a video covering it by Pastra
@CheshireCad
Жыл бұрын
It is completely terrifying just trying to get Sulfur, one of the first materials you need to do basically anything. The coral that holds it is always within long winding caverns, and home to a fish that will immediately run at you, *screaming,* and explode. Playing just two hours of that game, five years ago, has given me a sense of wariness when playing any other game in an alien environment. Even when I know full well that the game doesn't have creatures in it.
@harrisonhamilton5284
Жыл бұрын
The only thing is that Subnautica was absolutely meant to be at least part horror, not a complete horror game but areas like the Dead zone, dunes, and Aurora were definitely designed to be terrifying
@shreeshfuup7058
Жыл бұрын
@@harrisonhamilton5284 iirc Subnautica wasn’t initially intended to be scary, but after realizing how terrified everyone was of Reapers the developers did start making certain changes and design decisions to with fear in mind.
@Ahrone1586
3 ай бұрын
I hate how literally the first 5 minutes of the game is a cinematic chase with nemesis. From that point i knew the game will be bad.
@wormking2995
Жыл бұрын
this is the only video who has truly made me understand what we were robbed of with the remake. i got into re pretty late and re3r was the third game i played and to this day its one of my favorite re games. i never understood why people hated it so much but thank you for explaining it so well. now im pissed.
@Shadow9808
11 ай бұрын
There is a way to remedy your anger over this, you know. We live in a era where you don't need the Playstation 1 CD to play the original version; some way, some how, track down a way to play the TRUE Resident Evil 3. Your heart won't forgive you for all the scares, but you will enjoy seeing just how the story can branch in so many ways over the choice system.
@idoitbox986
11 ай бұрын
Robbed? Enjoy the game you have it’s a good game for Christ sake
@wormking2995
11 ай бұрын
@@idoitbox986 never said it wasn’t. re3 remake is one of my favorite re games. just sad knowing what we were robbed of considering how great re2 remake and now re4 remake are.
@bel_hei
11 ай бұрын
@@idoitbox986 "It's a good game therefore you can't be upset about something in it" I understand that's not what you're exactly saying but that's a stupid thing to say either way.
@TheUltimateBastich
9 ай бұрын
I'm not. I enjoy original and remake.
@user-fu2pu2yq7c
Жыл бұрын
I think part of the fact that Nemesis' final form in the original is so good while his "dog form" in the remake is such the opposite despite them both turning him into more animalistic and unrecognizable monsters is the fact that the pacing of it in the remake completely eliminates the huge impact it makes to see him devolved into such a beast. Keeping him relatively familiar, humanoid, calculated and intelligent for the entire original game keeps an expectation in your mind that finally, only at the very end gets completely shattered and makes the transformation pack such oomph that really hammers in the idea that, because of your efforts, he really isn't the same nemesis and is on his last leg. Having him transform into a similarly instinct-driven beast halfway into the game after only one true, humanoid nemesis form just.. completely ruins the impact.
@ThePonderingOrb
11 ай бұрын
9:59 seeing Clyde holding a gun is a far more terrifying image that anything nemesis can do
@wolframvonstein7303
3 ай бұрын
And this today (or rather tonight for me) is the first time I actually caught that particular image. Thank you for pointing it out!
@elbateador
9 ай бұрын
6:41 20 years later, my heart still stops at this moment 😱😱🤯😅😂 I remember the first time I faced Nemesis back in 2003, playing RE3 on the PS1. After the animation where Brad dies, the game presents the option to fight him and I was like "Wait, I'm going to have to fight him? I'M GOING TO HAVE TO FIGHT THAT!? 😱 Great review! 😎👍
@birdsonbread9363
Жыл бұрын
I will admit. Pastra saying “we’ll talk about HIM later.” Is the most intimidating thing I’ve heard from Pastra.
@djroscurro9859
Жыл бұрын
Never seen him this mad lol
@nutmegdoesstuff1339
Жыл бұрын
Lol my favorite part about the remake introduction is that you can clearly see that the bookshelf she blocks the door with clipping straight through a duplicate of itself lol. You can tell how much love and care they put into it.
@clutchedbyanangel
7 ай бұрын
To be fair, that didn't happen on my playthrough. If that was a common thing, it's definitely been patched out.
@Vaaads
Жыл бұрын
I had no clue that the original RE3 had THAT fleshed out of a character for Nemesis only for it to be watered down to the one in the remake. Absolutely insane! Wonderful video Pastra, keep it up :)
@satisfiedconsumer649
Жыл бұрын
Ai comment
@reagansido5823
6 ай бұрын
53:28 I'd like to quickly direct everyone's attention to the bookshelf because it has a... second bookshelf phased inside of it?
@mmaScholar99
Жыл бұрын
Pyramid head is another example of an iconic monster in the survival horror sub-genre
@thesalsaguy4395
Жыл бұрын
And the upcoming Silent Hill 2 remake will likely bastardize him the same way this game does (although with how much symbolism comes with the character it’ll probably be worse)
@cloudshines812
Жыл бұрын
@@thesalsaguy4395 I have small hope. I mean Mr X is absolutely terrifying in RE2 Remake and even Salvador got me antsy in the 4Remake
@majorghoul9017
Жыл бұрын
And just like Nemesis, he's criminally misused
@dancooper5423
Жыл бұрын
Weirdly, he does only show up on scripted sequences.
@PeteOfDarkness
Жыл бұрын
It had more appearances on Pachinko machines than in SH games tho
@Lazydiv
Жыл бұрын
In the original Jill ends nemesis with "ill show you stars" like she was done with nemesis shit once and for all. In the remake she ends it with "next time take a hint" like it has been a bad date... Not a gigant monster that has been trying to kill you and to be scared of...
@ronantheroman7081
Жыл бұрын
I didn't play the original RE3, but the Nemesis definitely feels extra scary. Popping out of nowhere and proceeding to full-on sprint at you. It's like trying to outrun a train, not to mention he hits like one, too. I love seeing your thoughts and feelings on horror and all things connected to it. I hope that you'll do something with the dead space series since I think it also had a great impact on the survival horror genre, along with having really scary moments.
@silent291
2 ай бұрын
When I was playing the remake, I casually save my "stronger ammo" to use it in later fight because we all know how menacing Nemesis is in the original RE3. When I reached the final fight, I just thought "is that it?" It was so short and dissapointed with the ending. Good video btw. I just like also to add, maybe the difference in gameplay is to adjust it to "modern audiences".. basically people who like shorter campaigns and easier difficulty.
Пікірлер: 6 М.