Moral of the story: Every magic item is as broken as the Dungeon Master allows it to be! Yes, this does get pretty unhinged by the end. But isn’t that the true spirit of D&D? 😅 Let me know your thoughts on all of the above! Cheers.
@anonymouse2675
9 ай бұрын
Well, at least it`s not as broken as a Decanter of Endless Water...I have committed war crimes with that thing.
@jonathanfairchild
9 ай бұрын
@@anonymouse2675please do tell!
@grimw5009
9 ай бұрын
well as someone who knows a fair bit about ships I can tell you a hole that small under the waterline is not that big of a deal on a galleon size ship but the guy who used the rod is probably not getting it back because in addition to the reflexes to grab it he also has to keep the water pressure from turning into a missile when he hits the button. Also a pirate without a ring of water breathing?
@xDeFModEx
9 ай бұрын
Coat an immovable rod with sovereign glue, let it get close to setting and push it into the back of a baddie in the vertical position and activate rod. Your very own Saw game. Win or die, you decide.
@TroySavary
9 ай бұрын
Last one doesn't work. Rod is immovable in relation to the planet, so it is carried by the planet's rotation at same speed as the terrasque.
@greymoor9335
9 ай бұрын
Immovable rod is anchored to the planet as a reference so that last example wouldn't have worked otherwise it'd anchor like that any other time it's used and kill everything around it.
@golbez1583
9 ай бұрын
See; there is a single, basic premise made in their logic that completely invalidates their entire argument. Yes, this world is about as large as Earth, but there’s one key difference: this world is flat! That’s why it’s the *plane* of existence? How does that work exactly? Magic; that’s how!
@jaredgilmore3102
9 ай бұрын
@golbez1583 well assuming standard dnd settings such as Forgotten Realms, Toril is a planet like earth and regular physics can be assumed to work unless otherwise stated. (Note: changing physics tends to create other player exploits, a few poor final bosses have lost their lives to creative players with better grasp of Newtonian physics then the DM)
@jacobwallace2158
9 ай бұрын
Plus it can never be used for anything else at that point. If the immovable rod uses the universe and not the planet as a reference point, then it could only function as a projectile.
@darkzim3872
9 ай бұрын
its better for the GM to let the rod be fixed into a position in 3d space then if you make the planet move and sun move and galaxy move then your never getting the rod back it would leave the orbit of the planet in a few seconds and never be seen again
@johncallaway7501
9 ай бұрын
Yeah, if that last example worked, then the exampke with the pirate ship wouldn't have worked. If the lurate ship example worked, then it means the rod locks itself in a position relative to the planet's core, meaning it travels with the planets rotation. If the orbital strategy worked, then the rod would basically be unuseable because it would sanic away every time you pressed the button
@khornethegrim8258
9 ай бұрын
With that last example, remember that the planet is also moving through space, not just around its star, but also around its galactic center. If the immovable rod worked the way this player wanted, then each rod would be usable only once before instantly disappearing into the depths of space or being destroyed as it smashes into the planet's surface. Doesn't seem like an item any wizard would bother to make.
@fnytnqsladcgqlefzcqxlzlcgj9220
9 ай бұрын
yeah if it is like anchored to some mystic "universal center" then it could just shoot off near the speed of light and make an explosion around 80-100 fat man nukes in force. lol
@jamesraykenney
9 ай бұрын
This is d&d, and while the motion of the planet around the Sun would effect the results, depending on the plane of reference of the rod, the stars do not move in relation to each other in the d&d universe. The stars are each surrounded by a crystal sphere that blocks movement out of the local area, unless you have the proper magical items.
@fnytnqsladcgqlefzcqxlzlcgj9220
9 ай бұрын
yeah i was going to mention this, what happened to the rod would heavily depend on what plane of existence you were on, since D&D functions on almost vedic-like cosmology, the universe runs by different rules.@@jamesraykenney
@remixtheidiot5771
9 ай бұрын
in other words, this magic item if it existed irl would be a flat earther's worst nightmare lol.@@fnytnqsladcgqlefzcqxlzlcgj9220
@TheNabcore
9 ай бұрын
A wizard? No, definitely not. Bored Artificer though. Thats possible
@CLipka2373
7 ай бұрын
Player 1: GM: "Oookay... this is different from how Immovable Rods usually work in this plane of existence - but if you insist, I'll allow it. Are you really sure that's what you want?" Player 1: "Hell yeah!" GM: "Okay... so as you click the button, the first thing you notice is a spray of pink mist and a streak of fire emanating from your hand due west - then a sharp pain shoots up your arm. You take... (rolls) 12 points of bludgeoning damage and 4 points of fire damage. As the pink mist settles to the ground, you notice that your fingers are no more - the rod must have taken them right off your hand, and either taken them with it or just straight atomized them. Oh, and as for the Tarasque, make a DC 30 Survival check to see if you are in fact precisely due east of the creature, and exactly at the same altitude." ... (1 in-game day later) ... GM: "While you're sitting at the inn, waiting for your contact - I need everyone to roll a D20 for me. Just a plain roll, this is just a matter of luck." Player 2: "Uh... okay... that wasn't so good. A nat 1 here." GM: "Nice! So... Suddenly, without any warning whatsoever, a streak of fire shoots through the commons room as the eastern and western walls explode with a deafening crack! There is no time to react, and Player 2 - you, having fumbled this roll, happen to sit right in the path of the fiery streak, taking 300d6 points of bludgeoning damage... do you insist that I roll for the damage, or shall we just call it 'more than enough'?"
@Grugnak
Ай бұрын
and this is how you deal with min/maxers Thus, all it right in the world.
@boostalexwoot2738
Ай бұрын
@@Grugnak It wouldn't even work like that because the planet is also moving through space around the star, so it'd leave the atmosphere before a full day occurred. It also wouldn't come back in a year because the solar system is rotating around the galaxy and the galaxy is moving through space as well. IF it's just like Earth or our universe.
@MrNb22
Ай бұрын
ehh the first one yes. the second one - the rod would be 1 day's orbital rotation around the planet's star away and 1 day's worth of the star's rotation around its galaxy's center, 1 day's worth of the galaxy's movement etc. it wouldn't be anywhere close in the same plane of space.
@CLipka2373
Ай бұрын
@@MrNb22 The player, by arguing "as long as I'm on the same elevation as the Tarasque and due east, the Immovable Rod should strike it", clearly establishes a frame of reference that, while not rotating with the planet, is still co-moving with the planet as a whole. Otherwise this method of aiming at the Tarasque wouldn't work either. So if that's what they insist on - that's exactly what I'll give them. Who am I to argue with the rules of magic.
@spencerhixonauthor
Ай бұрын
It strikes the beast/ground/air with such force that it heats the air around it to thousands of degrees and kills you all. If it hits the ground, the resulting explosion causes a nuclear winter. Or did you think I didn't take physics? *Smirks at idiot player*
@davidioanhedges
9 ай бұрын
The last scenario makes the rod utterly useless as an immovable rod, and so this simply does not happen The rest are just players being inventive and I would allow them to, mostly they would work, sometimes an enemy would be expecting this ...
@benjaminmckay6983
9 ай бұрын
100% this. I wanna encourage creativity in my games, not give the impression that a clever solution is "destroying a campaign" or an encounter.
@Crucio78
9 ай бұрын
Planets are also moving in space and not just rotating and solar systems are also moving around the centers of their galaxy. So if an immovable rod worked like that then it would either fly off into space or destroy everything in it's way until it hit enough force to deactivate it. In my opinion, the immovable rod is set in place to the perceptual vision of immovable to the person who places it. Other wise it would be called the exploding hand rod as it exploded out of your hand at thousands of miles an hour everytime you pushed the button.
@davidioanhedges
9 ай бұрын
@@Crucio78 If in your world Einsteinian relativity works, the first question to ask is, realtive to what? We are moving a 0km/h relative to a small dog sleep in Geneva, why is that less important than a groblank in the city of Melokvant on Kepler22b ...
@brianvanwyk6817
9 ай бұрын
That player would’ve died instantly the first time they ever activated the rod
@alaster555
9 ай бұрын
@@Crucio78 That is an excellent excuse for this to now work. Alternatively another reasoning for why you wouldn't let it work is that you can declare that the material plane doesn't work the same way the Earth does. Perhaps the Sun in actually a portal to the plane of fire that orbits the planet, or that the god Apollo drives the Sun across the sky.
@TroySavary
9 ай бұрын
The rod assumes that the point of reference for its lack of movement is the planet, so the rod and the terrasque are both being carried by the planet at the same speed. So the last scenario obviously cannot work.
@swankypant3639
9 ай бұрын
Yeah I would assume this is a “one time use rod” as the players are not gonna be able to catch the rod after it’s used. It depends on how you rule it. Earth is also moving through space very quickly as it rotates around the sun and our sun moves through space as it moves with our galaxy which is also moving. If you wanted to you could just rule, “you didn’t account for the movement of celestial bodies and the rod rips through you at 1.3 million miles an hour”
@hugs3334
9 ай бұрын
To be fair, terrasques are also immune to bludgeoning damage so it wouldn’t take any damage from the rod even if the DM allowed this scenario.
@bearnaff9387
9 ай бұрын
I am setting the rule that the point of reference for the rod is the person who pushes the button at the moment they press it. This opens up its own can of worms, but would need a lot more interesting thought on the part of the players to do horrible things with.
@TroySavary
9 ай бұрын
@@bearnaff9387 That would mean the rod simply follows the player to stay exactly where it was in relation to the player when he used it, making it mostly useless.
@bearnaff9387
9 ай бұрын
@@TroySavary Not quite? This formulation of the rod would adopt the straight-line movement of the user at the moment they pushed the button. Absent the space-bending effects of gravity, all movement is basically in straight lines, with net movement effected by gravity and, y'know, other objects. I probably won't adopt this version of the Immovable Rod after all, since no one wants to really measure complex velocity to figure out if the rod is moving relative to its surroundings.
@bensutton3527
6 ай бұрын
For the last one, my response would have been, "Ha! You think this is a heliocentric solar system? You think this world ROTATES???"
@I_Art_Laughing
3 ай бұрын
Rod goes ripping into space as galaxy shrieks away in a random direction.
@DanielEvansVideos
Ай бұрын
The world is flat your rod is lost in space forever, fuck you leave my table lol.
@Psychoginjaaa73
Ай бұрын
The world is actually, flat!!! *immovable rod defeated*
@ekothesilent9456
Ай бұрын
@@I_Art_Laughing”HAH you think you’re in a galaxy right now?! The world which you perceive is currently taking place inside of the magic orb of an eldritch deity; the greater workings of which are purely simulated to appease the minor intelligences that reside within it. You are merely a mote of dust in a grander but equally insignificant glass ball, collecting dust on a shelf in a realm beyond your imagination!”
@I_Art_Laughing
Ай бұрын
@@ekothesilent9456 simulated physics are just as good to my existence as real physics. It's not how the rules are enforced that matters it's THAT the rules are enforced.
@spaceCowboy924
9 ай бұрын
My group is full of a bunch of aerospace engineers and the DM specializes in astrodynamics so when we got the immovable rod we had to choose at that point which reference frame to fix it and then we could not change it later. So you essentially had to choose whether you were going to have a super-weapon or something that would be useful in a number of situations
@Steelrat1994
8 ай бұрын
Imagine in addition to the on/off switch it had a suspicios switch between states like: Earth, Sun, Galaxy.
@donovangunther4538
8 ай бұрын
I mean, how could anyone resist the option of making their own character the reference frame?
@theavera9ejoe
8 ай бұрын
Nice! If I used this item I think I would say the reference point is fixed to the nearest local apparent "ground" and call it there - activate it riding an airship, it stays stationary relative to the airship
@filipsikora4261
8 ай бұрын
I had similar idea, accept the I thought it could become immovable in relation to an object you can see at the time of its activation within some distance to prevent locking onto stars or other planets. I think this is great thing, that might even let you save friend from falling, or create carrying handle, or greap to hold onto something. Also great group for DND.
@coloboquito
8 ай бұрын
You can make it at rest in the inertial comoving frame of the player at the moment of activation. Although it will drift due to centrifugal force. On the equator of the Earth the acceleration is 0.033 m/s², so it will rise 3 m in about 13s (neglecting coriolis)
@OriginalUnjustifier
9 ай бұрын
I would only ever allow the 'Orbital Strike' Immovable rod, to be a 'cursed' immovable rod, and completely indistinguishable from a 'true' immovable rod (which works on a geo-reference frame) until activated. It would probably be known in-game as the Extremely Movable Rod.
@TheAgamemnon911
9 ай бұрын
So, first time it is activated it becomes a supersonic rod, orbiting the planet once every 24 hours on the same course at ground level. I guess that could be rather catastrophic depending on what else it intersects.
@Gr3nadgr3gory
9 ай бұрын
@TheAgamemnon911 no, it flies away because the earth and the sun are both moving quite fast. You'll never see it again.
@TheAgamemnon911
9 ай бұрын
@@Gr3nadgr3gory It depends on what frame of reference the rod will attach to. Also, you are not fun.
@Gr3nadgr3gory
9 ай бұрын
@TheAgamemnon911 hey, if you're gonna claim any reference frame outside of earth the only one I've accepting is a universal reference frame. It's still gonna do damage to anything along the way.
@Amigo21189
9 ай бұрын
@@Gr3nadgr3gory You wouldn't see it again in that situation because you wouldn't see anything again after that incident. I cannot even describe for you how titanic an explosion would result from an object moving through an Earthlike atmosphere at (ballpark figure) Mach 758.
@Sillylittlemoron
Ай бұрын
9:11 they are immune to bludgeoning from nonmagic WEAPONS, as the DM you can simply say that since the immovable rod is labeled a magic ITEM and not a magic WEAPON it would be immune to the damage
@jebkerman5422
Ай бұрын
Even better. The rod just sat there, doing nothing. The Tarrasque just ran into an object at 9000 feet/second. Therefor it doesn't matter if said object was magical, as there is nothing magical about running into a wall. That's just physics. Also the rod is now destroyed, because it too just took 360d6 damage.
@jebkerman5422
Ай бұрын
Or: you only asked about the lenght of the day, not where the sun rises. Turns out this world rotates in the opposit direction compared to earth. You get impailed by your own rod and are k!lled immediately as your courps flys away, making resurection impossible. Roll up a new character. And given the obvious danger of this Item, as just demonstrated by your dea!h, a new law has been passed, declaring this item to be to dangerous for civilian use, thus all immoveable rods are now banned in this world and it is basically impossible to get one.
@Nukestarmaster
Ай бұрын
The Terrasque is immune to nonmagical WEAPONS, the rod is not a weapon, therefor the Terrasque is not immune to it.
@jrrthompson1996
9 ай бұрын
I just like the idea of having two immovable rods and using them as mobile monkey bars/ climbing holds in a heist or infiltration scenario.
@Sgrunterundt
8 ай бұрын
Someone athletic and dextrous should be able to do it with just one. Kip, release, jerk upwards, immobilize, repeat.
@seeranos
8 ай бұрын
@@Sgrunterundt +1 exhaustion
@DocPicklez
8 ай бұрын
pesky 6 second actions
@MyAramil
8 ай бұрын
Or adding it to the back of a tower shield. basically an impenetrable shield.
@tacochaos5127
8 ай бұрын
I GMd a party trying to escape from the underdark, they polymorphed into giant eagle, flew 55 minutes, planted the rod and tied ropes to suspend themselves long enough to short rest before continuing
@mifigor1935
9 ай бұрын
That second scenario is absolutely fair though. I mean 1) it's really hard to make it work on anything bigger than medium 2) the enemy could have an alternate way to escape that doesn't involve moving the rod 3)players had to invest their entire turn and an action surge 4) player had to win a grapple contest 5) a pirate king would definitely have a crew
@mifigor1935
9 ай бұрын
Really creative players could even capture him alive, force him to tell where he hid his treasure then give him a fate worse than death. You know, make sure that everyone knows about this humiliating defeat, make him watch as his empire crumbles and his most loyal followers turn against him and those who used to tremble at the mere sound of his name now throw rotten eggs at his cage
@maxxpower3d6
9 ай бұрын
Cats are made of liquid. The rod strategy would never work on a tabaxi.
@mifigor1935
9 ай бұрын
@@maxxpower3d6 Tabaxi could roll acrobatics instead of athletics
@aprinnyonbreak1290
8 ай бұрын
The ground being wet also suggests that the ground is probably a softer surface like sand, that could be shifted. Also, yes, general dexterity save to wriggle out of the pin is fine. Maybe take a point of damage from the scrape
@Dexuz
4 ай бұрын
@@aprinnyonbreak1290 What if the tip of the rod was tied to a dagger and so the actual body of the rod would go inside the person's flesh after pushing it in. Taking 1d6 after raking themselves out of that sounds too generous, not to mention the mental scarring after the realization of what they'd need to do in order to escape.
@zacharyparker6876
7 ай бұрын
Pfft. No u can't save the rod. U got tossed across the cell when 90K pounds of sea water shoot into the boat u just decided to scuttle
@MoonlitPhoenix0
Ай бұрын
Nah, in DnD there's ways to resist all of that
@LeonardAndHisBiscuit
9 ай бұрын
Simple: When the rod is subject to more than 8,000lbs of pressure at once, it immediately snaps out of its position. If it's a gradual pressure, it will hold until breaking eventually, but if it's an immediate amount of pressure like impacting a moving ship or getting swiped by a dragon's talons, it doesn't get a chance to apply any meaningful pushback. The last example would require a lot of retconning on the item's usage, because you wouldn't be able to use it for *anything* else unless you want it to go flying off with the planet's rotation. No holding doors closed, no makeshift ladders, no impromptu barricades... as soon as that button is pressed, it shoots off into space. And that's another thing too: There was no consideration for the planet's orbit around the sun, just the rod's orbit around the planet. The rod will either shoot upwards as the planet leaves the spot it was frozen in place, or shoot downwards as the planet collides with its point in space and applies well over the pressure threshold for it.
@darkpheonix77
9 ай бұрын
The last example ignores that in DND the prime material plane is a Litteral plane. It am unmoving flat space. If you were on a moving planner then the wizard would have KDE the rod work in a Geo stationary reference. As of doing so would have made it useless.
@nickm9102
9 ай бұрын
So, what you are saying is when someone tries to pull the last one you have an explanation that excludes that option but allows most creative uses like "Unfortunately that would not work because the magic used to create the rod simply affects the gravity of the plain it is on to create an immovable point in relation to the primary gravity field present. So while it is stationary in relation to the plane it is on." This allows the stationary torpedo option without allowing use of the planet as a weapon.
@WolforNuva
9 ай бұрын
@@darkpheonix77 Not true actually, the Forgotten Realms take place on Toril, an Earth like planet. But yeah the Rod clearly locks it's motion relevant to the planet.
@FireStormOOO_
9 ай бұрын
The ship example is probably fine; it'd be surprising if a single plank, especially in the stern, had a yield strength such that 4 tons wouldn't dislodge it. The mistake was thinking removing a single plank is enough to sink a large seaworthy vessel; they're going to have pumps, and they're going to have materials to effect basic repairs.
@krimhorn
9 ай бұрын
@@darkpheonix77 The Prime Material might be a plane in the same sense that the universe is flat but the spheres within that contain the planets that things occur on are not necessarily, themselves, flat. Of course now that they've nixed the phlogiston separating spheres (and, honestly, I have no idea if crystal spheres are even a thing in the official lore regardless of how much sense it made) and half joined the Astral and Prime Material planes I don't even know what planar distinctions even mean. Which means, of course, that DM fiat wins out.
@SolidSkow
8 ай бұрын
Great video! So hilarious you covered this item. I'm currently at the end of the third party campaign "Call From The Deep" and the Bard of the group took this item. We all raised out eyebrows because it seemed so random. I believe the DM let the length be 3 feet. I can't remember the exact details, but I believe he attached the rod to the ship's anchor, activated the rod, dropped said anchor and caused our ship to do an almost instant u-turn to which we were able to wreck the other ship. It was such an amazing sequence of events. So many uses for the item when you actually think about it.
@jameslytton7361
9 ай бұрын
I once let a PC replace the handle for his tower shield with a 1 ft immovable rod. He built a big spike on the front, focused on tripping attacks, and used his shield to basically pin them and activate the button. He was unstoppable, an eldritch knight, and eventually through magic items he could misty step and had gauntlets of ogre's strength. It was fun.
@nondescriptcat5620
9 ай бұрын
yea using it for combat tricks is something i'd want to encourage, that's some creative play, and being able to use your action to lock down one enemy isn't going to destroy balance.
@mrosskne
9 ай бұрын
what a waste of an item lol
@blakethesnake6686
9 ай бұрын
GROW UP!!!!@@mrosskne
@Sphendrana
9 ай бұрын
glad to see my idea of a spiked immovable shield isn't unique. Very nice take using a tower shield too. Mine was two bucklers. Monkey bars to "climb through air" to then dive bomb unaware mobs was amazing.
@popuptoaster
9 ай бұрын
@@mrosskne Regularly wasting a powerful magic item is fun, especially if the rest of the party also see it and want to get it from you. I had a character have his ability to do magic removed and turned into a ruby that stored a substantial amount of spells, I couldn't use em and as it happened to glow I put it in a lantern, or occasionally used it to make my beer glow red.
@nerdytom6881
3 ай бұрын
Most of these issues are easily resolvable. 1, Below the waterline activation. a) the rod is embedded in the hull and cannot be removed easily. It will delay the sinking but not by much, the rod may well sink with the ship. b) Impalement may cause the button to be depressed deactivating it, or get buried in the hull and become undeactivatable temporarily I(see 1a). 2. Rod on pirates back. a) The rod wont move but the sand beneath the pirate will, the pirate wriggles free. b) The pirate is pinned in place but wriggles free anyway at the cost of heavy damage to himself. In both cases the pirate is still liable for a coup de grace, so use of the rod is valid, that being said the set up requires several actions and would likely require a rogue to pull off, who could just backstab instead. 3. Using rod for pit traps. This is valid and is what the rod is there to do. You have to be able to hold onto the rod though. 4. Cheating at arm wrestling You have braced your wrist against an immovable object, that is bad posturing as the barbarian is now leveraged full force focused against your wrist. If the cheat does not win the arm wrestle outright their wrist will likely be broken. 5. Cavalry trap. a) Use cheese wire, it is cheaper covers a wider area and more effective. It is also near invisible. b) The second cavalryman gets the expensive rod. 6. Pulley hoist. Another valid standard use of the rod as Gygax intended. 7. Bludgeoning damage bullshit. This simply does not work. Yes planets spin but the rod spins with the planet, it is immobile but relative to the planets position. This feature cannot be turned on or off. If you were to allow this then ANY activation of the rod will result in the user holding onto an object that suddenly accelerates to ridiculous speeds. Each any every attempt to use the rod will result in the user losing their hand to a spray of red mist, and also being subsequently unable to recover the rod because it has gone that way and is leaving fast. Also dependant on orientation it may and eventually will be hurtling into the planet or out into space. The former will destroy the rod the latter make it unrecoverable by anything short of a wish spell. Wording will also be important because the returned rod will otherwise still be moving and in an entirely random direction from the point of view of the user. Assuming the rob is sabotaged/modified to function as a one shot weapon in this way I would allow it, as it would be a clever way to tinker with the item, but it would require a safe trigger for the rod. However facing east will do jack, because the planet is not only spinning it is moving in its solar orbit. Most likely it will miss the terrasque entirely and an adventurer will need to make a very high (DC30?) intelligence test to accurately determine the heading of the planet in its solar orbit to have an opportunity to roll to hit. So the terrasque needs to be due east and the rod must be activated at the exact time of day when the heading of the planet matches the rotational orientation. Any error will result in an automatic miss, otherwise roll to hit as normal. Finally 8000lbs of pressure will not kill the terrasque and this rule means that the rod will disintegrate as it hits the terrasque's hide, lots of damage from the impact, but not enough penetration to lay low a divine monster. Frankly it is the wrong target. I would use a missile modified rod to take out city gates, you can run the maths on that in advance, activate the rod to see the rod and gates explode into fragments. Then send in your army. Also for the record when you add orbital velocity to rotational velocity for an Earth type planet the rod is moving approx 36000mph, not 1000mph, on activation. There is a good chance it will not even reach the gate as a single piece if at all. It would be a very short ranged weapon but potent in the correct circumstances. I assume I can ignore the direction of movement of the solar system, or the galaxy as that would be too distant for the item creators magic to touch. This and related magicks have built in stability if they did not then a hemispheric teleport will result in the traveller appearing upside down and travelling at 1800mph on an Earth equivalent world. This latter scenario is how I was introduced to this problem, and explains why portals need to be anchored with careful magicks. You cant just make a portal, you need to tune and stabilise the portal to stop it becoming a remote offal dispenser.
@clinicallyinane8098
9 ай бұрын
My favorite Immovable Rod invention I've created was Dragon Ripper arrows. Basically, an ImRod with fletching, a good arrowhead, and a pressure switch over the button. You fire it at a flying dragon. Assuming you hit, it penetrates the dragon's wing or underbelly, its flesh activates the rod when it's nearly fully in, and the rod suddenly stops in the air. The dragon then has all of its flying momentum tearing against the rod, gutting it instantly.
@hoi-polloi1863
7 ай бұрын
I like it! Of course, if it hits the dragon on the tip of the tail, dragon will be annoyed and the arrow will stay in that spot in the air for the rest of time...
@Dosbomber
6 ай бұрын
@@hoi-polloi1863 Somebody'll build a ladder or something.
@notfeedynotlazy
6 ай бұрын
See, now THIS is a very humorous abuse of a magic item. I would allow it.
@nicholaskehler9169
6 ай бұрын
The best use of an immovable rod is the one for which it was obviously designed but no player ever uses it for. Construction material relativistically locked rebar to be specific. Didn’t you ever wonder how they supported all those wizard towers with their floors separated by open air with unconnected steps forming the stairs between them?
@notfeedynotlazy
6 ай бұрын
@@nicholaskehler9169 I like how you think.
@harrgoth5792
9 ай бұрын
I'm in a homebrew Spell Jammer game. One of the most heavily defended section of our ship is where we keep the runed glass casing of the "Non-consensual Emergency Brake" and there been a couple of ships that have seen its wrath. The DM might have come to regret my starting magic item I believe.
@renookami4651
9 ай бұрын
your glass casing of what? xD
@harrgoth5792
8 ай бұрын
@@renookami4651 The name kind of stuck after I used it for the first time while aboard an enemy ship. I think I said something along the lines of "as I hop on my mount in the docking bay I activate the non-consensual emergency break!"
@conliffeiain
8 ай бұрын
Does this function similarly to that scene in the final season of The Expanse when all the ships inside the Ring immediately stop moving?
@harrgoth5792
8 ай бұрын
@@conliffeiain sometimes it would stop ships sometimes it would rip massive holes in their hull.
@minimalbstolerance8113
8 ай бұрын
This is reminding me heavily of a certain Mel Brooks movie. I'm guessing the only time you use the "non-consensual emergency brake" is when you have to stop after going straight to... LUDICROUS SPEED!
@Icalasari
7 ай бұрын
On the Tarrasque: "You damned well know that's not what the game creators meant by being fixed in space. Try to Rules Lawyer me again and your character is facing an unstatted deity"
@KAPsub2
3 ай бұрын
I'd say this reading of "fixed in space" opens the player to a monkey's paw wish. The planet isn't just spinning around it's axis in a circle around the star, it's spiraling around the star as the star spirals around the galaxy's center, which is likely also moving through space in the universe, so the rod is just as likely to slam down into the ground or off into the atmosphere as it is hit the Tarrasque, depending on the relative movement of everything through space. So roll a d4, 1- the rod hits the Tarrasque as intended, 2- the rod falls to the ground and stops moving as the planet has more than 8,000 pounds of force behind it, 3- the rod flies off into the sky in a random direction, or 4- the rod flies off in the direction of the player, catching them and immediately launching them into space if they weight less than 8,000 pounds.
@sertandoom4693
3 ай бұрын
@@KAPsub2 An Immovable rod may become "immovable" but is it impervious to damage? The shell of a tarrasque is notoriously hard (in what most call first ed- needed a +5 weapon to hurt it, or was that the shell could be used to make a +5 weapon or armor, also it might have required a wish to make it stay dead). A little wear and tear from previous "overuse" and zipping along to crash into something made of a much harder material would simply destroy the rod with little notice from the tarrasque. Heck the first example of sinking a ship may also seriously damage the rod and it might become a rod of "maybe it's" immovable.
@KAPsub2
3 ай бұрын
@@sertandoom4693 The 5e tarrasque is immune to nonmagical bludgeoning damage, so a magic rod should suffice to damage it in this edition. If we're talking about previous editions, resistance used to be damage reduction (for example DR 20 means it takes -20 damage from weapon attacks), but depending on the enchantment bonus and resistance, that DR can be ignored (so a +3 magic item counts as silver for like werewolves, even if it isn't actually made of silver). Similarly, magic items have higher hardness and hit points in comparison to their nonmagic counterparts, so the rod is more durable than a normal rod and would still deal damage before it breaks
@sertandoom4693
3 ай бұрын
@@KAPsub2 But is there a difference between a magic "item" and a "magic weapon"? If "it just has to be magic" then that is the rules related problem that gives a DM nightmares since many things are "magic" and most if not all can with "some" creative argument be used to stop pretty much anything. (I'd suspect that the rod would have a lower hardness than a magic weapon) In any case I'd rule that the max damage that the rod will do will be the max damage it can take after which it breaks (remember player has been abusing it and it likely already has damage). In "first Ed" if you didn't have that +5 weapon to hit something that needed a +5 weapon to hit you could put all the force you want behind it- nothing would happen- it was meant as the ultimate monster which I seem to recall reflecting spells. The end of a campaign monster where the party and the rest of the setting could die or the party wins and retires(those who make it). Just had a thought- wasn't the Tarrasque a size large? A human sized person pushing the button on a rod to use like this might need to aim higher or "zip right under him- The tarrasque pause for a second as it feels a breezy pass between it's legs"
@KAPsub2
3 ай бұрын
@@sertandoom4693 The Tarrasque is the largest size category, which is why the player moved to a location at the same elevation as its head. The damage immunities for it say "from nonmagical attacks", which doesn't specify it has to be a weapon, but that argument makes sense. 1st edition seems to say it's immune to weapons that aren't at least +1 enchanted, while 3rd edition has DR 25/+5, meaning that you can hurt it you do more than 25 damage or if your weapon is at least +5 enchanted. As for the rod breaking, the broken pieces will still deal damage. Like a bullet that shatters after impact will still deal damage beyond the damage it had already done before breaking. The amount of damage will depend on how deep it needs to penetrate to fatally wound a creature, but dnd is not that specific and would be the wrong game system to use if you want to get that in the weeds with things.
@adfdasdfadfadsfareae
9 ай бұрын
For the Tarrasque scenario, I deliberately gave my players a "broken" and "not quite immovable" rod that behaved exactly as described in the video. The NPC that gave it to the players made it clear that it was malfunctioning, and if activated, it would basically become a rail gun. Watching my players walk around with a howitzer in their back pockets and wondering when to use it was a delight.
@momiji_number1daughterwife
9 ай бұрын
i love that lol
@Steelrat1994
8 ай бұрын
I can see a scenario in which they find the rod with a note: DO NOT TURN ON. I never quite figured out the reference frame problem.
@PpVolto
8 ай бұрын
@@Steelrat1994 When there find it with that note then good for the creator to have the Good reference frame :) When he defined it as stationary to the Universe the rod can never be found on that planet, or when the reference frame was the Sun it plumeted into the Earth at 30kps. Both are interesting Results :)
@AsmodeusDHare
8 ай бұрын
I had a similar thing. but it required my players to recite a speech similar to the 'Holy Handgrenade' one before it launched. Each line was 1d10 of damage. It launched as soon as one of the players using it laughed. They got five out of ten in, but got sweet rolls of 8-10 on them so the BBEG took a good hit.
@antaine1916
9 ай бұрын
The captain didn't have to "move the rod" to get out from under it. He can shimmy sideways with a much lower strength check, maybe even taking some small scraping damage if he was laying on rock (if he wasn't, if it was sand or mud under him, the squirming out from underneath should be even easier).
@samuelvincent557
9 ай бұрын
Exactly, the ground under the water will, most likely, be muddy or sandy. An escape check is all that is needed. Or have the Pirate Captain be wearing a ring/amulet of Freedom of Movement. Cannot be restrained.
@andrewgreeb916
9 ай бұрын
This isn't Thor's hammer, you can slip from under it
@wmbtech
9 ай бұрын
The player made sure to 'press against him with all my weight' to really dig the rod into the guy's back and pin him to the ground. So for this shimmy to make sense, it would also have to make sense to just shimmy out from under a boot on your neck or a man pinning you to the ground with all his weight in your back. One does not simply shimmy from under an immovable rod. The man has deformed the wet ground beneath him with two men's weight and is barred into this rut by a resistance of 8000lbs. He's stuck guys. Just accept the drowned captain's fate and find a way to deal with the sociopath in the party.
@antediluvianatheist5262
9 ай бұрын
@@wmbtech Yeah. I've actually been caught like that, though not under water. You can't actually get out. [Truck suspension, and a bracket on my back, in case you were curious.]
@McGonigle
9 ай бұрын
Both of your examples still include a force being exerted down, once fixed the rod resists the upward force, but whereas if you find a few mm of space to go down, in either case of pinning the downward force would keep the foot/ body in contact. The immovable rod by contrast is immovable. The human body is rounded (and also breathing impacts volume, so moving the center of mass away from the rod, would create space, so it should be possible to slip from under it, in a way isn't true for objects that are obeying normal laws of physics. It's possible to envisage a scenario where the rod catches in a place that would be inescapable, but considering that activating the rod takes the action from action surge any positioning of the rod in this case has the mechanical power of an object interaction, it wasn't positioned with the force of an attack or a grapple, so assuming it catches in such a place feels flawed.
@jonp8015
Ай бұрын
Re-watching this I'm reminded of a fantastic plot point that my DM had. In order to craft an Immovable Rod, you must craft the rod *and* the 8,000 lb block that serves as its absolute reference point... If the rod is on another plane from its anchor or moving too quickly relative to the anchor, the rod doesn't activate. This became abused in entirely different ways.
@TKDB13
9 ай бұрын
The correct answer to the last scenario is either "that's not how the immovable rod works, it stays put relative to the planet", or (my personal preference) "that's not how this world works, this is a fantasy world and geocentrism is true here".
@burgernthemomrailer
9 ай бұрын
1. The Immovable Rod is staying put relative to the planet in that last scenario. It is not locked to its rotation is all. 2. Whether or not the planet orbits the sun or the sun orbits the planet is irrelevant in this case. Day and night is determined by the rotation of the planet, which is unaffected by whether the world is geocentric or not.
@TKDB13
9 ай бұрын
@@burgernthemomrailer Fair enough on 1, I didn't phrase that precisely enough. What I meant was more "relative to the plantary surface". But as for 2, day and night are *not* caused by planetary rotation in a geocentric cosmos, but rather by the orbit of the sun around the earth. Historically, the lack of evidence (at the time) for plantary rotation was one of the major scientific arguments against heliocentrism in the 1600s. Scientists of the day recognized that plantary rotation would produce what we now call Coriolis effects, but (due to limitations of experimental equipment and methodology at the time) no such effects could be detected. Not realizing the results were an artifact of their insufficiently precise tools, scientists of the day concluded earth must not rotate, and thus counted this as evidence for geocentrism. (Theoretically one could posit a geocentric model *with* a rotating earth, but this is not how geocentric models in our own history were conceived, and thus not how my geocentric fantasy worlds work.)
@boomergames8094
9 ай бұрын
The rod has to be immovable to some frame of reference. I require it to be touching something. That something is what the rod is immovable against.
@angelpotatogirl2218
8 ай бұрын
Tarrasque scenario A tarrasque is immune to nonmagical bludgeoning, piercing, and slashing damage and also the rod would be gone any other time they used it and also also a tarrasque is heavier than 8000 pounds
@dreamwolf7302
9 ай бұрын
A friend of mine is running a campaign for my son and his friends. He gave a group of 10-13 year olds, an Immovable Rod that had a command word, instead of a button. I watched, as they rolled high on every persuasion and every deception check, to convince the black dragon that was supposed to kill them (to start the real campaign, an escape from the underworld) to eat their pack horse...with the rod inside...then it flew off...and they...activated the rod... Black Dragon liver was on the menu that night...
@funforall9741
9 ай бұрын
I love creative uses to items, the immovable rod isn't a problem, it's the funnest solution. Locking an opponent underwater is a creative way to kill a boss for sure and should be encouraged.
@NicholasW943
9 ай бұрын
It's definitely fun, but I could see how some players would feel left out in that situation. Some people want to contribute to the fight and if 90% of a climactic encounter was solved by one member, then I imagine some people could feel jipped. I'd be cool with it, because it's an insanely novel and funny. It would get lame if every boss was cheesed with the IR, though.
@arionbc
8 ай бұрын
@@NicholasW943 Exactly, it's an idea worth rewarding, but making it a one hit boss kill is too much imo. Like the captain realising they're defeated and using sending or other nonverbal communication to bargain their life or destroying the ground beneath them with magic to escape but dealing a significant amount of damage to themselves. Managing fun player ideas is like playing with kids, you don't want to be a buzzkill, but you're the responsible one. Edit: typo 😅
@sarowie
8 ай бұрын
@@NicholasW943 the true villiian could be the second mate of the pirate captain, sneaking behind the immovable rod user, knocking him out.
@curseofgladstone4981
8 ай бұрын
Or just have him do a dex check to move out from under the rod. Nothing says he must be completely pinned. Just that the rod itself can't be moved@@sarowie
@celebrim1
8 ай бұрын
Creative solutions are only creative if they occur once. If the same solution comes up again and again, it's not creative and it's a problem.
@Smol_Eri
8 ай бұрын
Simple solution. "so if we allow it to do this to the tarrasque, the god of time will have to rewrite history since you changed the dynamics of the rod, as such all your enemies you killed with it, will come back to life, and all the allies you saved with it, will be placed back in their prediciment. there is also a hidden DC on a D100 that you have to roll, I will tell you if the rod stays or not. (the dc is 100) if it is vanished away, you must 1v1 the tarrasque, and seeing as all the loot you got was a direct effect of the rods use, you will be using just starting class equipment. do you wish to roll the d100, or put that rod back in your bag of holding good sir?"
@Gam3Junkie7
9 ай бұрын
In a campaign setting where it was just floating islands above a sea of clouds, I came up with the scheme of creating a base beneath an island by using Immovable Rods as mounting points for scaffold to work on the structure. That was how my party had a secret base directly beneath the capital city island, started with Immovable Rods XD
@Kiamors
9 ай бұрын
This is a great idea. 2 or 4 immovable rods and some rope also make for excellent restraints and or booby traps. See scoody doo for inspiration. 😂
@Kylora2112
9 ай бұрын
Last example: "Improvised weapon attack, roll 1d4."
@TheBaconWizard
9 ай бұрын
It isn't an attack.
@SoupSnakeSal
9 ай бұрын
@@TheBaconWizardi doubt the tarrasch would agree with you
@TheBaconWizard
9 ай бұрын
@@SoupSnakeSal True. But it isn't an attack ROLL.
@KetzerkaterContent
8 ай бұрын
@@TheBaconWizardDifferent perspective: You are aiming at the target (attack roll) and calculating the actual relative movement of the rod (int roll).
@missmorbid1439
8 ай бұрын
It’s immune to bludgeoning damage from non magical attacks, so this arguably wouldn’t do anything. I mean, it’s technically a magic item, but
@Conta_Minated
6 ай бұрын
I was thinking about orbital mechanics, and I'm so glad you brought it up. Oh, and the minor cataclysm it causes is this: Every year when the planet crosses a particular area of space, the immovable rod will impale, lacerate and mutilate the planet here and there for the duration of a few days. During that period people around the world can observe a hypersonic rod scratch the surface of the earth. The impact pokes holes into mountains, levels cities and causes tsunamis. A few days later, as the planet has moved a bit, the rod impales the surface of the planet, leaving a massive crater behind it. On the other side of the planet, a new volcano erupts as the rod penetrates the crust again. After a few decades, the impact zones are well known and avoided by everyone. Also, the cataclysm week becomes a national holiday so that people can take their time to brace for the impacts.
@blahblah-fw5vb
3 ай бұрын
Neither of these things are true. First, if we're assuming orbital mechanics solar systems are collectively moving hundreds of thousands of mph around a galaxy in an arcing path and the galaxies are also moving in a direction themselves. Even slight motions on the realm of 100"s of mph is enough to completely miss the rod after a single year let alone a thousand times that. Secondly, if it has enough force to make a tsunami it is 100% going to experience 8000 lbs of force in very short order, though i did the calcs and I'm fairly certain it wouldn't even come close to making a tsunami even if the force it could handle was limitless.
@MrDuncanBelfast
8 ай бұрын
Events that didn't happen: Player: I activate the rod. DM: Okay. As you press the button, a series of morbid thoughts cross your mind. First, you never asked which direction the planet spins. Second, it occurs to you that the planet you're on is also orbiting a star, and that star is moving through the galaxy. You didn't factor this into your plan. Third, when the rod accelerates out of your hand, the friction is going to obliterate your hand, and possibly tear your arm off. Player:.. DM: The rod clatters harmlessly to the ground. Player: What? DM: Yeah. For the rod to come to a standstill, it has to shed all of its momentum. Given the speed you described, it would have to shed way more than 8,000 pounds of force. Wizards will often sell "truly immovable rods" to adventurers as a joke.
@PixscleArt
9 ай бұрын
If a player wants to start talking forces applied over surface areas, they can also enjoy the 'realistic' physical consequences of the edge of an ogre's greataxe applied to a region of their character's body.
@casuallydone468
8 ай бұрын
Usually you can out physics people. In this case, the motion of the planet itself is greater than that of the rotation, causing the rod to be transfixed in place as it appears to soar into space in the opposite direction of the earth's rotation around the sun with no other effects. You now have one year to prevent the destruction of the earth due to the rod being in the path of the planet's orbit
@beetle__bug
8 ай бұрын
@@casuallydone468 pretty sure the entire goddamn planet is a bit heavier than 8000 pounds, it'd just cause a small crater or burn up in the atmosphere during exit or entrance
@GamePandaXXL
8 ай бұрын
@@casuallydone468Thats actually a pretty fun campaign idea
@enriquebarragan212
8 ай бұрын
the galaxy is still moving through space along with the solar system and plantes, so... rest assure they're not seeing that rod ever again and the planet is safe from ever encountering the rod in it's path hahahahha@@casuallydone468
@Opallegro
7 ай бұрын
@@casuallydone468 Unfortunately if we're talking a one to one similarity of our own universe, you'll ever see it again as even our entire galaxy is moving as well. The rod will be off in space with no possible way to find let alone recover it
@celeste7223
Ай бұрын
“You activate the rod. It bulldozes into the ground, leaving an immovable rod-shaped hole in the ground. Well, for a second anyway, until the hole explodes from the combined heat and compression. In case you forgot, the planet is also moving around the sun, and it’s evening.”
@joelcleaneye2107
9 ай бұрын
The last use i had happen in my game but it was a specific rod known as the “immaculate immovable rod” as soon as the button was pushed, it launched deep into space as it held its exact spot in the universe. There was a loud boom that deafened the party for a couple hours. Likewise there was a crcked variant that held its place above the core of the planet. There was a rod in dangerously low orbit for about 3 days before the party turned it off again doing a large amount of damage to anything it dug through
@LordOfTheFatties
7 ай бұрын
Fun fact! The universe expands (or 'moves') at the sped of light! If you did this and the inertial reference from was "The Universe", then the speed the rod would instantly reach would cause a violent string of nuclear explosions due to it's speed causing the air molocules around it to go through nuclear fusion.
@jameshulse1642
9 ай бұрын
If you have to deal with the last one as all motion is relative and the player has just argued that the ground should not be the reference point you could say that the rod remains stationary with respect to the centre of the solar system or galaxy which probably gives you 2 new directions to send the rod in at even faster speeds (or get the person who sold it to them to demonstrate the rod being immovable with respect to the ground before they buy it)
@AgentParsec
9 ай бұрын
"You activate the rod. Unfortunately, as the movement of the galaxy in the universe is in the opposite direction that you're facing, the rod immediately rockets through your chest at untold speeds, removing both itself and your heart completely from the game."
@chrisroberts1440
9 ай бұрын
Yes, a rather large hole in the reasoning. Had they ever used it previously in the game and had it done this?
@TimLewallen
9 ай бұрын
Same for the first example. The player wants the rod to be immovable relative not to the ship but to the environment around it. If that's the case, then the rod would be immovable to the universe around it and would immediately move in a random direction at over 100 miles per second. Roll to see if you are in the path of the rod.
@licentiaplaythrough7663
9 ай бұрын
galaxy speed 372 miles per second, galaxy rotation speed 130 miles per second, solar system speed 143 miles a second, speed of planet around the sun 18.5 miles a second, rotation of earth between 1000 miles and 800 miles per hour if your between the equator and lest say the UK... so if a person holds the item and hits the button they find themselves not even on a planet within a second. take in to account the air and gasses around them on the planet, the friction of going from earths rotation and speed of everything above to a stationary spot in an instant would rip a person apart down to carbon level. more so when the galaxy goes from 372 miles a second to zero.... would the rod even survive that transition?
@TroySavary
9 ай бұрын
@@TimLewallenI would allow the first one. It is immovable in relation to a fixed point on the planet.
@archangelappel8566
3 ай бұрын
9:08 you splatter the turask and your staff zooms out of orbit of the planet as the solar system leaves it behind
@WhatWasNot
9 ай бұрын
I've stopped planning my D&D sessions and just have a collection of areas, NPCs, and potential plot points to handle player chaos, so creative uses for stop like this is always welcome in my games, as the players have a lot of fun with it, and if I can handle it, so do I. Within reason though, as orbital strike doesn't work because that would make the item useless in an other scenario.
@Kiamors
9 ай бұрын
Some players make every DM day an improv show. I kinda Like it.
@davidmiles1741
9 ай бұрын
Our party had and immoveable rod when we were running Tomb of Annihilation and it just saved our butts so many times- Some notable moments- stopping a number of trap mechanisms including a spinning fan blade, using it to repel down a pit, and holding up a collapsing ceiling. But the best use was when a T-rex swallowed our rogue and tried to run. Luckily the DM forgot that he was the one currently in possession of the rod, but the rogue remembered.
@HORRIOR1
7 ай бұрын
My players once tried that last one. I told them that the rod disappears as they activate it. Because if the rod is not anchored to the motion of the planet, why would it be anchored to the motion of the sun? The sun orbits the galaxy at a speed of 75000 feet per second. That thing was out of the planet's atmosphere as soon as they activated it. One of the players just asked, "Do we get the nuclear explosion caused by an object moving that quickly in the atmosphere?"
@SaHaRaSquad
3 ай бұрын
Even better, our galaxy moves at about 2 million km/h according to some calculations. That's over 60 times faster than the orbital re-entry speed of the space shuttle. Both the rod's user and the rod itself would just melt instantly.
@WantEpicMusic
3 ай бұрын
I love the idea of describing that -- "you press the button, and immediately you're temporarily deaf and blind (from a sonic boom and a photonic boom) and as you regain your senses, your wrist is a bloody stump, and there's a rod-shaped hole in the ground that you almost think you can see stars through... then the Tarrasque arrives"
@enkiduthewildman
9 ай бұрын
The Tarrasque weighs more than 8000 lbs and can easily beat a DC 30 STR check. The rod bounces off it's chest and drops to the ground. The Tarrasque doesn't notice. [edited for spelling]
@mrosskne
9 ай бұрын
Tarrasque.
@williamjohnston5315
9 ай бұрын
I remember a couple stories of the rod. I was running the Temple of Elemental Evil as my team used two rods to basically climb the air. It was slow but exciting. I remember another time they were getting chased down by an undead white worm behemoth. They put the rod sideways in the air and the work ate it... Ripping a massive hole in its back end! That was a cool scene.
@Wary_Of_Extremes
6 ай бұрын
Is it better than the inanimate carbon rod? That rod got its picture on 'Time' magazine. They had a parade for it. It saved astronauts.
@0nlythewind
9 ай бұрын
in the dark days of 3.5 I was once swallowed whole by a t-rex. I activated an immovable rod in it's stomach, and then crawled out of it's throat. The old description of an Immovable rod was that the massive str check was to move it 10 feet. So the party just walked away. And a week later we came back to find a dead dino. It starved to death because it couldn't chase it's prey.
@zarthemad8386
9 ай бұрын
5E is just a very easy 2E
@goatmeal5241
9 ай бұрын
A huge/gargantuan creature absolutely weighs more than 8000lbs: take a ~300 lb medium-sized dino, large-size means x8 weight, huge size means x8 weight again = 19,200 lbs, meaning it would deactivate. Maybe some piercing damage, but still. People drastically overestimate how big 8000lbs is, or underestimate how much big things weigh.
@vampirejesus8170
9 ай бұрын
@@goatmeal5241 So you are saying that the soft tissue of the stomach of the t-rex would be able to withstand a force of 8000lbs. And if it is the orientated with the top or bottom of the rod that is what presses against the side of the stomach. Then the 8000lb force the rod can withstand to move it would be on a smaller surface area. It would tear right through the side of the t-rex. Not to mention that the person swallowed must be going by the loony tunes version of getting swallowed. As the stomach is not an open space as cartoons would make one to believe.
@wyeteepaleface9199
9 ай бұрын
3.5 was the peak. The good stuff. Before they dumbed it down.
@angelbabydragon
8 ай бұрын
@@wyeteepaleface9199 yeah, remember the epic level handbook?
@NettoTakashi
7 ай бұрын
For the second scenario, with the rod holding the Captain to the ground, I would rule that, while the Captain cannot move the rod, there's nothing stopping him from wiggling out from under it with a good enough Escape Artist check.
@BittyVids
9 ай бұрын
I know these are tongue in cheek, but I love when my players take the time and brain energy to come up with clever ways to win.
@jacobstory8895
Ай бұрын
As for the barbarian arm wrestling contest, the rod can withstand 8000 lbs of force, but your arm and wrist cannot. The barbarian crushes your arm against the rod. As the bones in your arm splinter, you hear a sickening snap as the barbarian rips your hand clean off your wrist.
@Nukestarmaster
Ай бұрын
Um, just how much strength does does this barbarian have, 50?
@jacobstory8895
Ай бұрын
@@Nukestarmaster why not? F around and find out, right?
@grugnotice7746
9 ай бұрын
"You activate the rod, and it is fixed in place, relative to the planet. It floats there , unmoving, because everything on the planet is moving at the same speed. It is now the tarrasque's turn."
@burgernthemomrailer
9 ай бұрын
In the last scenario, the Immovable Rod is fixed in place relative to the planet. What it is not fixed in place relative to, is the planet’s rotation. Meaning that by your logic, the Immovable Rod would still fly and pierce through the tarrasque.
@grugnotice7746
9 ай бұрын
@@burgernthemomrailer Sorry, it didn't work. You lose your turn. It is now the tarrasque's turn.
@burgernthemomrailer
9 ай бұрын
@@grugnotice7746 I fail to detect a counterargument except “nuh uh!”
@grugnotice7746
9 ай бұрын
@@burgernthemomrailer Tarrasque got a critical. You are dead. While in the Aetherial plane you talk with the ghost of Steven Hawking. He reminds you that everything in the theater you were firghting in was not only moving through space but also rotating and the rod would not be fun if it didn't also move through space AND rotate with the rest of the world. He then passed you on to Jesus who sent you to the lowest of Hells for defying the DM.
@burgernthemomrailer
9 ай бұрын
@@grugnotice7746 Portent. Nat 1. Dimension Door 500 feet up. Feather Fall. Fly. Spam Sacred Flame out of range. Good game.
@Icosiol
9 ай бұрын
This is where the new rule of “Yes” becomes the tried and true rule of “No.”
@darthhodges
7 ай бұрын
For the last scenario 1000mph only applies at the equator, you will get slower velocities at higher latitudes (calculated as 1000×COS[latitude]) down to zero at either pole. If you account for the planet's orbit around the sun and possibly the sun's movement you can get other interesting results. The rod could ark skyward if you are on the backside of the planet relative to its orbital trajectory, or it could jab down into the ground on the frontside. If you assume the sun isn't moving and the rod goes skyward it will impact the planet in just under a year. Incorporating all these different velocities could get numbers much lower or much higher than you used at this point. Insisting on incorporating them can quickly negate the value of "orbital strike" as your player probably won't want to spend in game hours calculating where they need to stand to make it work.
@eyespliced
9 ай бұрын
I also really like the cube of force. Such a great utility item that is rife with possibilities. I'm not really an active player at the moment, but when I was I was able to reasonably convince DM's to let me use it in all sorts of creative ways. (it basically breaks the whiteplume mountain AL module in several glorious ways)
@colinmorrison5119
9 ай бұрын
I used it with Winged Boots to airlift a prisoner to safety. I had a plan to use it as a drop pod to assault with the entire party in melee.
@jswballz
9 ай бұрын
I mean, if the player is that antagonistic, use their creativity against them. 😈 DM: "Are you absolutely sure that you want to change how the rod works so it is no longer in the planet's reference frame?" Player: "Yes, absolutely." DM: "And you're standing to the east of the tarrasque during the day?" Player: "Yes, that's what I said." DM: "Okay, if you say so.... As you press the button, your body turns into a fine mist as the Immovable Rod stays put while the planet continues its orbit about the sun at 107,000 kph or approximately 585,000 feet per round, dealing 23,400 d6 damage to your body. Your companions can try to pick up the rod in one year's time."
@zarthemad8386
9 ай бұрын
Tarasque event: Player activates the rod only to find himself 10,000 feet in the air before he can release the rod. The planet is moving away from the center of the big bang at that rate. If its on the other side of the planet, the player now has lost a hand/arm/foot due to the rod cutting through them as it impacts with the planet.
@CidVeldoril
9 ай бұрын
Creativity by a player just means that the DM did not consider that. "Using their creativity against them" is just lazy and makes the DM a tyrannic little bitch.
@austinlange3154
9 ай бұрын
Even more: it's bold to assume that our sun is at the center of the universe. It actually deals an unknowable amount of damage as the galaxy you are in careens away from the center of the universe at unimaginable speed. The rod is irrecoverable, lest you get a spelljammer and retrieve it from the cold depths of space.
@inseptus712
9 ай бұрын
Once the rod hits the earth that weighs more than 8000lb, the rod would deactivate.
@JeremyWertheimerScience
9 ай бұрын
There was no center of the big bang. It happened everywhere at once@@zarthemad8386
@muhammadal-hiyari5239
9 ай бұрын
The one where they stick it to a prone creature is very easy to circumvent, just have them roll an athletics or acrobatics check (DC equal to 8+PB+strength mod of the player that fixed the rod or a STR check from the player). My explanation for why that works is if you breathe out and contract your chest, you can reduce its size by 0.5-1 inch, and a lot more if the rod is parallel to your belly, since the rod doesn't move you now have a gap to slip through and then stand up.
@Geek0ftheWeek
9 ай бұрын
Two problems with this. First issue is armor. Outside of possibly elven chainmail, most armor is bulky and heavy. Not leaving a lot of room for fine movement like wriggling and shimmying. Second issue is he was knocked prone from from behind, placing him on his belly. Exhaling may move your diaphragm and belly a couple of inches, but it won't give you a lot of space at the sternum. It's why most law enforcement pins people face down during a handcuffing procedure with a knee on their back.
@Kiamors
9 ай бұрын
Use 2 rods placed diagonally. Tie a wire between the two rods and now you've got a fantastic tool. 👌
@ozpin8329
3 ай бұрын
My favorite use of the Immovable Rod was during a pirate theme campaigned where we were having a ship to ship battle. My character took the rod and jumped into the water, diving down to the rear of the enemy ship. I jammed the rod in the gap between the rudder and the ship and activated it - completely tearing through the rudder as it was wrenched away and leaving the ship unable to maneuver.
@oklafornia3643
4 ай бұрын
Okay, so we need to destroy something big. Maybe a castle wall or like the video said, a giant tarrasque - first we need an adamantine box. Not a big one, one square foot should be fine, it just needs to be open on one side. Next we need SEVERAL immovable rods. We're going to suspend the box at torso height facing the open side towards the target using the rods, making sure to place multiple at the back of it. Next we need our wizard to cast mass polymorph on a herd of cows, transmuting them into any insect that is easily catchable and put them all in a jar. Next we gently GENTLY place the jar inside the open side of the box. Lastly....the wizard drops focus. I call it, "The CowMeHaMeHa."
@darkpheonix77
9 ай бұрын
First one. You deactivate if before it goes out of your reach. It is now lodged in the hull of the ship Ishtar a small leak around it. DC 30 str to pull it out.
@burgernthemomrailer
9 ай бұрын
DC 30 strength check to pull a stick out of an old ship’s hull. Good one, idiot.
@H3xx99
9 ай бұрын
That last one exploited one of the first questions I had about the Immovable rod. Basically my DM said, No, it's locked in relation to the position and rotation of the planet and would not go rocketing off into space due to being locked in absolute position. I would further more rule that the Tarrasque lumbers over and eats the fool who's playing with his rod rather than focusing on the fight.
@Malacar99
3 ай бұрын
Easiest answer for most Rod questions is to note that it only stops to relative speed. No 'spin of the earth' or 'movement of the ship' as it freezes based on the movement of what it is currently contained in. If you jump in a moving vehicle, you come down in the same spot, you do not slam into the back of said vehicle. Same with the rod.
@Chickenmonstrero
2 ай бұрын
That's almost worse. Now you've got death spears and extremely powerful shoving tools. Imagine putting that horizontal and pushing it forward at 80+ mph in a hallway! Good luck arguing that most creatures could recognize what's happening, then deftly grasp that button and deactivate it before it plows into them and their buddies. Edit: it could also be used as a heavy duty elevator, scaling walls without issue. Simply stand up while holding the rod, activate the button mid-motion, and grip tight! Similarly could be used as a jack, albeit it can't stop. It just adds more options to an already extremely versatile tool, and doesn't solve any of its major weaknesses in the meantime. You can just run backwards in the ship and still accomplish the boat obliteration, though it won't be as graphic.
@bremertonwapwu4784
9 ай бұрын
MILKBEARD THE TABAXI PIRATE?!?!? 😂😂😂😂😂
@deck_of_DM_Things
9 ай бұрын
Milk Beard is also the name of my cat
@thoqqu
3 ай бұрын
In one campaign we had multiple immovable rods but they were small. One was left behind against a door while the party was fleeing from a dungeon but the best use case was for an endless ladder.
@siphra
9 ай бұрын
As to the orbital strike, any, and I do mean any, previous adjudication which allowed the rod to stay in place above the ground for use, such as the pully for the pit, would immediately rule out the orbital strike option. (Any smart DM would anyway, because the rod becomes useless if you don't)
@blkgardner
9 ай бұрын
The orbital strike is essentially allowing the player to define a magical object. For example, if the DM decided that, when the immovable rod was activated, it shot off at the relative speed of the cosmic background radiation in a random direction, never to be seen again, the player would be rightly upset.
@kurtoogle4576
9 ай бұрын
As a player in 2e, we were being dived upon by a red dragon going for a bite. My Rogue character baited it and jumped aside at the last moment, revealing the immovable rod behind me. WHAM! Another time, in 3.5, I was DMing and a character got swallowed by a purple worm. She used a dimension door to get out, but not before setting up the immovable rod inside the beast which got horribly stuck. URK!!
@CrystalSei
Ай бұрын
Heres a house rule: It's spatially attached the object that gravitationally affects it the most. Meaning if it's put in a different realm. It simply follows whatever object that applies the most gravitational effect to it. Simply put, the reference point is *relative* to the gravitational pull that's being put on it
@saldiven2009
9 ай бұрын
These situations are only an issue if you have a highly permissive and unimaginative DM. Comments: 1st scenario: "So, you're now locked in the hold of a ship below the water line that is taking on water and will probably sink, with you still trapped in the hold, if you don't alert someone to come and fix the hole. But, regardless, a half-inch sized hole in the hull will cause the ship to take on only marginally more water than such vessels already take on during regular operation (these large wooden hulled ships are not entirely watertight, so are always in a state of taking on water), so there's a decent chance the bilge pumps that are regularly used by the crew will be able to handle the excess. You can try to make additional holes, but understand that each one will require a Dex check to deactivate the Rod before it's unreachable outside of the hull." 2nd scenario: "Roll to hit. If you fail, you do not adequately place the rod in an effective position. He's not just laying there waiting for you to do things to him. And, he won't necessarily need to make a Strength check to move the rod. He can make an Acrobatics check to try to squirm out from under it. Since he's not trying to move the rod, the DC will be far lower than 30. Since you state that you are intending to lean with all your force before activating the Rod, I would rule that the Acrobatics check DC would be equivalent to your Strength score." 3rd scenario: "So, you're just giving yourself a new special effect for your Dex save to avoid falling in the pit? Pressing the button while falling will not be automatic; you'll have to roll to maintain grip. If there's a pit and you succeed in the Dex save, you've activated the rod and are hanging by the rod. If you fail, you fail to activate the rod before falling. If the pit is deep enough that you don't hit bottom in the first second (~16 feet), I'll allow a second save to trigger the rod before hitting bottom; in such a case, you'd need to make a Str check to hang onto the rod due to the sudden deceleration." 4th scenario: "Up it's butt? Good luck with that. Roll to hit. You have Disadvantage since this is a called shot. Since the target is small, the enemy will get a large bonus to AC for the attack as well." 5th scenario: "The rod is 4 feet long. It is impossible for you to hide it up your sleeve." 6th scenario: "The rod is 4 feet long. That's enough to impact one of the riders since they are charging line abreast. Also, you're on foot. How exactly are you placing the Rod at chest high to a mounted person? These are warhorses, which are pretty big. The rider's chest will be roughly 8+ feet high, and the horses head would likely get hit before the rider. The rider would get a Perception check to notice the rod. If successful, he'll get a Handle Animal check to try to stop the horse before the collision." 7th scenario: "It's an improvised weapon that will do damage equivalent to a club." 8th scenario: "I mean, you could have driven a piton in the wall do accomplish the same effect, but the Rod will suffice." 9th scenario: "You've made a fundamentally incorrect assumption. This is a fantasy universe; this planet does not rotate. This planet is the center of the solar system, and the sun and everything else revolves around it. You place the Rod, and it sits there, exactly where you placed it." None of these take a huge amount of thought. I wrote this whole commentary while listening to the video, pausing to write each. Took me about 30 minutes total time, so about a minute or two of thought on each. My advice to DM's: Do not let your players pull out "wouldn't it be cool if...." scenarios trying to justify "creative" use of items/spells to give dramatically stronger than appropriate for their power level. No amount of imagination should result in a 1st level spell mimicking the power of a 9th level spell (I'm sure people can remember some of the absolute nonsense that was argued online for applications of Prestidigitation under Pathfinder 1e). An uncommon magic item shouldn't be allowed to mimic or exceed the power of an artifact. (Edited for formatting.)
@Kylora2112
9 ай бұрын
Any kind of Peasant Railgun or Immovable Rod Orbital Strike shenanigans can easily be finagled to "Improvised weapon attack; roll me a d4."
@chad8767
9 ай бұрын
nah, the immovable rod is a great magical item to give the party, it sparks their creativity. The example you gave can be thought around. Fun story though, I once gave out a cursed immovable rod, it would randomly go off. Once they were riding on horse and it went off and the horse kept walking and they just were hanging in the air. It ended up being really funny because they thought they were being stalked by an invisible creature.
@christianstorms3950
9 ай бұрын
that's great 😂 TS a faulty magic item: Soo... have you tried recasting? Checking the connection to the laylines? Consulted the spirits if anything changed?
@patrickmorrey8722
9 ай бұрын
I love that! A magic item that activates randomly sounds like a great time. I think I'm going to have to steal this idea for a campaign.
@thorjelly
Ай бұрын
My DM's favorite thing is to throw ridiculous magic items at us and see how we exploit it. In our last campaign, two players got a nat 1 and tripped at the exact same tile so he added a Stick of Tripping there, ruling that anyone who walks over it will instantly trip. We immediately put it down at the end of a long hallway with lots of zombies on the other side, and then put a bunch of oil beside it and set it on fire, so all the zombies would one by one trip over the stick and create a zombie bonfire. Fun!
@Sphendrana
9 ай бұрын
Did a character once who used two buckler shields with IR's for the handles, and a 6 inch spike in front. He was able to put a charging Minotaur down by using his reaction to activate it before impact. He also uses them like jungle gym bars he can move, so can climb in mid air. And has turned them into make shift stepping stones between large gaps. My absolute fav though was when he got difinistrated off the tallest tower of an annoyed wizard. He activated one mid fall to swing back in the other direction and the second to correct trajectory.... Threaded the needle back through the window.... Planting both feet into the wizards chest, Difinistrating him through the opposite window. Wizard hadn't bothered to learn any movement spells.....
@Johnnyboi-ch8ds
8 ай бұрын
i think the rod aligns its self relative to the planet so it can "appear to stay in place" because how was it useful before the attempt at the orbital strike. It should have ripped right through you or go in a "random" direction.
@arandomperson8336
9 ай бұрын
I think for the boat and the tarrasque you could just say the rod is stationary in the activating character's frame of reference - after all, it doesn't go flying off into outer space when they push the button.
@CatacombD
7 ай бұрын
You do have to be careful if you have the rod function that way, because then the rod will function as a battering ram. Ride towards the castle gate, activate the rod, then stop. Rod will continue forward and impact the gate with 8000 pounds of force.
@RedwoodTheElf
7 ай бұрын
@@CatacombD just say that it's motionless relative to the largest nearby object (Like the planet, or a ship, but not the user)
@dandanz7877
3 ай бұрын
trapped beneathed the immovable rod, the undead pirate pushes himself up against the sand. digging palms into the ground, milkbeards strength doesnt lift the rod, but it does eventually puncture through his back. with the rod ripping through his body, milkbeard pulls himself up to painful yet eventual freedom. freeing himself from the magical item, milkbeard takes 2d8 damage, plus a truama check, as he deactivates the button and takes hold of the rod.
@nybbleme
9 ай бұрын
In the first critical role campaign they teleported into a giant ancient dragon with two immovable rods and activated both of them so it did massive amounts of damage to the dragon as it flew off and the immovable rods ripped holes through its guts. The DM allowed it because you got it admire the brilliant creativity of it, although I don't think they ever managed to go back and get either of them as they were both stuck in mid-air and they would have had a hard time locating them again after that fight. Pretty expensive but when you're going up against your dragon of that size you blow everything in your inventory just to survive and win
@raynegruber5368
21 күн бұрын
The orbital strike seems easy to deal with. "The rod stays where it is relative to the planet. Meaning this does nothing. You now have a rod hovering above a hill... Nothing happens." Or else: "The maximum fall damage is 20d6, so the 360d6 is rounded down to 20d6, as that is the maximum".
@bunkersnail9531
6 ай бұрын
My players once used an immovable rod to kill a dragon. They had caused a wound on his back that was pretty deep, but he flew away and was doing fly by fire attacks every time he recharged. One player used his fey step to teleport onto the Dragons back when he flew low enough. After succeeding a few difficult checks, he climbed his way to the wound and pulled out the rod. He shoved it into the wound and pressed the button. Due to the direction of flight and the speed, the rod ripped through the dragon's back, impacting nearly all of the vertebrae of the spine and paralyzing a portion of the Dragons body. It fell out of the sky, immovable rod ripped out of a new wound and hung in the air a 100 ft or so up. Dragon hit the ground, took additional fall damage, and died. They never got the rod back due to them working on a time crunch and not having enough time to get it, but it was a legendary moment in the campaign.
@Mantelar
9 ай бұрын
If an item can destroy a campaign, talk with the player on the side. 99% understand, as long as you let them do it once. But I’ve been DMing for 33 years. The reason I’ve lasted this long is because I love my friends and their shenanigans more than I love campaign planning.
@huuweee
7 ай бұрын
So you place the rod as you said, press the button and (add dramatic pause here) it's gone, unlike the boss wich seems to be pretty alive and still raging. Than you realize it, in the heat of battle you made a brilliant plan and forgot one minor detail that spoiled it completly because you forgot that not only the planet does move in circles but the whole solar system the planet is in does move (similar to the one we live in) at an average speed of 448,000 mph (720,000 km/h) through the space and since you cant see a hole in the ground you probably stood on an angle that the rod just vanished into space, or at least it will be after your turn. Two birds, one stone.
@Marcus-ki1en
9 ай бұрын
Point One: For the Pirate Captain, the rod is immovable, the Captain is not. He is laying on sand, in the water, he can dex. check and move out from under the rod and run the player's character through with his cutlass of stupidity slaying. Since it remains stationary, it is not pushing down on him. Point Two: For the Tarrasque, The rod retains the momentum of the rotation of the earth, otherwise every time you set it, it would move away from you to the east.When you pushed the button, it would remain stationary, on the hill and the Tarrasque would crush you under foot, no save. Point Three: Mr. Player, you are being a D**k. Knock it off or find a different table. Problem solved. Point Four: Great Vid, how many of us have had to deal with this kind of player?
@vannersp
9 ай бұрын
Agreed, though one point of clarification: the rod would be moving due _west_ relative to the earth if not in a geostationary orbit. For the DM - that calculation depends on where you are on the globe. Sure, if you were at the equator that is the correct speed, but this campaign is in the remote north, it will take four rounds to reach the tarasque.
@jameshulse1642
9 ай бұрын
for point one the player stated that he pushed down on the rod before activating and so if he pushed down hard enough it could trap him. someone would have to roll to see if it was pushed down hard enough in the right place so he couldn't move out but it could work.
@Marcus-ki1en
9 ай бұрын
@@jameshulse1642 as soon as the button is pushed, the rod freezes in place, so there is no continuing downward force (that would imply movement). Overruled.
@almitrahopkins1873
9 ай бұрын
Sand. No strength check required to dig himself out from under the Rod. The Rod may be immovable but the beach isn’t.
@jameshulse1642
9 ай бұрын
@@Marcus-ki1en I was imagining a scenario similar to being trapped in a small tunnel. just because the walls don't move doesn't mean you aren't stuck. you would have to push down the rod fairly hard in a difficult to wriggle out of area (in between shoulder blades might work) to get the thing set up though.
@Merrsharr
2 ай бұрын
From the 3.5 description of Rods: Rods are scepterlike devices that have unique magical powers and do not usually have charges. Anyone can use a rod. Physical Description Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27. Note how the break DC is lower than the DC to move the immovable rod (ok, it's still friggin high) and it has pretty low hitpoints. So it may just shatter before killing the Tarrasque. Or sink a ship, for that matter.
@runmarkrunheinrich
Ай бұрын
Combining two of the scenarios - the one that sunk the ship and the one with D&D earth spinning would quickly rid the player of their rod the first time they tried to mess around with reference frames to give the rod relative motion.
@fakechemicals
9 ай бұрын
In 3.5 there were extensive rules for creating your own magic items. I had a high level character who had two throwing daggers with both the immovable rod enchantment and returning enchantment on them.
@pabloainsworth1287
9 ай бұрын
Really!? Do you know in which book? I like to make my own magic items in 5e and a framework would be great!
@boomergames8094
9 ай бұрын
@@pabloainsworth1287 Like maybe the DMG? There are thousands of items on the interweebz. Pick one from the book, one of these, use the DMG guide, change it to your fitting, or make whatever you want however you want. Book adventures and supplemental guides like Tasha's have more magic items. There are themed ones for different settings too. If you are the DM, then make whatever you like. If you are a player, you will have a much harder time convincing the DM of your item if you make it completely yourself. A "simple" thing is to find a spell, and imbue that spell on some item to be able to cast that spell through the item.
@sprite1015
3 ай бұрын
The problem with the orbital strike scenario is it would apply to every other use of the immovable rod, meaning if you're not standing in the right spot when you activate the rod, at best you may rip your arm out of your socket and worst you instantly become red mist.
@raistnox
9 ай бұрын
I had a lot of fun after my dm allowed me to fasten my immovable rod to my tower shield… I’d fix it in mid air as a platform for our archer to snipe from, almost always keeping them out of melee range. I’d also taunt enemies into charging at me and let them crash into essentially an immovable wall.
@Sphendrana
9 ай бұрын
add a spike or ten to that shield so you can bait Minotaurs into their demise XD
@Supervix8
Ай бұрын
imagine a guy with only cloth robes, no gear, and he's holding an immovable rod. Hes running at you with full speed.
@Doost311
8 ай бұрын
lol, that last one is fun, but if you also include a galaxy, it would fly off in a random direction based on where the planet is around the sun, and then again it would blast off in another random direction, based on which direction your galaxy is moving in relative to your position. So aiming it would be quite difficult. Also lets not mention it is likely out of scope of what the magic does.. Luckily magic in DnD has a tendency to do what you intent, so in all likelihood it wouldn't be affected by larger forces like the planet. Another fun one is using it as a way to take to the sky, you freeze it, pull up on it, unfreeze and swing your arm up and freeze it again, and keep refreezing it a little higher up each time. Granted your DM could rule you need to make an athletics check since it is an act of impressive strength
@nabun111
Ай бұрын
I like this kind of creativity as a DM. When this with the Tarasque will work, than it worles always the same way. And no chance to catch it again.
@MattTaylorMotion
8 ай бұрын
Your real background for the sponsor segment Is much better than the AI generated rubbsh in the rest of the video.
@lordtachanka85
4 ай бұрын
Player "I will use the rod for an orbital strike" Dm "ok, you are blown up with the impact"
@matthewsermons7247
8 ай бұрын
I lost my DM privileges when I used an illusion spell to trick the party into killing the actual family in a house, from which the remains were used to serve dinner to said party (ala Donner style), I called it "Baby Tips and Rice".... So yeah, no more DM'ing for me...
@TheZoenGaming
3 ай бұрын
My DM wouldn't prevent us from using this, she'd just use it as well. I do love the entertainment value of your acting however. A+.
@timkoenings6414
4 ай бұрын
Couple of things to note. The very last example would not allow it and it go very differently than the player expected. If the premise is that the rod would stop in space and you take the rotation of the earth into consideration then 2 things would happen. 1) Every time the rod is used you would have to take the rotation of the earth in to consideration meaning the rod could not be used to hold thing in place. 2) He didn't take the rotation of the earth around the sun into consideration. This means the rod would crash into the earth faster than it's rotation and by placing the rod at chest height, he would mis his target entirely. Also, every time you use the rod, it would crash into the earth. The correct physics for the concept of the rod is that it would hold in space relative to it's position to the center of the earth when activated. Additionally, if you are going to keep using the rod to crash into things to damage them then you would also have to take into consideration the damage to the rod itself. When things collide both objects would take damage. Of course the amount of damage to each item would depend on the hardness of each item, but there would still be some damage to both items. Eventually the rod would be so damaged it wouldn't work anymore.
@darkmage07070777
8 ай бұрын
The thing about the rod against the back thing: the captain just crawls/rolls out from under that. It's a *rod* after all, so it's the equivalent of having a quarterstaff shoved into your back.
@ChromePyramid
7 ай бұрын
The rod could be put on it's side perpendicular with the spine between the shoulder blades you could then step on their back and the rod either hitting the button with your foot or now free hands (while bent over) this would make it significantly harder to just slip out from under it and even if you still could (perhaps by shifting whatever sand or silt is below you freeing up space to wiggle out) you are still prone face down in shallow water with a person on your back and possibly others standing by ready to attack
@Dlcarber
5 ай бұрын
"The Villain, face down in the water puts his hands underneath himself and pushes up with enough strength to impale himself through the rod and off of it, taking critical hit damage from an improvised weapon, two d6... and that's nine damage... and then stands up thoroughly angry."
@gooseloose682
3 ай бұрын
I can already see a PSA for this "Do NOT give a player an immovable rod that is LONGER than 2m!!!"
@AxetehBarbarian
7 ай бұрын
"You didn't take orbital mechanics of the planet, solar system, and galaxy into account. The rod flies off into deep space"
@radwolf76
7 ай бұрын
So, this is where you break out the standard DM response to players who have killed a Tarrasque: there's a high level evil wizard waiting in the wings who has researched a method of turning himself into a Tarrasquelich, and you've just provided him with the one material component needed, a Tarraque corpse.
@seguaye
4 ай бұрын
that last one assumes that the rod is immobile relative to the geometric center of the earth but doesn’t account for it’s spin, which is very arbitrary. it could just as well rocket into space the second it’s activated as the earth moves around the sun and the sun moves around the supermassive black hole at the center of the galaxy and the galaxy careens across the universe
@RedYDG
8 ай бұрын
"So there I was, so damned sure of myself with the rod in hand. I focus on the relative point in space I wanted the rod to stay, press the button, and suddenly I'm just floating in some empty void and a circle that I assume was the world we're on just flew off. I got cold real fast, and it felt like my entire body just started deflating fast. I'm pretty sure I was going to die, but fortunately I had a potion that was meant for planar survival that lasted until the magic felt I was somewhere safe. It was really expensive. The potion and my ring of sustenance kept me alive. My old friends told me I had been gone for months before they managed a wish spell to get me back after attempts at resurrection had failed. You'd think an experience like that would break me. The silence, the darkness, the isolation... But no, I just dropped another twenty thousand gold on more immovable rods. I think I can weaponize the void."
@NottanALias
3 ай бұрын
I understand how something like this can break a dms heart. But personally I love shot like this. Creative solutions or exploits are often more interesting than “i hit it with my sword again”
@warmonger2500
8 ай бұрын
First as a DM - if you deactivate the rod it won't do much damage to the ship. If you let it destroy the ship, the rod is effectively lost for the campaign, but you got your sinking ship. For the push into the ocean floor he doesn't need to move the rod, just wiggle out from under it, so that is a much simpler check. If the player argues, the bottom is sand and he can wiggle out by moving the sand not the rod. Sure it will take his entire turn to get out, but that's it, and taking a turn away is a good result. Last - The "Magic" of the rod locks its location relative to where you placed it on the planet, not relative to the universe, so it doesn't move.
@ruin1307
7 ай бұрын
I love the idea of the scientifically accurate immovable rod that just gets lost to space as soon as you activate it because the earth and sun both move
@jonny_vdv
Ай бұрын
"Unfortunately, while you did take into account the planet's rotation, you failed to take into account the revolution of the planet around its sun. The rod embeds itself in the ground between you and the tarrasque, button down, hopelessly irretrievable."
@Heavensrun
3 ай бұрын
Even with the rod pressing into his back, the pirate captain isn't locked in place. He can just scooch sideways to get out from under it. He's got sand beneath him. Worst case scenario he gets some scratches wriggling out from under it.
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