I gave up on vr with UE5, too much crashing. And why do static meshes point backwards in VR when they are pointing the same direction as the camera in the BP. And I have to reset position in the Oculus app every time I preview in the editor, or offset static meshes 40 to the right.
@noFate_games2
Жыл бұрын
I'm glad I'm not the only one. At this point, VR in UE5 is almost suicide in comparison to UE4. Can you make it work in ue5? Sure. But it just, doesn't, feel, very, good...UE4 on the other hand, is smoooooth.
@sqwert654
Жыл бұрын
@@noFate_games2 yes, OpenXR now has no controller lag with my Rift. But now there is MetaXR I need to test. Still no real starter projects with smooth movement I think. I don't think Epic is into VR that much. Unity is very easy, using HurricaneVR atm, but there is UlimateXR, also have FinalIK.
@krasnavin
Жыл бұрын
Clears up problem I have. Not working with "PainCausingVolume" so I will switch to yours using a repeating delay to simulate losing oxygen.
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