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@cephalos81
Жыл бұрын
Ryan, we will always support you, as long as you dont turn into another blenderbros please. And my god you are good at teaching bro, there is not a tutorial you have ever put out that i have been confused, at most i have had to pause and retrace steps but have always made it easy to understand the tipic you cover in your videos. Thank god for you man, you're the only one left on KZitem that doesn't feel like a 20 minute infomercial about your book, your class and how the tools you use (usually paid tools) is what we HAVE to get to be good. Thank you. Truly from the newbie community
@RyanKingArt
Жыл бұрын
glad you like my videos!
@bUildYT
10 ай бұрын
wtf, thats one of those videos where u r like" why after learning blender for over a year now have never ever seen smt like that this easy, smart, brilliant??
@os6078
2 жыл бұрын
Your channel is amazing! Thank you so much for all of the tutorials and the hard work that you put in to teach your subscribers!! Really appreciate it 😄
@RyanKingArt
2 жыл бұрын
You are welcome! Thanks for watching.
@greenleaf1635
10 ай бұрын
Your tutorials are super high quality, very to the point without unnecessary interruptions which is a scarcity here on yt and providing lots of useful info in the meanwhile. Thank you so much!
@RyanKingArt
10 ай бұрын
Glad you like them!
@migl1802
2 жыл бұрын
Thank you for this! Incredibly thorough yet concise. With other tutorials, they seem to miss some crucial steps, so this was exactly what I needed.
@RyanKingArt
2 жыл бұрын
Glad it was helpful!
@MuhamadRefaei
Жыл бұрын
MAAAN, WORDS CANT DESCRIBE HOW EXTRA HELPFUL THIS IS, ive been looking everywhere!! looked it up on discord and chatgpt and asked my friends and literally couldnt find any soultions, you preciesely solved my issue man thanks!!!!!!
@RyanKingArt
Жыл бұрын
glad it helped!
@ssafeerahhmadahhmad8218
Жыл бұрын
i was searchin this topic yesterday whole night all other channels are dump just showing complicated methods and not success result.but this guy is amazing. iwas already his subscriber but topic wise searching was difficult in his channel
@RyanKingArt
Жыл бұрын
glad it helped! 🙂
@schmuddelecke
2 жыл бұрын
Thank you for this quasi part 2 tutorial from your procedural SciFi Metal. Combine this with your other bake-tuts and I'll have a game-ready Borg cube in no time!
@RyanKingArt
2 жыл бұрын
Awesome! 👍 👍
@rsunghun
11 ай бұрын
this explains so much. Thank you sir!
@RyanKingArt
11 ай бұрын
You're very welcome!
@jrgenfrderbergtvedt7506
Жыл бұрын
This is exactly what I was looking for, thank you Ryan 🔥🤘🏻
@RyanKingArt
Жыл бұрын
glad it helped!
@pułkownikkaczodziobyzpodlasia
11 ай бұрын
Thanks, it’s just what I needed!
@RyanKingArt
11 ай бұрын
thanks for watching!
@agyab_cg
2 жыл бұрын
always i learn something from all yr videos👍
@RyanKingArt
2 жыл бұрын
Thanks for watching!
@TheWeirdSide1
6 ай бұрын
I didn't believe the hoards of people claiming this was impossible on Blender..Thanks, King!
@RyanKingArt
6 ай бұрын
thanks for watching!
@breakerrormusic
11 ай бұрын
That actually helped a ton - thanks a lot 🖤
@RyanKingArt
11 ай бұрын
Glad it helped!
@R-Tex.
Жыл бұрын
Bruhhhh, you solved a year long problem for me, thanks!
@RyanKingArt
Жыл бұрын
glad it helped!
@graphguy
2 ай бұрын
Thanks!
@RyanKingArt
2 ай бұрын
thank you for your support!
@knowersci-fi655
2 жыл бұрын
Great as always
@RyanKingArt
2 жыл бұрын
Thanks!
@marsmotion
2 жыл бұрын
great tut. very useful. and triangles are fine in games for static objects. and really if people were less lets say uptight as long as your triangles are gen even ish it would also be animation ok...but people think too much and over complicate many things. thanks for these. great pacing and great concepts to get people confident to move forward.
@RyanKingArt
2 жыл бұрын
Thank you! I appreciate your comment. : )
@circle2867
2 жыл бұрын
the thing is even when he decimated it i noticed it was still close to 500k tris. that seems a lot just for a piece like this. still, it was a great tutorial.
@RyanKingArt
2 жыл бұрын
@@circle2867 Yes, as I said, the topology is terrible. 🙂 If you want to use it in something like a game engine, then it would be best to manually retopologize it.
@dvnxxl222
8 ай бұрын
Hi Ryan, hope you are doing okay. One quest: my Principled BSDF has only 6 input slots. What do I have to do to get as many slots as yours? Ty, your tuts are top top
@blenderstuffs
2 жыл бұрын
Amazing🤩🤩
@RyanKingArt
2 жыл бұрын
Thank you Blender Stuffs 😀
@DerperDaDerpa
Жыл бұрын
Hahaha this guy covers it all! Thanks!!
@RyanKingArt
Жыл бұрын
👍
@sitrixs9409
Жыл бұрын
Hi Ryan, hope you are doing well. Quick and dirty method made me laugh as i knew "Decimate" is coming up x'D. Great video very informative :)
@RyanKingArt
Жыл бұрын
Lol thanks!
@nabiabdelkader5389
2 жыл бұрын
you're my hero ! thanx
@RyanKingArt
2 жыл бұрын
you're welcome!
@rob4986
2 жыл бұрын
It works! It actually works! Thank you Ryan!! (:
@RyanKingArt
2 жыл бұрын
glad it worked!
@ssafeerahhmadahhmad8218
Жыл бұрын
i love this guy
@RyanKingArt
Жыл бұрын
thanks!!
@BlaBla-sf8pj
2 жыл бұрын
super tuto ! thx !
@RyanKingArt
2 жыл бұрын
Thanks for watching!
@IlyaAndreev-1
Жыл бұрын
Hi ! Thanks for your tuts ! Very useful 👍 just would like to ask you how can I get exact middle level of displacement from the black and white texture ? I need to make logo on the round surface and I want its effect only in negative value ... but the white part going to up . And if I invert this texture of course it's doing apposite way but it's not working as I want ....
@awakenwithoutcoffee
Жыл бұрын
great tutorial but I am having a major concern: can we bake after the displacement node is connected ? currently you are selecting the ColorRamp before the displacement output to bake but for us this would not work since we want to make adjustments to our displacement before we bake.
@kerzxxv467
2 күн бұрын
I have a model, and I need the displacement map of just the top layer. (laser cutting purposes) So no, bump maps for it.. how do I do that? 🙏🙏🙏
@HazbinBrainRot
2 ай бұрын
thanks so much
@RyanKingArt
2 ай бұрын
You're welcome!
@MrA16R
Жыл бұрын
7:49 When I UV project, it resets the UV on my mesh and looks wrong like when it's not un-wrapped. Is there a button to tick to avoid that?
@RTJ3DCosplay
Жыл бұрын
use UNSUB on the decimate its a MUCH CLEANER option
@RyanKingArt
Жыл бұрын
Thanks for the tip!
@lord_gillespie
8 ай бұрын
I don't actually have a viewer node. Do I use an emission shader?
@RyanKingArt
8 ай бұрын
in the new blender update they removed the "Viewer node" but the node wrangler still works the same.
@aniballatorre7934
Ай бұрын
@@RyanKingArt so it's fine if we just leave the color ramp directly plugged to the material output and bake?
@paulbarton4395
2 жыл бұрын
Great tutorial, quick question tho: How was this done before the Material Node 'viewer' node addon was available? So the standard Material Output won't 'emit' anything to be baked?
@RyanKingArt
2 жыл бұрын
Hmm, not sure. the Node wrangler has been in Blender for a long time.
@D_The_Crafter
Жыл бұрын
Just using a normal emittion shader should work. I think the viewer node is just a renamed one anyway. You can also just connect it straight into the output with no extra nodes and it should work fine
@matthewbailey5614
Жыл бұрын
@Ryan King Art Quick question, after you bake the displacement map and then add the displacement modifier, CAN you create a normal map for a low poly model by baking the high res model texture to the low one? Is this another viable method? (Although in the case of this mesh that you used its displaced pretty deeply so I dont think you can in this case.) Im just wondering because I've been figuring out a workflow for this when working on a game in unreal. I think that that your tutorial solved a big piece of this puzzle. Thanks by the way. Definitely subscription worthy:)
@Lanthiren
4 ай бұрын
Did you figure it out? :(
@9thCrusade
11 ай бұрын
im trying to bake the displacement from the "Procedural Snowy Ground Material (Blender Tutorial)" video, without the viewer node. i shift+ctrl clicked on the output, bake type on emit but it gave me a colored texture map instead of only black and white ._. help xD
@jmm8476
Жыл бұрын
ctrl+shift+clck does not pull up a viewer node. by selcting emit
@RyanKingArt
Жыл бұрын
in the newer blender update they removed the viewer node from the node wrangler. but you can still use it exactly the same.
@jmm8476
Жыл бұрын
@@RyanKingArt Thanks for the reply dude. That was my suspicion so i tried it!
@oluwademiladedaniel
2 жыл бұрын
hello, pls is it possible to fully detail a complex form like the uv sphere and then bake the "HEIGHT MAP" to an undetailed sphere...starting from how to even get the height map from the detailed uv sphere
@RyanKingArt
2 жыл бұрын
Yes I think that is possible.
@rodneygk
2 жыл бұрын
What if I made a texture with more then 1 Displacement Node. In my case I have three displacement nodes, with various scale and mid level settings, added together with Vector Math nodes (which might not be the suggested way - I'm somewhat new) and I want to bake the texture AFTER the displacement nodes, not before, so I can tidy those up bit. Is that possible? I tried it a couple of times and can't quite get it to look like it does pre bake. I'm also having a hard time finding info online about using more then one Displacement node at the same time. Would love some help if you can give it. Also, great tutorials! You're one of my go to dudes for Blender learning. Thanks!!!
@RyanKingArt
2 жыл бұрын
If you combine all three displacements with Mix RGB Nodes, you can then bake the final Mix RGB, with them all combined, and that should work.
@rodneygk
2 жыл бұрын
@@RyanKingArt I couldn't quite get this to work. But baking the textures before them made a big enough difference. I'll have to figure out a better way to get more depth variety from a single displacement node in the future. Thanks!!
@bravonotutorials3291
Жыл бұрын
In blender 3.4 the viewer node is gone will that affect my baking if I chose the emit option?
@RyanKingArt
Жыл бұрын
It will still work exactly the same, even though there is no viewer node.
@bravonotutorials3291
Жыл бұрын
Yes it did. I thought it was going take a while before I got a response. You earn a new subscriber. Apart from that your video helped me solv my problem. You're awesome.
@ABentPaperclip
3 ай бұрын
this isn't really showing how to bake a displacement map- it's showing how to transfer a displacement map from one set of UVs to another. baking a displacement map involves taking a high poly mesh and creating a displacement map that represents the high resolution mesh.. so kind of misleading title and too way too long watching the video to realize this wasn't what I was looking for at all
@oscarclips4883
2 жыл бұрын
please how i can export texture contains Procedural Materials and Image Textures in the same time tnks
@RyanKingArt
2 жыл бұрын
You will need to bake them together into single texture maps. check out my texture baking for beginners tutorial.
Why would there be variation between my baked displacement and the procedural texture before the bake? I've applied all transformations and feel like I've followed along accurately. I've done it a few times over to be sure. Can't figure out why it's not working.
@RyanKingArt
2 жыл бұрын
Hmm its hard for me to know what the problem is when I can't see it.
@rodneygk
2 жыл бұрын
@@RyanKingArt Ha. Yes, fare enough. I'll try again tomorrow. See if I can't figure it out.
@kamillatocha
Жыл бұрын
yes but how do i bake displacement from a high polygon mesh to a low poly ?
@matthewbailey5614
Жыл бұрын
Oh crap! I didn't know there was a question for this already! LOL. Did you ever figure this out?
@kamillatocha
Жыл бұрын
@@matthewbailey5614 i just use old blender 2.79 as it has direct option to do so in bake tab.
@riseoblivion237
2 жыл бұрын
Very cool :) It takes my cpu a few hours to bake a 4k map with only one sample :((
@RyanKingArt
2 жыл бұрын
Oh yikes, that is a long time to bake one map.
@florianwei6922
2 жыл бұрын
I would like to mention that it is not a good idea to use jpg for bump maps. Beside the fact it is a lossy format escpecially at high frequencies (sharp edges) there are problems with gamma correction and the 8 bit color space limit. For a HQ bump/disp map you should use EXR file format.
@RyanKingArt
2 жыл бұрын
Thanks for the info 👍
@sambabassesoumare1168
2 жыл бұрын
@RyanKingArt
2 жыл бұрын
Thanks
@ayvin7108
9 ай бұрын
Why need all this perversions? U have displacement slot but it's not working. U want bake displacement but you have to bake emission. What the hell.
@RyanKingArt
9 ай бұрын
Yeah, Sadly Blender's Built in Baking Tools are actually really bad. I agree that its not a good way to bake, but that's how it works in Blender. I use an addon called Quick Baker. Its a great addon for texture baking. I have a video on my Channel on how to use Quick Baker.
@p93ahk2006
6 ай бұрын
bro i love blender but sometimes I am beyond frustrated, first of all viewer node is gone, wasn't sure it was gonna work with emit baking, second of all this is such convoluted way to convert displacement to mesh, surely this whole process could just be a button to apply such displacement with all its texture coordinate and scales onto the mesh instead in 2024, where there is AI that create image for you, we in blender have to bake displacement map manually. Really?
@madex3d120
Жыл бұрын
No viewer node appeared and I have node wrangler. 3.4
@RyanKingArt
Жыл бұрын
Yes, In the new Blender update they removed the viewer node from the Node Wrangler, but the node wrangler still works exactly the same.
@kfish6347
Жыл бұрын
@@RyanKingArt But then what do we use as the emission node?
@madex3d120
Жыл бұрын
@@kfish6347 Just proceed without the viewer node per instructions. It works the same.
@xaviervicens5217
2 жыл бұрын
Thanks, Ryan ... you have to be German ... very meticulous, no extra spread words.
@RyanKingArt
2 жыл бұрын
Haha thanks, but actually I am American.
@nocomment-23
2 жыл бұрын
how much he talks. It was possible to reduce the video time by 2-3 times..
@marsmotion
2 жыл бұрын
faster is not better when learning new things generally....
@nocomment-23
2 жыл бұрын
@@marsmotion ok, it was just exhausting for me
@RyanKingArt
2 жыл бұрын
Thanks for the feedback. And Sorry about that. Would you prefer that I talk slower? Or just cut out less information so that the video isn't as long?
@nocomment-23
2 жыл бұрын
@@RyanKingArt Do as you like I have no right to tell you what to do
@RyanKingArt
2 жыл бұрын
@@nocomment-23 Ok. Still, I'd like to hear from my audience, if there is something that I can do to improve my teaching. : )
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