Couple of people have asked about groundspike. It's -2 on block/parry and 22 frames startup, so every character in the game (except dhalsim for whatever reason) can advance with a forward dash after blocking the spike and still be safe if another spike comes out. The only exception is doing groundspike into EX groundspike, which *will* hit a forward dash, but only if you have a 22f or worse forward dash (Dhalsim, JP, Juri, Marisa and Zangief), everyone else is safe. Basically blocking/parrying spike is generally your cue to advance forward, but make sure to mix up your advance between dashing, jumping, forward walking and drive rush.
@carlostelevida
11 ай бұрын
this is unless he has the air spike on screen where you cannot advance or you will get hit
@aurorablaize
Жыл бұрын
Juri doesn't even need to drive rush his fireballs. She can flat out dash through them normally.
@gameclips5734
Жыл бұрын
she can probably punish with level 2 super dash at certain ranges
@aurorablaize
Жыл бұрын
@@gameclips5734 I know it breaks armor at least. I'm gonna have to lab this out.
@BiggBossChanel
Жыл бұрын
God that tid bit about the fireball not having a hitbox is insane, I play ken and I was never trying to dragon lash because I thougth I would just get stuffed
@karmakarp688
Жыл бұрын
Very well made however you forgot to mention JP's spike projectile for anyone who doesn't know once he throws the shadow clone you have to accept that the spike is most likely coming you cannot move until the spike hits your block Once spike hits your block you can move forward or jump
@El-Burrito
Жыл бұрын
This gets me, because it's true, but once you start doing it, the JP can fake you out by just throwing another clone instead of ground spiking. Really fucks me up sometimes.
@CVE
Жыл бұрын
@@El-Burrito This comment was very helpful because you explained one of JP's mix-up options that I was unaware of, thank you.
@greatf3859
Жыл бұрын
The problem is that any good JP will alternate his offense with command grab, bait your parries to make you spend drive gauge or place the teleport shard. Personally I think that's ok. He's supposed to be a problem when zoning. My grip is that when you close the distance he has that fierce with disjointed hurtbox that is so hard to contest, and not to mention his OD counter for everything that makes you think twice before starting your offense. Frankly it's a lot to take into account when facing him.
@Ramsey276one
Жыл бұрын
I have seen many Sonic Fox vids where JP is left going OH MY as his counter counters .. NOTHING. Cue combo The pros are learning. So will The rest eventually
@Chanse1989
Жыл бұрын
OP never heard of an EXDP talking about JPs reversal like its something new lmao
@thomas3271
Жыл бұрын
@@Chanse1989 you are insane if you think EX counter is just an EX DP. They're not similar at all.
@dommafia
Жыл бұрын
@@Chanse1989 nah homie, OP is right lol
@ReverenceQ2
Жыл бұрын
I watched plenty of your JP replays online, appreciate the technical breakdown of JP, learned a lot watching your KZitem vid
@justingoers
Жыл бұрын
As a Dhalsim main I enjoy the JP match. Air teleport feels like such a hard counter to JP’s entire gameplan.
@nickkiller-0710
Жыл бұрын
I've heard Dhalsim can do st HK on reaction to JP sending a ghost and you get a guaranteed punish
@liv3vilkei409
Жыл бұрын
As is Kimberlys smoke screen. It's so easy punishing someone spamming projectiles with it.
@justingoers
Жыл бұрын
@@nickkiller-0710 Oooo that's cool. And standing HK is also special cancellable, DR, punish counter, etc.
@radhisghaier6394
Жыл бұрын
Man zoning dhalsim with jp is really hard He can really just go Nah bro i ain't having none of this And teleport behind u for full punish I will say tho with kimberly depends on the player Most of them don't use that teleport effectively so far Most people don't even know that's an option
@ADreamingTraveler
Жыл бұрын
The JP vs Guile matchup is so great. Guile's defense just crumbles so he can't stand around waiting for you and has to move. Right now Guile might be the best character in the game and JP is a good hard counter to him
@thisaintnoparty
Жыл бұрын
Fighting JP weirdly feels like fighting Dracula on the Castlevania games. Wonder if that was an inspiration for the character.
@AlphabeticalNugget
11 ай бұрын
>parry jps onslaught of zoning >he launches out his projectile grab attack >parry doesn't disengage in time to jump over it >die
@thomass3855
Жыл бұрын
The super breakdown was really eye opening, thank you!
@Wraith1uk1985
Жыл бұрын
Such an amazing video, thank you broski
@Azure888
2 ай бұрын
10mo later and almost all of this was still new information for me. Thanks Broski!
@CVE
Жыл бұрын
Amazing video Broski, very informative and helpful. I learned a lot of counter-play from this guide. Time for me to run some experiments, thank you. I've found Blanka to do well in this match-up. My Guile does not currently do well against JP and I've found my Ryu does better because I can advance and do moves and not have to hold a charge. Blanka is very mobile and I've found that you can rattle JP's and wear them down over sets to expose their weaknesses, then... form a strategy around those weaknesses.
@monsieurdink2307
Жыл бұрын
Bless the Beard
@ERRandDEL
Жыл бұрын
Thanks so much. Had a blast today fighting a friend's JP, and I didn't know the tracking could just sometimes be outran. I can practically fullscreen EX Dragonlash on reaction to this thing and it still punish counters. (and I don't even actually need to EX it I just learned nice)
@108yongxi
Жыл бұрын
Super helpful and high SFIQ! Thank you!
@heroofnow1
Жыл бұрын
Bro you are a godsend for this. My buddy plays JP and has just been blowing me up. Can't wait to DR through his fireballs now.
@Loggies89
Жыл бұрын
I feel like shimmy is a lot less threatening when going for throw is so much riskier. The threat of the OD counter does so much for JP.
@Darlos9D
Жыл бұрын
Oh, thanks for this. I noticed sometimes how I could just sorta blow through JP's projectile offense but didn't really put together that certain things of his were disabled at certain times. I was probably taking advantage of that without realizing.
@damasorosales6686
Жыл бұрын
Thanks for the video! I just want to say that for lvl 2 super you can block the fist to fireballs just holding back and then inmidiatly jump forward..that way you avoid blocking the low fireball and can land a hit on JP if you are close enough.
@oscarore5520
10 ай бұрын
Every JP player I know...."Follow the animation" *eyeroll* lol
@--.--.--.--.--.--
Жыл бұрын
Something I've learned is that his 22X is -2, and 22f startup. This means if your forward dash is 23f or faster, you can forward dash after blocking a spike without worrying about getting hit by a second spike.
@intergalacticdegengypsy6135
Жыл бұрын
U can just walk forward and parry.
@intergalacticdegengypsy6135
Жыл бұрын
Also it's +2 when Ur opponent is in burnout.
@Hemestal
Жыл бұрын
@@intergalacticdegengypsy6135moving forward it is. You cant dash forward after getting frame locked against anyone above Platinum.
@adamcruz3185
Жыл бұрын
To add to the defence against level 2. If he gets hit after activating the Projectiles Go away.
@voidsnorlax6556
Жыл бұрын
top tier educational content
@slackerton935
Жыл бұрын
Thanks so much for this, Broski. I've been getting abused by my lack of MU knowledge so this is super helpful. I wish there was a more distinct visual differentiation between his projectiles and his command grab - I keep getting hit by that damned thing because my eyes aren't yet tuned to recognize them while getting zoned
@DoctorDarlingTTV
Жыл бұрын
Look at JP instead of the fireball. The way he throws his hand back looks a lot different than when he points at you and throws his arm forward with the grab “go!” You hear him say go and you jump lol
@DrSwazz
Жыл бұрын
It’s red light green light but with demon spawning old man
@mymom5213
Жыл бұрын
@@DrSwazzHaha that's the best way to put it
@accordingtoabe2211
Жыл бұрын
didnt know the bit about the grab restriction with portals out. thanks for that
@danielo7568
Жыл бұрын
JP is very strong, even more so now that i understand his mechanics more, drive parry its a usefull tool against his neutral but its going to take plenty of time to be efective with it, good video regardless, now i know better what to look for against him.
@streetfightingman4240
11 ай бұрын
Food for thought, thanks Broski. I was online earier getting my arse handed to me by a JP and I just couldn't work out what to do, so thanks. I like the music sounds like Street Fighter Chiptune Remix
@morhjort
Жыл бұрын
This is a great video, i sadly play Gief and i have no clue on how to get close unless the JP makes some huge mistakes.
@fgcbophades
Жыл бұрын
this is awesome, appreciate you brother
@bryanwarren5287
Жыл бұрын
great content, thanks for sharing!
@mrfoxly6833
Жыл бұрын
Thank you. Advice like this should save me from ragequitting.
@Sinzor
Жыл бұрын
great video and very informative
@carateca2512
Жыл бұрын
Great vid bud
@Arkhavist_S
Жыл бұрын
Knowing that he can't command grab with the portal active makes quite a difference for me. I so rarely run into JP when I play that each match might as well be the first one all over again. Thanks for this.
@johnroser5841
Жыл бұрын
@Broski - You’re a gentleman and a scholar, and now my friend who plays with JP is a dead man, lol
@Yakuo
Жыл бұрын
Thanks for this video!!!
@Ramsey276one
Жыл бұрын
Very good Don't forget to how your work next season!
@biscuitguy4083
Жыл бұрын
Godlike Video, thanks for this
@kevingriffith6011
Жыл бұрын
So Nemo (I think) shared something *very* interesting recently that should help in... basically any matchup vs projectile characters. See, if you parry a fireball and double-tap forward, you'll just parry the fireball... but if that parry happens to be a Perfect parry you'll OS to drive rush instantly after. If the opponent is just throwing fireballs without thinking then you can very easily land a counter-hit on their next fireball... and if they're waiting to react to drive rush then they're not throwing fireballs as fast as they can, and they're less ready to anti-air you or check your dash. I think this OS even works with other things, like if you input parry and quickly input fireball before you recover from the parry animation, you'll throw a fireball with your perfect parry.
@RickLeach
Жыл бұрын
Sharing is caring, gg broski
@Kroogles
Жыл бұрын
Thanks for the intel, Broksi. Sad to see you are no longer a brother monk, but I still like you. :) Keep at it, your channel will pop off in no time!
@duruiz
Жыл бұрын
holy shit that's gonna be useful, thanks man!
@krypticavalanch
Жыл бұрын
i dont know why im doing this as i dont feel jp is that good but hey a couple of other things. - forward jump whilst risky against a jp that waits, will beat 3 of his 4 options. only meaty spike and delay spike work against forward jump. the projectiles, cg and set up spike all miss against forward jump. - cg doesnt work when reversal is in operation. so another thing to note. also the damage jp gets off of a reversal is only slightly more than di and sometimes requires back to corner to actually achieve this. - jp lvl 3 is full screen and he does teleport. throwing projectiles full screen is risky. spike is same as necalli slam, he can trade with projectiles or beat them most of the time. even guile loses. - jp struggles to get anything off of lows. crmk doesnt cancel to anything. sweep range sucks, forward down hp has good range and knocks down but is massively punishable. think of it as his sweep. crouching lk is short and hard to convert to combo damage. - most annoying thing as a jp player, he has one true block string. hk hp target combo. hk goes over crouching at range but converts into massive damage on an easy hp buffer. so much of his stuff loses to mashing. however a good jp will bait di in light block strings. - bait fireball is still hugely slow. the time of his stuff is based on how far away you are plus a long start up. bait can be jumped into and blocked with him not being able to do anything. its meant to be for a delayed jump to spike. - full screen spike it pretty consistant hitting opponents either front or back but once closely jp has to be much more accurate with his spikes. there are spaces where jp doesnt hit at all but its pointless to use them in a real match. - spikes height is a visual thing mostly. they can hit you out of pre jump frames and landing but they actually only hit opponents if they would land where spike is. surprisingly easy to jump over them. - biggist thing that get people stuck is that people need to know what options come first that jp can do. the biggest gap from recovers and starts moves is from finishing a spike into anything else. if he forces a block on projectile then spike is free. but its not the other way. once you block a spike, the next attack is actually slow and you have plenty of time to move forward. thats why jp has to try to set up teleport to lock you down. but he has to choose between meaty spike or teleport placement. - last bit of advice. the teleport actually glows and shimmers before jp portals through. if jp puts up a teleport then watch that rather than jp as he cant cg and if he teleports the shimmer will happen and anti air.
@macaroniburger595
10 ай бұрын
I guess nobody is upset about the "Just pray" part of JP's lvl 2 super.
@readysetmoses
Жыл бұрын
Deejay's drive rush is CRACKED
@DeadMK
Жыл бұрын
thank you FGC forsen
@AyyoNevNev
Жыл бұрын
good shit! Nice PFP :)
@PitFighterPlus
Жыл бұрын
Effectively how I have had to explain to people how JP is from a outside POV: JP is not broken, BUT he's exceptionally strong as a Zoner. And Zoners already are very frustrating to play against in general, so that frustration goes into space when you have skilled players piloting an already strong character. Early on in the game as well, people are more susceptible to Zoners until they learn the matchup and other knowledge. I wanna see how everything shakes out over the next few months before making changes to a character, unlike all the calls for insta-nerfing. Though knowing now I can drive rush-run through his fireball with Ken, makes me happy. I can now use this going forward.
@chozo914
Жыл бұрын
good stuff :)
@KaZey77
Жыл бұрын
Nice video 👍
@PR1ME98
10 ай бұрын
When I hear that “Shall we! 🧐” i instantly jump forward.
@Duskmelt
Жыл бұрын
This is a helpful guide!
@El-Burrito
Жыл бұрын
I tried to play a long set against a JP to get used to the match up. I felt like it was turning into a mindgame where he knew that I would act after I blocked the ground spike, so he would just stop throwing spikes cause he knew I was waiting for it and in the meantime I'd eat a ton of drive from blocking. I guess I should be parrying on reaction more but I'm definitely going to be eating the command grab
@MarioUcomics
2 ай бұрын
Thank you do much!
@AP-DDD
Жыл бұрын
Thank you bro I usually just try to jump over those projectiles that jp throws im a ken player
@Raxyz_0
Жыл бұрын
Valid tips, but I do think it highlights why people hate to fight him. If you're facing Sim or a shoto you don't need to identify fireballs, you can auto-pilot and save mental fatigue. I think most people don't know that the portal locks out the command grab, but it doesn't change the mix _that_ much because he does get to teleport to it and throw you up close either way. There's counterplay to that too, but round and round it goes. He's mentally exhausting to fight against, which is cool since he's a psycho power user and all, but also kind of cursed be Street Fighter standards. Much like Honda in previous entries you aren't really playing SF, you're playing the matchup minigame. I'm not in the "nerf pls" camp but I am interested in seeing how they'll make him fit into the meta in a way that doesn't get too annoying as the game progresses.
@joedatius
Жыл бұрын
i think another thing is that he's an entirely new character so most people have no clue how to deal with it. while sim or basically any shoto has existed since the beginning of street fighter. not to mention back in the day people hated Sim or any zoner just as much as JP (i mean alot of people still hate Sim to this day for being a good zoner)
@HellecticMojo
Жыл бұрын
I just don't like that he has an omni reversal that force you to completely ditch all advantage. You knock him down and yet he controls the mix now.
@Eman-vp6ju
Жыл бұрын
@@HellecticMojo that's every character with a true reversal tho
@HellecticMojo
Жыл бұрын
@@Eman-vp6ju they aren't forcing you to forfeit throws
@Eman-vp6ju
Жыл бұрын
@@HellecticMojo But they are; true reversals beat throws too.
@RandomPerson28337
Жыл бұрын
"Just pray when you're in burn out."
@Daluwoa
Жыл бұрын
Best game out so far mate!
@M4W3L
Жыл бұрын
Super helpful, mad respect for showing how to beat your own main
@guestguest9051
Жыл бұрын
I really enjoy JP. Both playing as and against. If you don't know the MU, he definitely feels so unfair but when you do, you realize everything he does have counterplay and it's all about who can trick who
@Kraftik611
Жыл бұрын
Thank you Jimmy 2 ❤️
@wittyboyplays
Жыл бұрын
This is gold! As a Marisa main I have been having an awful time against JP!
@DrSwazz
Жыл бұрын
She sort of has DI built into a lot of her moves though so I think she does better than Gief in the MU
@Phe0nix1986
Жыл бұрын
Nice video indeed!
@user-nd2hy5xr9u
Жыл бұрын
Not 100% sure but seems the purple from JP's command grab and fake fireball are a bit lower than his normal fireball. Might be able to react with practicing?
@cmdrcamper9511
Жыл бұрын
Idk if it was found by the time this was posted but that bit at the end about the unblockable, JP can actually true blockstring jail you into it for about guaranteed 3-4K damage. Worth noting however that it can be drive reversal’d and that’s what I recommend if you have drive because you’re spending an automatically replenishing resource, taking no damage, and getting him off you after he dumps 2 bars. If you’re in burnout you have no choice but to get hit tho
@DrSwazz
Жыл бұрын
Being in burnout vs JP is generally a death sentence anyway
@timhorton8085
Жыл бұрын
Alex would have been a fun matchup against JP. DDT sliding right through Jp's fireballs would have been hilariously fun.
@TheNinjaParadeBase
Жыл бұрын
Fam do you have any info on pierce? Im snooping around for that
@DrSwazz
10 ай бұрын
If a spike hits your character from behind, do you have to block the other way?
@violetrecluse
Жыл бұрын
Can JP crossup with teleport during level 2 super?
@Tirades_In_Spades
5 ай бұрын
Every time I fight JP with Ken this happens. Bear in mind that Ken is broken also. Anyway this is the matchup. Constant projectiles then an unblockable projectile throw. I can use the Ken run mechanic to get through the initial projectiles. Just not the one that throws you. The JP player will immediately DI when I close the distance then they get thrown. Then corner trapped then I win. This however, rarely happens. Most of the time I just get stick slapped from a distance and can never get inside.
@Husteen
11 ай бұрын
Just picked up jp im having a lot of fun with him so far. I see now what people were saying early on. Basically, hes not broken, he just requires matchup knowledge. Im actually impressed with how capcom balanced him. I am a little nervous for is future though. I could see him at least getting a nerf to his damage but 🤷♂️
@CodyDavidHolmes
4 ай бұрын
Thank you
@DarthLeuan
Жыл бұрын
Did you know that you can actually dodge de command grab with drive rush the same way you dodge his projectiles? Your video helped me to understand why it happens. It was driving me a bit crazy hahahahaha
@Senketsujin
Жыл бұрын
Burnout is a punishment state, so it's understandable that "unblockables" are available when in Burnout.
@mymom5213
Жыл бұрын
So should I parry groundspike on reaction too?
@yuyevon1698
Жыл бұрын
The 0% bodyfat massive old man
@billyscenic5610
Жыл бұрын
So if Guile does a meaty wind blade it will beat Counter?
@lontvany
Жыл бұрын
U gotta do this with every characters
@Ashen-Crow
Жыл бұрын
Do meaty jabs canceled into DI beat the counter too? I don't have access to the game yet but it seems like a strong option unless he can counter DI.
@Blargel
Жыл бұрын
It's risky but it will eat the counter explosions if JP doesn't react properly. If he does react, JP can punish you quite hard though so I wouldn't do it more than once to the same opponent even if it did work.
@SSJDevin
Жыл бұрын
He can counter DI. When he finishes recovering from the counter he's fully actionable. The only guaranteed punish on Counter is waiting and baiting it out entirely
@superninja_youtube
Жыл бұрын
I started by maining JP and Marisa - let me tell you, the people who have been screaming "nerf JP" are often toxic players. Drive Parry alone protects from a lot of his zoning and can even turn it into an offense - when done properly, he does have that cheeky command grab. From what I've seen, that "nerf JP" is because people don't like he's a zoner, not that he's poorly designed or overtuned. Let the meta develop, you'll see. Edit: Another comment, JP's counter is not Flash Kick. If you hit him afterwards, it's like it never happened. Except in certain situations, that counter might reset neutral but it doesn't immediately punish.
@YouAlreadyKnowBabi
Жыл бұрын
I hate that you stopped playing Kimberly. You were legit the best one.
@diogogarcia7970
Жыл бұрын
16 minutes video just to play vs some aberration that escaped NetheRealm domain, well... thank you for the video 😅
@belinskiparadox7687
Жыл бұрын
Zangief's Lariat is fireball invincible, but that seems like the only real option he has against fireballs
@i.ftekhar
Жыл бұрын
Does it even work against the command grab?
@VanillaOx
Жыл бұрын
can u do a guide to counter marisa? :,)
@SirBackPack
Жыл бұрын
I wonder if cammy spiral arrow can get through his fireballs because man I’ve been getting smoked by JP
@FiveGates
Жыл бұрын
There is unblockable protection in the game but it's frame specific; if JP misses the connection by one frame it won't activate, so... for a human, still unblockable
@ADreamingTraveler
Жыл бұрын
Another thing too. Even if JP gets nerfed people are still going to have a hard time fighting against him if they're new or unaware. People need to learn how to actually fight against him because he's not hard once you understand his weaknesses and how to approach him
@skel_i_tn3643
Жыл бұрын
I think geif can crouch heavy punch through fireball with good timing
@blackoutnz
Жыл бұрын
As a JP main, thank you, this will make us better when people know how to fight him better 🙏
@ImMoraeDevToo
Жыл бұрын
you also can normal dash through the ghost fireballs, of course character specific. juri can dash through all of those free with normal dash.
@DrSwazz
Жыл бұрын
Juri mains eating good
@overd1
11 ай бұрын
What a G
@n00bJesus
Жыл бұрын
Me, a gief main: I… I see
@namelessendless5115
Жыл бұрын
Broski playing the long game by downplaying JP so he wont get nerfed
@SF6Legacy
Жыл бұрын
Hi bro i think that hiting low during a high attack of the super one hit cancels its blockable bro
@i.ftekhar
Жыл бұрын
Worth noting that if he does a ground spike, that’s your opportunity to move in because the same ground spike won’t hit, and his projectiles have a slower start up. I just wish his heavy striborg wasn’t plus 4 :,)
@yuhboik.g.8118
Жыл бұрын
Well you are supposed to mash or DI H.Stribog. Actually all versions of Stribog lose to DI
@i.ftekhar
Жыл бұрын
Yeah normally if it’s jab jab striborg I would mash, but I feel like my jab is way more likely to whiff for some reason. Is JP’s crouch jab one where he uses the cane for extended reach cuz that would explain that. So I guess DI is the best option, but that’s a scenario where he can easily counter DI as long as he’s not yet committed to the striborg. I suppose I have to guess when he’s going to do the striborg so I hit DI as he cancels into it. Hmm, will have to lab it
@Doookification
Жыл бұрын
Bro you look like a less Hobo Forsen. Also amazing video.
@OzonebxGaming
Жыл бұрын
Who thought a projectile grab was a good idea 😅
@JR-xp1yr
Жыл бұрын
All the scrub quotes in chat are funny. "Dragonlash doesn't go through fireball" as dragonlash is literally going through the fireball
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