Played on Hard Difficulty on Xbox One.
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This is my guide for beating the Spider Boss! If you have any questions don’t hesitate to drop them in the comments!
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In Mouldwood Depths you’ll face Mora the spider. She has three different phases and a small chase sequence.. In the starting area there is a purple spiked blob located in the top rightcorner. Immediately climb towards it and destroy it with a melee attack or shoot it with arrows. When it explodes it will free a lantern in the middle of the area. Use this to avoid most of her attacks or propel yourself from one side to the other. You can also use the walls to quickly gain the advantage over her. When ever she is standing still use the lantern to get airborne and get some hits in from above or from the side of her head. She doesn’t use a lot of attacks, but she is fast and pretty big so it is Important to remember that you only get hit by her head and front legs.
The first attack is a a ground smash where she uses her front legs to smash into the ground. She can chain this with another one, so be careful. Dash away from her or use the lantern to get away safely.
With the second one she leaps through the air towards you and again smashes her front legs into the ground. Avoid this by dashing underneath her.
She also uses her fangs to burrow into the ground and unleashes a wave across the ground. She uses this attack in a standing position or when she leaps into the air.
She will sometimes sweep one of her legs towards you across the ground. This is easily avoidable by keeping your distance and staying airborne using the lantern
When the second phase kicks in, she will knock down the wall on the right.
She adds four new attacks to her arsenal.. which can be troublesome to deal with.
First, She will spits projectiles at you which you can avoid or redirect towards her. Don’t worry if they don’t hit her.
Second, she will scream and summon spiderlings that will emerge from the ground and chase you down. You can use the short time when she screams to either get a quick hit in or heal yourself. Try to focus on the spiderlings first so you won’t have multiple enemies to deal with.
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With the third attack she will hang above the ground and shoots a yellow beam from her mouth crossing the screen. Get to the sides and as high and fast as possible as you can to avoid the beam from hitting you.
There is also one where she shoots the beam horizontally across the ground. Avoid this by staying airborne.
The chase sequence begins when she leaps into the background and violently starts slamming the ground. Rocks will fall from above and The ground beneath you will slowly collapse and you should make your way up with the help of the hanging fireflies caught in the fallen down spider web.
Use the spidercocoon to get yourself close to the hanging blue lantern and propel yourself upwards into the hollowed out tree trunk. Use a combination of wall jumps and dashing to reach the top as fast as possible. At the top of the tree trunk, use a combination of dash and double jump to get to the blue lantern on the right, Then use this lantern to get your self up and hook the one above you. Go into the tree trunk on the left and jump out of it when it tilts. The chase sequence ends here, but the fight isn’t over yet. Hit the blue energy crystal to replenish some of your energy and assign the Flash ability.
During this phase She will have another attack where she sends not one but multiple waves across the ground in two directions. Use the two hanging fireflies to keep yourself airborne or run towards the wall on your left during this attack. Make sure to keep your energy amount as high as possible during this phase, because Near the end of this phase She lifts her head up followed by a howling scream and the screen turns dark. Activate your Flash [factcheck naam]ability so you won’t die from the darkness. Keep getting hits on her and eventually you’ll beat her.
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